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==References== |
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Revision as of 03:58, 12 June 2021
Card | Setting | Color | Description |
---|---|---|---|
Bitterblossom (Ultimate Masters) | Lorwyn | Black spell | Intent: Lorwyn faeries are devious tricksters who love to play pranks on their victims. This card represents a magical glen where these faeries emerge from their hiding places among the flowers.
Location: An overgrown sea of wild purple, magenta, and blue flowers in a magical glen Action: Imagine entering a beautiful glen in the woods that's alive with blossoms in purples and blues. Now imagine that a wasp-like, dragonfly-winged little faerie has emerged from among the flowers, buzzing by your head with a barbed spear. And as you glance again, you notice that the flowers all around you are teeming with these malicious little faeries! Show that scene, with at least one prominent faerie in plain sight and more lurking among the blossoms. Focus: The foreground faerie Mood: You're in deeper trouble than you first realized.[1] |
Dark Depths (Ultimate Masters) | Dominaria | Land associated with black mana | Location: The dim water under an ice shelf
Action: We'd like you to create a scene of the same icy location shown in the reference, but reversed, so that we're underwater with the eldritch entity, looking up through the ice at the tiny figure. Imagine floating near that dark tentacled thing, its unnatural mass rising toward the ice-crust, and the figure walking across the ice above hasn't yet noticed what is just below them. Mood: The evil that lurks just under people's feet[1] |
Frantic Search (Ultimate Masters) | Dominaria | Blue spell | Location: Tolarian Academy interior
Action: This scene shows a desperate search underway in the workshop of a Tolarian wizard. The wizard is digging through books, papers, and doodads, clearly looking for something important. Perhaps a trained bird watches quizzically or assists. Focus: The search Mood: It's 5 minutes before class and you can't find your term paper.[1] |
Life From the Loam (Ultimate Masters) | Ravnica | Green spell | Location: An underground/undercity space
Action: This spell represents nature rapidly reclaiming an urban area. Show brash new plant life that has burst forth from the husks of abandoned undercity buildings. Oversized woody trunks bend out of broken windows. Cascades of bright ferns tumble down staircases. Pillars have been broken by climbing vines and carried up with their reckless growth. Whatever you can think of! Focus: The scene Mood: Exhilarating. A dead, forgotten place has transformed into a new living realm.[1] |
Slippery Bogle (Ultimate Masters) | Green and blue creature | Location: Damp, spooky forest
Action: Here's a chance to do a little creature design. This is a small BOGLE, which basically means "weird beastie." It's about half a meter tall and appears SLIPPERY, with slick or slimy skin. It's skittering among gnarled roots, or maybe crossing a small stream. We've sent this card's original art for reference, but you can deviate from it significantly. We're inclined to keep the basic anatomy of a big head with two legs, and those weird, hand-like feet. But even that is up for negotiation if you've got a different weird beastie design—just make sure it isn't humanoid and doesn't look too much like any particular real-world animal or myth creature. Focus: The slippery bogle Mood: Creepy yet cute, but also kind of gross[1] | |
Through the Breach (Ultimate Masters) | Innistrad | Red spell | Location: Drownyard Temple
Intent: This piece shows a moment that was illustrated for the Shadows over Innistrad story guide but that we never quite got to see on cards: the moment when Emrakul emerges from the space between worlds and rises out of the ocean. Action: We'd like to stay pretty close to the story guide illustration here, with a couple key differences to account for this specific context: Maybe a little more of the lightning effect, since this is now a red spell. A sense of coming through from somewhere else, not just rising up. (This can be subtle.) The addition of Nahiri very small in the foreground, her glowing sword upraised, facing away from us. Focus: Emrakul's emergence Mood: Eldritch[1] |
Bankrupt in Blood (Ravnica Allegiance) | Ravnica | Black spell | Guild: Orzhov
Color: Black spell Location: Unimportant/abstract Intention: This spell sacrifices two creatures so its caster can gain knowledge. We'd like to show this as an abstract take on a lethal Orzhov religious ritual. Action: Two humans, one male and one female, sit back to back. Their mouths are open, screaming. (They're tied up, if we can see that far down). The tops of their heads are dissolving into a mixture of coins and blood mist that drifts upward and out of frame from the dissolving heads. The coins and blood mist coming from the two heads should mix. Focus: The magical transformation of their bodies into coins Mood: Unsettling, powerless Notes: Although this calls for blood and for bodies coming apart, we don't want gore or body horror here—we're looking for a sense of being literally transformed.[2] |
Captive Audience (Ravnica Allegiance) | Ravnica | Black-red spell | Guild: Rakdos
Location: The audience at a Rakdos performance Action: This is a crowd shot of the audience of a Rakdos show reacting to something particularly gruesome on stage. Show us a variety of guilded and unguilded audience members with a variety of genders, ethnicities, creature races, and ages. Have fun with what each person thinks of the show—most are disgusted, some are terrified, maybe one is retching, maybe only one person is having a good time.
