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Jump In!
DCI Sanctioned
Paper {Cross}
Magic Online {Cross}
Magic Arena {Tick}
Rules
Type Limited
Multiplayer {Cross}

Jump In! is a is a rotating limited format created for Magic: The Gathering Arena. Players draft two themed packets of 20 cards to build their deck and then play in best-of-one matches.[1]

Description[ | ]

Introduced on October 14, 2021, Jump In! was created as a continuation of the Jumpstart format. The format was targeted toward new players with a low cost of entry, minor prize support, and a focus on collection building via the rare or mythic rare offered in each packet.[2] While Jumpstart uses themes and cards from across Magic's history, Jump In! uses a theme from a set currently legal in Standard or Alchemy. This allows players to experience a limited format without the complexity of a booster draft or sealed environment.

Packets[ | ]

A Jump In! packet consists of twelve unique, thematically linked cards (8 commons, 3 uncommons, 1 rare or mythic rare) and can have one, two, or three colors. Packets also contain eight land cards but the specific cards included are not determined until the player has finished drafting both packets.

The packet has a percentage chance of containing an alternate card for between three and five card slots. A card slot can have up to two alternate cards. For example, the Dragon Ramp packet has a 60% chance of containing Oyaminartok, Polar Werebear, a 30% chance of containing Earthquake Dragon, and a 10% chance of containing Ancient Bronze Dragon in the rare/mythic slot.

The themes used in Jump In! highlight mechanics from the individual sets in standard. Themes can be keywords like Double Team, typal synergies like Werewolves, cross-set themes like evasive creatures and saboteur abilities in the Saboteurs packet, or general strategies like card draw/looting in the Educated packet. The exact contents of each packet are not shown to the player during the draft but hovering over one will show a single card that highlights the packet's theme or mechanics.

Packet selection[ | ]

Players must choose one of three semi-randomly selected options for the first packet.[1] At least one of the three options will be a packet that the player has never selected in a previous Jump In! draft.[a] At least one packet will be a mono-colored option and at least one will be a multicolored option. None of the three packets will have the same color identity as any other.

The player is presented with another three semi-randomly selected options for the second packet. The second packet options are based on the color or colors of the first packet. All packets have an equal chance of being selected using the following rules:

First packet Second packet picks
One color At least one mono-color option and at least one multicolor option.
All multicolor options will include the color of the first packet.
Two colors At least two mono-color options - one of each color in the first packet.
If there is a multicolor option, either its colors will be the same as the first packet selected or it will contain both of those colors plus a third color.
Three colors At least two mono-color options, covering two of the three colors.
If there is a multicolor option, it will only contain colors within the first packet selection's color. Note - there are not currently any three-color packets available.

Land selection[ | ]

After drafting packets, players automatically receive 16 lands based on the colors of their chosen packets.[3] Players first receive a mix of common dual lands from Dominaria United in colors appropriate for their drafted deck. Basic lands are then added in a mix balanced for the costs and activated abilities on the spells in the drafted packets.

A deck consisting of two mono packets of different colors will receive an even split of basics for those two colors. (Typically seven of each when both packets contain twelve specified cards.) A deck consisting of one mono and one dual packet will have two extra basics for the shared color (thus eight and six when both packets contain twelve specified cards). The DMU packets including additional duals reduce both basics evenly.

Many of the DMU packets include extra dual lands (for kicker and/or domain support). Wandering includes two GW and one of each GU BG RG dual lands. The other mono DMU packets include two of their specified dual land (for kicker support).

In the past, when tri packets were available, a mono packet combined with a tri packet would yield 6/3/3 basics and the two duals that include the mono color. (If the mono packet includes more than twelve specified cards, I do not know which basics are reduced first.) Conversely, a dual packet combined with a tri packet would yield 4/4/4 basics, one dual land that matches the dual packet, and one other dual (including the third color and one of the dual colors).

For an extreme example, combining Wandering and Globetrotting includes an additional eight dual lands (three from Globetrotting and five from Wandering) reducing the basics to only two Islands and four Forests.

