Legacy | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Mystery Booster |
Last used | Mystery Booster |
Reminder Text | Legacy — [pen marking ability] |
Statistics |
3 cards 66.7% 33.3% |
Scryfall Search | |
keyword:"Legacy" |
Legacy is a keyword ability that only appears on test cards.
Description[ | ]
Legacy is a nod to Legacy-style board games. It is a static ability that allows you to permanently change the rules connected to a card by permanently marking it with a pen.[1] There are two applications of this: the two creatures are modified during deckbuilding, and as such do not change, though a player may modify them as part of their sideboarding plan. Gold Mine, however, changes during gameplay, and hence can vary its value as the match continues.
History[ | ]
The mechanic appeared on two test cards in the Mystery Booster set. It reappeared in Mystery Booster 2 on Built Bear.
Example[ | ]
Example 1
Inspirational Antelope
Creature — Antelope
1/3
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost less to cast.
Example 2
Gold Mine
Land
: Add .
Legacy — , Mark one of Gold Mine’s unmarked nodes: Add one mana of any color.
□,□,□,□,□
Rulings[ | ]
- Once you've marked a card, you can't change it, even between games. It remains part of that physical card
- If an object becomes a copy of an object with a word blank, the value in that blank is copied.
- If an object without nodes becomes a copy of an object with nodes, the copy has no nodes. A cost to mark one of its nodes can't be paid.
Trivia[ | ]
- The plot booster is another concept derived from Legacy-style board games.
- Cryptic Spires has similarities to this ability, with "As you create your deck..." being analogous to "Before the game starts..." or "During deckbuilding...".
References[ | ]
- ↑ Eli Shiffrin (November 11, 2019). "Mystery Booster Release Notes". magicthegathering.com. Wizards of the Coast.