MTG Wiki
(Adding some more, coming up to Mirrodin)
Tag: Source edit
(Clearing out the first two columns because I think either none of the rows or all of them should receive their own column, it's unclear if they should be added if they're not in the source, and it saves a little space.)
Tag: Visual edit
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!Card
 
!Card
!Setting
 
!Color
 
 
!Description
 
!Description
 
|-
 
|-
 
|{{card|Vengeful Dreams|Torment}}
 
|{{card|Vengeful Dreams|Torment}}
|
 
|
 
 
|[<nowiki/>[[Angel]]'s Purge]
 
|[<nowiki/>[[Angel]]'s Purge]
 
This card should show an angel in the center of a group of dark, evil beings. The beings were attacking the angel, but because of the her spell have now started to disappear or dissolve away. The main focus of the card is the huge size of the spell.<ref>{{DailyRef|arcana/sketches-vengeful-dreams-2002-02-28|Sketches: Vengeful Dreams|[[Wizards of the Coast]]|February 28, 2002}}</ref>
 
This card should show an angel in the center of a group of dark, evil beings. The beings were attacking the angel, but because of the her spell have now started to disappear or dissolve away. The main focus of the card is the huge size of the spell.<ref>{{DailyRef|arcana/sketches-vengeful-dreams-2002-02-28|Sketches: Vengeful Dreams|[[Wizards of the Coast]]|February 28, 2002}}</ref>
 
|-
 
|-
 
|{{card|Fiery Temper|Torment}}
 
|{{card|Fiery Temper|Torment}}
|
 
|
 
 
|[Sear]
 
|[Sear]
 
This card should show a [[red]] [[wizard]] casting a spell which causes its victim to burn. The main focus of this card is the fact that the wizard is a psychopath and that he is enjoying his work.<ref>{{DailyRef|arcana/sketches-fiery-temper-2002-03-11|Unlikely Flavorful Inspiration|[[Wizards of the Coast]]|March 11, 2002}}</ref>
 
This card should show a [[red]] [[wizard]] casting a spell which causes its victim to burn. The main focus of this card is the fact that the wizard is a psychopath and that he is enjoying his work.<ref>{{DailyRef|arcana/sketches-fiery-temper-2002-03-11|Unlikely Flavorful Inspiration|[[Wizards of the Coast]]|March 11, 2002}}</ref>
 
|-
 
|-
 
|{{card|Braids, Cabal Minion|Odyssey}}
 
|{{card|Braids, Cabal Minion|Odyssey}}
|
 
|
 
 
|[<c>Diabolic Tutor</c>]
 
|[<c>Diabolic Tutor</c>]
   
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|-
 
|-
 
|{{card|Cabal Surgeon|Torment}}
 
|{{card|Cabal Surgeon|Torment}}
|
 
|
 
 
|[<nowiki/>[[The Cabal|Cabal]] Healer]
 
|[<nowiki/>[[The Cabal|Cabal]] Healer]
 
This card should show a cabal healer who is patching together dead body parts to make one being. This is a serious piece but please do not get real gross with this one.<ref>{{DailyRef|arcana/sketches-cabal-surgeon-2002-03-25|Sketches: Cabal Surgeon|[[Wizards of the Coast]]|March 25, 2002}}</ref>
 
This card should show a cabal healer who is patching together dead body parts to make one being. This is a serious piece but please do not get real gross with this one.<ref>{{DailyRef|arcana/sketches-cabal-surgeon-2002-03-25|Sketches: Cabal Surgeon|[[Wizards of the Coast]]|March 25, 2002}}</ref>
 
|-
 
|-
 
|{{card|Questing Phelddagrif|Planeshift}}
 
|{{card|Questing Phelddagrif|Planeshift}}
|
 
|
 
 
|'''Location''': A clear lake in a forest clearing. A massive, full-grown purple [[hippo]] with feathered wings aggressively launches itself out of the water, into the sky. The hippo should have huge tusks jutting out from her lower jaw. Make it as intimidating as possible (i.e., not silly or cartoonish)<ref name="Matt Cavotta">{{DailyRef|behind-canvas-matt-cavotta-2002-03-27|Behind the Canvas: Matt Cavotta|[[Toby Wachter]]|March 27, 2002}}</ref>
 
|'''Location''': A clear lake in a forest clearing. A massive, full-grown purple [[hippo]] with feathered wings aggressively launches itself out of the water, into the sky. The hippo should have huge tusks jutting out from her lower jaw. Make it as intimidating as possible (i.e., not silly or cartoonish)<ref name="Matt Cavotta">{{DailyRef|behind-canvas-matt-cavotta-2002-03-27|Behind the Canvas: Matt Cavotta|[[Toby Wachter]]|March 27, 2002}}</ref>
 
|-
 
|-
 
|{{card|Thornscape Battlemage|Planeshift}}
 
|{{card|Thornscape Battlemage|Planeshift}}
|
 
|
 
 
|'''Location''': [[Keld]] battlefield. A female [[Skyshroud Forest|Skyshroud]] [[Elf]] rides a [[Goat|Colos]] beast over a [[Phyrexian]]. The Elf should have both the red [[The Coalition|coalition]] symbol and the white coalition symbol on her armor or clothing.<ref name="Matt Cavotta" />
 
|'''Location''': [[Keld]] battlefield. A female [[Skyshroud Forest|Skyshroud]] [[Elf]] rides a [[Goat|Colos]] beast over a [[Phyrexian]]. The Elf should have both the red [[The Coalition|coalition]] symbol and the white coalition symbol on her armor or clothing.<ref name="Matt Cavotta" />
 
|-
 
|-
 
|{{card|Dwarven Shrine|Odyssey}}
 
|{{card|Dwarven Shrine|Odyssey}}
|
 
|
 
 
|This is a red card that should show a memorial or trophy case to the school of red magic. Lots of flames coming from different kinds and sizes of vessels, etc.<ref name="Matt Cavotta" />
 
|This is a red card that should show a memorial or trophy case to the school of red magic. Lots of flames coming from different kinds and sizes of vessels, etc.<ref name="Matt Cavotta" />
 
|-
 
|-
 
|{{card|Petravark|Torment}}
 
|{{card|Petravark|Torment}}
|
 
|
 
 
|[Mini Dementia Firebeast]
 
|[Mini Dementia Firebeast]
 
This is a dementia creature (See style guide for reference). It should be shown as red, not [[black]], and as causing the land to shake.<ref>{{DailyRef|arcana/sketches-petravark-2002-04-03|Sketches: Petravark|[[Wizards of the Coast]]|April 3, 2002}}</ref>
 
This is a dementia creature (See style guide for reference). It should be shown as red, not [[black]], and as causing the land to shake.<ref>{{DailyRef|arcana/sketches-petravark-2002-04-03|Sketches: Petravark|[[Wizards of the Coast]]|April 3, 2002}}</ref>
 
|-
 
|-
 
|{{card|Insidious Dreams|Torment}}
 
|{{card|Insidious Dreams|Torment}}
|
 
|
 
 
|[Dark Knowledge]
 
|[Dark Knowledge]
 
This card should show a black wizard casting a spell which causes knowledge to erupt all around her. This could be shown by ghostly books and scrolls spinning about the wizard. The main focus of the card is the huge size of the spell. The main characters and elements can be shown smaller, but clearly visible.<ref>{{DailyRef|arcana/sketches-insidious-dreams-2002-04-09-0|Sketches: Insidious Dreams|[[Wizards of the Coast]]|April 9, 2002}}</ref>
 
This card should show a black wizard casting a spell which causes knowledge to erupt all around her. This could be shown by ghostly books and scrolls spinning about the wizard. The main focus of the card is the huge size of the spell. The main characters and elements can be shown smaller, but clearly visible.<ref>{{DailyRef|arcana/sketches-insidious-dreams-2002-04-09-0|Sketches: Insidious Dreams|[[Wizards of the Coast]]|April 9, 2002}}</ref>
 
|-
 
|-
 
|{{card|Shade's Form|Torment}}
 
|{{card|Shade's Form|Torment}}
|
 
|
 
 
|This card should show a person in the process of changing into a [[shade]] or disembodied [[spirit]]. This spirit should look creepy and the change should be caused by a spell.<ref>{{DailyRef|arcana/sketches-shades-form-2002-04-16|Sketches: Shade's Form|[[Wizards of the Coast]]|April 16, 2002}}</ref>
 
|This card should show a person in the process of changing into a [[shade]] or disembodied [[spirit]]. This spirit should look creepy and the change should be caused by a spell.<ref>{{DailyRef|arcana/sketches-shades-form-2002-04-16|Sketches: Shade's Form|[[Wizards of the Coast]]|April 16, 2002}}</ref>
 
|-
 
|-
 
|{{card|Skywing Aven|Torment}}
 
|{{card|Skywing Aven|Torment}}
|
 
|
 
 
|This card should show a [[bird]] [[warrior]] charging into battle with arrows passing harmlessly through him. The bird warrior is becoming intangible.<ref>{{DailyRef|arcana/sketches-skywing-aven-2002-04-23|Sketches: Skywing Aven|[[Wizards of the Coast]]|April 23, 2002}}</ref>
 
|This card should show a [[bird]] [[warrior]] charging into battle with arrows passing harmlessly through him. The bird warrior is becoming intangible.<ref>{{DailyRef|arcana/sketches-skywing-aven-2002-04-23|Sketches: Skywing Aven|[[Wizards of the Coast]]|April 23, 2002}}</ref>
 
|-
 
|-
 
|{{card|Fact or Fiction|Invasion}}
 
|{{card|Fact or Fiction|Invasion}}
|
 
|
 
 
|'''Location''': [[Skyship Weatherlight|Weatherlight]], Below decks. [[Squee]] holds up two pieces of paper with a look of utter confusion on his face (he can’t read). Behind him, [[Hanna]] gestures impatiently.<ref>{{DailyRef|behind-canvas-terese-nielsen-2002-04-24|Behind the Canvas: Terese Nielsen|[[Toby Wachter]]|April 24, 2002}}</ref>
 
|'''Location''': [[Skyship Weatherlight|Weatherlight]], Below decks. [[Squee]] holds up two pieces of paper with a look of utter confusion on his face (he can’t read). Behind him, [[Hanna]] gestures impatiently.<ref>{{DailyRef|behind-canvas-terese-nielsen-2002-04-24|Behind the Canvas: Terese Nielsen|[[Toby Wachter]]|April 24, 2002}}</ref>
 
|-
 
|-
 
|{{card|Ernham Djinn|Judgment}}
 
|{{card|Ernham Djinn|Judgment}}
|
 
|
 
 
|This is a [[green]] card and should show the Erhnam [[Djinn]] in a dramatic pose. {{card|Erhnam Djinn|Arabian Nights|title=See reference}}.<ref>{{DailyRef|arcana/sketches-erhnam-djinn-2002-04-30|Sketches: Ernham Djinn|[[Wizards of the Coast]]|April 30, 2002}}</ref>
 
|This is a [[green]] card and should show the Erhnam [[Djinn]] in a dramatic pose. {{card|Erhnam Djinn|Arabian Nights|title=See reference}}.<ref>{{DailyRef|arcana/sketches-erhnam-djinn-2002-04-30|Sketches: Ernham Djinn|[[Wizards of the Coast]]|April 30, 2002}}</ref>
 
|-
 
|-
 
|{{card|Chainer, Dementia Master|Torment}}
 
|{{card|Chainer, Dementia Master|Torment}}
|
 
|
 
 
|This card should show the character [[Chainer]] in a very insane pose.<ref>{{DailyRef|arcana/sketches-chainer-dementia-master-2002-05-08|Sketches: Chainer, Dementia Master|[[Wizards of the Coast]]|May 8, 2002}}</ref>
 
|This card should show the character [[Chainer]] in a very insane pose.<ref>{{DailyRef|arcana/sketches-chainer-dementia-master-2002-05-08|Sketches: Chainer, Dementia Master|[[Wizards of the Coast]]|May 8, 2002}}</ref>
 
|-
 
|-
 
|{{card|Guiltfeeder|Judgment}}
 
|{{card|Guiltfeeder|Judgment}}
|
 
|
 
 
|[Jowser's Shadowcreeper]
 
|[Jowser's Shadowcreeper]
 
This card should show a monster that glides through shadows to reach you. If it touches you, it causes you intense guilt, feeding off your memories of the past, and the remorse causes you harm, thus the [[life]] loss. If you can depict this in some way that would be great, but the main focus of this card is the monster. He should probably be shown as a creepy shadow form.<ref>{{DailyRef|arcana/sketches-guiltfeeder-2002-05-21|Sketches: Guiltfeeder|[[Wizards of the Coast]]|May 21, 2002}}</ref>
 
This card should show a monster that glides through shadows to reach you. If it touches you, it causes you intense guilt, feeding off your memories of the past, and the remorse causes you harm, thus the [[life]] loss. If you can depict this in some way that would be great, but the main focus of this card is the monster. He should probably be shown as a creepy shadow form.<ref>{{DailyRef|arcana/sketches-guiltfeeder-2002-05-21|Sketches: Guiltfeeder|[[Wizards of the Coast]]|May 21, 2002}}</ref>
 
|-
 
|-
 
|{{card|Burning Wish|Judgment}}
 
|{{card|Burning Wish|Judgment}}
|
 
|
 
 
|Show a literal wave of flame that travels down the exterior of [[Volrath]]’s mountain. The [[Rathi Tribes|Vec]] soldiers advancing up the mountainside are being fried by the oncoming wave. They don’t have a chance to escape.<ref>{{DailyRef|arcana/surfs-2002-06-12|Surf's Up!|[[Wizards of the Coast]]|June 12, 2002}}</ref>
 
|Show a literal wave of flame that travels down the exterior of [[Volrath]]’s mountain. The [[Rathi Tribes|Vec]] soldiers advancing up the mountainside are being fried by the oncoming wave. They don’t have a chance to escape.<ref>{{DailyRef|arcana/surfs-2002-06-12|Surf's Up!|[[Wizards of the Coast]]|June 12, 2002}}</ref>
 
|-
 
|-
 
|{{card|Flame Wave|Stronghold}}
 
|{{card|Flame Wave|Stronghold}}
|
 
|
 
 
|[<nowiki/>[[Barbarian]]'s Wish]
 
|[<nowiki/>[[Barbarian]]'s Wish]
 
This is a red card and should show a djinn handing a barbarian a fireball with which he accepts with awe.<ref>{{DailyRef|arcana/sketches-burning-wish-2002-06-07|Sketches: Guiltfeeder|[[Wizards of the Coast]]|June 7, 2002}}</ref>
 
This is a red card and should show a djinn handing a barbarian a fireball with which he accepts with awe.<ref>{{DailyRef|arcana/sketches-burning-wish-2002-06-07|Sketches: Guiltfeeder|[[Wizards of the Coast]]|June 7, 2002}}</ref>
 
|-
 
|-
 
|{{card|Reya Dawnbringer|Invasion}}
 
|{{card|Reya Dawnbringer|Invasion}}
|
 
|
 
 
|[<c>Blinding Light</c>]
 
|[<c>Blinding Light</c>]
   
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|-
 
|-
 
|{{card|Urza's Rage|Invasion}}
 
|{{card|Urza's Rage|Invasion}}
|
 
|
 
 
|'''Location''': [[Koilos]] Battlefield. Urza, in his Titan Suit, casts a major destructive fire spell; Urza should have the amalgamated coalition symbol.<ref name="Matt Wilson" />
 
|'''Location''': [[Koilos]] Battlefield. Urza, in his Titan Suit, casts a major destructive fire spell; Urza should have the amalgamated coalition symbol.<ref name="Matt Wilson" />
 
|-
 
|-
 
|{{card|Breaking Point|Judgment}}
 
|{{card|Breaking Point|Judgment}}
|
 
|
 
 
|This is a red card and should show [[Kamahl]] slamming his sword, with the [[Mirari]] attached to the pommel, into the ground. This causes the ground to erupt and sends lava streaming towards a battlefield. See reference for Kamahl.<ref>{{DailyRef|arcana/sketches-breaking-point-2002-06-19|Sketches: Breaking Point|[[Wizards of the Coast]]|June 19, 2002}}</ref>
 
|This is a red card and should show [[Kamahl]] slamming his sword, with the [[Mirari]] attached to the pommel, into the ground. This causes the ground to erupt and sends lava streaming towards a battlefield. See reference for Kamahl.<ref>{{DailyRef|arcana/sketches-breaking-point-2002-06-19|Sketches: Breaking Point|[[Wizards of the Coast]]|June 19, 2002}}</ref>
 
|-
 
|-
 
|{{card|Genesis|Judgment}}
 
|{{card|Genesis|Judgment}}
|
 
|
 
 
|This is a green card and should show a [[Incarnation|jedi]] in the shape of a [[centaur]] made of tree bark. See reference.<ref>{{DailyRef|arcana/sketches-genesis-2002-07-04|Sketches: Genesis|[[Wizards of the Coast]]|July 4, 2002}}</ref>
 
|This is a green card and should show a [[Incarnation|jedi]] in the shape of a [[centaur]] made of tree bark. See reference.<ref>{{DailyRef|arcana/sketches-genesis-2002-07-04|Sketches: Genesis|[[Wizards of the Coast]]|July 4, 2002}}</ref>
 
|-
 
|-
 
|{{card|Waiting in the Weeds|Mirage}}
 
|{{card|Waiting in the Weeds|Mirage}}
|
 
|
 
 
|[Unseen Wildlife]
 
|[Unseen Wildlife]
 
Dozens of small hungry critters scurry in the low undergrowth of the jungle. '''In this picture, we cannot tell what the critters are. We can only see the eyes.'''<ref>{{DailyRef|making-magic/squirrel-my-dreams-2002-07-22|Squirrel of My Dreams|[[Mark Rosewater]]|July 22, 2002}}</ref>
 
Dozens of small hungry critters scurry in the low undergrowth of the jungle. '''In this picture, we cannot tell what the critters are. We can only see the eyes.'''<ref>{{DailyRef|making-magic/squirrel-my-dreams-2002-07-22|Squirrel of My Dreams|[[Mark Rosewater]]|July 22, 2002}}</ref>
 
|-
 
|-
 
|{{card|Pyrotechnics|Seventh Edition}}
 
|{{card|Pyrotechnics|Seventh Edition}}
|
 
|
 
 
|A large lightning bolt from a stormy sky zaps two [[Drake|drakes]] in flight, then continues downward to zap one more. All three drakes are being electrocuted at exactly the same moment in time.<ref name="John Avon">{{DailyRef|behind-canvas-john-avon-2002-07-19-0|Behind the Canvas: John Avon|[[Toby Wachter]]|July 19, 2002}}</ref>
 
|A large lightning bolt from a stormy sky zaps two [[Drake|drakes]] in flight, then continues downward to zap one more. All three drakes are being electrocuted at exactly the same moment in time.<ref name="John Avon">{{DailyRef|behind-canvas-john-avon-2002-07-19-0|Behind the Canvas: John Avon|[[Toby Wachter]]|July 19, 2002}}</ref>
 
|-
 
|-
 
|{{card|Life Burst|Odyssey}}
 
|{{card|Life Burst|Odyssey}}
|
 
|
 
 
|[{{card|Balancing Act|title=A New Balance}}]
 
|[{{card|Balancing Act|title=A New Balance}}]
   
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|-
 
|-
 
|{{card|Mirror Wall|Judgment}}
 
|{{card|Mirror Wall|Judgment}}
|
 
|
 
 
|This is a [[blue]] card and should show a [[wall]] of mirrors of various shapes and sizes. Light should be shown bouncing off several of the mirrors creating a concentrated searing beam of light. You can show some victims of this beam but no reflections need be shown in the mirrors.<ref>{{DailyRef|arcana/sketches-mirror-wall-2002-07-29|Sketches: Mirror Wall|[[Wizards of the Coast]]|July 29, 2002}}</ref>
 
|This is a [[blue]] card and should show a [[wall]] of mirrors of various shapes and sizes. Light should be shown bouncing off several of the mirrors creating a concentrated searing beam of light. You can show some victims of this beam but no reflections need be shown in the mirrors.<ref>{{DailyRef|arcana/sketches-mirror-wall-2002-07-29|Sketches: Mirror Wall|[[Wizards of the Coast]]|July 29, 2002}}</ref>
 
|-
 
|-
 
|{{card|Arcane Teachings|Judgment}}
 
|{{card|Arcane Teachings|Judgment}}
|
 
|
 
 
|[<nowiki/>[[Dwarf|Dwarven]] [[Cleric]]]
 
|[<nowiki/>[[Dwarf|Dwarven]] [[Cleric]]]
 