In the past, there were several months where there was an error and an invalid choice would be offered as an option for the second packet. This is no longer the case. When invalid color combinations were chosen, basics would be evenly split - thus a mono combined with a non-matching tri would result in a 3/3/3/3 split for basics, making the mana base for the spells from the mono packet very unreliable.

Nonbasic lands that the player doesn't already have in their collection are added to their collection.

History[ | ]

Jump In! was introduced on October 14, 2021, with Innistrad: Midnight Hunt Jump In!.[4] This was a continuation of the previously successful Jumpstart format but with the card, the pool was reduced to only Standard legal cards. The format largely targets newer players as an entry point to both Magic: The Gathering and Arena.

With the launch of Alchemy Horizons: Baldur's Gate, designed-for-digital cards were added to Jump In! packets. At the same time, as part of the preparations for Standard rotation, all packets using themes from the rotating sets were retired.[5] The Kaldheim dual lands were replaced with the life-gain taplands from Kamigawa: Neon Dynasty.[3]

From the release of Dominaria United onwards Jump In! functions as the digital equivalent of a set's Jumpstart boosters.[6] The dual lands were replaced with the basic-typed taplands from Dominaria United.[7]

With the release of Wilds of Eldraine, packs from Innistrad: Midnight Hunt, Innistrad: Crimson Vow, Kamigawa: Neon Dynasty, Streets of New Capenna, and Alchemy Horizons: Baldur's Gate were removed from the pool, suggesting that the Jump In! pool is on a 2-year rotation (matching that of the Alchemy format).

Jump into Middle-earth[ | ]

During the release of The Lord of the Rings: Tales of Middle-earth, a special Jump In! season was launched, replacing the previous 80 packet format.[8] The new format introduced 20 packets that used exclusively Middle-earth themes. The dual lands included in packets returned to the life-gain taplands from Kamigawa: Neon Dynasty.[9] In addition to their standard rare or mythic rare cards, all packets have a 1% chance of The One Ring replacing a common card.

Packet Color(s) Theme Rare/Mythic
Breakfast {W} White Weenie with Food The Battle of Bywater; Dawn of a New Age
Insight {U} Drawing additional cards Rangers of Ithilien; Storm of Saruman
Sauron's {B} The host of Mordor / Amass Orcs via creatures Sauron, the Necromancer; Witch-king of Angmar
Moria {R} Aggro creatures with incidental damage. There and Back Again; Andúril, Flame of the West
Shire {G} The Shirefolk with Food payoff Delighted Halfling; Radagast the Brown
Amass {U}{B} The host of Isengard / Amass Orcs via instant and sorcery spells Sauron's Ransom; Shadow of the Enemy
Elves {G}{U} Elf typal with Scry matters Galadriel of Lothlórien; Elrond, Master of Healing
Tokens {W}{B} Go wide tokens with sacrifice payoffs Frodo, Sauron's Bane
Wild {R}{G} Ramp and creatures with power 4 or greater Gimli, Mournful Avenger
Humans {R}{W} Aggro Human typal Éowyn, Fearless Knight
Rallying {W} Midrange creatures that pump power Gandalf, White Rider
Adorned {U} Creatures with counters (primarily +1/+1 counters) Goldberry, River-Daughter
Greedy {B} Gaining benefits from permanents leaving the battlefield Lobelia Sackville-Baggins
Horde {R} Aggro burn Fires of Mount Doom
Treefolk {G} Ramp with Treefolk payoffs Fangorn, Tree Shepherd; Last March of the Ents
Stalwart {G}{W} The Ring Tempts You Aragorn, Company Leader
Captain {W}{U} Tempo Soldier tokens Faramir, Prince of Ithilien
Wizard {U}{R} Spells matter Gandalf the Grey
Foul {B}{R} Amass Orcs with a sacrifice sub-theme The Balrog, Durin's Bane; Sauron, the Lidless Eye
Blighted {B}{G} Spider typal Shelob, Child of Ungoliant

Themes[ | ]

