MTG Wiki
(→‎Limited archetypes: All the tribals have mechanical themes as well.)
(→‎Themes and mechanics: Oh whoops, the tribal mechanics were mentioned in the section above.)
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* The '''[[spirit]]s''' rise from the dead with '''[[disturb]],''' a keyword ability that allows you to cast these cards transformed from your graveyard.<ref name="Hunt-ing 2"/>
 
* The '''[[spirit]]s''' rise from the dead with '''[[disturb]],''' a keyword ability that allows you to cast these cards transformed from your graveyard.<ref name="Hunt-ing 2"/>
 
* '''[[Decayed]]''' creatures can't block: and when they attack, they are [[sacrifice]]d at the end of the turn. It appears on '''[[zombie]]''' tokens and zombie-related cards.<ref name="Hunt-ing 2"/>
 
* '''[[Decayed]]''' creatures can't block: and when they attack, they are [[sacrifice]]d at the end of the turn. It appears on '''[[zombie]]''' tokens and zombie-related cards.<ref name="Hunt-ing 2"/>
* '''[[Vampire]]s''' gain abilities if they enter after an opponent has lost life.<ref name="Hunt-ing 2"/>
+
* '''[[Vampire]]s''' gain additional abilities if an opponent has lost life during the turn, usually upon entering the battlefield.<ref name="Hunt-ing 2"/>
   
 
'''[[Flashback]]''' and '''[[investigate]]''' also return.<ref name="First Look" />
 
'''[[Flashback]]''' and '''[[investigate]]''' also return.<ref name="First Look" />
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===Limited archetypes===
 
===Limited archetypes===
 
''Innistrad: Midnight Hunt'' features the following limited archetypes:
 
''Innistrad: Midnight Hunt'' features the following limited archetypes:
*{{W}}{{U}}: [[Spirit]]s; [[Disturb]] (<c></c>)
+
*{{W}}{{U}}: [[Spirit]]s (<c></c>)
*{{U}}{{B}}: [[Zombie]]s; [[Decayed]] (<c></c>)
+
*{{U}}{{B}}: [[Zombie]]s (<c></c>)
*{{B}}{{R}}: [[Vampire]]s; "[[Spectacle]]"* (<c></c>)
+
*{{B}}{{R}}: [[Vampire]]s (<c></c>)
*{{R}}{{G}}: [[Werewolves]]; [[Daybound & Nightbound|Day-/Nightbound]] (<c></c>)
+
*{{R}}{{G}}: [[Werewolves]] (<c></c>)
*{{G}}{{W}}: [[Human]]s; [[Coven]] (<c></c>)
+
*{{G}}{{W}}: [[Human]]s (<c></c>)
 
*{{W}}{{B}}: [[Sacrifice]] (<c></c>)
 
*{{W}}{{B}}: [[Sacrifice]] (<c></c>)
 
*{{U}}{{R}}: [[Spells]]-matter (<c></c>)
 
*{{U}}{{R}}: [[Spells]]-matter (<c></c>)
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*{{R}}{{W}}: [[Day]]-[[Night]] Watchers (<c></c>)
 
*{{R}}{{W}}: [[Day]]-[[Night]] Watchers (<c></c>)
 
*{{G}}{{U}}: [[Tokens]] (<c></c>)
 
*{{G}}{{U}}: [[Tokens]] (<c></c>)
''*'': Vampires mechanically care "if an opponent lost life this turn", similarly to Spectacle.
 
   
 
==Cycles==
 
==Cycles==

Revision as of 19:34, 7 September 2021

Innistrad: Midnight Hunt
 
 
 

Innistrad: Midnight Hunt
Midnight Hunt logo
Set Information
Set symbol
Symbol description Wolf head in front of the full Innistrad moon
Design Ethan Fleischer (lead)
Doug Beyer
George Fan
Ari Nieh
James Rose
Mark Rosewater
James Wyatt
Development Ian Duke (co-lead)
Erik Lauer (co-lead)
Mark Gottlieb
Ari Nieh
Reggie Valk
Melissa DeTora
Michael Majors
Andrew Brown
John Penick
Art direction Taylor Ingvarsson
Release date September 24, 2021
Themes and mechanics Werewolves, TDFCs, Graveyard matters
Keywords/​ability words Coven, Daybound, Disturb, Decayed, Flashback, Investigate, Nightbound, Transform
Set size 277 + 114
Expansion code MID[1]
Development codename Golf
Streets of New Capenna Standard
Midnight Hunt Crimson Vow Kamigawa: Neon Dynasty
Magic: The Gathering Chronology
Jumpstart: Historic Horizons Innistrad: Midnight Hunt Innistrad: Midnight Hunt Commander Decks