A dwarven mage, perhaps a cleric, doing his thing (not fire-related). This card should show a dwarven mage in his study intently studying some object there. The focus should be on the mage.<ref>{{DailyRef|arcana/sketches-arcane-teachings-2002-08-12|Sketches: Arcane Teachings|[[Wizards of the Coast]]|August 12, 2002}}</ref>
 
A dwarven mage, perhaps a cleric, doing his thing (not fire-related). This card should show a dwarven mage in his study intently studying some object there. The focus should be on the mage.<ref>{{DailyRef|arcana/sketches-arcane-teachings-2002-08-12|Sketches: Arcane Teachings|[[Wizards of the Coast]]|August 12, 2002}}</ref>
 
|-
 
|-
 
|{{card|Golden Wish|Judgment}}
 
|{{card|Golden Wish|Judgment}}
|
 
|
 
 
|[<nowiki/>[[Nomad]]'s [[Wish]]]
 
|[<nowiki/>[[Nomad]]'s [[Wish]]]
 
This is a white card and should show a djinn offering a female nomad a splendid looking glowing ring. The nomad should appear overjoyed to receive the gift.<ref>{{DailyRef|arcana/sketches-golden-wish-2002-08-21|Sketches: Golden Wish|[[Wizards of the Coast]]|August 21, 2002}}</ref>
 
This is a white card and should show a djinn offering a female nomad a splendid looking glowing ring. The nomad should appear overjoyed to receive the gift.<ref>{{DailyRef|arcana/sketches-golden-wish-2002-08-21|Sketches: Golden Wish|[[Wizards of the Coast]]|August 21, 2002}}</ref>
 
|-
 
|-
 
|{{card|Aven Fogbringer|Judgment}}
 
|{{card|Aven Fogbringer|Judgment}}
|
 
|
 
 
|This is a blue card and should show an [[Bird|aven]] wizard casting a spell with a staff that causes the land below him to be enshrouded in a very thick fog. The focus is the wizard so his clothes should reflect the point that he is a wizard.<ref>{{DailyRef|arcana/sketches-aven-fogbringer-2002-08-26|Sketches: Aven Fogbringer|[[Wizards of the Coast]]|August 26, 2002}}</ref>
 
|This is a blue card and should show an [[Bird|aven]] wizard casting a spell with a staff that causes the land below him to be enshrouded in a very thick fog. The focus is the wizard so his clothes should reflect the point that he is a wizard.<ref>{{DailyRef|arcana/sketches-aven-fogbringer-2002-08-26|Sketches: Aven Fogbringer|[[Wizards of the Coast]]|August 26, 2002}}</ref>
 
|-
 
|-
 
|{{card|Suntail Hawk|Judgment}}
 
|{{card|Suntail Hawk|Judgment}}
|
 
|
 
 
|This is a white card and should show a fantasy hawk in flight on the hunt.<ref>{{DailyRef|arcana/sketches-suntail-hawk-2002-09-03|Sketches: Suntail Hawk|[[Wizards of the Coast]]|September 3, 2002}}</ref>
 
|This is a white card and should show a fantasy hawk in flight on the hunt.<ref>{{DailyRef|arcana/sketches-suntail-hawk-2002-09-03|Sketches: Suntail Hawk|[[Wizards of the Coast]]|September 3, 2002}}</ref>
 
|-
 
|-
 
|{{card|Snapping Thragg|Onslaught}}
 
|{{card|Snapping Thragg|Onslaught}}
|
 
|
 
 
|'''Location''': [[Pardia|Skirk Ridge]]
 
|'''Location''': [[Pardia|Skirk Ridge]]
 
'''Action''': multi-headed mountain [[beast]]. Some of his bonespurs spit flames.<ref>{{DailyRef|arcana/sketches-snapping-thragg-2002-09-10|Sketches: Snapping Thragg|[[Wizards of the Coast]]|September 10, 2002}}</ref>
 
'''Action''': multi-headed mountain [[beast]]. Some of his bonespurs spit flames.<ref>{{DailyRef|arcana/sketches-snapping-thragg-2002-09-10|Sketches: Snapping Thragg|[[Wizards of the Coast]]|September 10, 2002}}</ref>
 
|-
 
|-
 
|{{card|Grinning Demon|Onslaught}}
 
|{{card|Grinning Demon|Onslaught}}
|
 
|
 
 
|[Lurker in the Shadows]
 
|[Lurker in the Shadows]
 
'''Location''': [[Aphetto]]
 
'''Location''': [[Aphetto]]
Line 182: Line 118:
 
|-
 
|-
 
|{{card|Rorix Bladewing|Onslaught}}
 
|{{card|Rorix Bladewing|Onslaught}}
|
 
|
 
 
|'''Location''': Great Pit-Arena ([[Grand Coliseum|The Coliseum]])
 
|'''Location''': Great Pit-Arena ([[Grand Coliseum|The Coliseum]])
 
'''Action''': Champion Red Pit-Fighter. Bad-ass red scaled [[dragon]]. It's serpentine in shape (though it must have legs), and has four wings. It flies very fast.<ref>{{DailyRef|arcana/sketches-rorix-bladewing-2002-09-24|Sketches: Rorix Bladewing|[[Wizards of the Coast]]|September 24, 2002}}</ref>
 
'''Action''': Champion Red Pit-Fighter. Bad-ass red scaled [[dragon]]. It's serpentine in shape (though it must have legs), and has four wings. It flies very fast.<ref>{{DailyRef|arcana/sketches-rorix-bladewing-2002-09-24|Sketches: Rorix Bladewing|[[Wizards of the Coast]]|September 24, 2002}}</ref>
 
|-
 
|-
 
|{{card|Read the Runes|Onslaught}}
 
|{{card|Read the Runes|Onslaught}}
|
 
|
 
 
|[Decipher]
 
|[Decipher]
 
'''Location''': [[Aphetto]]
 
'''Location''': [[Aphetto]]
Line 196: Line 128:
 
|-
 
|-
 
|{{card|Smother|Onslaught}}
 
|{{card|Smother|Onslaught}}
|
 
|
 
 
|'''Location''': Aphetto
 
|'''Location''': Aphetto
 
'''Action''': Dwarf Pit-Fighter surrounded by a swarm of gnats. They are suffocating him by flying into his nose, mouth, etc.<ref>{{DailyRef|arcana/sketches-smother-2002-10-08|Sketches: Smother|[[Wizards of the Coast]]|October 8, 2002}}</ref>
 
'''Action''': Dwarf Pit-Fighter surrounded by a swarm of gnats. They are suffocating him by flying into his nose, mouth, etc.<ref>{{DailyRef|arcana/sketches-smother-2002-10-08|Sketches: Smother|[[Wizards of the Coast]]|October 8, 2002}}</ref>
 
|-
 
|-
 
|{{card|Kamahl's Summons|Onslaught}}
 
|{{card|Kamahl's Summons|Onslaught}}
|
 
|
 
 
|At Kamahl's command, forest matter (soil, roots, bark, etc) magically coalesces and takes the shape of two large bears.<ref>{{DailyRef|arcana/sketches-kamahls-summons-2002-10-14|Sketches: Kamahl's Summons|[[Wizards of the Coast]]|October 14, 2002}}</ref>
 
|At Kamahl's command, forest matter (soil, roots, bark, etc) magically coalesces and takes the shape of two large bears.<ref>{{DailyRef|arcana/sketches-kamahls-summons-2002-10-14|Sketches: Kamahl's Summons|[[Wizards of the Coast]]|October 14, 2002}}</ref>
 
|-
 
|-
 
|{{card|Kamahl, Fist of Krosa|Onslaught}}
 
|{{card|Kamahl, Fist of Krosa|Onslaught}}
|
 
|
 
 
|'''Location''': [[Krosa|Krosan Forest]].
 
|'''Location''': [[Krosa|Krosan Forest]].
'''Action''': Kamahl in action pose.
+
'''Action''': Kamahl in action pose.
  +
'''Mood''': Bad-ass. Smug (not comically). Powerful.
 
  +
'''Mood''': Bad-ass. Smug (not comically). Powerful.
  +
 
'''Notes''': Story card. Remember, this is Kamahl as a Green [[druid]].<ref>{{DailyRef|arcana/sketches-green-kamahl-2002-10-22|Sketches: Green Kamahl|[[Wizards of the Coast]]|October 22, 2002}}</ref>
 
'''Notes''': Story card. Remember, this is Kamahl as a Green [[druid]].<ref>{{DailyRef|arcana/sketches-green-kamahl-2002-10-22|Sketches: Green Kamahl|[[Wizards of the Coast]]|October 22, 2002}}</ref>
 
|-
 
|-
 
|{{card|Severed Legion|Onslaught}}
 
|{{card|Severed Legion|Onslaught}}
|
 
|
 
 
|'''Location''': Aphetto City.
 
|'''Location''': Aphetto City.
 
'''Action''': a swarm of [[Zombie]] hands (some with arms or tendons trailing) crawling through the city.<ref>{{DailyRef|arcana/sketches-severed-legion-2002-10-28|Sketches: Severed Legion|[[Wizards of the Coast]]|October 28, 2002}}</ref>
 
'''Action''': a swarm of [[Zombie]] hands (some with arms or tendons trailing) crawling through the city.<ref>{{DailyRef|arcana/sketches-severed-legion-2002-10-28|Sketches: Severed Legion|[[Wizards of the Coast]]|October 28, 2002}}</ref>
 
|-
 
|-
 
|{{card|Quicksilver Dragon|Onslaught}}
 
|{{card|Quicksilver Dragon|Onslaught}}
|
 
|
 
 
|[Mirrored Drake]
 
|[Mirrored Drake]
 
'''Location''': Breaker Bay, above the water. Action: Drake with mirrored or shiny reflective scales flying above the water.<ref>{{DailyRef|arcana/sketches-quicksilver-dragon-2002-11-05|Sketches: Quicksilver Dragon|[[Wizards of the Coast]]|November 5, 2002}}</ref>
 
'''Location''': Breaker Bay, above the water. Action: Drake with mirrored or shiny reflective scales flying above the water.<ref>{{DailyRef|arcana/sketches-quicksilver-dragon-2002-11-05|Sketches: Quicksilver Dragon|[[Wizards of the Coast]]|November 5, 2002}}</ref>
 
|-
 
|-
 
|{{card|Goblin Burrows|Onslaught}}
 
|{{card|Goblin Burrows|Onslaught}}
|
 
|
 
 
|[<c>Mountain</c>]
 
|[<c>Mountain</c>]
 
'''Location''': Skirk Ridge.
 
'''Location''': Skirk Ridge.
Line 234: Line 156:
 
|-
 
|-
 
|{{card|Krosan Colossus|Onslaught}}
 
|{{card|Krosan Colossus|Onslaught}}
|
 
|
 
 
|'''Location''': Krosan Forest
 
|'''Location''': Krosan Forest
 
'''Action''': giant bipedal Beast towering over the Krosan forest. It uses its bonespur claws to scoop up a handful of the forest to munch on.<ref>{{DailyRef|arcana/sketches-krosan-colossus-2002-11-19|Sketches: Krosan Colossus|[[Wizards of the Coast]]|November 19, 2002}}</ref>
 
'''Action''': giant bipedal Beast towering over the Krosan forest. It uses its bonespur claws to scoop up a handful of the forest to munch on.<ref>{{DailyRef|arcana/sketches-krosan-colossus-2002-11-19|Sketches: Krosan Colossus|[[Wizards of the Coast]]|November 19, 2002}}</ref>
 
|-
 
|-
 
|{{card|Visara the Dreadful|Onslaught}}
 
|{{card|Visara the Dreadful|Onslaught}}
|
 
|
 
 
|'''Location''': Great Pit-Arena (The Coliseum)
 
|'''Location''': Great Pit-Arena (The Coliseum)
 
'''Action''': Champion Black Pit-Fighter. This is a female [[Gorgon|Grgon]] [sic], like {{card|Masked Gorgon|title=Matthew Wilson's creature from Judgment}}. Instead of the claw, she has weird wings made out of the same plated material. She is unmasked, and her eyes glow with dark energy. She is in mid-combat (opponent unnecessary).<ref>{{DailyRef|arcana/sketches-visara-dreadful-2002-11-25|Sketches: Visara the Dreadful|[[Wizards of the Coast]]|November 25, 2002}}</ref>
 
'''Action''': Champion Black Pit-Fighter. This is a female [[Gorgon|Grgon]] [sic], like {{card|Masked Gorgon|title=Matthew Wilson's creature from Judgment}}. Instead of the claw, she has weird wings made out of the same plated material. She is unmasked, and her eyes glow with dark energy. She is in mid-combat (opponent unnecessary).<ref>{{DailyRef|arcana/sketches-visara-dreadful-2002-11-25|Sketches: Visara the Dreadful|[[Wizards of the Coast]]|November 25, 2002}}</ref>
 
|-
 
|-
 
|{{card|Maro|Onslaught}}
 
|{{card|Maro|Onslaught}}
|
 
|
 
 
|This earth spirit is a creature of the soil. It seems to be the epitome of the fertility of the fresh ground and it thrives on that still unseen. In many ways it is the [[avatar]] of the seedlings, maybe plants randomly sprout from [[Maro-Sorcerer|Maro]]'s body.<ref>{{DailyRef|arcana/making-magic/theres-always-two-maro-2002-12-02|There's Always Two Maro|[[Mark Rosewater]]|December 2, 2002}}</ref>
 
|This earth spirit is a creature of the soil. It seems to be the epitome of the fertility of the fresh ground and it thrives on that still unseen. In many ways it is the [[avatar]] of the seedlings, maybe plants randomly sprout from [[Maro-Sorcerer|Maro]]'s body.<ref>{{DailyRef|arcana/making-magic/theres-always-two-maro-2002-12-02|There's Always Two Maro|[[Mark Rosewater]]|December 2, 2002}}</ref>
 
|-
 
|-
 
|{{card|Symbiotic Beast|Onslaught}}
 
|{{card|Symbiotic Beast|Onslaught}}
|
 
|
 
 
|'''Location''': [[Wirewood Forest]]
 
|'''Location''': [[Wirewood Forest]]
 
'''Action''': large forest Beast that has four big centipedes as its 'hair.'
 
'''Action''': large forest Beast that has four big centipedes as its 'hair.'
Line 258: Line 172:
 
|-
 
|-
 
|{{card|Forgotten Ancient|Scourge}}
 
|{{card|Forgotten Ancient|Scourge}}
|
 
|
 
 
|[Mr. Babycakes]
 
|[Mr. Babycakes]
 
A humanoid [[elemental]] of moss supports itself with a hand against a dead tree. From where the elemental touches, it spreads wild regrowth.<ref>{{DailyRef|you-make-card-wrapup-2002-12-06|You Make The Card Wrapup|[[Mark Rosewater]]|December 06, 2002}}</ref>
 
A humanoid [[elemental]] of moss supports itself with a hand against a dead tree. From where the elemental touches, it spreads wild regrowth.<ref>{{DailyRef|you-make-card-wrapup-2002-12-06|You Make The Card Wrapup|[[Mark Rosewater]]|December 06, 2002}}</ref>
 
|-
 
|-
 
|{{card|Nameless One|Onslaught}}
 
|{{card|Nameless One|Onslaught}}
|
 
|
 
 
|'''Location''': Breaker Bay
 
|'''Location''': Breaker Bay
 
'''Action''': Floating head [[Avatar]]. The Avatar is made of energy and should resemble the ultimate Wizard, in this case a large, floating head (the face should look stern, wise, and powerful).
 
'''Action''': Floating head [[Avatar]]. The Avatar is made of energy and should resemble the ultimate Wizard, in this case a large, floating head (the face should look stern, wise, and powerful).
Line 271: Line 181:
 
|-
 
|-
 
|{{card|Willbender|Legions}}
 
|{{card|Willbender|Legions}}
  +
|'''Color''': Blue
|
 
  +
'''Location''': [[Riptide Project]].
|Blue
 
|Location: [[Riptide Project]].
 
 
'''Action''': Show a refugee Wizard surrounded by a blue magical bubble that is repelling a magical spell coming from outside the picture.
 
'''Action''': Show a refugee Wizard surrounded by a blue magical bubble that is repelling a magical spell coming from outside the picture.
  +
 
'''Focus''': Refugee Wizard.
 
'''Focus''': Refugee Wizard.
  +
 
'''Notes''': Refugee Wizard can be male or female.<ref>{{DailyRef|arcana/sketches-willbender-2003-01-09|Sketches: Willbender|[[Wizards of the Coast]]|January 9, 2003}}</ref>
 
'''Notes''': Refugee Wizard can be male or female.<ref>{{DailyRef|arcana/sketches-willbender-2003-01-09|Sketches: Willbender|[[Wizards of the Coast]]|January 9, 2003}}</ref>
 
|-
 
|-
 
|{{card|Havoc Demon|Legions}}
 
|{{card|Havoc Demon|Legions}}
  +
|'''Color''': Black
|
 
  +
'''Action''': Show a demon flying at night.<ref>{{DailyRef|arcana/sketches-havoc-demon-2003-01-17|Sketches: Havoc Demon|[[Wizards of the Coast]]|January 17, 2003}}</ref><ref>{{DailyRef|arcana/sketches-havoc-demon-2003-01-28|Sketches: Havoc Demon|[[Wizards of the Coast]]|January 28, 2003}}</ref>
|Black
 
|'''Action''': Show a demon flying at night.<ref>{{DailyRef|arcana/sketches-havoc-demon-2003-01-17|Sketches: Havoc Demon|[[Wizards of the Coast]]|January 17, 2003}}</ref><ref>{{DailyRef|arcana/sketches-havoc-demon-2003-01-28|Sketches: Havoc Demon|[[Wizards of the Coast]]|January 28, 2003}}</ref>
 
 
|-
 
|-
 
|{{card|Seedborn Muse|Legions}}
 
|{{card|Seedborn Muse|Legions}}
  +
|'''Color:''' Green
|
 
  +
'''Location:''' Krosan Forest'''.'''
|Green
 
  +
'''Action:''' Show a beautiful female [[Spirit]], somewhat ghostlike, in the Krosan Forest surrounded by large and vicious looking Krosan plants. She is walking past the plants unconcerned.<ref>{{DailyRef|arcana/sketches-seedborn-muse-2003-01-17|Sketches: Seedborn Muse|[[Wizards of the Coast]]|January 17, 2003}}</ref>
|'''Location''': Krosan Forest.
 