As of Outlaws of Thunder Junction there were 92 packets in the format[10]. Ten "Jump into Middle-Earth" packets appear along with 82 packs from the 8 Standard-legal sets that will remain standard-legal after the next rotation. [7][11][12][13][14][15][16][17][10]

Packet Color(s) Set Theme Rare/Mythic
Apprentice {U} WOE Adventures / Instant and Sorcery spells Ingenious Prodigy; Horned Loch-Whale
Arcanist {U} + [{B}][b] DMU Instant and Sorcery spells Haughty Djinn
Battalion {R}{W} MKM Attacks with three or more creatures (Battalion, without the keyword) Warleader's Call; Aurelia, the Law Above; Agrus Kos, Spirit of Justice
Bittersweet {B} WOE Food mechanic Gumdrop Poisoner; Virtue of Persistence
Boosted {W}{G} MOM +1/+1 counters Dusk Legion Duelist; Ozolith, the Shattered Spire
Casting {U} OTJ Casting 2 or more spells per turn Archmage's Newt; The Key to the Vault; Geralf, the Fleshwright
Celebration {R}{W} WOE Celebration Raging Battle Mouse; Goddric, Cloaked Reveler
Charmed {W} WOE Aura Enchantments and Role tokens Spellbook Vendor; Virtue of Loyalty
Compleat {W} ONE Elesh Norn's forces / Toxic and Mite tokens Norn's Wellspring; Elesh Norn, Mother of Machines
Contagion {G}{U} ONE Proliferate Evolved Spinoderm; Ezuri, Stalker of Spheres; Tekuthal, Inquiry Dominus
Convertible {U} MOM {P} (Off-color) Transform / Incubate Chrome Host Seedshark; Jin-Gitaxias // The Great Synthesis
Convoke {U}{R} MOM Convoke spells and creature tokens to cast them Invasion of Segovia // Caetus, Sea Tyrant of Segovia; Baral and Kari Zev
Corrupted {W}{B} ONE Toxic creatures and the Corrupted mechanic Skrelv's Hive; Ria Ivor, Bane of Bladehold
Crafting {W} LCI Artifacts and the Craft mechanic Unstable Glyphbridge // Sandswirl Wanderglyph; Threefold Thunderhulk; Ojer Taq, Deepest Foundation // Temple of Civilization
Crimes {U}{B} OTJ Committing a crime Duelist of the Mind; Vadmir, New Blood; Gisa, the Hellraiser
Cultists {W}{B} DMU Sleeper agents/ Sacrifice / graveyard recursion Braids, Arisen Nightmare; Serra Paragon
Cutthroat {B} ONE Creature Sacrifice Vraan, Executioner Thane; Drivnod, Carnage Dominus
Depths {B} LCI Self-mill and Descend Starving Revenant; Aclazotz, Deepest Betrayal // Temple of the Dead
Descent {G}{B} LCI Self-mill and Descend Corpses of the Lost; The Mycotyrant
Detectives {W}{U} MKM Detective Typal Ezrim, Agency Chief; Alquist Proft, Master Sleuth
Dinosaurs {R} LCI Dinosaur Typal / Discover Trumpeting Carnosaur; Bonehoard Dracosaur
Disguised {R}{G} MKM Disguise Pyrotechnic Performer; Yarus, Roar of the Old Gods; Anzrag, the Quake-Mole
Dress Up {G}{W} WOE Aura Enchantments and Role tokens Yenna, Redtooth Regent; Archon of the Wild Rose
Elusive {U}{B} MKM Hard-to-block creatures, e.g. Flying Lazav, Wearer of Faces; Drag the Canal
