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Creature Type
(Subtype for creature/tribal cards)
24 cards
{W} 4.2% {B} 20.8% {R} 50% {G} 20.8% {R/G} 4.2%
as of War of the Spark
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Jackal is a creature type. It is used for canine creatures that resemble real-world jackals.


Jackal was first printed on Hurr Jackal in Arabian Nights and Trained Jackal in Portal Three Kingdoms. However, support for the creature type dropped off early, with both Dauthi Jackal and Jackal Pup printing with the type hound instead.

During the Grand Creature Type Update, the type was formally removed from the rules, and the earlier jackal cards became hounds as well. Jackal Familiar, printed in Magic 2010, was also printed as a hound.

Jackal became a supported creature type again with the release of Amonkhet. All cards with the word "jackal" in their name received that subtype instead of hound, including the enchantment Lurking Jackals, which becomes a creature of that type when its trigger is fulfilled.[1]


The Anubis-inspired Khenra of Amonkhet are tall and lean, with heads closely resembling jackals. Their snouts are long and sharp, and their angular ears rise straight above their heads. Their bodies are covered in dark, sleek hair that ranges from the brown of the desert sands to ebony black. Despite their sharp teeth, they consider biting to be an uncouth and unworthy combat tactic.[2] Nearly every khenra is born a fraternal or identical twin, and a pair of khenra twins form an extremely close emotional bond unknown to most other residents of Amonkhet. The rare khenra who are born without twins are believed to have killed their siblings in the womb and are thus viewed as natural-born initiates, sure to achieve a glorified death in the Trial of Zeal.[3] Their instinctual connection lends itself well to their preferred fighting style.[4] Most khenra worship Hazoret, who is known to favor them among her viziers. Other khenra choose to distance themselves from Hazoret and the reckless battle frenzy she encourages. They devote themselves instead to honing their physical strength, resilience, and adaptability, inspired and guided by the teachings of Rhonas. These khenra have a great fondness for wrestling (or tussling, as they often call it), and they keep careful track of the matches they win and lose against other initiates. They often seek out matches against minotaurs, enjoying the challenge of pitting their sinewy strength against the brute muscle of larger and heavier opponents.

Notable Jackals[]

  • Jackal Pup (Tempest), The star of a deck that created a revolution in how Magic was played. Sligh came out of nowhere to dominate the tournament world and introduce people to the previously unheard of concept of mana curve.


Token Name Color Type Line P/T Text Box Source Printings
Earthshaker Khenra Black Creature — Zombie Jackal Warrior 4/4 Haste
When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn.
Resilient Khenra Black Creature — Zombie Jackal Wizard 4/4 When Resilient Khenra enters the battlefield, you may have target creature get +X/+X until end of turn, where X is Resilient Khenra's power.