'''Action''': Show a beautiful female [[Spirit]], somewhat ghostlike, in the Krosan Forest surrounded by large and vicious looking Krosan plants. She is walking past the plants unconcerned.<ref>{{DailyRef|arcana/sketches-seedborn-muse-2003-01-17|Sketches: Seedborn Muse|[[Wizards of the Coast]]|January 17, 2003}}</ref>
 
 
|-
 
|-
 
|{{card|Quick Sliver|Legions}}
 
|{{card|Quick Sliver|Legions}}
  +
|'''Color:'''
|
 
  +
'''Location''': green forest setting
|Green
 
|'''Location''': green forest setting
 
 
'''Action''': Show a [[Sliver]] that appears to be materializing, half visible, half transparent, in a green forest setting.<ref>{{DailyRef|arcana/sketches-quick-sliver-2003-01-22|Sketches: Quick Sliver|[[Wizards of the Coast]]|January 22, 2003}}</ref>
 
'''Action''': Show a [[Sliver]] that appears to be materializing, half visible, half transparent, in a green forest setting.<ref>{{DailyRef|arcana/sketches-quick-sliver-2003-01-22|Sketches: Quick Sliver|[[Wizards of the Coast]]|January 22, 2003}}</ref>
 
|-
 
|-
 
|{{card|Aquamoeba|Torment}}
 
|{{card|Aquamoeba|Torment}}
|
 
|
 
 
|This is a creature card and should show an amorphous creature that is made of water and can change form or appearance. Think of the creature from ''The Abyss''.<ref name="Arnie Swekel">{{DailyRef|behind-canvas-arnie-swekel-2003-02-04|Behind the Canvas: Arnie Swekel|[[Toby Wachter]]|February 4, 2003}}</ref>
 
|This is a creature card and should show an amorphous creature that is made of water and can change form or appearance. Think of the creature from ''The Abyss''.<ref name="Arnie Swekel">{{DailyRef|behind-canvas-arnie-swekel-2003-02-04|Behind the Canvas: Arnie Swekel|[[Toby Wachter]]|February 4, 2003}}</ref>
 
|-
 
|-
 
|{{card|Raging Kavu|Invasion}}
 
|{{card|Raging Kavu|Invasion}}
|
 
|
 
 
|'''Location''': [[Yavimaya]]
 
|'''Location''': [[Yavimaya]]
 
Upright dingo [[lizard]], 15´, heavy back limbs and sharp, quick forelimbs, crushing and tearing apart a 10´ [[Phyrexian]].<ref name="Arnie Swekel"/>
 
Upright dingo [[lizard]], 15´, heavy back limbs and sharp, quick forelimbs, crushing and tearing apart a 10´ [[Phyrexian]].<ref name="Arnie Swekel"/>
 
|-
 
|-
 
|{{card|Blistering Firecat|Onslaught}}
 
|{{card|Blistering Firecat|Onslaught}}
  +
|'''Color''': Red
|
 
  +
'''Location''': Skirk Ridge
|Red
 
|'''Location''': Skirk Ridge
 
 
'''Action''': Giant fierce looking charging firecat (see {{card|Pardic Firecat|Odyssey}} for reference).
 
'''Action''': Giant fierce looking charging firecat (see {{card|Pardic Firecat|Odyssey}} for reference).
 
'''Focus''': Firecat
 
'''Focus''': Firecat
 
'''Mood''': Action
 
'''Mood''': Action
'''Notes''': Made of fire, not on fire<ref name="Arnie Swekel"/>
+
'''Notes''': Made of fire, not on fire<ref name="Arnie Swekel" />
 
|-
 
|-
 
|{{card|Bloodstoke Howler|Legions}}
 
|{{card|Bloodstoke Howler|Legions}}
  +
|'''Color''': Red
|
 
  +
'''Location''': Skirk Ridge
|Red
 
|'''Location''': Skirk Ridge
 
 
'''Action''': Show a reptilian beast standing on a ridge with his head bent back letting out a war shriek.<ref>{{DailyRef|arcana/sketches-bloodstoke-howler-2003-02-10|Sketches: Bloodstoke Howler|[[Wizards of the Coast]]|February 10, 2003}}</ref>
 
'''Action''': Show a reptilian beast standing on a ridge with his head bent back letting out a war shriek.<ref>{{DailyRef|arcana/sketches-bloodstoke-howler-2003-02-10|Sketches: Bloodstoke Howler|[[Wizards of the Coast]]|February 10, 2003}}</ref>
 
|-
 
|-
 
|{{card|Bane of the Living|Legions}}
 
|{{card|Bane of the Living|Legions}}
|
 
|
 
 
|[Pain Elemental]
 
|[Pain Elemental]
 
Show a horrible black creature somewhat [[snake]]/[[insect]]-like rearing up out of the [[swamp]] with imprints of its victims faces in agony clearly visible in its underbelly.<ref>{{DailyRef|ask-wizards-march-2003-2003-03-03|Ask Wizards - March 2003|[[Wizards of the Coast]]|March 3, 2003}}</ref>
 
Show a horrible black creature somewhat [[snake]]/[[insect]]-like rearing up out of the [[swamp]] with imprints of its victims faces in agony clearly visible in its underbelly.<ref>{{DailyRef|ask-wizards-march-2003-2003-03-03|Ask Wizards - March 2003|[[Wizards of the Coast]]|March 3, 2003}}</ref>
 
|-
 
|-
 
|{{card|Aurification|Onslaught}}
 
|{{card|Aurification|Onslaught}}
|
 
|White
 
 
|[Petrification]
 
|[Petrification]
  +
'''Color:''' White
  +
 
'''Location''': [[Daru Plains]]
 
'''Location''': [[Daru Plains]]
  +
 
'''Action''': A beast changing into a statue of [[gold]]. Perhaps, we see other creatures that have been turned into gold in the background.<ref>{{DailyRef|arcana/sketches-aurification-2003-03-04|Sketches: Aurification|[[Wizards of the Coast]]|March 4, 2003}}</ref>
 
'''Action''': A beast changing into a statue of [[gold]]. Perhaps, we see other creatures that have been turned into gold in the background.<ref>{{DailyRef|arcana/sketches-aurification-2003-03-04|Sketches: Aurification|[[Wizards of the Coast]]|March 4, 2003}}</ref>
 
|-
 
|-
 
|{{card|Magma Sliver|Onslaught}}
 
|{{card|Magma Sliver|Onslaught}}
|
 
|Red
 
 
|[Firecoat Sliver]
 
|[Firecoat Sliver]
  +
'''Color''': Red
  +
 
'''Location''': Skirk Ridge
 
'''Location''': Skirk Ridge
  +
 
'''Action''': Show a large, powerful sliver with plating on its skin that appears to be made of magma & fire. These plates can have a red glow between them and be steaming.
 
'''Action''': Show a large, powerful sliver with plating on its skin that appears to be made of magma & fire. These plates can have a red glow between them and be steaming.
  +
 
'''Notes''': See style guide for sliver concept, but bring out the special skin and some other slight variations along the same line.<ref>{{DailyRef|arcana/sketches-magma-sliver-2003-03-12|Sketches: Magma Sliver|[[Wizards of the Coast]]|March 12, 2003}}</ref>
 
'''Notes''': See style guide for sliver concept, but bring out the special skin and some other slight variations along the same line.<ref>{{DailyRef|arcana/sketches-magma-sliver-2003-03-12|Sketches: Magma Sliver|[[Wizards of the Coast]]|March 12, 2003}}</ref>
 
|-
 
|-
 
|{{card|Planar Guide|Onslaught}}
 
|{{card|Planar Guide|Onslaught}}
|
 
|White
 
 
|[Daru Flickerer]
 
|[Daru Flickerer]
  +
'''Color''': White
  +
 
'''Location''': Daru Plains
 
'''Location''': Daru Plains
  +
 
'''Action''': Show a refugee cleric standing in the Daru Plains as others around him in the background appear to be transparent.<ref>{{DailyRef|arcana/sketches-planar-guide-2003-03-20|Sketches: Planar Guide|[[Wizards of the Coast]]|March 20, 2003}}</ref>
 
'''Action''': Show a refugee cleric standing in the Daru Plains as others around him in the background appear to be transparent.<ref>{{DailyRef|arcana/sketches-planar-guide-2003-03-20|Sketches: Planar Guide|[[Wizards of the Coast]]|March 20, 2003}}</ref>
 
|-
 
|-
 
|{{card|Noxious Ghoul|Onslaught}}
 
|{{card|Noxious Ghoul|Onslaught}}
|
 
|Black
 
 
|[Swarm Zombie]
 
|[Swarm Zombie]
  +
'''Color:''' Black
 
'''Location''': [[Swamp]]
 
'''Location''': [[Swamp]]
  +
 
'''Action''': Show a refugee [[zombie]] moving towards the viewer surrounded by insects or flies that spread disease. Several of these can be closer to the viewer so we can tell what they are. Make sure, however, that the focus is on the zombie.<ref>{{DailyRef|arcana/sketches-noxious-ghoul-2003-03-25|Sketches: Noxious Ghoul|[[Wizards of the Coast]]|March 25, 2003}}</ref>
 
'''Action''': Show a refugee [[zombie]] moving towards the viewer surrounded by insects or flies that spread disease. Several of these can be closer to the viewer so we can tell what they are. Make sure, however, that the focus is on the zombie.<ref>{{DailyRef|arcana/sketches-noxious-ghoul-2003-03-25|Sketches: Noxious Ghoul|[[Wizards of the Coast]]|March 25, 2003}}</ref>
 
|-
 
|-
 
|{{card|Windswept Heath|Onslaught}}
 
|{{card|Windswept Heath|Onslaught}}
|
 
|[[Land]]
 
 
|[<c>Daru Encampment</c>]
 
|[<c>Daru Encampment</c>]
  +
  +
'''Color''': [[Land]]
  +
 
'''Location''': Daru Plains, [[The Order|Order]] encampment
 
'''Location''': Daru Plains, [[The Order|Order]] encampment
  +
 
'''Action''': This is the coastal side of the Order encampment. The beach between the water and the encampment.
 
'''Action''': This is the coastal side of the Order encampment. The beach between the water and the encampment.
  +
 
'''Focus''': all
 
'''Focus''': all
  +
 
'''Mood''':
 
'''Mood''':
  +
 
'''Notes''': [[Tribal land#Tribal utility lands|Populated Land Cycle]]<ref name="Windswept">{{DailyRef|arcana/sketches-windswept-heath-2003-04-03|Sketches: Windswept Heath|[[Wizards of the Coast]]|April 3, 2003}}</ref>
 
'''Notes''': [[Tribal land#Tribal utility lands|Populated Land Cycle]]<ref name="Windswept">{{DailyRef|arcana/sketches-windswept-heath-2003-04-03|Sketches: Windswept Heath|[[Wizards of the Coast]]|April 3, 2003}}</ref>
 
|-
 
|-
 
|[<c>Grasslands</c>]
 
|[<c>Grasslands</c>]
  +
|'''Color''': Land
|
 
  +
'''Location''': Between Wirewood Forest and Daru Plains
|[[Land]]
 
|'''Location''': Between Wirewood Forest and Daru Plains
 
 
'''Action''': where the plains of grass and dunes turn into the birch forest
 
'''Action''': where the plains of grass and dunes turn into the birch forest
 
'''Focus''': elements of plains and elements of birch forest
 
'''Focus''': elements of plains and elements of birch forest
 
'''Mood''': [[life]]
 
'''Mood''': [[life]]
'''Notes''': [[Fetch land|Fetch Land]] [[Cycle]]. [[Reprint]].<ref name="Windswept"/>
+
'''Notes''': [[Fetch land|Fetch Land]] [[Cycle]]. [[Reprint]].<ref name="Windswept" />
 
|-
 
|-
 
|{{card|Rotlung Reanimator|Onslaught}}
 
|{{card|Rotlung Reanimator|Onslaught}}
  +
|'''Color''': Black
|
 
  +
'''Location''': Aphetto Swamp
|Black
 
|'''Location''': Aphetto Swamp
 
 
'''Action''': A ZOMBIE has found the corpse of a CABAL CLERIC. The ZOMBIE reanimates the CLERIC by emitting some weird, thick smoke from its mouth.<ref>{{DailyRef|arcana/sketches-rotlung-reanimator-2003-04-08|Sketches: Rotlung Reanimator|[[Wizards of the Coast]]|April 8, 2003}}</ref>
 
'''Action''': A ZOMBIE has found the corpse of a CABAL CLERIC. The ZOMBIE reanimates the CLERIC by emitting some weird, thick smoke from its mouth.<ref>{{DailyRef|arcana/sketches-rotlung-reanimator-2003-04-08|Sketches: Rotlung Reanimator|[[Wizards of the Coast]]|April 8, 2003}}</ref>
 
|-
 
|-
 
|{{card|Shivan Dragon|Seventh Edition}}
 
|{{card|Shivan Dragon|Seventh Edition}}
|
 
|
 
 
|The savage [[Dragon#Shivan dragons|Shivan Dragon]] in flight, [[Firebreathing|breathing fire]].<ref name="Donato Giancola">{{DailyRef|behind-canvas-donato-giancola-2003-04-10|Behind the Canvas: Donato Giancola|[[Toby Wachter]]|April 10, 2003}}</ref>
 
|The savage [[Dragon#Shivan dragons|Shivan Dragon]] in flight, [[Firebreathing|breathing fire]].<ref name="Donato Giancola">{{DailyRef|behind-canvas-donato-giancola-2003-04-10|Behind the Canvas: Donato Giancola|[[Toby Wachter]]|April 10, 2003}}</ref>
 
|-
 
|-
 
|{{card|Patron Wizard|Odyssey}}
 
|{{card|Patron Wizard|Odyssey}}
|
 
|
 
 
|[Wizard King]
 
|[Wizard King]
 
This is a blue card and should show the schoolmaster of wizardry. A wise, old human headmaster. The focus is the master, so place him in a surrounding that conveys this.<ref name="Donato Giancola"/>
 
This is a blue card and should show the schoolmaster of wizardry. A wise, old human headmaster. The focus is the master, so place him in a surrounding that conveys this.<ref name="Donato Giancola"/>
 
|-
 
|-
 
|{{card|Infernal Caretaker|Legions}}
 
|{{card|Infernal Caretaker|Legions}}
|
 
|Black
 
 
|[Mass Gravedigger]
 
|[Mass Gravedigger]
  +
'''Color''': Black
  +
 
'''Location''': Interior Aphetto city
 
'''Location''': Interior Aphetto city
 
'''Action''': Show a Cabal Cleric peering into a magical portal which has formed in front of him. Through the opening evil images such as zombies or bat wing like creatures can be seen.
 
'''Action''': Show a Cabal Cleric peering into a magical portal which has formed in front of him. Through the opening evil images such as zombies or bat wing like creatures can be seen.
Line 401: Line 304:
 
|-
 
|-
 
|{{card|Kilnmouth Dragon|Legions}}
 
|{{card|Kilnmouth Dragon|Legions}}
|
 
|Red
 
 
|[Crystal Dragon/Bashing Dragon]
 
|[Crystal Dragon/Bashing Dragon]
  +
'''Color''': Red
  +
 
'''Action''': This is not your typical '''D&D''' dragon. Show a dragon (of the artist's imagination) on a rocky perch. He has fired a blast of hot sand at a couple of fleeing [[Goblin|goblins]]. The superheated sand coats the goblins and when it cools off it turns to glass. So you end up with dead goblins covered in glass.
 
'''Action''': This is not your typical '''D&D''' dragon. Show a dragon (of the artist's imagination) on a rocky perch. He has fired a blast of hot sand at a couple of fleeing [[Goblin|goblins]]. The superheated sand coats the goblins and when it cools off it turns to glass. So you end up with dead goblins covered in glass.
 
'''Focus''': The dragon
 
'''Focus''': The dragon
Line 410: Line 313:
 
|-
 
|-
 
|{{card|Caller of the Claw|Legions}}
 
|{{card|Caller of the Claw|Legions}}
|
 
|Green
 
 
|[Den Awakener]
 
|[Den Awakener]
  +
'''Color''': Green
 
'''Location''': Wirewood Forest
 
'''Location''': Wirewood Forest
 
'''Action''': Show an elf who is peering into a cavern as [[bear]]-like creatures peer out at him. These creatures should be represented by shapes or shadows and should be bear-like but not a typical Earth bear.<ref>{{DailyRef|arcana/sketches-caller-claw-2003-05-13|Sketches: Caller of the Claw|[[Wizards of the Coast]]|May 13, 2003}}</ref>
 
'''Action''': Show an elf who is peering into a cavern as [[bear]]-like creatures peer out at him. These creatures should be represented by shapes or shadows and should be bear-like but not a typical Earth bear.<ref>{{DailyRef|arcana/sketches-caller-claw-2003-05-13|Sketches: Caller of the Claw|[[Wizards of the Coast]]|May 13, 2003}}</ref>
 
|-
 
|-
 
|{{card|Elvish Soultiller|Legions}}
 
|{{card|Elvish Soultiller|Legions}}
|
 
|Green
 
 
|[Elvish Reviver]
 
|[Elvish Reviver]
  +
'''Color''': Green
 
'''Location''': Wirewood forest
 
'''Location''': Wirewood forest
 
'''Action''': Show an elf who is much larger and stronger than other elves of his kind. Other elves can be shown but it's not necessary.
 
'''Action''': Show an elf who is much larger and stronger than other elves of his kind. Other elves can be shown but it's not necessary.
Line 425: Line 326:
 
|-
 
|-
 
|{{card|Daru Warchief|Scourge}}
 
|{{card|Daru Warchief|Scourge}}
|
 
|White
 
 
|[<nowiki/>[[Soldier]] Miniboss]
 
|[<nowiki/>[[Soldier]] Miniboss]
  +
'''C'''<nowiki/>'''olor''': White
 
'''Location''': Daru plains
 
'''Location''': Daru plains
 
'''Action''': Show a refugee soldier. Around its neck is a pearl medallion on a chain which designates this creature as a leader among its own kind. Other soldiers can be shown rallying around their leader.<ref>{{DailyRef|arcana/sketches-daru-warchief-2003-05-28|Sketches: Daru Warchief|[[Wizards of the Coast]]|May 28, 2003}}</ref>
 
'''Action''': Show a refugee soldier. Around its neck is a pearl medallion on a chain which designates this creature as a leader among its own kind. Other soldiers can be shown rallying around their leader.<ref>{{DailyRef|arcana/sketches-daru-warchief-2003-05-28|Sketches: Daru Warchief|[[Wizards of the Coast]]|May 28, 2003}}</ref>
Line 433: Line 333:
 
|-
 
|-
 
|{{card|Skulltap|Scourge}}
 
|{{card|Skulltap|Scourge}}
  +
|'''Color''': Black
|
 
  +
'''Location''': Aphetto city scene
|Black
 
|'''Location''': Aphetto city scene
 
 
'''Action''': Show Braids, grabbing the head of a dead victim, with the victim’s life force draining out of its head and into Braids.<ref>{{DailyRef|arcana/sketches-skulltap-2003-06-03|Sketches: Skulltap|[[Wizards of the Coast]]|June 3, 2003}}</ref>
 
'''Action''': Show Braids, grabbing the head of a dead victim, with the victim’s life force draining out of its head and into Braids.<ref>{{DailyRef|arcana/sketches-skulltap-2003-06-03|Sketches: Skulltap|[[Wizards of the Coast]]|June 3, 2003}}</ref>
   
 
|-
 
|-
 
|{{card|Proteus Machine|Scourge}}
 
|{{card|Proteus Machine|Scourge}}
|
 
|
 
 
|[Transformer]
 
|[Transformer]
 
An artifact creature whose head has different faces of different creature types; he can rotate his head to give himself whatever face he wants.<ref>{{DailyRef|arcana/sketches-proteus-machine-2003-06-16|Sketches: Proteus Machine|[[Wizards of the Coast]]|June 16, 2003}}</ref>
 
An artifact creature whose head has different faces of different creature types; he can rotate his head to give himself whatever face he wants.<ref>{{DailyRef|arcana/sketches-proteus-machine-2003-06-16|Sketches: Proteus Machine|[[Wizards of the Coast]]|June 16, 2003}}</ref>
Line 447: Line 344:
 
|-
 
|-
 
|{{card|Decree of Annihilation|Scourge}}
 
|{{card|Decree of Annihilation|Scourge}}
|
 
|
 
 
|'''Location''': Skirk Ridge
 
|'''Location''': Skirk Ridge
 
'''Action''': Show the goblin dwellings and their possessions, etc., burning and burning badly in the shadow of [[Karona]]. This is the fire that brings the 'END OF THE WORLD' and the end of all that is living to the goblins.<ref>{{DailyRef|arcana/sketches-decree-annihilation-2003-06-26|Sketches: Decree of Annihilation|[[Wizards of the Coast]]|June 26, 2003}}</ref>
 
'''Action''': Show the goblin dwellings and their possessions, etc., burning and burning badly in the shadow of [[Karona]]. This is the fire that brings the 'END OF THE WORLD' and the end of all that is living to the goblins.<ref>{{DailyRef|arcana/sketches-decree-annihilation-2003-06-26|Sketches: Decree of Annihilation|[[Wizards of the Coast]]|June 26, 2003}}</ref>
 
|-
 
|-
 
|{{card|Trickery Charm|Onslaught}}
 
|{{card|Trickery Charm|Onslaught}}
|
 
|
 
 
|[Whimsy [[Charm]]]
 
|[Whimsy [[Charm]]]
 
Blue mist in a glass charm shaped like a shell.<ref>{{DailyRef|arcana/sketches-trickery-charm-2003-07-24|Trickery Charm|[[Wizards of the Coast]]|July 24, 2003}}</ref>
 
Blue mist in a glass charm shaped like a shell.<ref>{{DailyRef|arcana/sketches-trickery-charm-2003-07-24|Trickery Charm|[[Wizards of the Coast]]|July 24, 2003}}</ref>
 
|-
 
|-
 
|{{card|Synapse Sliver|Legions}}
 
|{{card|Synapse Sliver|Legions}}
|
 
|
 
 
|'''Location''': [[Riptide Project|Riptide project]]
 
|'''Location''': [[Riptide Project|Riptide project]]
 
'''Action''': Show a very powerful sliver wrapped around a victim it has ensnared. Its prey is going limp as the sliver sucks the energy from the head of its victim through its specalized talon.
 