Entering {W} OTJ Flickering creatures with Enters the battlefield abilities. Another Round; Fortune, Loyal Steed
Evidence {U}{G} MKM Collect evidence Steamcore Scholar; Doppelgang
Excavation {W} BRO Aggro Artifacts / Unearth mechanic Steel Seraph; Platoon Dispenser
Expendable {B}{R} MOM Sacrifice and Reanimation Ayara, Widow of the Realm // Ayara, Furnace Queen; Rankle and Torbran
Explorers {G}{U} LCI Explore Deepfathom Echo; Jadelight Spelunker
Faeries {B}{U} WOE Faerie synergies; flying creatures; Talion's Messenger; Talion, the Kindly Lord
Forensics {B}{G} MKM Creature leaves Graveyard Izoni, Center of the Web
Freezing {W}{U} WOE Tapping and stunning opponent's creatures Hylda's Crown of Winter; Hylda of the Icy Crown
Frontier {G} OTJ Deserts and +1/+1 counters Ornery Tumblewagg; Bristly Bill, Spine Sower
Gadgets {U}{R} MKM Artifact Sacrifice Forensic Gadgeteer; Krenko, Baron of Tin Street
Globetrotting {G}{U} + [{R}][c] DMU Domain mechanic / Ramp Vodalian Mindsinger; Sphinx of Clear Skies
Graveyard {B} OTJ Returning creatures and playing spells from the Graveyard Kaervek, the Punisher; Pitiless Carnage; Tinybones, the Pickpocket
Hexgold {R}{W} ONE Equipment / For Mirrodin! Jor Kadeen, First Goldwarden; Nahiri, the Unforgiving
Hungry {G} WOE Food tokens and Bargain Bramble Familiar; Elvish Archivist
Incubation {B}{G} MOM Incubate / Phyrexians Bloated Processor; Glissa, Herald of Predation
Inspired {U}{B} BRO Drawing a second card each turn Gixian Puppeteer; Bladecoil Serpent
Invaders {W} + [{R/P}][d] MOM Incubator tokens Progenitor Exarch; Elesh Norn // The Argent Etchings
Junkyard {B}{R} BRO Sacrifice / Powerstone token synergies Ashnod, Flesh Mechanist
Knights {W}{U} MOM Knight typal Knight-Errant of Eos; Invasion of New Phyrexia // Teferi Akosa of Zhalfir
Looted {U}{R} LCI Pirate Typal / Artifacts Breeches, Eager Pillager; The Belligerent
Militia {R}{W} LCI Tap extra artifacts + creatures for value / Go wide / Discover Thousand Moons Smithy // Barracks of the Thousand; Quintorius Kand
Mishra's {R} BRO Mishra's forces Mishra's Command; Skitterbeam Battalion
Monsters {R}{G} WOE 4-power creatures matter The Huntsman's Redemption; Realm-Scorcher Hellkite
Mounts {G}{W} OTJ Mount creatures and Saddle Seraphic Steed; Wylie Duke, Atiin Hero
Muscle {R}{W} DMU Go wide and Enlist to raise creatures' power Guardian of New Benalia
Offerings {W}{B} LCI Sacrifice Sanguine Evangelist; Vito, Fanatic of Aclazotz
Oily {R} ONE Oil counters Urabrask's Forge; All Will Be One
Outlaws {B}{R} OTJ Outlaw Typal Laughing Jasper Flint; Hellspur Posse Boss
Onslaught {B} + [{R}][e] DMU Phyrexians / Discard and Reanimation synergies The Raven Man; Liliana of the Veil
