Rules[edit | edit source]
- Land Type
- A subtype that’s correlated to the land card type. See rule 305, “Lands.” See rule 205.3i for the list of land types.
- 205.3i Lands have their own unique set of subtypes; these subtypes are called land types. The land types are Desert, Forest, Gate, Island, Lair, Locus, Mine, Mountain, Plains, Power-Plant, Swamp, Tower, and Urza’s.
Of that list, Forest, Island, Mountain, Plains, and Swamp are the basic land types. See rule 305.6.
Basic land types[edit | edit source]
The most common lands are the five colored basic lands. Each have the supertype "Basic" (meaning there is no limit to how many cards of that name you can have in a constructed deck), a subtype matching its name, and a single activated ability allowing you to tap it to generate one colored mana.
These basic land types and the mana they generate are:
Ordinarily, changing a card's subtype does not automatically change its abilities, but the basic land types are an exception. If a land gains a basic land type, it also gains the ability to tap for the appropriate color of mana (and loses all other abilities, unless the type-changing effect allows it to keep its original types.)
Nonbasic land types[edit | edit source]
There are some land types associated with nonbasic lands:
- Desert — the first nonbasic land type introduced
- Gate — associated with the guilds of Ravnica
- Lair — set of specific triple lands
- Locus — able to produce large amount of colorless mana
- Urza's — assemble the three different parts for 7 colorless mana. The fourth came in Time Spiral, and the fifth was introduced in Modern Horizons 2.
References[edit | edit source]