'''Action''': Show a very powerful sliver wrapped around a victim it has ensnared. Its prey is going limp as the sliver sucks the energy from the head of its victim through its specalized talon.
Line 466: Line 357:
 
|-
 
|-
 
|{{card|Crucible of Worlds|Fifth Dawn}}
 
|{{card|Crucible of Worlds|Fifth Dawn}}
|
 
|
 
 
|[Gazarsgo’s Plow]
 
|[Gazarsgo’s Plow]
 
An hourglass with a destroyed forest in the top chamber and a beautiful lush forest in the bottom chamber.<ref>{{DailyRef|you-make-card-2-step-10-2003-08-21|You Make The Card 2 - Step 10|[[Mark Rosewater]]|August 21, 2003}}</ref>
 
An hourglass with a destroyed forest in the top chamber and a beautiful lush forest in the bottom chamber.<ref>{{DailyRef|you-make-card-2-step-10-2003-08-21|You Make The Card 2 - Step 10|[[Mark Rosewater]]|August 21, 2003}}</ref>
 
|-
 
|-
 
|{{card|Totem Speaker|Legions}}
 
|{{card|Totem Speaker|Legions}}
|
 
|
 
 
|'''Location''': The Wirewood Forest
 
|'''Location''': The Wirewood Forest
 
'''Action''': Show an elf emerging from the forest alongside a couple of mammal-like, fantasy forest beasts. They are clearly traveling together.
 
'''Action''': Show an elf emerging from the forest alongside a couple of mammal-like, fantasy forest beasts. They are clearly traveling together.
Line 479: Line 366:
 
|-
 
|-
 
|{{card|Unburden|Scourge}}
 
|{{card|Unburden|Scourge}}
|
 
|
 
 
|'''Location''': Interior room, [[Aphetto|Aphetto City]]
 
|'''Location''': Interior room, [[Aphetto|Aphetto City]]
 
'''Action''': Show a close-up of a victim's face with a blank stare as [[ooze]] and slime (representing the victim's knowledge) runs out of its eyes, ears and nose. The victim's head is starting to wither away. In the shadows of the background, a [[The Cabal|Cabal]] cleric can be watching with delight.<ref>{{DailyRef|arcana/sketches-unburden-2003-09-08|Unburden|[[Wizards of the Coast]]|September 8, 2003}}</ref>
 
'''Action''': Show a close-up of a victim's face with a blank stare as [[ooze]] and slime (representing the victim's knowledge) runs out of its eyes, ears and nose. The victim's head is starting to wither away. In the shadows of the background, a [[The Cabal|Cabal]] cleric can be watching with delight.<ref>{{DailyRef|arcana/sketches-unburden-2003-09-08|Unburden|[[Wizards of the Coast]]|September 8, 2003}}</ref>
 
|-
 
|-
 
|{{card|Trade Secrets|Onslaught}}
 
|{{card|Trade Secrets|Onslaught}}
|
 
|
 
 
|'''Location''': Breaker Bay city
 
|'''Location''': Breaker Bay city
 
'''Action''': A refugee wizard and a [[cephalid]] sitting across from each other at a table, haggling over various magic items, scrolls, etc.<ref>{{DailyRef|arcana/sketches-trade-secrets-2003-09-16|Trade Secrets|[[Wizards of the Coast]]|September 16, 2003}}</ref>
 
'''Action''': A refugee wizard and a [[cephalid]] sitting across from each other at a table, haggling over various magic items, scrolls, etc.<ref>{{DailyRef|arcana/sketches-trade-secrets-2003-09-16|Trade Secrets|[[Wizards of the Coast]]|September 16, 2003}}</ref>
 
|-
 
|-
 
|{{card|Goblin Clearcutter|Onslaught}}
 
|{{card|Goblin Clearcutter|Onslaught}}
|
 
|Red
 
 
|[Lumberjack's Daddy]
 
|[Lumberjack's Daddy]
  +
'''Color''': Red
  +
 
'''Location''': Skirk Ridge.
 
'''Location''': Skirk Ridge.
 
'''Action''': Show a goblin that has is hauling an armful of wood up to his cave entrance.
 
'''Action''': Show a goblin that has is hauling an armful of wood up to his cave entrance.
Line 499: Line 382:
 
|-
 
|-
 
|{{card|Bottle Gnomes|Mirrodin}}
 
|{{card|Bottle Gnomes|Mirrodin}}
  +
|'''Color''': [[Artifact]] ([[Colorless|neutral to colors]])
|
 
  +
'''Location''': Inside the '[[Lumengrid]]'
|Artifact (neutral to colors)
 
|'''Location''': Inside the '[[Lumengrid]]'
 
 
'''Action''': Show three 'Bottle Gnomes' full of magical blue lymph liquid
 
'''Action''': Show three 'Bottle Gnomes' full of magical blue lymph liquid
 
'''Notes''': Refer to the {{card|Bottle Gnomes|title=previous Bottle Gnomes art|Tempest}}, but update them so they look like they're from this '[[New Phyrexia (plane)|metal world]].'<ref>{{DailyRef|arcana/sketches-bottle-gnomes-old-and-new-2003-10-08|Bottle Gnomes|[[Wizards of the Coast]]|October 8, 2003}}</ref>
 
'''Notes''': Refer to the {{card|Bottle Gnomes|title=previous Bottle Gnomes art|Tempest}}, but update them so they look like they're from this '[[New Phyrexia (plane)|metal world]].'<ref>{{DailyRef|arcana/sketches-bottle-gnomes-old-and-new-2003-10-08|Bottle Gnomes|[[Wizards of the Coast]]|October 8, 2003}}</ref>
 
|-
 
|-
 
|{{card|Banshee's Blade|Mirrodin}}
 
|{{card|Banshee's Blade|Mirrodin}}
  +
|'''Color''': Artifact (neutral to colors)
|
 
  +
'''Location''': generic metal world
|Artifact (neutral to colors)
 
|'''Location''': generic metal world
 
 
'''Action''': Show a magical blade with a gaping, screaming mouth on its hilt. When this sword deals damage, it magically hurts everyone nearby, perhaps with sound.
 
'''Action''': Show a magical blade with a gaping, screaming mouth on its hilt. When this sword deals damage, it magically hurts everyone nearby, perhaps with sound.
 
'''Focus''': The magical blade artifact.<ref>{{DailyRef|arcana/sketches-banshees-blade-2003-10-16|Banshee's Blade|[[Wizards of the Coast]]|October 16, 2003}}</ref>
 
'''Focus''': The magical blade artifact.<ref>{{DailyRef|arcana/sketches-banshees-blade-2003-10-16|Banshee's Blade|[[Wizards of the Coast]]|October 16, 2003}}</ref>
 
|-
 
|-
 
|{{card|Breakthrough|Torment}}
 
|{{card|Breakthrough|Torment}}
|
 
|
 
 
|This piece should show, in an illustrative way, a blue wizard's head that is overflowing with knowledge that is represented by water. This water should reflect this knowledge and cascade down over the content wizard's face. This is a non-representational piece.<ref>{{DailyRef|arcana/sketches-breakthrough-2003-10-23|Breakthrough|[[Wizards of the Coast]]|October 23, 2003}}</ref>
 
|This piece should show, in an illustrative way, a blue wizard's head that is overflowing with knowledge that is represented by water. This water should reflect this knowledge and cascade down over the content wizard's face. This is a non-representational piece.<ref>{{DailyRef|arcana/sketches-breakthrough-2003-10-23|Breakthrough|[[Wizards of the Coast]]|October 23, 2003}}</ref>
 
|-
 
|-
 
|{{card|Flayed Nim|Mirrodin}}
 
|{{card|Flayed Nim|Mirrodin}}
|
 
|
 
 
|'''Location''': the [[Mephidross]] Swamp.
 
|'''Location''': the [[Mephidross]] Swamp.
 
'''Action''': Show the metallic [[skeleton]] of a Nim Zombie. The flesh has rotted off of this zombie.
 
'''Action''': Show the metallic [[skeleton]] of a Nim Zombie. The flesh has rotted off of this zombie.
Line 525: Line 402:
 
|-
 
|-
 
|{{card|Barbarian Outcast|Torment}}
 
|{{card|Barbarian Outcast|Torment}}
|
 
|
 
 
|This card should show a [[barbarian]] with grafted-on body parts that work, but obviously came from other creatures. He is obviously corrupted and 'enhanced' by the Cabal, and should be shown in a pose that shows this and enhances the alien body parts.<ref>{{DailyRef|arcana/sketches-barbarian-outcast-2003-11-06|Barbarian Outcast|[[Wizards of the Coast]]|November 6, 2003}}</ref>
 
|This card should show a [[barbarian]] with grafted-on body parts that work, but obviously came from other creatures. He is obviously corrupted and 'enhanced' by the Cabal, and should be shown in a pose that shows this and enhances the alien body parts.<ref>{{DailyRef|arcana/sketches-barbarian-outcast-2003-11-06|Barbarian Outcast|[[Wizards of the Coast]]|November 6, 2003}}</ref>
 
|-
 
|-
 
|{{card|Cloudpost|Mirrodin}}
 
|{{card|Cloudpost|Mirrodin}}
|
 
|
 
 
|'''Location''': In the sky
 
|'''Location''': In the sky
 
'''Action''': A strange force bubble affixed to the underside of a cloud. Although we see no one inside the bubble right now, it is used as an observatory to watch the land below.
 
'''Action''': A strange force bubble affixed to the underside of a cloud. Although we see no one inside the bubble right now, it is used as an observatory to watch the land below.
Line 539: Line 412:
 
|-
 
|-
 
|{{card|Tempest of Light|Mirrodin}}
 
|{{card|Tempest of Light|Mirrodin}}
  +
|'''Location''': Up to the artist (but somewhere on Mirrodin). The spell effect should look white.
|
 
  +
'''Action''': A barely-visible figure, arms outstretched, casts a spell that brings a 'meteor shower' made of light down on the land, washing away magic.
|
 
  +
'''Focus''': The falling spheres of light
  +
'''Mood''': Cleansing, awesome<ref>{{DailyRef|arcana/sketches-tempest-light-2003-11-26|Tempest of Light|[[Wizards of the Coast]]|November 26, 2003}}</ref>
  +
  +
|-
  +
|{{card|Tempest of Light|Mirrodin}}
 
|'''Location''': Up to the artist (but somewhere on Mirrodin). The spell effect should look white.
 
|'''Location''': Up to the artist (but somewhere on Mirrodin). The spell effect should look white.
 
'''Action''': A barely-visible figure, arms outstretched, casts a spell that brings a 'meteor shower' made of light down on the land, washing away magic.
 
'''Action''': A barely-visible figure, arms outstretched, casts a spell that brings a 'meteor shower' made of light down on the land, washing away magic.
Line 547: Line 425:
 
|-
 
|-
 
|{{card|Celestial Ancient|Dissension}}
 
|{{card|Celestial Ancient|Dissension}}
|
 
|
 
 
|'''Location''': [[Ravnica]] “skyline” at night
 
|'''Location''': [[Ravnica]] “skyline” at night
 
'''Action''': Show a strange winged creature of your design, maybe 12' tall, that looks like it's “made of night.” Show it perched on the top of a spire, wings spread. It's darker than the night (or dusk) sky behind it, and its body contains many stars of varying brightness.
 
'''Action''': Show a strange winged creature of your design, maybe 12' tall, that looks like it's “made of night.” Show it perched on the top of a spire, wings spread. It's darker than the night (or dusk) sky behind it, and its body contains many stars of varying brightness.
Line 554: Line 430:
 
|-
 
|-
 
|{{card|Rekindled Flame|Eventide}}
 
|{{card|Rekindled Flame|Eventide}}
  +
|'''Color''': Red spell
|
 
  +
'''Location''': None
|Red spell
 
|'''Location''': None
 
 
'''Action''': This is a fire spell that relies on the power of memory. Here is an allegory for it:
 
'''Action''': This is a fire spell that relies on the power of memory. Here is an allegory for it:
 
imagine a [[kithkin]] or elf who is screaming with his hands to his ears. But he’s made all of wax, and there is a burning wick where each hand and his head would be. Wax drips as he burns (there is no head or hands left, just the 3 wicks).
 
imagine a [[kithkin]] or elf who is screaming with his hands to his ears. But he’s made all of wax, and there is a burning wick where each hand and his head would be. Wax drips as he burns (there is no head or hands left, just the 3 wicks).
Line 562: Line 437:
 
|-
 
|-
 
|{{card|Waste Not|Magic 2015}}
 
|{{card|Waste Not|Magic 2015}}
  +
|[Revenge of Necromancy]
|
 
| Black Spell
+
'''Color''': Black Spell
  +
| [Revenge of Necromancy]
 
 
'''Location''': A nasty trash heap outside a small settlement
 
'''Location''': A nasty trash heap outside a small settlement
 
'''Action''': We see a [[Rag Man|RAG MAN]], a hunched and withered humanoid figure who appears to be held together by frayed ropes and worn leather straps. The being is standing triumphantly atop a heap of bones, broken armor and weapons, and other less identifiable trash. It is holding up a skull in one hand; the other hand clutches a filthy sack that is bulging with "[[Treasure|treasures]]." A glow of purplish power surrounds the Rag Man and the skull.
 
'''Action''': We see a [[Rag Man|RAG MAN]], a hunched and withered humanoid figure who appears to be held together by frayed ropes and worn leather straps. The being is standing triumphantly atop a heap of bones, broken armor and weapons, and other less identifiable trash. It is holding up a skull in one hand; the other hand clutches a filthy sack that is bulging with "[[Treasure|treasures]]." A glow of purplish power surrounds the Rag Man and the skull.
Line 571: Line 446:
 
|-
 
|-
 
|[Necromancy Ascendant]
 
|[Necromancy Ascendant]
  +
|'''Color''': Black Spell
|
 
  +
'''Location''': An ancient cemetery
| Black Spell
 
|'''Location''': An ancient cemetery
 
 
'''Action''': We see an old cemetery, but there are ornate stone sarcophagi instead of dug graves. The lids of several sarcophagi have been moved, exposing the rotting corpses inside. A dark, purplish-black mist rises out the mouths and eyes of the corpses like dry ice. It billows out onto the ground, corrupting the cemetery grass.
 
'''Action''': We see an old cemetery, but there are ornate stone sarcophagi instead of dug graves. The lids of several sarcophagi have been moved, exposing the rotting corpses inside. A dark, purplish-black mist rises out the mouths and eyes of the corpses like dry ice. It billows out onto the ground, corrupting the cemetery grass.
 
'''Focus''': The necromantic mist
 
'''Focus''': The necromantic mist
 
'''Mood''': There is no peace in this rest.<ref name="YMTC4" />
 
'''Mood''': There is no peace in this rest.<ref name="YMTC4" />
 
|-
 
|-
| [Season of the Lich]
+
|[Season of the Lich]
  +
|'''Color''': Black Spell
|
 
  +
'''Location''': A misty clearing between withered trees
|Black Spell
 
|'''Location''': A misty clearing between withered trees
 
 
'''Action''': This is a mood piece, set at night. The background of the image is an enormous full moon which touches the horizon... very bright, but slightly ominous in its tint. Most of the image is in silhouette against the moon's light, but in the foreground we can see enough to know that we are in a dense pumpkin patch to give us a sense that this is a specific time of year. In the center of the image is a figure, very tall and impossibly thin, who is seen in hard silhouette against the moon. His posture is regal, his face slightly upturned to the night.
 
'''Action''': This is a mood piece, set at night. The background of the image is an enormous full moon which touches the horizon... very bright, but slightly ominous in its tint. Most of the image is in silhouette against the moon's light, but in the foreground we can see enough to know that we are in a dense pumpkin patch to give us a sense that this is a specific time of year. In the center of the image is a figure, very tall and impossibly thin, who is seen in hard silhouette against the moon. His posture is regal, his face slightly upturned to the night.
 
As the pumpkin shapes become more back-lit we realize that some of the curved silhouettes aren't pumpkins at all, but are the hunched backs of several zombies who are starting to rise from among the patch.
 
As the pumpkin shapes become more back-lit we realize that some of the curved silhouettes aren't pumpkins at all, but are the hunched backs of several zombies who are starting to rise from among the patch.
Line 588: Line 461:
 
|-
 
|-
 
|[Necromancer's Call]
 
|[Necromancer's Call]
  +
|'''Color''': Black Spell
|
 
  +
'''Location''': A field of corpses on a blasted wasteland.
|Black Spell
 
|'''Location''': A field of corpses on a blasted wasteland.
 
 
'''Action''': A necromancer stands with her arms outstretched. Ghostly energy is coursing up from the bodies that are strewn about. The energy converges around her where it begins to turn purplish. Maybe in the background we can see silhouettes of zombies rising out of the ground.
 
'''Action''': A necromancer stands with her arms outstretched. Ghostly energy is coursing up from the bodies that are strewn about. The energy converges around her where it begins to turn purplish. Maybe in the background we can see silhouettes of zombies rising out of the ground.
 
'''Focus''': The energy rising out of the corpses and the ground.
 
'''Focus''': The energy rising out of the corpses and the ground.
 
'''Mood''': Supernatural, eerie<ref name="YMTC4" />
 
'''Mood''': Supernatural, eerie<ref name="YMTC4" />
 
|-
 
|-
|[<nowiki/>[[Liliana Vess|Liliana]]'s Wake]
+
| [<nowiki/>[[Liliana Vess|Liliana]]'s Wake]
  +
|'''Color''': Black Spell
|
 
  +
'''Location''': Outdoors, during a colorful dusk
|Black Spell
 
|'''Location''': Outdoors, during a colorful dusk
 
 
'''Action''': Liliana wades toward camera through murky waist-deep water. Her body language is graceful and confidant, there is a smirk on her face. Her hands are outstretched just enough to agitate the surface of the water on both sides of her as she wades. Behind her two trails of zombies have just begun to rise from the water and follow her, as if awakened by the ripples caused by her hands.
 
'''Action''': Liliana wades toward camera through murky waist-deep water. Her body language is graceful and confidant, there is a smirk on her face. Her hands are outstretched just enough to agitate the surface of the water on both sides of her as she wades. Behind her two trails of zombies have just begun to rise from the water and follow her, as if awakened by the ripples caused by her hands.
 