Innistrad: Midnight Hunt is the 89th Magic expansion.[2] It will be released on September 24, 2021, and is paired up with Innistrad: Crimson Vow which releases two months later.[3][4]

Set details

“  Become What You Fear  ”

The set was originally announced with the provisional name Innistrad: Werewolves.[3] Based on the registration of public domains on September 18, 2020, the final name was speculated to be Innistrad: Midnight Hunt, which was confirmed on March 18, 2021. [5][6] Both Innistrad sets are full size sets and they both are Standard-legal. Although they come out only two months apart, R&D is not changing how many sets are being added to Standard during the rotation window, but are just moving around when they come out.[7] The sets are designed to draft by themselves, but they also will draft well together. The two sets are synergistic and overlap in spots.[8][9]

Innistrad: Midnight Hunt contains 277 regular cards (101 commons, 80 uncommons, 66 rares, 20 mythic rares, 10 basic lands) and includes randomly inserted premium versions of all cards. The regular cards include 10 "Eternal Night" basic lands. Each type has two different pieces of black-and-white art with colored accents. Alternate card frames have another card number than the original version. Borderless planeswalkers are numbered #278-280, borderless dual lands are #281-285, "Equinox" showcase cards are numbered #286-311, "Endless Night" showcase legendaries are #312-325 and extended artwork cards are numbered #326-379. The regular framed basic land cards from the Bundle are numbered #380-384. The Buy-a-Box card is #385 and the Bundle promo is #386. The FNM-treatment cards from the Universal promo pack are numbered #387-391.

The black and white horror movie inspired "Eternal Night" showcase cards are all basic lands and legendary creatures that aren't a Werewolf or Warlock.[10][11] The brighter "Equinox" showcase cards with autumnal decorations are all Werewolves and Warlocks .

Storyline

MID key art

Midnight Hunt key art featuring Arlinn Kord

For the Midnight Hunt storyline R&D wanted to reset Innistrad to the "2011 version where horror monsters from classic horror films are menacing humanity and who is going to protect them? because Avacyn is dead now" and without Avacyn's protection the humans have to "turn to older, and perhaps darker forms of magic to stave off the onslaught of the different monsters, most particularly the werewolves" who have gone "plumb loony."[12] Midnight Hunt begins the new story ripped right from the worries of Innistrad's populace: a night that may never end. With the sun rising later and setting sooner each day, they turn to the hope of the Harvesttide festival and a ritual with warlocks to maintain the balance. Despite plenty of werewolves and other denizens of the night, there's strength and hope for the humans gathered deep in the woods of the Kessig countryside.[13]

The first chapter of the Innistrad: Midnight Hunt story was posted to the Magic: the Gathering website on September 2, 2021. The storyline begun in Midnight Hunt will be continued with Innistrad: Crimson Vow and both stories "revisit what we learned first about Innistrad, showing us again why the wisest humans there never stop fearing nightfall."[13]

The cards that represent the Story Spotlights in Midnight Hunt are:

Marketing

MID bundle

The Midnight Hunt Bundle

Midnight Hunt is sold in regular 16-card Draft Boosters (one card being a marketing card), Theme Boosters, Collector Boosters, Set Boosters, the Midnight Hunt Bundle, and two Commander decks.[13] The Bundle comes with 8 Set Boosters instead of 10 Draft Boosters. The set also features a Welcome Booster.[14] The Draft Boosters feature artwork depicting Wrenn. The Set Boosters feature art of TBA, and the Collector Boosters a brightly colored version of the art of Candlegrove Witch. The Theme Boosters feature art from Village Reavers (Werewolves), TBA ({W}), TBA ({U}), TBA ({B}), TBA ({R}) and TBA ({G}). With the release of Midnight Hunt, 75 cards were rotated into The List, many of which were thematically or mechanically linked to the set. These can be found in the Set Boosters. In addition, eight cards with the MIC code can be found in the Set and Collector Boosters that aren't found in the Innistrad: Midnight Hunt Commander decks.[15] Every Draft Booster contains two double-faced cards, a common card and either an uncommon or a rare or mythic rare card.[15] They also contain a DFC helper card.

