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Landhome
Keyword Ability
Type Static
Introduced Mirage
Last Used Weatherlight
Reminder Text Landhome (If defending player controls no [land type], this creature cannot attack. If you control no [land type], bury this creature.)
Statistics
35 cards
{U} 85.7% {B} 2.9% {R} 5.7% {G} 2.9% {U/B} 2.9%
Scryfall Search
oracle:"Landhome"

Landhome is an obsolete generic keyword ability used in conjunction with a quality such as land type. It captures the flavor of things that require a certain environment.[1][2] The mechanic is still used occasionally, but it is now written out in the card text.

Description[]

Landhome was originally a group of abilities (islandhome, mountainhome, and so on) that prevent the creature with the ability from being declared an attacker if the defending player controlled no lands of the appropriate type. Additionally, creatures with landhome are sacrificed if their controller doesn't control any lands of the appropriate type.

It is now printed as two abilities:

  1. "<This creature> can't attack unless defending player controls a <land type>."
  2. "When you control no <land type>, sacrifice <this creature>."

Like Haste and Vigilance, Landhome was not originally keyworded, but unlike those abilities, it lost its keyword after WotC decided it was 'uninteresting,' and appeared on too few cards.[3] Although only Islandhome was the only variant printed (and on only five cards at that), other cards have abilities that are functionally identical.

Islandhome left a mechanical legacy in large blue creatures that have difficulty attacking, but now with restrictions that are much easier to satisfy rather than being entirely contingent on the opponent's mana base. Some examples are Godhunter Octopus (opponent controls enchantments, in an enchantment block), Deep-Sea Terror (functional threshold), and Glacial Crasher (any mountain, making it either anti-red or multicolored blue-red).

Rules[]

From the glossary of the Comprehensive Rules (June 10, 2022—Commander Legends: Battle for Baldur's Gate)

Islandhome (Obsolete)
An obsolete keyword ability that meant “This creature can’t attack unless defending player controls an Island” and “When you control no Islands, sacrifice this creature.” Cards printed with this ability have been given errata in the Oracle card reference.

Examples[]

Using current oracle text.

Example

Gorilla Pack {2}{G}
Creature — Ape
3/3
Gorilla Pack can't attack unless defending player controls a Forest.
When you control no Forests, sacrifice Gorilla Pack.

Card list[]

The following is a list of cards with landhome. Partial in the landhome column means that the creature is missing one of the clauses. In many cases, this is the sacrifice clause.

Set Name Type Cost P/T Landhome Further abilities
Sea Serpent Serpent {5}{U} 5/5 Island -
Pirate Ship Human Pirate (Ship) {4}{U} 4/3 Island {T}: Pirate Ship deals 1 damage to any target.
Merchant Ship Human (Ship) {U} 0/2 Island Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
Island Fish Jasconius Fish (Island-Fish) {4}{U}{U}{U} 6/8 Island It doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}{U}; if you do, untap it.
Dandân Fish (Dandân) {U}{U} 4/1 Island -
Giant Shark Fish (Shark) {5}{U} 4/4 Island Whenever it blocks or is blocked by a creature that has been dealt damage this turn, it gets +2/+0 and gains trample until end of turn.
Marjhan Serpent {5}{U}{U} 8/8 Island It doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: untap Marjhan. Activate this ability only during your upkeep.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
Vodalian Knights Merfolk Knight {1}{U}{U} 2/2 Island First strike
{U}: it gains flying until end of turn.
Seasinger Merfolk {1}{U}{U} 0/1 Island (partial) {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.
You may choose not to untap Seasinger during your untap step.
Skeleton Ship Legendary Skeleton (Legend) {3}{U}{B} 0/3 Island (partial) {T}: Put a -1/-1 counter on target creature.
Gorilla Pack Ape (Gorilla-Pack) {2}{G} 3/3 Forest -
Kukemssa Serpent Serpent {3}{U} 4/3 Island {U}, Sacrifice an Island: target land an opponent controls becomes an Island until end of turn.
Manta Ray Fish {1}{U}{U} 3/3 Island It can't be blocked except by blue creatures.
Ronom Serpent Serpent {7}{U} 6/6 Snow land -
Slipstream Serpent Serpent {7}{U} 6/6 Island Morph {5}{U}
Bog Serpent Serpent {5}{B} 5/5 Swamp -
Barbarian Outcast Barbarian Beast {1}{R} 2/2 Swamp (Partial)
Armored Galleon Human Pirate {4}{U} 5/4 Island (Partial) -
Deep-Sea Serpent Serpent {4}{U}{U} 5/5 Island (Partial) -
Dreamwinder Serpent {3}{U} 4/3 Island (Partial) {U}, Sacrifice an Island: Target land becomes an Island until end of turn.
Ethereal Whiskergill Elemental {3}{U} 4/3 Island (Partial) Flying
Floodchaser Elemental {5}{U} 0/0 Island (Partial) Floodchaser enters the battlefield with six +1/+1 counters on it.
{U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Hammerhead Shark Shark {1}{U} 2/3 Island (Partial) -
Red Cliffs Armada Human Soldier {4}{U} 5/4 Island (Partial) -
Sealock Monster Octopus {3}{U}{U} 5/5 Island (Partial) {5}{U}{U}: Monstrosity 3.
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
Sea Monster Serpent {4}{U}{U} 6/6 Island (Partial) -
Serendib Djinn Djinn {2}{U}{U} 5/6 Land (Partial) Flying.
At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
Serpent of the Endless Sea Serpent {4}{U} */* Island (Partial) Serpent of the Endless Sea’s power and toughness are each equal to the number of Islands you control.
Slipstream Eel Fish Beast {5}{U}{U} 6/6 Island (Partial) Cycling {1}{U}
Steam Frigate Human Pirate {2}{U} 3/3 Island (Partial) -
Veiled Serpent Enchantment - Serpent {2}{U} 4/4 Island (Partial) When an opponent casts a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature.
Cycling {2}
Vodalian Serpent Serpent {3}{U} 2/2 Island (Partial) Kicker {2}
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.
Wu Warship Human Soldier {2}{U} 3/3 Island (Partial) -
Zhou Yu, Chief Commander Legendary Human Soldier (Legend) {5}{U}{U} 8/8 Island (Partial) -
Goblin Rock Sled Goblin {1}{R} 3/1 Mountain (Partial) Trample
Goblin Rock Sled doesn’t untap during your untap step if it attacked during your last turn.

References[]

  1. Brady Dommermuth (June 1, 2009). "Mechanically Inclined". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
  3. Doug Beyer (June 25, 2008). "Merfolk Resurfaced". magicthegathering.com. Wizards of the Coast.
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