'''Focus''': The scene
 
'''Focus''': The scene
Line 604: Line 475:
 
|-
 
|-
 
|{{card|Insult // Injury|title=Insult|Amonkhet}}
 
|{{card|Insult // Injury|title=Insult|Amonkhet}}
|Amonkhet
 
|Red spell
 
 
|'''Aftermath Frame''': First Half (Wide Aspect)
 
|'''Aftermath Frame''': First Half (Wide Aspect)
  +
'''Setting''': Amonkhet
  +
  +
'''Color''': Red spell
 
'''Location''': Not important
 
'''Location''': Not important
   
Line 616: Line 488:
 
|-
 
|-
 
|{{card|Insult // Injury|title=Injury|Amonkhet}}
 
|{{card|Insult // Injury|title=Injury|Amonkhet}}
|Amonkhet
 
|Red spell
 
 
|'''Aftermath Frame''': Second Half
 
|'''Aftermath Frame''': Second Half
  +
'''Setting''': Amonkhet
  +
  +
'''Color''': Red spell
 
'''Location''': Not important
 
'''Location''': Not important
   
Line 628: Line 501:
 
|-
 
|-
 
|{{card|Protection of the Hekma|Amonkhet}}
 
|{{card|Protection of the Hekma|Amonkhet}}
|Amonkhet
+
|'''Setting''': Amonkhet
|White spell
+
'''Color''': White spell
  +
|'''Location''': Just inside the Hekma, the forcefield barrier that encloses the entire city-state
 
  +
'''Location''': Just inside the Hekma, the forcefield barrier that encloses the entire city-state
   
 
'''Action''': Show a scene that illustrates what it's like to be just inside the Hekma forcefield. The forcefield shimmers with magic, but the barrier itself is otherwise invisible. Sand dunes from the desert wastes beyond are piled up against the barrier, and a horde of desiccated mummies bump against it, mindlessly drawn by hunger. On this side of the barrier, the city-state is lush and calm.
 
'''Action''': Show a scene that illustrates what it's like to be just inside the Hekma forcefield. The forcefield shimmers with magic, but the barrier itself is otherwise invisible. Sand dunes from the desert wastes beyond are piled up against the barrier, and a horde of desiccated mummies bump against it, mindlessly drawn by hunger. On this side of the barrier, the city-state is lush and calm.
Line 639: Line 513:
 
|-
 
|-
 
|{{card|Lay Claim|Amonkhet}}
 
|{{card|Lay Claim|Amonkhet}}
|Amonkhet
+
|'''Setting''': Amonkhet
|Blue spell
+
'''Color''': Blue spell
  +
|'''Location''': Any place in the city-state with monuments in the background
 
  +
'''Location''': Any place in the city-state with monuments in the background
   
 
'''Action''': This spell represents the blue god Kefnet demonstrating his divine power by reaching down and grabbing a fearsome creature. Show a dragon that is being snatched up by the back of its neck, as if it were a puppy being grabbed by its scruff. Kefnet's hand looks huge, perfect, softly glowing in its divinity.
 
'''Action''': This spell represents the blue god Kefnet demonstrating his divine power by reaching down and grabbing a fearsome creature. Show a dragon that is being snatched up by the back of its neck, as if it were a puppy being grabbed by its scruff. Kefnet's hand looks huge, perfect, softly glowing in its divinity.
Line 650: Line 525:
 
|-
 
|-
 
|{{card|Divert|Amonkhet Invocations|MP2}}
 
|{{card|Divert|Amonkhet Invocations|MP2}}
|Amonkhet
+
|'''Setting''': Amonkhet
| Blue spell
+
'''Color''': Blue spell
  +
|'''Location''': Exterior city-state shot with waterfalls
 
  +
'''Location''': Exterior city-state shot with waterfalls
   
 
'''Action''': In this shot, an ibis-headed vizier uses his magical power to divert the water of a waterfall. He hovers in the air where the water should be cascading down upon him, but instead the water continues onward in defiance of gravity. The vizier has his hands raised, and wisps of blue energy rise from his fingers to carry the water forward.
 
'''Action''': In this shot, an ibis-headed vizier uses his magical power to divert the water of a waterfall. He hovers in the air where the water should be cascading down upon him, but instead the water continues onward in defiance of gravity. The vizier has his hands raised, and wisps of blue energy rise from his fingers to carry the water forward.
Line 661: Line 537:
 
|-
 
|-
 
|{{card|Mind Twist|Amonkhet Invocations|MP2}}
 
|{{card|Mind Twist|Amonkhet Invocations|MP2}}
|Amonkhet
+
|'''Setting''': Amonkhet
|Black spell
+
'''Color''': Black spell
  +
|'''Location''': An expanse of dunes in the desert
 
  +
'''Location''': An expanse of dunes in the desert
   
 
'''Action''': The intent of this piece is to display a person's sanity shattering from wandering in the desert. To accomplish this, show a human male at the foot of a steep dune. He is small in the frame and his shadow stretches up the side of the dune. Halfway up, the shadow peels off the dune to become corporeal. It has the appearance of the monster on p. 128A. With one of its spindly arms, it reaches toward the human to poke him in the forehead. The human grabs his head in agony.
 
'''Action''': The intent of this piece is to display a person's sanity shattering from wandering in the desert. To accomplish this, show a human male at the foot of a steep dune. He is small in the frame and his shadow stretches up the side of the dune. Halfway up, the shadow peels off the dune to become corporeal. It has the appearance of the monster on p. 128A. With one of its spindly arms, it reaches toward the human to poke him in the forehead. The human grabs his head in agony.
Line 672: Line 549:
 
|-
 
|-
 
|{{card|Bitterblossom|Ultimate Masters}}
 
|{{card|Bitterblossom|Ultimate Masters}}
|Lorwyn
+
|'''Setting''': Lorwyn
| Black spell
+
'''Color''': Black spell
  +
|'''Intent''': Lorwyn faeries are devious tricksters who love to play pranks on their victims. This card represents a magical glen where these faeries emerge from their hiding places among the flowers.
 
  +
'''Intent''': Lorwyn faeries are devious tricksters who love to play pranks on their victims. This card represents a magical glen where these faeries emerge from their hiding places among the flowers.
 
'''Location''': An overgrown sea of wild purple, magenta, and blue flowers in a magical glen
 
'''Location''': An overgrown sea of wild purple, magenta, and blue flowers in a magical glen
   
Line 684: Line 562:
 
|-
 
|-
 
|{{card|Dark Depths|Ultimate Masters}}
 
|{{card|Dark Depths|Ultimate Masters}}
|Dominaria
+
|'''Setting''': Dominaria
| Land associated with black mana
+
'''Color''': Land associated with black mana
  +
|'''Location''': The dim water under an ice shelf
 
  +
'''Location''': The dim water under an ice shelf
 
'''Action''': We'd like you to create a scene of the same icy location shown in the reference, but reversed, so that we're underwater with the eldritch entity, looking up through the ice at the tiny figure. Imagine floating near that dark tentacled thing, its unnatural mass rising toward the ice-crust, and the figure walking across the ice above hasn't yet noticed what is just below them.
 
'''Action''': We'd like you to create a scene of the same icy location shown in the reference, but reversed, so that we're underwater with the eldritch entity, looking up through the ice at the tiny figure. Imagine floating near that dark tentacled thing, its unnatural mass rising toward the ice-crust, and the figure walking across the ice above hasn't yet noticed what is just below them.
   
Line 692: Line 571:
 
|-
 
|-
 
|{{card|Frantic Search|Ultimate Masters}}
 
|{{card|Frantic Search|Ultimate Masters}}
|Dominaria
+
|'''Setting''': Dominaria
|Blue spell
+
'''Color''': Blue spell
  +
|'''Location''': Tolarian Academy interior
 
  +
'''Location''': Tolarian Academy interior
 
'''Action''': This scene shows a desperate search underway in the workshop of a Tolarian wizard. The wizard is digging through books, papers, and doodads, clearly looking for something important. Perhaps a trained bird watches quizzically or assists.
 
'''Action''': This scene shows a desperate search underway in the workshop of a Tolarian wizard. The wizard is digging through books, papers, and doodads, clearly looking for something important. Perhaps a trained bird watches quizzically or assists.
   
Line 702: Line 582:
 
|-
 
|-
 
|{{card|Life From the Loam|Ultimate Masters}}
 
|{{card|Life From the Loam|Ultimate Masters}}
|Ravnica
+
|'''Setting''': Ravnica
|Green spell
+
'''Color''': Green spell
  +
|'''Location''': An underground/undercity space
 
  +
'''Location''': An underground/undercity space
 
'''Action''': This spell represents nature rapidly reclaiming an urban area. Show brash new plant life that has burst forth from the husks of abandoned undercity buildings. Oversized woody trunks bend out of broken windows. Cascades of bright ferns tumble down staircases. Pillars have been broken by climbing vines and carried up with their reckless growth. Whatever you can think of!
 
'''Action''': This spell represents nature rapidly reclaiming an urban area. Show brash new plant life that has burst forth from the husks of abandoned undercity buildings. Oversized woody trunks bend out of broken windows. Cascades of bright ferns tumble down staircases. Pillars have been broken by climbing vines and carried up with their reckless growth. Whatever you can think of!
   
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|-
 
|-
 
|{{card|Slippery Bogle|Ultimate Masters}}
 
|{{card|Slippery Bogle|Ultimate Masters}}
  +
|'''Color''': Green and blue creature
|
 
  +
'''Location''': Damp, spooky forest
|Green and blue creature
 
|'''Location''': Damp, spooky forest
 
 
'''Action''': Here's a chance to do a little creature design. This is a small BOGLE, which basically means "weird beastie." It's about half a meter tall and appears SLIPPERY, with slick or slimy skin. It's skittering among gnarled roots, or maybe crossing a small stream.
 
'''Action''': Here's a chance to do a little creature design. This is a small BOGLE, which basically means "weird beastie." It's about half a meter tall and appears SLIPPERY, with slick or slimy skin. It's skittering among gnarled roots, or maybe crossing a small stream.
   
Line 724: Line 604:
 
|-
 
|-
 
|{{card|Through the Breach|Ultimate Masters}}
 
|{{card|Through the Breach|Ultimate Masters}}
|Innistrad
+
|'''Setting''': Innistrad
| Red spell
+
'''Color''': Red spell
  +
|'''Location''': Drownyard Temple
 
  +
'''Location''': Drownyard Temple
 
'''Intent''': This piece shows a moment that was illustrated for the Shadows over Innistrad story guide but that we never quite got to see on cards: the moment when Emrakul emerges from the space between worlds and rises out of the ocean.
 
'''Intent''': This piece shows a moment that was illustrated for the Shadows over Innistrad story guide but that we never quite got to see on cards: the moment when Emrakul emerges from the space between worlds and rises out of the ocean.
   
Line 742: Line 623:
 
|-
 
|-
 
|{{card|Bankrupt in Blood|Ravnica Allegiance}}
 
|{{card|Bankrupt in Blood|Ravnica Allegiance}}
|Ravnica
+
|'''Setting''': Ravnica
  +
'''Guild''': Orzhov
|Black spell
 
  +
|'''Guild''': Orzhov
 
  +
'''Color''': Black spell
   
 
'''Location''': Unimportant/abstract
 
'''Location''': Unimportant/abstract
Line 759: Line 641:
 
|-
 
|-
 
|{{card|Captive Audience|Ravnica Allegiance}}
 
|{{card|Captive Audience|Ravnica Allegiance}}
|Ravnica
+
|'''Setting''': Ravnica
  +
'''Guild''': Rakdos
|Black-red spell
 
  +
|'''Guild''': Rakdos
 
  +
'''Color''': Black-red spell
   
 
'''Location''': The audience at a Rakdos performance
 
'''Location''': The audience at a Rakdos performance
Line 776: Line 659:
 
|-
 
|-
 
|{{card|Clear the Mind|Ravnica Allegiance}}
 
|{{card|Clear the Mind|Ravnica Allegiance}}
|Ravnica
+
|'''Setting''': Ravnica
  +
'''Guild''': None
|Blue spell
 
  +
|'''Guild''': None
 
  +
'''Color''': Blue spell
   
 
'''Location''': Abstract; perhaps set in a street scene
 
'''Location''': Abstract; perhaps set in a street scene
Line 791: Line 675:
 
|-
 
|-
 
|{{card|Cult Guildmage|Ravnica Allegiance}}
 
|{{card|Cult Guildmage|Ravnica Allegiance}}
| Ravnica
+
|'''Setting''': Ravnica
  +
'''Guild''': Rakdos
|Black-red creature
 
  +
|'''Guild''': Rakdos
 
  +
'''Color''': Black-red creature
   
 
'''Location''': Performing in any Ravnica street scene or at a Rakdos environment of your choice
 
'''Location''': Performing in any Ravnica street scene or at a Rakdos environment of your choice
Line 804: Line 689:
 
|-
 
|-
 
|{{card|Gruul Guildgate|Ravnica Allegiance}}
 
|{{card|Gruul Guildgate|Ravnica Allegiance}}
|Ravnica
+
|'''Setting''': Ravnica
  +
'''Guild''': Gruul
|Land associated with red and green
 
  +
|'''Guild''': Gruul
 
  +
'''Color''': Land associated with red and green
   
 
'''Intent''': In the city-world of Ravnica, every guild has two "guildgates"—entrances to that guild's territory. One of them is big and spectacular, and the other that is small and secretive. This one is the small and secretive version.
 
'''Intent''': In the city-world of Ravnica, every guild has two "guildgates"—entrances to that guild's territory. One of them is big and spectacular, and the other that is small and secretive. This one is the small and secretive version.
Line 817: Line 703:
 
|-
 
|-
 
|{{card|Kaya's Wrath|Ravnica Allegiance}}
 
|{{card|Kaya's Wrath|Ravnica Allegiance}}
| Ravnica
+
|'''Setting''': Ravnica
  +
'''Guild''': Orzhov
| White-black spell
 
  +
|'''Guild''': Orzhov
 
  +
'''Color''': White-black spell
   
 
'''Location''': Inside a luxurious Orzhov treasure room
 
'''Location''': Inside a luxurious Orzhov treasure room
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|-
 
|-
 
|{{card|Felidar Retreat|Zendikar Rising}}
 
|{{card|Felidar Retreat|Zendikar Rising}}
| Zendikar
+
|'''Setting''': Zendikar
|White enchantment
+
'''Color''': White enchantment
  +
|'''Location''': A felidar lair
 
  +
'''Location''': A felidar lair
 
'''Action''': Show a rocky lair belonging to a family of felidars. There are bones littered by a cave entrance and a precarious rocky peak where an adult felidar lounges at the very top watching over the others below. Maybe there's a kitten or two playing.<ref name="Zendikar Rising">{{DailyRef|feature/zendikar-rising-art-descriptions-2020-09-17|Zendikar Rising Art Descriptions|[[Blake Rasmussen]]|September 17, 2020}}</ref>
 
'''Action''': Show a rocky lair belonging to a family of felidars. There are bones littered by a cave entrance and a precarious rocky peak where an adult felidar lounges at the very top watching over the others below. Maybe there's a kitten or two playing.<ref name="Zendikar Rising">{{DailyRef|feature/zendikar-rising-art-descriptions-2020-09-17|Zendikar Rising Art Descriptions|[[Blake Rasmussen]]|September 17, 2020}}</ref>
 
|-
 
|-
 
|{{card|Canyon Jerboa|Zendikar Rising}}
 
|{{card|Canyon Jerboa|Zendikar Rising}}
|Zendikar
+
|'''Setting''': Zendikar
|White creature
+
'''Color''': White creature
  +
|'''Location''': The ground of a rocky valley
 
  +
'''Location''': The ground of a rocky valley
 
'''Intent''': This card shows a stampede from a mouse's perspective.
 
'''Intent''': This card shows a stampede from a mouse's perspective.
   
Line 848: Line 737:
 
|-
 
|-
 
|{{card|Charix, the Raging Isle|Zendikar Rising}}
 
|{{card|Charix, the Raging Isle|Zendikar Rising}}
|Zendikar
+
|'''Setting''': Zendikar
|Blue legendary creature
+
'''Color''': Blue legendary creature
  +
|'''Location''': The sea
 
  +
'''Location''': The sea
 
'''Action''': Introduce us to Charix, a massive crab the size of a small continent. He bursts out of the sea, and water cascades off his shell. His shell has elements of the surrounding land, maybe a couple shrubs grow on it and bits of Skyclave ruin stick to it, giving it a distinctive pattern. He has multiple sets of pincers, but one should be much larger than the others (see fiddler crab reference). Include some elements for scale such as floating ruins or birds—it's important this creature be huge.
 
'''Action''': Introduce us to Charix, a massive crab the size of a small continent. He bursts out of the sea, and water cascades off his shell. His shell has elements of the surrounding land, maybe a couple shrubs grow on it and bits of Skyclave ruin stick to it, giving it a distinctive pattern. He has multiple sets of pincers, but one should be much larger than the others (see fiddler crab reference). Include some elements for scale such as floating ruins or birds—it's important this creature be huge.
   
Line 858: Line 748:
 
|-
 
|-
 
|{{card|Confounding Conundrum|Zendikar Rising}}
 
|{{card|Confounding Conundrum|Zendikar Rising}}
| Zendikar
+
|'''Setting''': Zendikar
|Blue enchantment
+
'''Color''': Blue enchantment
  +
|'''Location''': A ruin interior. Light pouring in illuminates the puzzle at its center.
 
  +
'''Location''': A ruin interior. Light pouring in illuminates the puzzle at its center.
 
'''Action''': Show a ruin interior with a huge "water puzzle" levitating at the center of the room. The "water puzzle" consists of streams of water weaving in and out of each other to create a complicated knot (or some other intertwined shape). A female explorer looks up at the puzzle and contemplates it.
 
'''Action''': Show a ruin interior with a huge "water puzzle" levitating at the center of the room. The "water puzzle" consists of streams of water weaving in and out of each other to create a complicated knot (or some other intertwined shape). A female explorer looks up at the puzzle and contemplates it.
   
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|-
 
|-
 
|{{card|Skyclave Shade|Zendikar Rising|#=298}}
 
|{{card|Skyclave Shade|Zendikar Rising|#=298}}
|Zendikar
+
|'''Setting''': Zendikar
|Black creature
+
'''Color''': Black creature
  +
|'''Location''': A dark corner of a ruin
 
  +
'''Location''': A dark corner of a ruin
 
'''Action''': Show a terrifying shade emerging from a ruin wall. Black smoke trails from its eyes and claws. Skyclave patterning should be integrated into its wispy body.
 
'''Action''': Show a terrifying shade emerging from a ruin wall. Black smoke trails from its eyes and claws. Skyclave patterning should be integrated into its wispy body.
   
Line 878: Line 770:
 
|-
 
|-
 
|{{card|Soul Shatter|Zendikar Rising}}
 
|{{card|Soul Shatter|Zendikar Rising}}
|Zendikar
+
|'''Setting''': Zendikar
|Black sorcery
+
'''Color''': Black sorcery
  +
|'''Location''': Flying past the Skyclaves
 
  +
'''Location''': Flying past the Skyclaves
 
'''Action''': Show a shadowy blast smiting a dragon through the chest. The blast of darkness has an angular shape. The dragon roars in anger as the magic slams into it, shattering its scales and killing it.
 
'''Action''': Show a shadowy blast smiting a dragon through the chest. The blast of darkness has an angular shape. The dragon roars in anger as the magic slams into it, shattering its scales and killing it.
   
Line 888: Line 781:
 
|-
 
|-
 
|{{card|Akoum Hellhound|Zendikar Rising#=299}}
 
|{{card|Akoum Hellhound|Zendikar Rising#=299}}
|Zendikar
+
|'''Setting''': Zendikar
|Red creature
+
'''Color''': Red creature
  +
|'''Location''': The top of a cliff edge
 
  +
'''Location''': The top of a cliff edge
 
'''Action''': Show a canine-inspired take on a red-aligned Zendikar elemental standing at the very top of a precarious cliff. An elemental-meets-animal. It should have clawed paws made for climbing steep cliffs and a molten-red glow to its stone body.
 
'''Action''': Show a canine-inspired take on a red-aligned Zendikar elemental standing at the very top of a precarious cliff. An elemental-meets-animal. It should have clawed paws made for climbing steep cliffs and a molten-red glow to its stone body.
   
Line 898: Line 792:
 
|-
 
|-
 
|{{card|Spitfire Lagac|Zendikar Rising#=302}}
 
|{{card|Spitfire Lagac|Zendikar Rising#=302}}
|Zendikar
+
|'''Setting''': Zendikar
|Red creature
+
'''Color''': Red creature
  +
|'''Location''': A rocky Akoum region
 
  +
'''Location''': A rocky Akoum region
 
'''Action''': Show a massive red-scaled lizard monster with a chubby pouch-like throat. It resembles a Komodo dragon with tusks, spines, and little beady eyes. See the attached reference for how its neck looks. There's a hot glow coming from its throat pouch as it burps up a fireball.
 