Events

Promotional cards

Tokens/emblems/markers

Day

Day marker

Night

Night marker

The sixteenth card in the boosters is a token creature card, an emblem or a marker, with advertisements on the back side. It can also be a helper card with a standard card back. There are 19 tokens and emblems:

  1. {W} 1/1 Human creature, for Adeline, Splendid Cathar and Join the Dance.
  2. {U} 1/1 Bird creature with flying and "This creature can block only creatures with flying," for Ominous Roost.
  3. {B} 2/2 Zombie creature with decayed, for Diregraf Horde, Ghoulcaller’s Harvest, Hobbling Zombie, Jadar, Ghoulcaller of Nephalia, Macabre Procession, Poppet Stitcher, Startle, and Tainted Adversary.
  4. {R} */* Elemental creature with trample and "This creature's power and toughness are each equal to the number of instants and sorceries in your graveyard plus the number of cards with flashback you own in exile," for Seize the Storm.
  5. {G} 2/2 Wolf creature, for Arlinn, the Pack's Hope.
  6. {G} 3/3 Insect creature, for
  7. {G} */* Treefolk creature with reach and "This creature's power and toughness are each equal to the number of lands you control," for Wrenn and Seven.
  8. {G} */*+1 Ooze creature with "This creature's power is equal to the number of card types among cards in your graveyards and its toughness is equal to that number plus 1," for Consuming Ooze.
  9. {U/B} X/X Zombie creature with menace, for Corpse Cobble.
  10. {B/R} 3/1 Vampire creature with trample, lifelink and haste, for Hungry for More.
  11. {C} Clue artifact, for spells with investigate.
  12. Emblem for Wrenn and Seven.
  13. Day/night marker.

Themes and mechanics

Innistrad: Midnight Hunt, as following from the previous Innistrad sets, focuses on five allied-colored tribes, each of which have a mechanic associated to them - however, these mechanics can appear outside of those two colors.

  • Werewolves[19][20] mean the return of transforming double-faced cards[21][22], now with their transformation as a keyword mechanic. They have daybound and nightbound, tweaked transformation clauses from previous Innistrad sets.[23] If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game. As it becomes day, transform all nightbound permanents. As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound (i.e. transformed) if it is night.
  • The humans now work with in a coven, a new ability word that provides an effect if you control three or more creatures with different powers.[24]
  • The spirits rise from the dead with disturb, a keyword ability that allows you to cast these cards transformed from your graveyard.[24]
  • Decayed creatures can't block: and when they attack, they are sacrificed at the end of the turn. It appears on zombie tokens and zombie-related cards.[24]
  • Vampires gain additional abilities if an opponent has lost life during the turn, usually upon entering the battlefield.[24]

Flashback and investigate also return.[13]

Limited archetypes

Innistrad: Midnight Hunt features the following limited archetypes:

Cycles

Midnight Hunt has at least one cycle

Cycle name {W} {U} {B} {R} {G}
Adversaries Intrepid Adversary Spectral Adversary Tainted Adversary Bloodthirsty Adversary
Five mythic rare creatures with multikicker-esque abilities.
Cycle name {W/U} {U/B} {B/R} {R/G} {G/W}
Hunt Lands Deserted Beach Shipwreck Marsh Haunted Ridge Rockfall Vale Overgrown Farmland
Five rare dual lands that enter the battlefield tapped, unless you control two or more other lands..

Double cycles

Cycle name {W/U} {U/B} {B/R} {R/G} {G/W} {W/B} {U/R} {B/G} {R/W} {G/U}
Rare flashback spells Siphon Insight Dire-Strain Rampage Rite of Harmony Can't Stay Away Galvanic Iteration Ghoulcaller's Harvest Croaking Counterpart
Ten rare flashback spells.
Uncommon flashback spells Faithful Mending Corpse Cobble Hungry for More Join the Dance Arcane Infusion Diregraf Rebirth Sacred Fire
Ten uncommon flashback spells.
Uncommon signpost creatures Devoted Grafkeeper Bladestitched Skaab Vampire Socialite Kessig Naturalist Dawnhart Wardens Fleshtaker
Ten uncommon gold creatures, each supporting a draft archetype.

