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A returning mechanic is '''[[changeling]]''', which is used to make a cohesive set (like it was used in ''[[Lorwyn]]'' and ''[[Modern Horizons]]'' previously). Changeling is a characteristic-defining ability that grants the object it’s on every creature type. The mechanic is again tied to [[shapeshifter]]s. |
A returning mechanic is '''[[changeling]]''', which is used to make a cohesive set (like it was used in ''[[Lorwyn]]'' and ''[[Modern Horizons]]'' previously). Changeling is a characteristic-defining ability that grants the object it’s on every creature type. The mechanic is again tied to [[shapeshifter]]s. |
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− | A new mechanic is '''[[foretell]]'''. During your turn, you may pay {{2}} and [[exile]] a card with foretell from your hand [[face down]]. You may [[cast]] it on a later [[turn]] for its foretell cost.<ref name="KHM mechanics">{{DailyRef|feature/kaldheim-mechanics-2021-01-07|''Kaldheim'' Mechanics|[[Matt Tabak]]|December 7, 2020}}</ref> Each card with foretell has a raven [[watermark]], alluding to [ |
+ | A new mechanic is '''[[foretell]]'''. During your turn, you may pay {{2}} and [[exile]] a card with foretell from your hand [[face down]]. You may [[cast]] it on a later [[turn]] for its foretell cost.<ref name="KHM mechanics">{{DailyRef|feature/kaldheim-mechanics-2021-01-07|''Kaldheim'' Mechanics|[[Matt Tabak]]|December 7, 2020}}</ref> Each card with foretell has a raven [[watermark]], alluding to [https://en.wikipedia.org/wiki/Huginn_and_Muninn Huginn and Muninn]. |
Another new mechanic is '''[[boast]]'''. Boast adds a [[drawback]] to an [[activated ability]] which is referred as the '''boast ability'''. The drawback is as follows: a player can only activate the boast ability after the creature with the ability [[attack]]s and at most once each turn. |
Another new mechanic is '''[[boast]]'''. Boast adds a [[drawback]] to an [[activated ability]] which is referred as the '''boast ability'''. The drawback is as follows: a player can only activate the boast ability after the creature with the ability [[attack]]s and at most once each turn. |