Jamuraa | |
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Information | |
Plane | Dominaria |
Card art | art:"Jamuraa" |
Jamuraa refers to a supercontinent on Dominaria. It was the setting for the Mirage, Visions and Prophecy expansions and the novels of Legends Cycle I.
Description[ | ]
Jamuraa is the largest of the continents on Dominaria. It is located about two thousand miles south of Corondor.[1] Far to the northeast of it lies Shiv, and southeast lies Caliman. Jamuraa extends for several thousand miles. The north of its western subcontinent is occupied by two nations: the religious state of Femeref, and the trading province of the Suq'Ata Empire. The militaristic kingdom of Zhalfir, now occupying space as a plane, also used to lie here, west of the two other states. South-east lies the Great Desert, which is controlled by the Suq'Ata Empire and the reptilian humanoids known as the Viashino. The southern part of the subcontinent is occupied by the Blue Mountains, the forested regions of Arboria and Scarwood, and the Sukurvian Desert, where lie the city-states of Bryce, Tirras, and Palmyra.
This western subcontinent is linked to another landmass by an isthmus barely ten leagues wide. The eastern subcontinent is covered by a huge desert, controlled by people descended from immigrants from Rabiah. North and east lies yet another subcontinent containing the Kipamu City States, the Vintara Forest, and the marsh of Nakaya.
History[ | ]
Ancient History[ | ]
This region remained relatively stable for millennia, being untouched by the Brothers' War, discovering the use of magic very early (possibly before any other region) and using it to keep the Ice Age from affecting it.
Johan's War[ | ]
Johan, Tyrant of Tirras and Emperor of the Northern Realms, was a powerful but evil mage who tried to conquer the Jamuraan western continent. He entered into direct conflict with the city-states of Jamuraa, led by Hazezon Tamar and the Robaran Mercenaries. After a first defeat against the city-states, his second large-scale attempt consisted of trying to conquer the Sukurvian Desert to enslave the cat warrior tribes living there, which would lead them to ally with the humans to ultimately defeat Johan.
Conflict and Mangara's Harmony[ | ]
After he settled on Jamuraa, the wizard Mangara created a peace agreement between the rivaling nations.[2] When Femeref and Zhalfir could not agree on a border, Mangara created a buffer zone near the Unyaro Jungle. To police this zone, he summoned a large contingent of Quirion elves from his home continent of Corondor. The creation of peace with Suq'Ata was trickier but resulted eventually in a trade agreement. Within a century Mangara's Harmony created a new age of enlightenment.
The Mirage Wars[ | ]
Zhalfir, Femeref, and Suq-Ata united against the evil wizard Kaervek after the vanishing of Mangara. At first, Kaervek was aided by the jungle-dwelling sorceress Jolrael due to deceiving her. During the Mirage Wars the country was plundered by Kaervek's troops, and plagued by the Nightstalkers of Urborg.
Two Invasions[ | ]
Later Jamuraa was subject to a Keldon invasion right before the Phyrexian Invasion. After the later war, the planeswalker Teferi decided to save the region from further strife, and phased out the subcontinent. In Future Sight when Shiv and Zhalfir needed to be phased back in, there were complications with the time rifts, and as a result, Jeska Planeswalker sealed the rift before Zhalfir could be phased back in, thereby effectively erasing the country from existence in Dominaria. Much of Suq'Ata couldn't be saved either. During New Phyrexia's Invasion of the Multiverse, Zhalfir would become its own plane, leaving Jamuraa without its former glory.
