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Creature Type
(Subtype for creature/tribal cards)
191 cards
{C} 1.6% {W} 2.1% {U} 2.1% {B} 25.1% {R} 8.9% {G} 40.8% {U/B} 1% {B/R} 1% {R/G} 0.5% {B/G} 3.1% {R/W} 0.5% {G/U} 0.5% {M} 2.1% {artifact symbol} 10.5%
as of Commander Legends: Battle for Baldur's Gate
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Insect is a catch-all creature type used for crawling or flying little creatures, as well as larger and/or humanoid variants thereof. The first creature to bear the type was Yavimaya Gnats in Ice Age (though the Carrion Ants from Legends was later issued errata to become an insect.) Insects are printed in all colors, but most prevalent in green and black.

Types of insects[]







Banewasps are omnivorous insects that nest in reeflike hives that tower over Grixis's sea. Banewasps prefer decaying flesh to other food and will swarm in great numbers in search of freshly dead corpses. However, sometimes the larvae feed on the flesh of zombies or living humans.

Mirrodin / New Phyrexia[]

Pistus flies are mosquito-like flying insects that feed on the fluids of living beasts on Mirrodin. A sufficiently hungry swarm of pistus flies can even take down a dragon.In recent times they've become an unwitting ally of New Phyrexia, as they are capable of slurping up and then spreading the Phyrexian contagion to other creatures.[3][4]

Sapient insects[]


Emerald dragonflies[]

Emerald dragonflies are insects native to the White Woods of Corondor. They were used by the Calthyn elves in their battles against the Lieryn elves.


Eumidians are humanoid wasps with brilliant gold exoskeletons, four transparent wings, and large green compound eyes.

Eumidians originally lived in a hive society, somewhere in Jamuraa. However, individuals with particularly powerful minds, such as Xira Arien, were able to break free and live independently.


The Nantuko are a sapient race of mostly benevolent man-sized insects, who lived a life of strong respect for nature and protected the Krosan Forest.[5] Nantuko are most commonly found in Krosa on Otaria, but have appeared on Urborg as well. During the time of major climate change in Sarpadia following The Brothers' War, the Thelonite Order included humanoid insects who may have been Nantuko.

The current fate of the Nantuko race is unknown, as Krosa has been all but destroyed after the machinations of Karona, the Mirari, and the time rifts. In the Time Spiral novel, there are mentions of Nantukos still living in Urborg, and serving Lord Windgrace.

Nantuko are also present in Kamigawa.[6] They were originally designed to replace the Orochi, but while the snake folk ultimately remained a few Nantuko cards were still printed, with no in-universe explanation.

Notable Nantuko include:


Although the plane of Innistrad has no known natural species of sentient insect, there have been cases documented of mad scientists delving into the dark arts and becoming nightmarish aberrations.


Kamigawa has two races of intelligent insects. One are the white aligned giant moths, which form bonds with the samurai but are equals in their arrangement. The other are Nantuko (see above) introduced in Neon Dynasty.



The sapient Kraul inhabit the Undercity, far below the main streets of Ravnica. Living on the periphery, some felt a sense of loyalty and kinship toward the Golgari Swarm, while others rejected the guilds. These six-legged insectile beings are hard-headed and literal-minded. Some of them possess a set of functional wings and are capable of flight. These creatures lay their eggs in the body of another species. The giant "mother" is eaten alive when the eggs gestate.[7] Highest in rank are the death priests, followed by the necromancers. The majority occupy various roles of soldiery, from commanders to lowliest infantry. Their current leader is unknown.

After Vraska became guildmaster, the Kraul gained a more important role, and became loyal to her personally instead of to the Swarm.[8]

Use of insects[]


The Windgrace Acolytes of Urborg used trained insects, called gladehunters, to track down artifice and artificers alike.[9][10]


Some samurai of Eiganjo on Kamigawa ride gigantic trained moths into combat.[11] Nezumi shamans are known to use incantations that summon and control insects, to swarm and distract their enemies.[12]


The Golgari Swarm of Ravnica ride bizarre insects called stiltstriders or longlegs, which are gangly, stilt-legged creatures as tall as a building.[8]


At the isolated Highspire Stronghold on Tarkir, monks of the Jeskai Way are trained to control and ride wild mantises. These mantises make for dangerous mounts, never forming a sense of loyalty toward their riders, who must take care to always be on their guard.

Grand Creature Type Update[]

In (and before) the Grand Creature Type Update the creature types Ant, Bee, Butterfly, Caterpillar, Dragonfly, Hornet, Mosquito, Swarm, Wasp and Wirefly were changed to Insect. In Magic, centipedes are also considered insects.[13]

Notable Insects[]




Token Name Color Type Line P/T Text Box Source Printings
Insect Black Creature — Insect 0/1
Black Creature — Insect 1/1
Black/​Green Creature — Insect 1/1
Green Creature — Insect 1/1
Green Creature — Insect 3/3
Green Creature — Insect 1/1 Flying, deathtouch
Blue/​Red Creature — Insect 1/1 Flying, haste
Green Creature — Insect 6/1 Shroud
Butterfly Green Creature — Insect 1/1 Flying
Hornet Colorless Artifact Creature — Insect 1/1 Flying, haste
Wasp Colorless Artifact Creature — Insect 1/1 Flying
Wirefly Colorless Artifact Creature — Insect 2/2 Flying
Phyrexian Insect Green Creature — Phyrexian Insect 1/1 Infect
Giant Adephage Green Creature — Insect 7/7 Trample
Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage.
Scute Swarm Green Creature — Insect 1/1 Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
Test cards
Token Name Color Type Line P/T Text Box Source Printings
Insect Black Creature — Insect 1/1