'''Action''': Show a massive red-scaled lizard monster with a chubby pouch-like throat. It resembles a Komodo dragon with tusks, spines, and little beady eyes. See the attached reference for how its neck looks. There's a hot glow coming from its throat pouch as it burps up a fireball.
   
Line 908: Line 803:
 
|-
 
|-
 
|{{card|Nahiri's Lithoforming|Zendikar Rising}}
 
|{{card|Nahiri's Lithoforming|Zendikar Rising}}
|Zendikar
+
|'''Setting''': Zendikar
|Red sorcery
+
'''Color''': Red sorcery
  +
|'''Location''': A mountaintop
 
  +
'''Location''': A mountaintop
Story info: Nahiri is "lithoforming" the landscape, reshaping the world according to her will and stilling the chaotic effects of the Roil.
 
  +
'''Story info''': Nahiri is "lithoforming" the landscape, reshaping the world according to her will and stilling the chaotic effects of the Roil.
   
 
'''Action''': Show Nahiri attempting to calm the Roil using her enhanced lithomancy powers. She stands on a mountain peak, arms outstretched. Giant chunks of rock and ancient hedrons tear out of the land and swirl around her. It looks as if she is about to recreate the hedron network.
 
'''Action''': Show Nahiri attempting to calm the Roil using her enhanced lithomancy powers. She stands on a mountain peak, arms outstretched. Giant chunks of rock and ancient hedrons tear out of the land and swirl around her. It looks as if she is about to recreate the hedron network.
Line 920: Line 816:
 
|-
 
|-
 
|{{card|Ashaya, Soul of the Wild|Zendikar Rising}}
 
|{{card|Ashaya, Soul of the Wild|Zendikar Rising}}
|Zendikar
+
|'''Setting''': Zendikar
| Green legendary creature
+
'''Color''': Green legendary creature
  +
|'''Location''': A forest landscape. Bits of ruin and hedrons are scattered about.
 
  +
'''Location''': A forest landscape. Bits of ruin and hedrons are scattered about.
 
'''Action''': This is Ashaya, Nissa's elemental familiar. See the attached reference for how Ashaya has looked previously. Ashaya is a bipedal elemental with a distinctive curved head shape, composed of thick vines and living plants. Ashaya is taller and more powerful than before (about 30 feet tall). Maybe some explorers can be seen admiring it from below for scale.
 
'''Action''': This is Ashaya, Nissa's elemental familiar. See the attached reference for how Ashaya has looked previously. Ashaya is a bipedal elemental with a distinctive curved head shape, composed of thick vines and living plants. Ashaya is taller and more powerful than before (about 30 feet tall). Maybe some explorers can be seen admiring it from below for scale.
   
Line 930: Line 827:
 
|-
 
|-
 
|{{card|Lotus Cobra|Zendikar Rising|#=307}}
 
|{{card|Lotus Cobra|Zendikar Rising|#=307}}
|Zendikar
+
|'''Setting''': Zendikar
|Green creature
+
'''Color''': Green creature
  +
|'''Location''': Hanging above a lotus field
 
  +
'''Location''': Hanging above a lotus field
 
'''Action''': Show us an updated take on the Lotus Cobra, a snake with prismatic scales. The lotus flower should be integrated into its design in some way—maybe the inside of its hood is patterned like lotus petals. Its body drapes and coils around a tree branch.
 
'''Action''': Show us an updated take on the Lotus Cobra, a snake with prismatic scales. The lotus flower should be integrated into its design in some way—maybe the inside of its hood is patterned like lotus petals. Its body drapes and coils around a tree branch.
   
Line 940: Line 838:
 
|-
 
|-
 
|{{card|Phylath, World Sculptor|Zendikar Rising|#=313}}
 
|{{card|Phylath, World Sculptor|Zendikar Rising|#=313}}
|Zendikar
+
|'''Setting''': Zendikar
|Red green creature
+
'''Color''': Red green creature
  +
|'''Location''': Murasa
 
  +
'''Location''': Murasa
 
'''Action''': Show a towering elemental based on the body shape of a troll. Its body is made from brambles, vines, and leaves, and where its heart would be glows red with flame. It scoops up a sapling, dirt and everything, and holds it up to its chest in a careful manner. Green energy surrounds the pair and flows into the sapling.
 
'''Action''': Show a towering elemental based on the body shape of a troll. Its body is made from brambles, vines, and leaves, and where its heart would be glows red with flame. It scoops up a sapling, dirt and everything, and holds it up to its chest in a careful manner. Green energy surrounds the pair and flows into the sapling.
   
Line 950: Line 849:
 
|-
 
|-
 
|{{card|Omnath, Locus of Creation|Zendikar Rising|#=312}}
 
|{{card|Omnath, Locus of Creation|Zendikar Rising|#=312}}
|Zendikar
+
|'''Setting''': Zendikar
|Red-green-white-blue legendary creature
+
'''Color''': Red-green-white-blue legendary creature
  +
|'''Location''': Towering over the watery landscape of Tazeem
 
  +
'''Location''': Towering over the watery landscape of Tazeem
 
'''Action''': This is Omnath, an elemental being made of four colors of mana (red, green, white, and blue). See the attached reference for a sketch of the new four-color Omnath design. He has two legs, four arms, and an intense white light shining from the center of his "head." Omnath looks powerful and recharged—his body glows brighter than before and looks slightly more defined and muscular. Each one of his arms manipulates a different type of mana around him.
 
'''Action''': This is Omnath, an elemental being made of four colors of mana (red, green, white, and blue). See the attached reference for a sketch of the new four-color Omnath design. He has two legs, four arms, and an intense white light shining from the center of his "head." Omnath looks powerful and recharged—his body glows brighter than before and looks slightly more defined and muscular. Each one of his arms manipulates a different type of mana around him.
   
Line 960: Line 860:
 
|-
 
|-
 
|{{card|Forsaken Monument|Zendikar Rising}}
 
|{{card|Forsaken Monument|Zendikar Rising}}
|Zendikar
+
|'''Setting''': Zendikar
|Colorless artifact
+
'''Color''': Colorless artifact
  +
|'''Location''': Fallen into the Guul Draz swamp
 
  +
'''Location''': Fallen into the Guul Draz swamp
 
'''Action''': Show the floating monument from the attached reference having fallen to the earth. Only a portion of the Eldrazi statue remains, alongside several toppled cubes. Foliage, vines, and moss have grown over parts of the lost monument. A faint glowing energy glows from the cracks in the cubes—they still hold some magical power. An explorer or two could stand next to the monument for scale.
 
'''Action''': Show the floating monument from the attached reference having fallen to the earth. Only a portion of the Eldrazi statue remains, alongside several toppled cubes. Foliage, vines, and moss have grown over parts of the lost monument. A faint glowing energy glows from the cracks in the cubes—they still hold some magical power. An explorer or two could stand next to the monument for scale.
   
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|-
 
|-
 
|{{card|Cavern of Souls|Zendikar Rising Expeditions|ZNE}}
 
|{{card|Cavern of Souls|Zendikar Rising Expeditions|ZNE}}
|Zendikar
+
|'''Setting''': Zendikar
|Land associated with mana of any color
+
'''Color''': Land associated with mana of any color
  +
|'''Location''': A Skyclave interior
 
  +
'''Location''': A Skyclave interior
 
'''Action''': Show a vast Skyclave ruin interior. At the center is some kind of prominent basin. Ghostly energy pours out of the basin and fills the room with a white fog. Within this fog are several humanoid figures made out of negative space. The figures aren't well defined, only given form by the fog that flows around them.
 
'''Action''': Show a vast Skyclave ruin interior. At the center is some kind of prominent basin. Ghostly energy pours out of the basin and fills the room with a white fog. Within this fog are several humanoid figures made out of negative space. The figures aren't well defined, only given form by the fog that flows around them.
   
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|-
 
|-
 
|{{card|Blossoming Calm|Modern Horizons 2}}
 
|{{card|Blossoming Calm|Modern Horizons 2}}
|
 
|White spell
 
 
|'''Mood''': A spell that protects her from her enemies.<ref>Flavor text of {{card|Blossoming Calm|Modern Horizons 2|#=327}}</ref>
 
|'''Mood''': A spell that protects her from her enemies.<ref>Flavor text of {{card|Blossoming Calm|Modern Horizons 2|#=327}}</ref>
 
|-
 
|-
 
|{{card|Esper Sentinel|Modern Horizons 2}}
 
|{{card|Esper Sentinel|Modern Horizons 2}}
|Esper
 
|White spell
 
 
|'''Action''': Using the reference as inspiration, we’d like you to design a soldier who is a similar mix of flesh and etherium (a magical metal found only on Esper)<ref>Flavor text of {{card|Esper Sentinel|Modern Horizons 2|#=328}}</ref>
 
|'''Action''': Using the reference as inspiration, we’d like you to design a soldier who is a similar mix of flesh and etherium (a magical metal found only on Esper)<ref>Flavor text of {{card|Esper Sentinel|Modern Horizons 2|#=328}}</ref>
 
|-
 
|-
 
|{{card|Late to Dinner|Modern Horizons 2}}
 
|{{card|Late to Dinner|Modern Horizons 2}}
|Eldraine
 
|White spell
 
 
|'''Mood''': A friendship that can outlast death.<ref>Flavor text of {{card|Late to Dinner|Modern Horizons 2|#=329}}</ref>
 
|'''Mood''': A friendship that can outlast death.<ref>Flavor text of {{card|Late to Dinner|Modern Horizons 2|#=329}}</ref>
 
|-
 
|-
 
|{{card|Lens Flare|Modern Horizons 2}}
 
|{{card|Lens Flare|Modern Horizons 2}}
|
 
|White spell
 
 
|'''Intent''': The spell shows a creature being damaged by powerful rays of light.<ref>Flavor text of {{card|Lens Flare|Modern Horizons 2|#=330}}</ref>
 
|'''Intent''': The spell shows a creature being damaged by powerful rays of light.<ref>Flavor text of {{card|Lens Flare|Modern Horizons 2|#=330}}</ref>
 
|-
 
|-
 
|{{card|Nykthos Paragon|Modern Horizons 2}}
 
|{{card|Nykthos Paragon|Modern Horizons 2}}
|Theros
 
|White spell
 
 
|'''Action''': Start with 190C and design a spirit known as an Eidolon that resembles a human soldier carrying a large shield.<ref>Flavor text of {{card|Nykthos Paragon|Modern Horizons 2|#=331}}</ref>
 
|'''Action''': Start with 190C and design a spirit known as an Eidolon that resembles a human soldier carrying a large shield.<ref>Flavor text of {{card|Nykthos Paragon|Modern Horizons 2|#=331}}</ref>
 
|-
 
|-
 
|{{card|Search the Premises|Modern Horizons 2}}
 
|{{card|Search the Premises|Modern Horizons 2}}
|Innistrad
 
|White spell
 
 
|'''Mood''': Determined to find evidence of wrongdoing.<ref>Flavor text of {{card|Search the Premises|Modern Horizons 2|#=332}}</ref>
 
|'''Mood''': Determined to find evidence of wrongdoing.<ref>Flavor text of {{card|Search the Premises|Modern Horizons 2|#=332}}</ref>
 
|-
 
|-
 
|{{card|Floodhound|Modern Horizons 2}}
 
|{{card|Floodhound|Modern Horizons 2}}
|Innistrad
 
|Blue spell
 
 
|'''Action''': This creature is a BLOODHOUND formed entirely of WATER.<ref>Flavor text of {{card|Floodhound|Modern Horizons 2|#=335}}</ref>
 
|'''Action''': This creature is a BLOODHOUND formed entirely of WATER.<ref>Flavor text of {{card|Floodhound|Modern Horizons 2|#=335}}</ref>
 
|-
 
|-
 
|{{card|Fractured Sanity|Modern Horizons 2}}
 
|{{card|Fractured Sanity|Modern Horizons 2}}
|
 
|Blue spell
 
 
|'''Action''': We’d like an epic, abstract illustration of a fantastical moon (not the real-life earth-moon), which has cracked open.<ref>Flavor text of {{card|Fractured Sanity|Modern Horizons 2|#=336}}</ref>
 
|'''Action''': We’d like an epic, abstract illustration of a fantastical moon (not the real-life earth-moon), which has cracked open.<ref>Flavor text of {{card|Fractured Sanity|Modern Horizons 2|#=336}}</ref>
 
|-
 
|-
 
|{{card|Mystic Redaction|Modern Horizons 2}}
 
|{{card|Mystic Redaction|Modern Horizons 2}}
|
 
| Blue spell
 
 
|'''Action''': Show GLOWING BLUE GLYPHS being TORN out of a GRIMOIRE, leaving BLANK PAGES behind.<ref>Flavor text of {{card|Mystic Redaction|Modern Horizons 2|#=338}}</ref>
 
|'''Action''': Show GLOWING BLUE GLYPHS being TORN out of a GRIMOIRE, leaving BLANK PAGES behind.<ref>Flavor text of {{card|Mystic Redaction|Modern Horizons 2|#=338}}</ref>
 
|-
 
|-
 
|{{card|Phantasmal Dreadmaw|Modern Horizons 2}}
 
|{{card|Phantasmal Dreadmaw|Modern Horizons 2}}
|Ixalan
 
|Blue spell
 
 
|'''Action''': Using the original art of Colossal Dreadmaw as inspiration, design an illusionary version of the dinosaur.<ref>Flavor text of {{card|Phantasmal Dreadmaw|Modern Horizons 2|#=339}}</ref>
 
|'''Action''': Using the original art of Colossal Dreadmaw as inspiration, design an illusionary version of the dinosaur.<ref>Flavor text of {{card|Phantasmal Dreadmaw|Modern Horizons 2|#=339}}</ref>
 
|-
 
|-
 
|{{card|Rise and Shine|Modern Horizons 2}}
 
|{{card|Rise and Shine|Modern Horizons 2}}
|Eldraine
 
|Blue spell
 
 
|'''Mood''': "You can’t keep us locked away anymore. To battle!"<ref>Flavor text of {{card|Rise and Shine|Modern Horizons 2|#=340}}</ref>
 
|'''Mood''': "You can’t keep us locked away anymore. To battle!"<ref>Flavor text of {{card|Rise and Shine|Modern Horizons 2|#=340}}</ref>
 
|-
 
|-
 
|{{card|Thought Monitor|Modern Horizons 2}}
 
|{{card|Thought Monitor|Modern Horizons 2}}
|Mirrodin
 
| Blue spell
 
 
|'''Mood''': An efficient, well-designed machine.<ref>Flavor text of {{card|Thought Monitor|Modern Horizons 2|#=341}}</ref>
 
|'''Mood''': An efficient, well-designed machine.<ref>Flavor text of {{card|Thought Monitor|Modern Horizons 2|#=341}}</ref>
 
|-
 
|-
 
|{{card|Kitchen Imp|Modern Horizons 2}}
 
|{{card|Kitchen Imp|Modern Horizons 2}}
|Hell
 
|Black spell
 
 
|'''Action''': Show an imp that’s a kitchen helper for Asmor, the Underworld Cook.<ref>Flavor text of {{card|Kitchen Imp|Modern Horizons 2|#=343}}</ref>
 
|'''Action''': Show an imp that’s a kitchen helper for Asmor, the Underworld Cook.<ref>Flavor text of {{card|Kitchen Imp|Modern Horizons 2|#=343}}</ref>
 
|-
 
|-
 
|{{card|Persist|Modern Horizons 2}}
 
|{{card|Persist|Modern Horizons 2}}
|Lorwyn/Shadowmoor
 
|Black spell
 
 
|'''Action''': Show a kithkin (see pg. 28) emerging from under the ground where he was buried.<ref>Flavor text of {{card|Persist|Modern Horizons 2|#=345}}</ref>
 
|'''Action''': Show a kithkin (see pg. 28) emerging from under the ground where he was buried.<ref>Flavor text of {{card|Persist|Modern Horizons 2|#=345}}</ref>
 
|-
 
|-
 
|{{card|Sudden Edict|Modern Horizons 2}}
 
|{{card|Sudden Edict|Modern Horizons 2}}
|Dominaria
 
|Black spell
 
 
|'''Intent''': This illustration uses an existing visual gag that shows the moments before and after a spell was cast. We’d like you to use this visual gag for a spell that destroys a creature.<ref>Flavor text of {{card|Sudden Edict|Modern Horizons 2|#=346}}</ref>
 
|'''Intent''': This illustration uses an existing visual gag that shows the moments before and after a spell was cast. We’d like you to use this visual gag for a spell that destroys a creature.<ref>Flavor text of {{card|Sudden Edict|Modern Horizons 2|#=346}}</ref>
 
|-
 
|-
 
|{{card|Underworld Hermit|Modern Horizons 2}}
 
|{{card|Underworld Hermit|Modern Horizons 2}}
|Theros
 
|Black spell
 
 
|'''Mood''': He's the Pied Piper of squirrels.<ref>Flavor text of {{card|Underworld Hermit|Modern Horizons 2|#=347}}</ref>
 
|'''Mood''': He's the Pied Piper of squirrels.<ref>Flavor text of {{card|Underworld Hermit|Modern Horizons 2|#=347}}</ref>
 
|-
 
|-
 
|{{card|World-Weary|Modern Horizons 2}}
 
|{{card|World-Weary|Modern Horizons 2}}
|
 
|Black spell
 
 
|'''Intent''': This is an abstract depiction of a spell that causes a person to rapidly age.<ref>Flavor text of {{card|World-Weary|Modern Horizons 2|#=348}}</ref>
 
|'''Intent''': This is an abstract depiction of a spell that causes a person to rapidly age.<ref>Flavor text of {{card|World-Weary|Modern Horizons 2|#=348}}</ref>
 
|-
 
|-
 
|{{card|Faithless Salvaging|Modern Horizons 2}}
 
|{{card|Faithless Salvaging|Modern Horizons 2}}
|Innistrad
 
|Red spell
 
 
|'''Mood''': A bit regretful but still looking for loot.<ref>Flavor text of {{card|Faithless Salvaging|Modern Horizons 2|#=349}}</ref>
 
|'''Mood''': A bit regretful but still looking for loot.<ref>Flavor text of {{card|Faithless Salvaging|Modern Horizons 2|#=349}}</ref>
 
|-
 
|-
 
|{{card|Gargadon|Modern Horizons 2}}
 
|{{card|Gargadon|Modern Horizons 2}}
|Dominaria
 
|Red spell
 
 
|'''Intent''': Magic has made a Greater Gargadon and a Lesser Gargadon (see ref). We want you to design the “average” Gargadon.<ref>Flavor text of {{card|Gargadon|Modern Horizons 2|#=351}}</ref>
 
|'''Intent''': Magic has made a Greater Gargadon and a Lesser Gargadon (see ref). We want you to design the “average” Gargadon.<ref>Flavor text of {{card|Gargadon|Modern Horizons 2|#=351}}</ref>
 
|-
 
|-
 
|{{card|Harmonic Prodigy|Modern Horizons 2}}
 
|{{card|Harmonic Prodigy|Modern Horizons 2}}
|
 
|Red spell
 
 
|'''Focus''': The musician-wizard.<ref>Flavor text of {{card|Harmonic Prodigy|Modern Horizons 2|#=352}}</ref>
 
|'''Focus''': The musician-wizard.<ref>Flavor text of {{card|Harmonic Prodigy|Modern Horizons 2|#=352}}</ref>
 
|-
 
|-
 
|{{card|Abundant Harvest|Modern Horizons 2}}
 
|{{card|Abundant Harvest|Modern Horizons 2}}
|
 
|Green spell
 
 
|'''Mood''': Surrounded by the abundance of nature.<ref>Flavor text of {{card|Abundant Harvest|Modern Horizons 2|#=354}}</ref>
 
|'''Mood''': Surrounded by the abundance of nature.<ref>Flavor text of {{card|Abundant Harvest|Modern Horizons 2|#=354}}</ref>
 
|-
 
|-
 
|{{card|Ignoble Hierarch|Modern Horizons 2}}
 
|{{card|Ignoble Hierarch|Modern Horizons 2}}
|Jund
 
|Green spell
 
 
|'''Intention''': Do a mirror image of the Noble Hierarch card, only this time with a goblin.<ref>Flavor text of {{card|Ignoble Hierarch|Modern Horizons 2|#=355}}</ref>
 