Patience {W}{U} OTJ Plot / Play spells on the opponent's turn Stoic Sphinx; Fblthp, Lost on the Range
Phyrexian {B} + [{G/P}][f] MOM Phyrexian Typal Grafted Butcher; Sheoldred // The True Scriptures
Power {R}{G} OTJ Creatures with power 4 or greater Terror of the Peaks; Outcaster Trailblazer
Prehistoric {G} LCI Dinosaur Typal / Ramp Intrepid Paleontologist; Hulking Raptor; Ghalta, Stampede Tyrant
Prototype {G} BRO Argoth's forces / Prototype mechanic Gwenna, Eyes of Gaea; Rootwire Amalgam
Rats {B}{R} WOE 1/1 Rat tokens / Sacrifice Lord Skitter, Sewer King; Redcap Gutter-Dweller
Recruits {W} + [{U}][g] DMU The Coalition / Enlist mechanic / Soldier tokens Defiler of Faith
Resistance {R} MOM Backup Voldaren Thrillseeker; Chandra, Hope's Beacon
Resurrected {B} BRO Self-mill / Reanimation Gix's Command; Gix, Yawgmoth Praetor
Rooted {G} MOM {P} (Off-color) Transform / Ramp / Big creatures Deeproot Wayfinder; Vorinclex // The Grand Evolution
Science {U} ONE Artifacts matter Unctus, Grand Metatect; Jace, the Perfected Mind
Scrappy {W}{B} MKM Creatures with Power 2 or less Teysa, Opulent Oligarch; Delney, Streetwise Lookout
Secrets {U} LCI Self-mill and Descend / Artifacts The Everflowing Well // The Myriad Pools; Matzalantli, the Great Door // The Core
Slime Against Humanity {G} + [one {G} Surveil multiland] MKM Slime Against Humanity Commercial District; Hedge Maze; Lush Portico; Underground Mortuary
Sluggers {R}{G} BRO Stompy creatures Tyrant of Kher Ridges; Titania's Command; Sarinth Greatwurm
Soldiers {W}{U} BRO Soldier Typal Siege Veteran; Skystrike Officer
Spelunking {W}{U}{B}{R}{G} LCI Caves / Ramp / Discover Cosmium Confluence; Chimil, the Inner Sun
Stampede {R}{G} DMU Aggro creatures / Enlist Squee, Dubious Monarch; Shivan Devastator
Suspects {B}{R} MKM Suspect Case of the Stashed Skeleton; Barbed Servitor
Synthesized {U}{R} ONE Gaining Oil counters by casting Instant and Sorcery spells. Mercurial Spelldancer; Ovika, Enigma Goliath
Tech {G}{W} BRO Artifacts / Enters the battlefield Teething Wurmlet; Clay Champion
Treasured {R} OTJ Creatures and spells that create Treasure tokens as a bonus Magda, the Hoardmaster; Hell to Pay
Tricky {U}{R} DMU Casting Instant and Sorcery spells to pump creatures Keldon Flamesage; Jaya, Fiery Negotiator
Undercover {W}{G} MKM Cloak, Disguise Hide in Plain Sight ; Tolsimir, Midnight's Light; Trostani, Three Whispers
Urza's {U} BRO Urza's forces Urza's Command; Surge Engine
Venom {G} ONE Toxic and Proliferate Bloated Contaminator; Tyrranax Rex
Vermin {B}{G} + [{U}][h] DMU Urborg-inspired horrors / Off-color Kicker costs Llanowar Greenwidow
Virulent {B}{G} ONE Poison counters and Proliferate Venerated Rotpriest; Glissa Sunslayer
Wandering {G} + [{W}][i] DMU Domain mechanic / Treefolk Herd Migration; Silverback Elder