Geography[ | ]

Northwest Jamuraa, when Zhalfir was still a part of it
Northwest Jamuraa[ | ]
- The Kukemssa Sea - the sea separating Jamuraa from the Domains and the Burning Isles
- Buleusi Bay - the new coastline bordering the Zhalfirin void
- Ekundu Mountains - the central mountains separating Suq'Ata and Femeref
- Femeref - a strong religious state
- The Great Desert
- The Karoo - the dry grasslands east of Suq'Ata, bordering the Great Desert
- The Jaema Sea - the sea south of Femeref
- The Jotoka Mountains - the range east of Femeref separating it from the Great Desert
- The Maumiwu Wastes - the barrens between the Great Desert and the Jaema Sea
- The Sacred Mesa - home to pegasi
- Suq'Ata - a powerful merchant nation
- Amiqat - the capital of Suq'Ata
- Wayraqa - a trade city on the coast
- For the locations no longer part of Jamuraa, see Zhalfir.
Southwest Jamuraa[ | ]
- Arboria - Dense woodlands with a dark history
- The Domain of Shauku - a foreboding ruin in the southern part of the forest
- The Blue Mountains - the central mountain range separating the subcontinent in a northwestern and a southeastern part
- Aerathi - the lands of berserkers who fled the destruction of their original island home
- The Great Wall - a huge wall cutting off the lands of Sukurvia from the western shores beyond.
- The Horn of Plenty - a cape between the Bay of Shaibara and the Bight of Ishan
- Scarwood - a large forest, home to catfolk
- The Craggy Coast
- The Bay of Pearls - a bay at the mouth of the Toloron river[5]
- The Bay of Shaibara - a bay to the south of Scarwood
- The Cocobar Islands - an archipelago
- Koltos - an island
- Alchor's Tomb
- Sarixa - a seaport
- Koltos - an island
- Enez - a coastal city by the Great Wall[5]
- Fear Island - once attacked by King Gaynor, but its defenses crushed his navy.[5]
- Fysmatan - a coastal city-state[5]
- Kalan - a city on the coast[5]
- Lucrezia - a city on the coast, rival of Fysmatan[5]
- The Red Agates - small islands off the coast[5]
- Yerkoy - a coastal city[5]
- Madara - a former empire
- Edemi Islands - an archipelago south of the Craggy Coast
- Argenti - a green island
- Lisu - capital city of Argenti
- Sylvan Library - a mystical place of forest magic
- Kusho - an island nation
- Shima Pond - a small lake of healing powers
- Argenti - a green island
- Pelada - a fishing port
- Sekana - a town on the coast
- Talon Gates - spires of rock jutting from the sea
- Umezawa Manor - the manor house of Clan Umezawa
- Edemi Islands - an archipelago south of the Craggy Coast
- The Haunted Coast - a dark land east of the Great Desert
- Shimia - origin of nightstalkers and specters
- Kenlefia - a city of religious people led by shamans of the Old Way[6]
- The Storm Coast - the western coast of Jamuraa
- Amrou Haven - a ruin, formerly home to the kithkin
- Buzzard's Bay - a huge bay of treacherous, jagged rocks
- Fulmart's Fort - a city on the shore
- Seafarer's Quay - famous quay on the shore
- Witch Weir - a town on the coast
- Sukurvia - a large, harsh desert that inhibits passage between Scarwood and the Blue Mountains
- Hooraree - one of the cat warrior oases
- Khyyiani - one of the cat warrior oases
- Sulaki - one of the cat warrior oases
- The Underground Sea - an underground body of water beneath the desert, source of the oases' water
- The River Toloron - a river running from the Blue Mountains to the Bay of Pearls[5]
- The Sea of Serenity - the sea south of Jamuraa[5]
- The Thunder Islands - islands in the Jamuraan Sea north of Shimia.[7]
- Vacar Slab - an execution site of the Old Way, located deep into the desert[6]
- The Western Wastes - a barren land between the Great Wall and the Toloron river
Onyx Bridge[ | ]
The western subcontinent is linked to the south-eastern continent by the Onyx Bridge, an isthmus barely ten leagues wide that divides the Jumuraan Sea in the north from the Bight of Ishan to the south.
- Galidi, a port city controlling trade between the subcontinents.
