MTG Wiki
Advertisement
Initiative
Mechanic
Introduced Commander Legends: Battle for Baldur's Gate
Last Used Commander Legends: Battle for Baldur's Gate
Reminder Text Whenever one or more creatures a player controls deals combat damage to you, that player takes the initiative.
Whenever you take initiative and at the beginning of your upkeep, venture into Undercity. (If you’re in a dungeon, advance to the next room. If you’re not, enter Undercity. You can take the initaitve even if you already have it.)
Statistics
6 cards
{W} 0% {U} 50% {B} 16.7% {R} 0% {G} 0% {U/B} 16.7% {artifact symbol} 16.7%
Scryfall Search
oracle:"Initiative"

Initiative is a player's designation, similar to Monarch, introduced in Commander Legends: Battle for Baldur's Gate and is the only way to interact with the Undercity dungeon.[1]

Description[]

Initiative marker

Only one player at a time can has the Initiative. The Initiative has the following ability: "Whenever you take initiative and at the beginning of your upkeep, venture into Undercity." In addition, several cards in Commander Legends: Battle for Baldur's Gate get better or have an additional ability if you have the Initiative.

A special marker was included in booster packs of Commander Legends: Battle for Baldur's Gate that can be used to indicate which player has the Initiative. This can be placed on the battlefield or in the command zone, but is not a token (because it doesn't represent a permanent) or emblem but rather a status.

Taking the Initiative[]

At the start of the game, no player has the Initiative. The Initiative status only enters the game through a card's ability that causes a player to take the Initiative.

Once a player has the Initiative, they retain the Initiative until another player's creature deals combat damage to them, at which point that creature's controller takes the initiative.

Comparison to Monarch[]

Initiative shares a number of attributes with the Monarch designation. They both:

  • provide a continuing advantage as long as the designation is maintained,
  • apply to one player at a time,
  • start the game applying to nobody,
  • are granted explicitly by card abilities,
  • are printed in one or more supplemental sets,
  • synergize with several cards in those sets,
  • are narrow, directly interacting only with cards that mention them explicitly.

Rules[]

Lua error in Module:CR at line 534: Glossary entry not found! Initiative. Lua error in Module:CR at line 415: Index not found! Initiative.

Rulings[]

Background[]

References[]

Advertisement