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⚫ | A '''keyword action''' is a word or words, usually a verb, that substitutes for a piece of rules text.<ref>{{DailyRef|latest-developments/scry-and-keyword-actions-2007-05-18|Scry and Keyword Actions|[[Aaron Forsythe]]|May 18, 2007}}</ref> Many keywords are summarized in [[reminder text]], especially in [[core set]]s. |
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− | Keyword ''actions'' are somewhat different from [[keyword ability|keyword ''abilities'']], and both are distinct from [[ability word]]s. |
+ | Keyword ''actions'' are somewhat different from [[keyword ability|keyword ''abilities'']], and both are distinct from [[ability word]]s. Collectively, they are described as [[mechanic]]s. |
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− | ==Differences between keywords actions, keyword abilities, and ability words== |
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− | Keywords actions and keyword abilities are closely related. Both represent a longer segment of rules text and may allow variable costs and effects. Because they have a specific rules meaning and are listed in the [[Comprehensive Rules]], keywords of either type can be referenced from other cards. They differ in that keyword [[ability|abilities]] are either [[characteristic]]s of objects or are [[object]]s themselves, whereas keyword actions describe game-related actions. |
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− | For example, the keyword ability [[enchant]], as in ''Enchant creature'', states a restriction on the valid [[target]]s for an [[aura]]. The related keyword action [[attach]] describes the process of physically putting such an aura onto its target. |
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− | [[Ability word]]s have no rules meaning, but exist to name and [[flavor|flavorfully]] link otherwise unnamed mechanics. Because they are have no rules meaning, like [[flavor text]] and [[reminder text]], ability words are rendered in italics. Ability words are never referenced on other cards.<ref>{{DailyRef|mtgcom/daily/mr342|Ability Word To Your Mother|Mark Rosewater|July 28 2008}}</ref> |
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== Rules == |
== Rules == |
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+ | {{CR|glossary|Keyword Action}} |
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+ | {{KeyTOC|701|2}} |
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==See also== |
==See also== |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
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+ | {{Mechanics|action|state=collapsed}} |
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− | {{Keywords and abilities}} |
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Revision as of 16:28, 5 June 2020
A keyword action is a word or words, usually a verb, that substitutes for a piece of rules text.[1] Many keywords are summarized in reminder text, especially in core sets.
Keyword actions are somewhat different from keyword abilities, and both are distinct from ability words. Collectively, they are described as mechanics.
Monstrosity is notable because it is the only keyword action that is not a verb.
Rules
From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)
- Keyword Action
- A verb, such as “destroy” or “cast,” used as a game term rather than as its normal English meaning. See rule 701, “Keyword Actions.”
From the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)
- 701. Keyword Actions
- 701.1. Most actions described in a card’s rules text use the standard English definitions of the verbs within, but some specialized verbs are used whose meanings may not be clear. These “keywords” are game terms; sometimes reminder text summarizes their meanings.
- 701.2. Activate
- 701.3. Attach
- 701.4. Cast
- 701.5. Counter
- 701.6. Create
- 701.7. Destroy
- 701.8. Discard
- 701.9. Double
- 701.10. Exchange
- 701.11. Exile
- 701.12. Fight
- 701.13. Mill
- 701.14. Play
- 701.15. Regenerate
- 701.16. Reveal
- 701.17. Sacrifice
- 701.18. Scry
- 701.19. Search
- 701.20. Shuffle
- 701.21. Tap and Untap
- 701.22. Fateseal
- 701.23. Clash
- 701.24. Planeswalk
- 701.25. Set in Motion
- 701.26. Abandon
- 701.27. Proliferate
- 701.28. Transform
- 701.29. Detain
- 701.30. Populate
- 701.31. Monstrosity
- 701.32. Vote
- 701.33. Bolster
- 701.34. Manifest
- 701.35. Support
- 701.36. Investigate
- 701.37. Meld
- 701.38. Goad
- 701.39. Exert
- 701.40. Explore
- 701.41. Assemble
- 701.42. Surveil
- 701.43. Adapt
- 701.44. Amass
- 701.45. Learn
- 701.46. Venture into the Dungeon
- 701.47. Connive
- 701.48. Open an Attraction
- 701.49. Roll to Visit Your Attractions
- 701.50. Convert
- 701.51. Incubate
- 701.52. The Ring Tempts You
- 701.53. Face a Villainous Choice
- 701.54. Time Travel
- 701.55. Discover
- 701.56. Cloak
- 701.57. Collect Evidence
- 701.58. Suspect
See also
References
- ↑ Aaron Forsythe (May 18, 2007). "Scry and Keyword Actions". magicthegathering.com. Wizards of the Coast.