|'''Intention''': Do a mirror image of the Noble Hierarch card, only this time with a goblin.<ref>Flavor text of {{card|Ignoble Hierarch|Modern Horizons 2|#=355}}</ref>
 
|-
 
|-
 
|{{card|Jade Avenger|Modern Horizons 2}}
 
|{{card|Jade Avenger|Modern Horizons 2}}
|Kamigawa
 
|Green spell
 
 
|'''Action''': Show a frog samurai who is a master swordsman. Skilled and agile, he stands about four feet tall and wields a daisho (see ref).<ref>Flavor text of {{card|Jade Avenger|Modern Horizons 2|#=356}}</ref>
 
|'''Action''': Show a frog samurai who is a master swordsman. Skilled and agile, he stands about four feet tall and wields a daisho (see ref).<ref>Flavor text of {{card|Jade Avenger|Modern Horizons 2|#=356}}</ref>
 
|-
 
|-
 
|{{card|Sylvan Anthem|Modern Horizons 2}}
 
|{{card|Sylvan Anthem|Modern Horizons 2}}
|
 
|Green spell
 
 
|'''Action''': This is an abstract illustration that celebrates green creatures.<ref>Flavor text of {{card|Sylvan Anthem|Modern Horizons 2|#=357}}</ref>
 
|'''Action''': This is an abstract illustration that celebrates green creatures.<ref>Flavor text of {{card|Sylvan Anthem|Modern Horizons 2|#=357}}</ref>
 
|-
 
|-
 
|{{card|Timeless Witness|Modern Horizons 2}}
 
|{{card|Timeless Witness|Modern Horizons 2}}
|Amonkhet
 
|Green spell
 
 
|'''Intent''': We’d like to re-imagine the Eternal Witness as an initiate on Amonkhet.<ref>Flavor text of {{card|Timeless Witness|Modern Horizons 2|#=358}}</ref>
 
|'''Intent''': We’d like to re-imagine the Eternal Witness as an initiate on Amonkhet.<ref>Flavor text of {{card|Timeless Witness|Modern Horizons 2|#=358}}</ref>
 
|-
 
|-
 
|{{card|Combine Chrysalis|Modern Horizons 2}}
 
|{{card|Combine Chrysalis|Modern Horizons 2}}
|Ravnica
 
|Green/Blue spell
 
 
|'''Action''': Please design a Simic device that turns smaller creatures into big flying beasts.<ref>Flavor text of {{card|Combine Chrysalis|Modern Horizons 2|#=362}}</ref>
 
|'''Action''': Please design a Simic device that turns smaller creatures into big flying beasts.<ref>Flavor text of {{card|Combine Chrysalis|Modern Horizons 2|#=362}}</ref>
 
|-
 
|-
 
|{{card|Ethersworn Sphinx|Modern Horizons 2}}
 
|{{card|Ethersworn Sphinx|Modern Horizons 2}}
|Esper
 
|White/Blue spell
 
 
|'''Intent''': Most Esper sphinxes have minimal filigree enhancement, but this sphinx has been extensively enhanced.<ref>Flavor text of {{card|Ethersworn Sphinx|Modern Horizons 2|#=364}}</ref>
 
|'''Intent''': Most Esper sphinxes have minimal filigree enhancement, but this sphinx has been extensively enhanced.<ref>Flavor text of {{card|Ethersworn Sphinx|Modern Horizons 2|#=364}}</ref>
 
|-
 
|-
 
|{{card|Garth One-Eye|Modern Horizons 2}}
 
|{{card|Garth One-Eye|Modern Horizons 2}}
|Dominaria
 
|WUBRG spell
 
 
|'''Mood''': A powerful, quirky, curious man.<ref>Flavor text of {{card|Garth One-Eye|Modern Horizons 2|#=365}}</ref>
 
|'''Mood''': A powerful, quirky, curious man.<ref>Flavor text of {{card|Garth One-Eye|Modern Horizons 2|#=365}}</ref>
 
|-
 
|-
 
|{{card|General Ferrous Rokiric|Modern Horizons 2}}
 
|{{card|General Ferrous Rokiric|Modern Horizons 2}}
|Ravnica
 
|Red/White spell
 
 
|'''Apperance''': A skilled military commander, Ferrous is a new character for you to design.<ref>Flavor text of {{card|General Ferrous Rokiric|Modern Horizons 2|#=366}}</ref>
 
|'''Apperance''': A skilled military commander, Ferrous is a new character for you to design.<ref>Flavor text of {{card|General Ferrous Rokiric|Modern Horizons 2|#=366}}</ref>
 
|-
 
|-
 
|{{card|Lazotep Chancellor|Modern Horizons 2}}
 
|{{card|Lazotep Chancellor|Modern Horizons 2}}
|Ravnica
 
|Blue/Black spell
 
 
|'''Mood''': We will conquer you.<ref>Flavor text of {{card|Lazotep Chancellor|Modern Horizons 2|#=369}}</ref>
 
|'''Mood''': We will conquer you.<ref>Flavor text of {{card|Lazotep Chancellor|Modern Horizons 2|#=369}}</ref>
 
|-
 
|-
 
|{{card|Moderation|Modern Horizons 2}}
 
|{{card|Moderation|Modern Horizons 2}}
|Innistrad
 
|White/Blue spell
 
 
|'''Intent''': This card prevents you from casting multiple spells per turn but rewards you for your restraint.<ref>Flavor text of {{card|Moderation|Modern Horizons 2|#=371}}</ref>
 
|'''Intent''': This card prevents you from casting multiple spells per turn but rewards you for your restraint.<ref>Flavor text of {{card|Moderation|Modern Horizons 2|#=371}}</ref>
 
|-
 
|-
 
|{{card|Rakdos Headliner|Modern Horizons 2}}
 
|{{card|Rakdos Headliner|Modern Horizons 2}}
|Ravnica
 
|Black/Red spell
 
 
|'''Mood''': Unrestrained violence in a festival atmosphere.<ref>Flavor text of {{card|Rakdos Headliner|Modern Horizons 2|#=374}}</ref>
 
|'''Mood''': Unrestrained violence in a festival atmosphere.<ref>Flavor text of {{card|Rakdos Headliner|Modern Horizons 2|#=374}}</ref>
 
|-
 
|-
 
|{{card|Ravenous Squirrel|Modern Horizons 2}}
 
|{{card|Ravenous Squirrel|Modern Horizons 2}}
|Ulgrotha
 
|Black/Green spell
 
 
|'''Action''': This is a squirrel who eats everything.<ref>Flavor text of {{card|Ravenous Squirrel|Modern Horizons 2|#=375}}</ref>
 
|'''Action''': This is a squirrel who eats everything.<ref>Flavor text of {{card|Ravenous Squirrel|Modern Horizons 2|#=375}}</ref>
 
|-
 
|-
 
|{{card|Sythis, Harvest's Hand|Modern Horizons 2}}
 
|{{card|Sythis, Harvest's Hand|Modern Horizons 2}}
|Theros
 
|Green/White spell
 
 
|'''Action''': We’d like you to design Sythis, a legendary green- and white-aligned female dryad who’s closely tied to Karametra, the god of the harvest (p.26)<ref>Flavor text of {{card|Sythis, Harvest's Hand|Modern Horizons 2|#=377}}</ref>
 
|'''Action''': We’d like you to design Sythis, a legendary green- and white-aligned female dryad who’s closely tied to Karametra, the god of the harvest (p.26)<ref>Flavor text of {{card|Sythis, Harvest's Hand|Modern Horizons 2|#=377}}</ref>
 
|}
 
|}

Revision as of 04:43, 27 June 2021

Card Description
Vengeful Dreams (Torment) [Angel's Purge]

This card should show an angel in the center of a group of dark, evil beings. The beings were attacking the angel, but because of the her spell have now started to disappear or dissolve away. The main focus of the card is the huge size of the spell.[1]

Fiery Temper (Torment) [Sear]

This card should show a red wizard casting a spell which causes its victim to burn. The main focus of this card is the fact that the wizard is a psychopath and that he is enjoying his work.[2]

Braids, Cabal Minion (Odyssey) [Diabolic Tutor]

A dementia summoner having a devious idea.[3]

Cabal Surgeon (Torment) [Cabal Healer]

This card should show a cabal healer who is patching together dead body parts to make one being. This is a serious piece but please do not get real gross with this one.[4]

Questing Phelddagrif (Planeshift) Location: A clear lake in a forest clearing. A massive, full-grown purple hippo with feathered wings aggressively launches itself out of the water, into the sky. The hippo should have huge tusks jutting out from her lower jaw. Make it as intimidating as possible (i.e., not silly or cartoonish)[5]
Thornscape Battlemage (Planeshift) Location: Keld battlefield. A female Skyshroud Elf rides a Colos beast over a Phyrexian. The Elf should have both the red coalition symbol and the white coalition symbol on her armor or clothing.[5]
Dwarven Shrine (Odyssey) This is a red card that should show a memorial or trophy case to the school of red magic. Lots of flames coming from different kinds and sizes of vessels, etc.[5]
Petravark (Torment) [Mini Dementia Firebeast]

This is a dementia creature (See style guide for reference). It should be shown as red, not black, and as causing the land to shake.[6]

Insidious Dreams (Torment) [Dark Knowledge]

This card should show a black wizard casting a spell which causes knowledge to erupt all around her. This could be shown by ghostly books and scrolls spinning about the wizard. The main focus of the card is the huge size of the spell. The main characters and elements can be shown smaller, but clearly visible.[7]

Shade's Form (Torment) This card should show a person in the process of changing into a shade or disembodied spirit. This spirit should look creepy and the change should be caused by a spell.[8]
Skywing Aven (Torment) This card should show a bird warrior charging into battle with arrows passing harmlessly through him. The bird warrior is becoming intangible.[9]
Fact or Fiction (Invasion) Location: Weatherlight, Below decks. Squee holds up two pieces of paper with a look of utter confusion on his face (he can’t read). Behind him, Hanna gestures impatiently.[10]
Ernham Djinn (Judgment) This is a green card and should show the Erhnam Djinn in a dramatic pose. See reference (Arabian Nights).[11]
Chainer, Dementia Master (Torment) This card should show the character Chainer in a very insane pose.[12]
Guiltfeeder (Judgment) [Jowser's Shadowcreeper]

This card should show a monster that glides through shadows to reach you. If it touches you, it causes you intense guilt, feeding off your memories of the past, and the remorse causes you harm, thus the life loss. If you can depict this in some way that would be great, but the main focus of this card is the monster. He should probably be shown as a creepy shadow form.[13]

Burning Wish (Judgment) Show a literal wave of flame that travels down the exterior of Volrath’s mountain. The Vec soldiers advancing up the mountainside are being fried by the oncoming wave. They don’t have a chance to escape.[14]
Flame Wave (Stronghold) [Barbarian's Wish]

This is a red card and should show a djinn handing a barbarian a fireball with which he accepts with awe.[15]

Reya Dawnbringer (Invasion) [Blinding Light]

An angel hovers at the center of a intense supernova-type explosion, blinding all humans and Phyrexian ground troops nearby.[16]

Urza's Rage (Invasion) Location: Koilos Battlefield. Urza, in his Titan Suit, casts a major destructive fire spell; Urza should have the amalgamated coalition symbol.[16]
Breaking Point (Judgment) This is a red card and should show Kamahl slamming his sword, with the Mirari attached to the pommel, into the ground. This causes the ground to erupt and sends lava streaming towards a battlefield. See reference for Kamahl.[17]
Genesis (Judgment) This is a green card and should show a jedi in the shape of a centaur made of tree bark. See reference.[18]
Waiting in the Weeds (Mirage) [Unseen Wildlife]

Dozens of small hungry critters scurry in the low undergrowth of the jungle. In this picture, we cannot tell what the critters are. We can only see the eyes.[19]

Pyrotechnics (Seventh Edition) A large lightning bolt from a stormy sky zaps two drakes in flight, then continues downward to zap one more. All three drakes are being electrocuted at exactly the same moment in time.[20]
Life Burst (Odyssey) [A New Balance]

This is a white card and should be a non-representational piece about balance - the best way that you can convey the sense that things are being realigned to create a sense of balance.[20]

Mirror Wall (Judgment) This is a blue card and should show a wall of mirrors of various shapes and sizes. Light should be shown bouncing off several of the mirrors creating a concentrated searing beam of light. You can show some victims of this beam but no reflections need be shown in the mirrors.[21]
Arcane Teachings (Judgment) [Dwarven Cleric]

A dwarven mage, perhaps a cleric, doing his thing (not fire-related). This card should show a dwarven mage in his study intently studying some object there. The focus should be on the mage.[22]

Golden Wish (Judgment) [Nomad's Wish]

This is a white card and should show a djinn offering a female nomad a splendid looking glowing ring. The nomad should appear overjoyed to receive the gift.[23]

Aven Fogbringer (Judgment) This is a blue card and should show an aven wizard casting a spell with a staff that causes the land below him to be enshrouded in a very thick fog. The focus is the wizard so his clothes should reflect the point that he is a wizard.[24]
Suntail Hawk (Judgment) This is a white card and should show a fantasy hawk in flight on the hunt.[25]
Snapping Thragg (Onslaught) Location: Skirk Ridge

Action: multi-headed mountain beast. Some of his bonespurs spit flames.[26]

Grinning Demon (Onslaught) [Lurker in the Shadows]

Location: Aphetto

Action: a demon (barbed wire, grossly exaggerated horns, etc.) emerges from the shadows of a dark alleyway.[27]

Rorix Bladewing (Onslaught) Location: Great Pit-Arena (The Coliseum)

Action: Champion Red Pit-Fighter. Bad-ass red scaled dragon. It's serpentine in shape (though it must have legs), and has four wings. It flies very fast.[28]

Read the Runes (Onslaught) [Decipher]

Location: Aphetto

Action: Wizard in the foreground, his hands are glowing magically. The land around him is covered in blue glowing magical runes. He is drawing the runes out of the land.[29]

Smother (Onslaught) Location: Aphetto

Action: Dwarf Pit-Fighter surrounded by a swarm of gnats. They are suffocating him by flying into his nose, mouth, etc.[30]

Kamahl's Summons (Onslaught) At Kamahl's command, forest matter (soil, roots, bark, etc) magically coalesces and takes the shape of two large bears.[31]
Kamahl, Fist of Krosa (Onslaught) Location: Krosan Forest.

Action: Kamahl in action pose.

Mood: Bad-ass. Smug (not comically). Powerful.

Notes: Story card. Remember, this is Kamahl as a Green druid.[32]

Severed Legion (Onslaught) Location: Aphetto City.

Action: a swarm of Zombie hands (some with arms or tendons trailing) crawling through the city.[33]

Quicksilver Dragon (Onslaught) [Mirrored Drake]

Location: Breaker Bay, above the water. Action: Drake with mirrored or shiny reflective scales flying above the water.[34]

Goblin Burrows (Onslaught) [Mountain]

Location: Skirk Ridge. Notes: Basic Land. These are the mountains where the Goblins live.[35]

Krosan Colossus (Onslaught) Location: Krosan Forest

Action: giant bipedal Beast towering over the Krosan forest. It uses its bonespur claws to scoop up a handful of the forest to munch on.[36]

Visara the Dreadful (Onslaught) Location: Great Pit-Arena (The Coliseum)

Action: Champion Black Pit-Fighter. This is a female Grgon [sic], like Matthew Wilson's creature from Judgment. Instead of the claw, she has weird wings made out of the same plated material. She is unmasked, and her eyes glow with dark energy. She is in mid-combat (opponent unnecessary).[37]

Maro (Onslaught) This earth spirit is a creature of the soil. It seems to be the epitome of the fertility of the fresh ground and it thrives on that still unseen. In many ways it is the avatar of the seedlings, maybe plants randomly sprout from Maro's body.[38]
Symbiotic Beast (Onslaught) Location: Wirewood Forest

Action: large forest Beast that has four big centipedes as its 'hair.' Notes: Insect Token Cycle. Don't forget the bonespurs.[39]

Forgotten Ancient (Scourge) [Mr. Babycakes]

A humanoid elemental of moss supports itself with a hand against a dead tree. From where the elemental touches, it spreads wild regrowth.[40]

Nameless One (Onslaught) Location: Breaker Bay

Action: Floating head Avatar. The Avatar is made of energy and should resemble the ultimate Wizard, in this case a large, floating head (the face should look stern, wise, and powerful). Notes: Avatar Cycle. Not flying. For the floating head, we were thinking the great and powerful Oz, the mirror from Disney's Snow White, etc.,--not Gandalf.[41]

Willbender (Legions) Color: Blue

Location: Riptide Project. Action: Show a refugee Wizard surrounded by a blue magical bubble that is repelling a magical spell coming from outside the picture.

Focus: Refugee Wizard.

Notes: Refugee Wizard can be male or female.[42]

Havoc Demon (Legions) Color: Black

Action: Show a demon flying at night.[43][44]

Seedborn Muse (Legions) Color: Green

Location: Krosan Forest. Action: Show a beautiful female Spirit, somewhat ghostlike, in the Krosan Forest surrounded by large and vicious looking Krosan plants. She is walking past the plants unconcerned.[45]

Quick Sliver (Legions) Color:

Location: green forest setting Action: Show a Sliver that appears to be materializing, half visible, half transparent, in a green forest setting.[46]

Aquamoeba (Torment) This is a creature card and should show an amorphous creature that is made of water and can change form or appearance. Think of the creature from The Abyss.[47]
Raging Kavu (Invasion) Location: Yavimaya

Upright dingo lizard, 15´, heavy back limbs and sharp, quick forelimbs, crushing and tearing apart a 10´ Phyrexian.[47]

Blistering Firecat (Onslaught) Color: Red

Location: Skirk Ridge Action: Giant fierce looking charging firecat (see Pardic Firecat (Odyssey) for reference). Focus: Firecat Mood: Action Notes: Made of fire, not on fire[47]

Bloodstoke Howler (Legions) Color: Red

Location: Skirk Ridge Action: Show a reptilian beast standing on a ridge with his head bent back letting out a war shriek.[48]

Bane of the Living (Legions) [Pain Elemental]

Show a horrible black creature somewhat snake/insect-like rearing up out of the swamp with imprints of its victims faces in agony clearly visible in its underbelly.[49]

Aurification (Onslaught) [Petrification]

Color: White

Location: Daru Plains

Action: A beast changing into a statue of gold. Perhaps, we see other creatures that have been turned into gold in the background.[50]

Magma Sliver (Onslaught) [Firecoat Sliver]

Color: Red

Location: Skirk Ridge

Action: Show a large, powerful sliver with plating on its skin that appears to be made of magma & fire. These plates can have a red glow between them and be steaming.

Notes: See style guide for sliver concept, but bring out the special skin and some other slight variations along the same line.[51]

Planar Guide (Onslaught) [Daru Flickerer]

Color: White

Location: Daru Plains

Action: Show a refugee cleric standing in the Daru Plains as others around him in the background appear to be transparent.[52]

Noxious Ghoul (Onslaught) [Swarm Zombie]

Color: Black Location: Swamp

Action: Show a refugee zombie moving towards the viewer surrounded by insects or flies that spread disease. Several of these can be closer to the viewer so we can tell what they are. Make sure, however, that the focus is on the zombie.[53]

Windswept Heath (Onslaught) [Daru Encampment]

Color: Land

Location: Daru Plains, Order encampment

Action: This is the coastal side of the Order encampment. The beach between the water and the encampment.