Retired Packets[ | ]

The following packs were removed from the pool with the release of Wilds of Eldraine (or earlier):

Packet Color(s) Set Theme Rare/Mythic
Balanced {W}{B} NEO Balance mechanic Soul Transfer
Bewitching {W} MID Coven mechanic Sungold Sentinel
Bloodthirsty {B} VOW Vampires / Blood token / Dealing damage to opponent Voldaren Bloodcaster // Bloodbat Summoner; Falkenrath Forebear
Citizens {G}{W} SNC Citizen Typal / Go wide Park Heights Pegasus; Halo Fountain
Counters {W}{U} SNC Shield counters and +1/+1 counters synergy Ledger Shredder; Scheming Fence
Crawlies {G}{U} VOW Self-mill / Graveyard synergies Slogurk, the Overslime; Grolnok, the Omnivore
Dead and Buried {G} MID Graveyard synergies Willow Geist; Spring-Leaf Avenger
Double Team {R}{W} HBG Double team mechanic Ulder Ravengard, Marshal
Double Trouble {R} VOW Attacking with exactly two creatures Creepy Puppeteer
Dragonventures {U}{R} HBG Dragon typal / Adventures Wrathful Red Dragon; Ancient Copper Dragon
Dragon Ramp {G}{U} HBG Ramp into big Dragons Oyaminartok, Polar Werebear; Earthquake Dragon; Ancient Bronze Dragon
Educated {U} MID Card draw / Looting Triskaidekaphile
Enchanting {W}{G} NEO Enchantment matters Weaver of Harmony; Kami of Transience
Equipped {R} NEO Reconfigure / Equipment matters Lizard Blades; Ogre-Head Helm
Fangs {B}{R} VOW Vampire typal Anje, Maid of Dishonor; Olivia, Crimson Bride
Graveyard {U}{B} SNC Self-mill / 5 cards with different mana values in the graveyard Aven Heartstabber
High-Tech {R}{U} NEO Artifacts matter Mechtitan Core; Tezzeret, Betrayer of Flesh
Hoard {B} HBG Sacrifice / Treasure synergies Grim Hireling
Humans {W}{G} MID Human typal Katilda, Dawnhart Prime ; Torens, Fist of the Angels
Mechs {U} NEO Vehicless Mindlink Mech; Reckoner Bankbuster; Surgehacker Mech
Minions {B} MID Sacrifice Jerren, Corrupted Bishop // Ormendahl, the Corrupter
Modified {R}{G} NEO Modified mechanic Thundering Raiju; Goro-Goro, Disciple of Ryusei
Modified {R}{W} n/a [j] Modified creatures Inchblade Companion; Sanctuary Warden
Monsters {G} HBG Big creatures matter Monster Manual; Lukamina, Moon Druid
Ninjas {U}{B} NEO Ninjas and Ninjutsu Satoru Umezawa; Thousand-Faced Shadow; Kaito Shizuki
Saboteurs {U} HBG Evasive creatures and Saboteur abilities Imoen, Trickster Friend
Sacrifice {B}{R} SNC Sacrifice / Death triggers / Blitz mechanic Jaxis, the Troublemaker; Sanguine Spy; Ob Nixilis, the Adversary
Sagas {G}{W} NEO Saga Enchantments Satsuki, the Living Lore; Jugan Defends the Temple // Remnant of the Rising Star
Samurai {W} NEO Samurai or Warriors attacking alone The Restoration of Eiganjo // Architect of Restoration; The Wandering Emperor; Mothrider Cavalry
Sneaky {B} NEO Evasive creatures and Ninjutsu Biting-Palm Ninja; Nashi, Moon Sage's Scion
Speedy {R} HBG Aggro / Haste / Double team Kardum, Patron of Flames; Chaos Balor
Spellcraft {R} MID Casting Instant and Sorcery spells Smoldering Egg // Ashmouth Dragon; Manaform Hellkite
Spirits {W}{U} VOW Spirit typal / Disturb enchantments Dorothea, Vengeful Victim // Dorothea's Retribution; Katilda, Dawnhart Martyr // Katilda's Rising Dawn
Spooky {U} VOW Spirit typal / Disturb with Innistrad horror flavor Mirrorhall Mimic // Ghastly Mimicry
Tough {B}{G} VOW High toughness matters Old Rutstein; Saryth, the Viper's Fang
Training {W} VOW Training mechanic Savior of Ollenbock
Transience {W}{B} HBG Enter / Leaves the Battlefield triggers Klement, Novice Acolyte; Black Market Connections
Treasure {R}{G} SNC Treasure synergies Black Market Tycoon; Professional Face-Breaker
Vampires {B}{R} MID Vampires / Damaging opponent each turn Florian, Voldaren Scion
Vitality {W} HBG Lifegain Sune's Intervention; Champions of Tyr
Warlock {B}{G} HBG Self-mill / Reanimation The Hourglass Coven; Ancient Brass Dragon
Werewolves {R}{G} MID Werewolf / Wolf typal Tovolar, Dire Overlord // Tovolar, the Midnight Scourge; Arlinn, the Pack's Hope // Arlinn, the Moon's Fury
Wolf Pack {G} VOW Aggro Wolf / Werewolf typal Ascendant Packleader; Tovolar's Huntmaster // Tovolar's Packleader; Avabruck Caretaker // Hollowhenge Huntmaster
Zombies {U}{B} MID Zombie typal Champion of the Perished; Headless Rider; Jadar, Ghoulcaller of Nephalia