Pairs

Innistrad: Midnight Hunt has at least one mirrored pair.

Mirrored Pairs Description
Brutal Cathar // Moonrage Brute
({W}//{R})

({U}//{G})
"Cameo" werewolf creatures. Each of which is a color not commonly associated with werewolves on the daybound (human) face, and a color commonly associated with werewolves on the nightbound (non-human) face.
Pantry Zombie {U} Siege Zombie {B} Two common zombies that have an activated ability that costs "tap three untapped creatures you control".

Reprinted cards

Functional reprints

Preconstructed decks

Innistrad: Midnight Hunt features two Commander decks that are released as a regular part of a set's product line.[25]

Theme
deck name
Color Identity Commander
{W} {U} {B} {R} {G}
Coven Counters W G Leinore, Autumn Sovereign
Undead Unleashed U B Wilhelt, the Rotcleaver

Notable cards

Gallery

References

  1. Information below the text box
  2. The Zendikar Adventuring Party (Video). Magic: The Gathering. YouTube (September 1, 2020).
  3. a b Blake Rasmussen (September 1, 2020). "Zendikar Debut and Announcement Day Recap". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (March 18, 2021). "Strixhaven News + More". magicthegathering.com. Wizards of the Coast.
  5. Payneswalker (October 3, 2020). "Innistrad Set Names?". Reddit.
  6. Wizards of the Coast (March 18, 2021). "Strixhaven News + More". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (March 19, 2021). "I am curious about some of the finer release details with the 2 Innistrad sets.". Blogatog. Tumblr.
  8. Mark Rosewater (March 19, 2021). "Will the Innistrad sets draft well together?". Blogatog. Tumblr.
  9. Mark Rosewater (May 13, 2021). "Would it be possible to have 2 standalone...". Blogatog. Tumblr.
  10. Mike Turian (September 2, 2021). "Collecting Innistrad: Midnight Hunt". magicthegathering.com. Wizards of the Coast.
  11. Clayton Kroh (September 2, 2021). "Fear and Booster Fun in Innistrad: Midnight Hunt". magicthegathering.com. Wizards of the Coast.
  12. Weekly MTG (August 5th, 2021). "Weekly MTG - Innistrad Sneak Peak"
  13. a b c d e f g Wizards of the Coast (August 5th, 2021). "A First Look at Innistrad: Midnight Hunt and Innistrad: Crimson Vow". magicthegathering.com. Wizards of the Coast.
  14. a b c WPN (August 5, 2021). "All the Dates You Need for Innistrad: Midnight Hunt". Wizards Play Network.
  15. a b Wizards of the Coast (September 2, 2021). "The Boosters and Products of Innistrad: Midnight Hunt". magicthegathering.com. Wizards of the Coast.
  16. WPN (April 28, 2021). "Deadlines to Earn the Most Requested WPN Premium Benefits". Wizards Play Network.
  17. Adam Styborski (August 24, 2021). "What Happened In Magic Showcase 2021?". magicthegathering.com. Wizards of the Coast.
  18. WPN (August 24, 2021). "Details About Our Two New WPN Play Programs". Wizards Play Network.
  19. Mark Rosewater (August 9, 2021). "Hey mark i am a little nervous about midnight...". Blogatog. Tumblr.
  20. Matt Tabak (September 2, 2021). "Innistrad: Midnight Hunt Mecahnics". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (March 29, 2021). "In the Strixhaven, Part 1". magicthegathering.com. Wizards of the Coast.
  22. Double face cards confirmed to return in product description.. Reddit (August 6, 2021).
  23. Mark Rosewater (September 2, 2021). "Happy Hunt-ing, Part 1". magicthegathering.com. Wizards of the Coast.
  24. a b c d Mark Rosewater (September 6, 2021). "Happy Hunt-ing, Part 2". magicthegathering.com. Wizards of the Coast.
  25. The Future of Commander Preconstructed Decks! (Video). Good Morning Magic. YouTube (May 14, 2021).