Southeast Jamuraa[ | ]
- Karakas - a peninsula, location of a legendarily peaceful city.[8]
- The Tivan Desert - Dominaria's largest desert.
- The Mayar Mountains [7]
- A small jungle, home to Eumidians and Nekoru.[7]
The Jamuraan Sea[ | ]
The Jamuraan Sea, also known as the Midmercian Sea is surrounded by the three Jamuraan subcontinents.[8] There are many islands within this sea, though none have been named.[9]
Northeast Jamuraa[ | ]
- The North Jamuraan Bight - the curved northern coast line
- The Kipamu League - an alliance of city-states
- Arsenal City - a coastal city-state
- Kinymu - an inland city-state
- Nakaya - an emormous swampy region inhabited by shades and snakes
- Vintara - a thickly overgrown forest inhabited by elephants and turtles
- Zerapa - mountain range settled by minotaurs
Uncertain locations on Jamuraa[ | ]
- Dunance - famous for its traders, who raided when given the chance.[10]
- Ephran
- Gulatto Meisha (during Thran times)
- Matopi - a muddy region notorious for its golems.
- Oryn Deeps (during Thran times)
Notable individuals from Jamuraa[ | ]
Jamuraa has produced some interesting characters.
- Adira Strongheart
- Afari, author of the Tales of Jamuraa
- Alexi
- Asmira
- Azeworai
- Hakim Loreweaver
- Hazezon Tamar
- Jedit
- Johan
- Jolrael
- Rashida Scalebane
- Shauku
- Sidar Jabari
- Sidar Kondo
- Sisay
- Tahngarth
- Teferi
- Telim'Tor
- Volrath
- Wasitora
Trivia[ | ]
- Mitab, a bulbous, pale-green fruit that grows on vines, is native to Jamuraa and a particular favorite of the planeswalker Teferi Akosa.[11]
In-game references[ | ]
- Associated cards:
- Referred to:
- Ancestral Memories (Mirage)
- Aura Fracture
- Blanket of Night
- Blazing Blade Askari
- Boomerang (Tenth Edition)
- Coastal Hornclaw
- Exotic Curse
- Jolrael, Empress of Beasts
- Keldon Firebombers
- Mortal Wound
- Nekrataal (Visions)
- Plague Fiend
- Reign of Chaos
- Rhystic Syphon
- Ridgeline Rager
- Rock Basilisk
- Sheltering Prayers
- Silt Crawler
- Stalking Tiger (Mirage)
Maps of Jamuraa[ | ]
A map of northwest Jamuraa from the Mirage: Oasis web game.
References[ | ]
- ↑ Pete Venters, Kij Johnson, and Scott Hungerford (April 1997). "Dominian Chronicles". The Duelist #16, p.63-65
- ↑ Wizards of the Coast. "The Story of Jamuraa". wizards.com.
- ↑ Martha Wells (April 25, 2018). "Return to Dominaria, Episode 7". magicthegathering.com. Wizards of the Coast.
- ↑ Ethan Fleischer (May 6, 2020). "I created a highly-detailed version of the Dominaria map for internal reference use.". Twitter.
- ↑ a b c d e f g h i j k l m n Clayton Emery (2001) - Johan (novel), Wizards of the Coast
- ↑ a b Michael G. Ryan (1996) The Old Way to Vacar Slab. In: Distant Planes, edited by Kathy Price. HarperPrism
- ↑ a b c Squirle (June 11, 2018). "Legends of Dominaria & Magic Story Podcasts". Multiverse in Review. Tumblr.
- ↑ a b The Magic Story Podcast: The Church of Serra
- ↑ Hazezon
- ↑ Vance Moore - The Isle of the Lost, The Myths of Magic (2000), Wizards of the Coast
- ↑ Reinhardt Suarez (October 21, 2022). "The Brothers' War - Chapter 1: Stronghold". magicthegathering.com. Wizards of the Coast.