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League play is a form of [[sealed deck]]. Players begin the league with one [[tournament pack]] and two boosters to build their deck. Each following week, they can purchase an additional booster.
 
League play is a form of [[sealed deck]]. Players begin the league with one [[tournament pack]] and two boosters to build their deck. Each following week, they can purchase an additional booster.
   
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==References==
[[Category:Magic online]]
 
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{{reflist}}
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{{Magic software|Online{{!}} }}

Latest revision as of 11:51, 13 June 2021

In Magic Online the Leagues room is where people can play matches against other players for prizes without affecting their Magic Online ratings. It is a good place to start for players who want to get used to competitive Magic play in a more casual environment.[1][2][3][4][5]

Each Magic online league runs for a minimum of four weeks, though some leagues may run longer. Each week, participants can play up to five matches that count towards their league rating. Additional league matches played during that week count only towards players' tiebreaker points. Each match is best two out of three games, with a 90-minute time limit.

League play is a form of sealed deck. Players begin the league with one tournament pack and two boosters to build their deck. Each following week, they can purchase an additional booster.

References[ | ]

  1. Chris Kiritz. (August 17, 2015.) "Magic Online Leagues Update", magicthegathering.com, Wizards of the Coast.
  2. Lee Sharpe. (August 31, 2015.) "League Event Structures", magicthegathering.com, Wizards of the Coast.
  3. Chris Kiritz (November 10, 2015). "The Future of Leagues". magicthegathering.com. Wizards of the Coast.
  4. Lee Sharpe (November 12, 2015). "State of Magic Online Events". magicthegathering.com. Wizards of the Coast.
  5. Lee Sharpe (August 24, 2016). "Magic Online Leagues: The Circle Is Complete". magicthegathering.com. Wizards of the Coast.