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Learn
Keyword Action
Introduced Strixhaven: School of Mages
Last Used Strixhaven: School of Mages
Reminder Text Learn (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Statistics
21 cards
{W} 19% {U} 19% {B} 14.3% {R} 23.8% {G} 14.3% {W/B} 4.8% {B/G} 4.8%
Scryfall Search
oracle:"Learn"

Learn is a keyword action introduced in Strixhaven: School of Mages.[1][2][3]

Description[]

If spell or ability instructs you to learn, you may do nothing or do any of the two following choices. Your first choice is that you can discard a card and then draw a card. This is a great way to improve your hand, trading in extra lands or trading out undesirables for a chance at what you need. Your second choice is to reveal a Lesson card from outside the game and put it into your hand. Lesson is a spell type seen on instants and sorceries. There is a wide variety of Lesson cards to represent a wide variety of areas of study (e.g. Token generation, removal, card draw, etc.).

Learn has similarities to Investigate (a rider that appears on many cards as an extra resource), Aftermath (a single card producing two different spell effects), and interestingly Contraptions (a selection of outside resources that is activated by otherwise weaker cards).

Rules[]

From the glossary of the Comprehensive Rules (July 23, 2021—Adventures in the Forgotten Realms)

Learn
A keyword action that lets a player add a Lesson card to their hand from outside the game or discard a card to draw a card. See rule 701.45, “Learn.”

From the Comprehensive Rules (July 23, 2021—Adventures in the Forgotten Realms)

  • 701.45. Learn
    • 701.45a “Learn” means “You may discard a card. If you do, draw a card. If you didn’t discard a card, you may reveal a Lesson card you own from outside the game and put it into your hand.”

Rulings[]

  • If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
  • If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
  • If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
  • The official Commander rules don't include sideboards, but if you're using them anyway or casually allowing players to get cards from their collections, cards you bring into the game from outside the game can't share a name with any card in your starting deck.
  • If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
  • Lesson is a new spell subtype found on some instant and sorcery cards in this set. The Lesson subtype has no special rules associated with it.
  • Although you may want to include Lessons in your sideboard if you're playing with cards that instruct you learn, Lesson cards can be included in your main deck like other instant or sorcery cards.

Example[]

Example

First Day of Class {1}{R}
Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

References[]

  1. Matt Tabak (March 25, 2021). "Strixhaven: School of Mages Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (April 5, 2021). "In the Strixhaven, Part 2". magicthegathering.com. Wizards of the Coast.
  3. Jess Dunks (June 18, 2021). "Comprehensive Rules Changes". magicthegathering.com. Wizards of the Coast.