Mood: An amusing glimpse at what a Rakdos performer sees during their shows[2] |
Clear the Mind (Ravnica Allegiance) | Ravnica | Blue spell | Guild: None
Location: Abstract; perhaps set in a street scene Intention: This is an abstract representation of a spell that erases your past but gives you insight into the future. The description below gives some ideas for how to do that, but none of the details in it are as important as getting across that big idea. Action: Show an unguilded human mage walking through a street scene. Behind them, the scene is fading out or disappearing—perhaps looking like a DaVinci sketch, or an unfinished watercolor, or like it's being literally erased. The scene in front of them, if we can see it, might look supernaturally vibrant, or outlined in shimmering blue, like a vision. Focus: The abstract magical effect Mood: Leave the past behind, and look to a beautiful future.[2] |
Cult Guildmage (Ravnica Allegiance) | Ravnica | Black-red creature | Guild: Rakdos
Location: Performing in any Ravnica street scene or at a Rakdos environment of your choice Action: Each guild has its own specialized spellcasters to practice their style of guild magic. This is a guildmage of the Rakdos: a male human who looks like a mad jester and puppeteer. Give him a marionette that's a mocking caricature of the Planeswalker Jace Beleren. Maybe the puppeteer-mage grins unsettlingly as he makes the wooden Jace puppet dance a ridiculous dance. Focus: The jester Mood: "Jace the wooden, Jace the blind, Jace got termites and lost his mind! Doot-dooty-dooo, HA-haha-HA!"[2] |
Gruul Guildgate (Ravnica Allegiance) | Ravnica | Land associated with red and green | Guild: Gruul
Intent: In the city-world of Ravnica, every guild has two "guildgates"—entrances to that guild's territory. One of them is big and spectacular, and the other that is small and secretive. This one is the small and secretive version. Action: Imagine a part of the city that has been reduced to rubble, and the only thing left standing is a modest archway with a wooden door that remains intact. For this shot, focus on the door, which has the Gruul symbol painted on it in red paint. The gag here is that you can just walk around the door because everything around it is wrecked. Focus: The small door Mood: A savage place; also a bit absurd[2] |
Kaya's Wrath (Ravnica Allegiance) | Ravnica | White-black spell | Guild: Orzhov
Location: Inside a luxurious Orzhov treasure room Intent: This spell shows a key story moment when the Planeswalker Kaya murders the Ghost Council, a group of old dead dudes who run the Orzhov guild. In the game, the card destroys all creatures, so we're going to see some mayhem. Kaya uses a signature purple-white magic to physically interact with ghosts, so anywhere we see her touching one, her body or weapons should turn into that glowing purple-white energy. Action: This is a cinematic, slow-motion shot during an epic, many-against-one fight scene. Kaya is in the middle of the shot dealing out death to the ghosts who surround her. She might have her knife in one's chest, while another flails backward, his throat slit, spilling smoky "ghost blood" as he falls. Kaya throws small knives of purple-white magic that impale more ghosts, all of them spilling smoky "ghost blood" as their undead life slips away. Really emphasize the action here—every single ghost in this room is dead, dying, or about to die. And through it all, Kaya smiles wide, loving every minute. Focus: The epic multiple murder Mood: They had her outnumbered and surrounded. They never stood a chance.[2] |
References
- ↑ a b c d e f Chris Gleeson (December 4, 2018). "Ultimate Masters Art Descriptions". magicthegathering.com. Wizards of the Coast.
- ↑ a b c d e f Chris Gleeson (February 15, 2019). "Ravnica Allegiance Art Descriptions". magicthegathering.com. Wizards of the Coast.