Notes[ | ]

  1. If a player has previously selected all of the Jump In! packets, they will be presented with three random packets.
  2. The Arcanist packet only includes {U} nonland cards but has {B} kicker costs for Phyrexian Espionage and Rona's Vortex.
  3. The Globetrotting packet includes lands with all five basic land types but it only includes {G}{U} nonland cards and uses {R} for kicker costs.
  4. The Invaders packet only includes {W} cards but has {R/P} costs for Sun-Blessed Guardian.
  5. The Onslaught packet only includes {B} nonland cards but has {R} kicker costs for Aggressive Sabotage and Balduvian Atrocity.
  6. The Phyrexian packet only includes {B} cards but has {G/P} costs for Blightreaper Thallid.
  7. The Recruits packet only includes {W} nonland cards but has {U} kicker costs for Runic Shot and Stall for Time.
  8. The Vermin packet includes lands with all five basic land types but it only includes {B}{G} nonland cards and uses {U} for kicker costs.
  9. The Wandering packet includes lands with all five basic land types but it only includes {G}{W} nonland cards and uses {W} for kicker costs.
  10. This packet replaced the {R}{G} "Modified" packet from Kamigawa: Neon Dynasty at some point in 2022

References[ | ]

  1. a b Wizards of the Coast (October 13, 2021). "Historic: Bans, Suspensions, and Rebalancing Announced". magicthegathering.com. Wizards of the Coast.
  2. Joe Parlock (February 18, 2022). "Jump In! Is Magic The Gathering Arena's Most Underrated Format". TheGamer.
  3. a b Wizards of the Coast (July 6, 2022). "Jump In! Packets Update for Alchemy Horizons: Baldur's Gate". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (November 10, 2021). "Innistrad: Crimson Vow Jump In! Event Details and Packets". magicthegathering.com. Wizards of the Coast.
  5. Wizards of the Coast (June 23, 2022). "Renewal for MTG Arena's 2022 Standard Rotation". magicthegathering.com. Wizards of the Coast.
  6. Wizards of the Coast (May 12, 2022). "Your Sneak Peek at Double Masters 2022, Dominaria United, and Beyond". magicthegathering.com. Wizards of the Coast.
  7. a b Wizards of the Coast (August 31, 2022). "Jump In! Packets Update for Dominaria United". magicthegathering.com. Wizards of the Coast.
  8. Wizards of the Coast (June 19, 2023). "MTG Arena Release Notes – The Lord of the Rings: Tales of Middle-earth™". magicthegathering.com. Archived from the original on June 23, 2023.
  9. Wizards of the Coast (June 19, 2023). "Jump Into Middle-earth on MTG Arena". magicthegathering.com. Archived from the original on June 23, 2023.
  10. a b Clayton Kroh (April 15, 2024). "Jump In! Update for Outlaws of Thunder Junction"
  11. Wizards of the Coast (November 9, 2022). "Jump In! Packets Update for The Brothers' War". magicthegathering.com. Archived from the original on November 10, 2022.
  12. Wizards of the Coast (February 15, 2023). "Jump In! Packets Update for Phyrexia: All Will Be One". magicthegathering.com. Archived from the original on February 15, 2023.
  13. Clayton Kroh (April 17, 2023). "Jump In! Packets Update for March of the Machine". magicthegathering.com. Archived from the original on April 17, 2023.
  14. Wizards of the Coast (June 19, 2023). "Jump Into Middle-Earth on MTG Arena". magicthegathering.com. Wizards of the Coast.
  15. Wizards of the Coast (September 5, 2023). "Jump In! Update for Wilds of Eldraine". magicthegathering.com. Wizards of the Coast.
  16. Wizards of the Coast (November 13, 2023). "Jump In! Update for Lost Caverns of Ixalan". magicthegathering.com. Wizards of the Coast.
  17. Clayton Kroh (Feb 5, 2024). "Jump In! Update for Murders at Karlov Manor"
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