Kakra | |
---|---|
A sea troll | |
Details | |
Race | Troll |
Birthplace | Ulgrotha |
Lifetime | Around 3800 AR |
Colors | |
Sources | |
Homelands |
Kakra was a sea troll from Ulgrotha around the time of the Homelands (ca. 3800 AR).
Description[ | ]
The sea troll Kakra epitomized the cunning and predatory nature of his kind. Renowned for his viciousness and craftiness, he thrived in the depths of the ocean, where he was most comfortable and formidable. Kakra's personality reflected the harsh realities of life as a sea troll, where survival often hinged on being ruthless and resourceful. Kakra was a formidable foe, characterized by his ruthlessness and practical approach to life. His predatory instincts and resourceful nature defined his interactions with the world, making him a dangerous hunter in the depths of the ocean. Kakra's understanding of both the challenges and opportunities presented by his environment underscored his adaptability and survival skills, marking him as a notable figure among the sea trolls of the Homelands.[1]
Kakra's approach to hunting revealed a pragmatic mindset; he believed that the tougher the prey, the more rewarding the challenge. This perspective not only highlighted his boldness but also his deep understanding of the natural world, where he adapted to the conditions around him to secure his meals.[2] His casual attitude toward using narwhal horns as weapons underscored his resourcefulness and willingness to exploit whatever resources were available to him.[3]
Kakra's dismissive attitude toward magic, such as the spell Chain Stasis, suggested a preference for straightforward, practical solutions over complicated or mystical ones. This inclination reinforced his identity as a creature grounded in the physical and tangible aspects of survival, eschewing the intricacies of magic.[4]
His views on the elusive sea sprites showcased his understanding of his environment; he recognized that some beings were simply beyond capture, reflecting both a respect for their cunning and a practical acknowledgment of his limitations. This recognition indicated a degree of intelligence and adaptability, essential traits for someone living in a competitive and often hostile ecosystem.[5]
Although hundreds of years have passed since Feroz's Ban fell, the lifespan of sea trolls on Ulgrotha is unknown, leaving a possibility that Kakra is still alive.
In-game references[ | ]
- Represented in:
- Quoted or referred to:
- Carapace (Homelands, #84a)
- Chain Stasis
- Narwhal
- Sea Sprite
References[ | ]
- ↑ Scott Hungerford and Kyle Namvar. (June 14th, 1995). Backstory for Magic the Gathering: Homelands, Wizards of the Coast.
- ↑ Carapace (Homelands, #84a)
- ↑ Narwhal
- ↑ Chain Stasis
- ↑ Sea Sprite