Focus: all

Mood:

Notes: Populated Land Cycle[54]

[Grasslands] Color: Land

Location: Between Wirewood Forest and Daru Plains Action: where the plains of grass and dunes turn into the birch forest Focus: elements of plains and elements of birch forest Mood: life Notes: Fetch Land Cycle. Reprint.[54]

Rotlung Reanimator (Onslaught) Color: Black

Location: Aphetto Swamp Action: A ZOMBIE has found the corpse of a CABAL CLERIC. The ZOMBIE reanimates the CLERIC by emitting some weird, thick smoke from its mouth.[55]

Shivan Dragon (Seventh Edition) The savage Shivan Dragon in flight, breathing fire.[56]
Patron Wizard (Odyssey) [Wizard King]

This is a blue card and should show the schoolmaster of wizardry. A wise, old human headmaster. The focus is the master, so place him in a surrounding that conveys this.[56]

Infernal Caretaker (Legions) [Mass Gravedigger]

Color: Black

Location: Interior Aphetto city Action: Show a Cabal Cleric peering into a magical portal which has formed in front of him. Through the opening evil images such as zombies or bat wing like creatures can be seen. Focus: Cabal Cleric[57]

Kilnmouth Dragon (Legions) [Crystal Dragon/Bashing Dragon]

Color: Red

Action: This is not your typical D&D dragon. Show a dragon (of the artist's imagination) on a rocky perch. He has fired a blast of hot sand at a couple of fleeing goblins. The superheated sand coats the goblins and when it cools off it turns to glass. So you end up with dead goblins covered in glass. Focus: The dragon Mood: intense[58]

Caller of the Claw (Legions) [Den Awakener]

Color: Green Location: Wirewood Forest Action: Show an elf who is peering into a cavern as bear-like creatures peer out at him. These creatures should be represented by shapes or shadows and should be bear-like but not a typical Earth bear.[59]

Elvish Soultiller (Legions) [Elvish Reviver]

Color: Green Location: Wirewood forest Action: Show an elf who is much larger and stronger than other elves of his kind. Other elves can be shown but it's not necessary. Mood: Strength[60]

Daru Warchief (Scourge) [Soldier Miniboss]

Color: White Location: Daru plains Action: Show a refugee soldier. Around its neck is a pearl medallion on a chain which designates this creature as a leader among its own kind. Other soldiers can be shown rallying around their leader.[61]

Skulltap (Scourge) Color: Black

Location: Aphetto city scene Action: Show Braids, grabbing the head of a dead victim, with the victim’s life force draining out of its head and into Braids.[62]

Proteus Machine (Scourge) [Transformer]

An artifact creature whose head has different faces of different creature types; he can rotate his head to give himself whatever face he wants.[63]

Decree of Annihilation (Scourge) Location: Skirk Ridge

Action: Show the goblin dwellings and their possessions, etc., burning and burning badly in the shadow of Karona. This is the fire that brings the 'END OF THE WORLD' and the end of all that is living to the goblins.[64]

Trickery Charm (Onslaught) [Whimsy Charm]

Blue mist in a glass charm shaped like a shell.[65]

Synapse Sliver (Legions) Location: Riptide project

Action: Show a very powerful sliver wrapped around a victim it has ensnared. Its prey is going limp as the sliver sucks the energy from the head of its victim through its specalized talon. Notes: See the style guide for the sliver concept, but feel free to give it some slight variations, especially in the talon which is equipped to leech mind energy.[66]

Crucible of Worlds (Fifth Dawn) [Gazarsgo’s Plow]

An hourglass with a destroyed forest in the top chamber and a beautiful lush forest in the bottom chamber.[67]

Totem Speaker (Legions) Location: The Wirewood Forest

Action: Show an elf emerging from the forest alongside a couple of mammal-like, fantasy forest beasts. They are clearly traveling together. Notes: the elf is a cleric and so should be carring a staff and no weapons.[68]

Unburden (Scourge) Location: Interior room, Aphetto City

Action: Show a close-up of a victim's face with a blank stare as ooze and slime (representing the victim's knowledge) runs out of its eyes, ears and nose. The victim's head is starting to wither away. In the shadows of the background, a Cabal cleric can be watching with delight.[69]

Trade Secrets (Onslaught) Location: Breaker Bay city

Action: A refugee wizard and a cephalid sitting across from each other at a table, haggling over various magic items, scrolls, etc.[70]

Goblin Clearcutter (Onslaught) [Lumberjack's Daddy]

Color: Red

Location: Skirk Ridge. Action: Show a goblin that has is hauling an armful of wood up to his cave entrance. Focus: The goblin.[71]

Bottle Gnomes (Mirrodin) Color: Artifact (neutral to colors)

Location: Inside the 'Lumengrid' Action: Show three 'Bottle Gnomes' full of magical blue lymph liquid Notes: Refer to the previous Bottle Gnomes art (Tempest), but update them so they look like they're from this 'metal world.'[72]

Banshee's Blade (Mirrodin) Color: Artifact (neutral to colors)

Location: generic metal world Action: Show a magical blade with a gaping, screaming mouth on its hilt. When this sword deals damage, it magically hurts everyone nearby, perhaps with sound. Focus: The magical blade artifact.[73]

Breakthrough (Torment) This piece should show, in an illustrative way, a blue wizard's head that is overflowing with knowledge that is represented by water. This water should reflect this knowledge and cascade down over the content wizard's face. This is a non-representational piece.[74]
Flayed Nim (Mirrodin) Location: the Mephidross Swamp.

Action: Show the metallic skeleton of a Nim Zombie. The flesh has rotted off of this zombie. Mood: Unnatural, ravenous.[75]

Barbarian Outcast (Torment) This card should show a barbarian with grafted-on body parts that work, but obviously came from other creatures. He is obviously corrupted and 'enhanced' by the Cabal, and should be shown in a pose that shows this and enhances the alien body parts.[76]
Cloudpost (Mirrodin) Location: In the sky

Action: A strange force bubble affixed to the underside of a cloud. Although we see no one inside the bubble right now, it is used as an observatory to watch the land below. Focus: The magical force bubble on the underside of the cloud Mood: Mysterious[77]

Tempest of Light (Mirrodin) Location: Up to the artist (but somewhere on Mirrodin). The spell effect should look white.

Action: A barely-visible figure, arms outstretched, casts a spell that brings a 'meteor shower' made of light down on the land, washing away magic. Focus: The falling spheres of light Mood: Cleansing, awesome[78]

Tempest of Light (Mirrodin) Location: Up to the artist (but somewhere on Mirrodin). The spell effect should look white.

Action: A barely-visible figure, arms outstretched, casts a spell that brings a 'meteor shower' made of light down on the land, washing away magic. Focus: The falling spheres of light Mood: Cleansing, awesome[79]

Celestial Ancient (Dissension) Location: Ravnica “skyline” at night

Action: Show a strange winged creature of your design, maybe 12' tall, that looks like it's “made of night.” Show it perched on the top of a spire, wings spread. It's darker than the night (or dusk) sky behind it, and its body contains many stars of varying brightness. Focus: the winged “starry night” elemental[80]

Rekindled Flame (Eventide) Color: Red spell

Location: None Action: This is a fire spell that relies on the power of memory. Here is an allegory for it: imagine a kithkin or elf who is screaming with his hands to his ears. But he’s made all of wax, and there is a burning wick where each hand and his head would be. Wax drips as he burns (there is no head or hands left, just the 3 wicks). Focus: The flame-memory spell[81]

Waste Not (Magic 2015) [Revenge of Necromancy]

Color: Black Spell

Location: A nasty trash heap outside a small settlement Action: We see a RAG MAN, a hunched and withered humanoid figure who appears to be held together by frayed ropes and worn leather straps. The being is standing triumphantly atop a heap of bones, broken armor and weapons, and other less identifiable trash. It is holding up a skull in one hand; the other hand clutches a filthy sack that is bulging with "treasures." A glow of purplish power surrounds the Rag Man and the skull. Focus: The glowing figure. Mood: Creepy yet eco-friendly.[82][83]

[Necromancy Ascendant] Color: Black Spell

Location: An ancient cemetery Action: We see an old cemetery, but there are ornate stone sarcophagi instead of dug graves. The lids of several sarcophagi have been moved, exposing the rotting corpses inside. A dark, purplish-black mist rises out the mouths and eyes of the corpses like dry ice. It billows out onto the ground, corrupting the cemetery grass. Focus: The necromantic mist Mood: There is no peace in this rest.[82]

[Season of the Lich] Color: Black Spell

Location: A misty clearing between withered trees Action: This is a mood piece, set at night. The background of the image is an enormous full moon which touches the horizon... very bright, but slightly ominous in its tint. Most of the image is in silhouette against the moon's light, but in the foreground we can see enough to know that we are in a dense pumpkin patch to give us a sense that this is a specific time of year. In the center of the image is a figure, very tall and impossibly thin, who is seen in hard silhouette against the moon. His posture is regal, his face slightly upturned to the night. As the pumpkin shapes become more back-lit we realize that some of the curved silhouettes aren't pumpkins at all, but are the hunched backs of several zombies who are starting to rise from among the patch. Focus: The scene Mood: "In the first hour of the third day of the seventh season, dim your lamps. Hush your infants. And lock your doors."[82]

[Necromancer's Call] Color: Black Spell

Location: A field of corpses on a blasted wasteland. Action: A necromancer stands with her arms outstretched. Ghostly energy is coursing up from the bodies that are strewn about. The energy converges around her where it begins to turn purplish. Maybe in the background we can see silhouettes of zombies rising out of the ground. Focus: The energy rising out of the corpses and the ground. Mood: Supernatural, eerie[82]

[Liliana's Wake] Color: Black Spell

Location: Outdoors, during a colorful dusk Action: Liliana wades toward camera through murky waist-deep water. Her body language is graceful and confidant, there is a smirk on her face. Her hands are outstretched just enough to agitate the surface of the water on both sides of her as she wades. Behind her two trails of zombies have just begun to rise from the water and follow her, as if awakened by the ripples caused by her hands. Focus: The scene Mood: Placid. Pretty. And frightening.[82]

Insult (Amonkhet) Aftermath Frame: First Half (Wide Aspect)

Setting: Amonkhet

Color: Red spell Location: Not important

Action: We'd like this piece, together with "Injury," to form a single piece of art broken across two moments. This part, "Insult," shows a minotaur warrior bellowing. His roar emanates out as glowing hieroglyphics (see reference packet), and the hieroglyph runes continue into "Injury."

Focus: The minotaur and his roared hieroglyphics

Mood: A war bellow that can inflict real damage.[84]

Injury (Amonkhet) Aftermath Frame: Second Half

Setting: Amonkhet

Color: Red spell Location: Not important

Action: This piece, together with "Insult," form a single piece of art broken across two moments. This part, "Injury," is when the magical hieroglyphics from "Insult" crash into another warrior, perhaps a Naga. The Naga puts up his arms to try to shield himself from the mystical attack.

Focus: The hieroglyphics striking their target.

Mood: These words have the power to harm.[84]

Protection of the Hekma (Amonkhet) Setting: Amonkhet

Color: White spell

Location: Just inside the Hekma, the forcefield barrier that encloses the entire city-state

Action: Show a scene that illustrates what it's like to be just inside the Hekma forcefield. The forcefield shimmers with magic, but the barrier itself is otherwise invisible. Sand dunes from the desert wastes beyond are piled up against the barrier, and a horde of desiccated mummies bump against it, mindlessly drawn by hunger. On this side of the barrier, the city-state is lush and calm.

Focus: The shimmering Hekma barrier is the most important element here.

Mood: Contrast of danger outside and safety inside.[84]

Lay Claim (Amonkhet) Setting: Amonkhet

Color: Blue spell

Location: Any place in the city-state with monuments in the background

Action: This spell represents the blue god Kefnet demonstrating his divine power by reaching down and grabbing a fearsome creature. Show a dragon that is being snatched up by the back of its neck, as if it were a puppy being grabbed by its scruff. Kefnet's hand looks huge, perfect, softly glowing in its divinity.

Focus: The action of grabbing is the main focus here—the contact point between Kefnet's hand and the dragon he's laying claim to.

Mood: What mortals think is huge is mere child's play to a god.[84]

Divert (Amonkhet Invocations) Setting: Amonkhet

Color: Blue spell

Location: Exterior city-state shot with waterfalls

Action: In this shot, an ibis-headed vizier uses his magical power to divert the water of a waterfall. He hovers in the air where the water should be cascading down upon him, but instead the water continues onward in defiance of gravity. The vizier has his hands raised, and wisps of blue energy rise from his fingers to carry the water forward.

Focus: The gravity-defying water.

Mood: Awesome power that defies nature.[84]

Mind Twist (Amonkhet Invocations) Setting: Amonkhet

Color: Black spell

Location: An expanse of dunes in the desert

Action: The intent of this piece is to display a person's sanity shattering from wandering in the desert. To accomplish this, show a human male at the foot of a steep dune. He is small in the frame and his shadow stretches up the side of the dune. Halfway up, the shadow peels off the dune to become corporeal. It has the appearance of the monster on p. 128A. With one of its spindly arms, it reaches toward the human to poke him in the forehead. The human grabs his head in agony.

Focus: The shadow lifting off the of surface of the dune.

Mood: Surreal and disturbing.[84]

Bitterblossom (Ultimate Masters) Setting: Lorwyn

Color: Black spell

Intent: Lorwyn faeries are devious tricksters who love to play pranks on their victims. This card represents a magical glen where these faeries emerge from their hiding places among the flowers. Location: An overgrown sea of wild purple, magenta, and blue flowers in a magical glen

Action: Imagine entering a beautiful glen in the woods that's alive with blossoms in purples and blues. Now imagine that a wasp-like, dragonfly-winged little faerie has emerged from among the flowers, buzzing by your head with a barbed spear. And as you glance again, you notice that the flowers all around you are teeming with these malicious little faeries! Show that scene, with at least one prominent faerie in plain sight and more lurking among the blossoms.

Focus: The foreground faerie

Mood: You're in deeper trouble than you first realized.[85]

Dark Depths (Ultimate Masters) Setting: Dominaria

Color: Land associated with black mana

Location: The dim water under an ice shelf Action: We'd like you to create a scene of the same icy location shown in the reference, but reversed, so that we're underwater with the eldritch entity, looking up through the ice at the tiny figure. Imagine floating near that dark tentacled thing, its unnatural mass rising toward the ice-crust, and the figure walking across the ice above hasn't yet noticed what is just below them.

Mood: The evil that lurks just under people's feet[85]

Frantic Search (Ultimate Masters) Setting: Dominaria

Color: Blue spell

Location: Tolarian Academy interior Action: This scene shows a desperate search underway in the workshop of a Tolarian wizard. The wizard is digging through books, papers, and doodads, clearly looking for something important. Perhaps a trained bird watches quizzically or assists.

Focus: The search

Mood: It's 5 minutes before class and you can't find your term paper.[85]

Life From the Loam (Ultimate Masters) Setting: Ravnica

Color: Green spell

Location: An underground/undercity space Action: This spell represents nature rapidly reclaiming an urban area. Show brash new plant life that has burst forth from the husks of abandoned undercity buildings. Oversized woody trunks bend out of broken windows. Cascades of bright ferns tumble down staircases. Pillars have been broken by climbing vines and carried up with their reckless growth. Whatever you can think of!

Focus: The scene

Mood: Exhilarating. A dead, forgotten place has transformed into a new living realm.[85]

Slippery Bogle (Ultimate Masters) Color: Green and blue creature

Location: Damp, spooky forest Action: Here's a chance to do a little creature design. This is a small BOGLE, which basically means "weird beastie." It's about half a meter tall and appears SLIPPERY, with slick or slimy skin. It's skittering among gnarled roots, or maybe crossing a small stream.

We've sent this card's original art for reference, but you can deviate from it significantly. We're inclined to keep the basic anatomy of a big head with two legs, and those weird, hand-like feet. But even that is up for negotiation if you've got a different weird beastie design—just make sure it isn't humanoid and doesn't look too much like any particular real-world animal or myth creature.

Focus: The slippery bogle

Mood: Creepy yet cute, but also kind of gross[85]

Through the Breach (Ultimate Masters) Setting: Innistrad

Color: Red spell

Location: Drownyard Temple Intent: This piece shows a moment that was illustrated for the Shadows over Innistrad story guide but that we never quite got to see on cards: the moment when Emrakul emerges from the space between worlds and rises out of the ocean.

Action: We'd like to stay pretty close to the story guide illustration here, with a couple key differences to account for this specific context:

Maybe a little more of the lightning effect, since this is now a red spell.

A sense of coming through from somewhere else, not just rising up. (This can be subtle.)

The addition of Nahiri very small in the foreground, her glowing sword upraised, facing away from us.

Focus: Emrakul's emergence

Mood: Eldritch[85]

Bankrupt in Blood (Ravnica Allegiance) Setting: Ravnica

Guild: Orzhov

Color: Black spell

Location: Unimportant/abstract

Intention: This spell sacrifices two creatures so its caster can gain knowledge. We'd like to show this as an abstract take on a lethal Orzhov religious ritual.

Action: Two humans, one male and one female, sit back to back. Their mouths are open, screaming. (They're tied up, if we can see that far down). The tops of their heads are dissolving into a mixture of coins and blood mist that drifts upward and out of frame from the dissolving heads. The coins and blood mist coming from the two heads should mix.

Focus: The magical transformation of their bodies into coins

Mood: Unsettling, powerless

Notes: Although this calls for blood and for bodies coming apart, we don't want gore or body horror here—we're looking for a sense of being literally transformed.[86]

Captive Audience (Ravnica Allegiance) Setting: Ravnica

Guild: Rakdos

Color: Black-red spell

Location: The audience at a Rakdos performance

Action: This is a crowd shot of the audience of a Rakdos show reacting to something particularly gruesome on stage. Show us a variety of guilded and unguilded audience members with a variety of genders, ethnicities, creature races, and ages. Have fun with what each person thinks of the show—most are disgusted, some are terrified, maybe one is retching, maybe only one person is having a good time.

Rakdos performances are horrifying, violent, and disturbing. How can we get that across by just showing the audience reaction?

We do want to get an important gag in here: make sure one of the audiences is Fblthp. Fblthp is a small homunculus with a bad habit of getting lost, and we want to imply that he accidentally wandered into this performance. Fblthp is definitely shocked by what he's seeing—maybe he's covering his mouth in surprise.

Focus: The disgust/shock/terror of the audience

Mood: An amusing glimpse at what a Rakdos performer sees during their shows[86]

Clear the Mind (Ravnica Allegiance) Setting: Ravnica

Guild: None

Color: Blue spell

Location: Abstract; perhaps set in a street scene

Intention: This is an abstract representation of a spell that erases your past but gives you insight into the future. The description below gives some ideas for how to do that, but none of the details in it are as important as getting across that big idea.

Action: Show an unguilded human mage walking through a street scene. Behind them, the scene is fading out or disappearing—perhaps looking like a DaVinci sketch, or an unfinished watercolor, or like it's being literally erased. The scene in front of them, if we can see it, might look supernaturally vibrant, or outlined in shimmering blue, like a vision.

Focus: The abstract magical effect

Mood: Leave the past behind, and look to a beautiful future.[86]

Cult Guildmage (Ravnica Allegiance) Setting: Ravnica

Guild: Rakdos

Color: Black-red creature

Location: Performing in any Ravnica street scene or at a Rakdos environment of your choice

Action: Each guild has its own specialized spellcasters to practice their style of guild magic. This is a guildmage of the Rakdos: a male human who looks like a mad jester and puppeteer. Give him a marionette that's a mocking caricature of the Planeswalker Jace Beleren. Maybe the puppeteer-mage grins unsettlingly as he makes the wooden Jace puppet dance a ridiculous dance.

Focus: The jester

Mood: "Jace the wooden, Jace the blind, Jace got termites and lost his mind! Doot-dooty-dooo, HA-haha-HA!"[86]

Gruul Guildgate (Ravnica Allegiance) Setting: Ravnica

Guild: Gruul

Color: Land associated with red and green

Intent: In the city-world of Ravnica, every guild has two "guildgates"—entrances to that guild's territory. One of them is big and spectacular, and the other that is small and secretive. This one is the small and secretive version.

Action: Imagine a part of the city that has been reduced to rubble, and the only thing left standing is a modest archway with a wooden door that remains intact. For this shot, focus on the door, which has the Gruul symbol painted on it in red paint. The gag here is that you can just walk around the door because everything around it is wrecked.

Focus: The small door

Mood: A savage place; also a bit absurd[86]

Kaya's Wrath (Ravnica Allegiance) Setting: Ravnica

Guild: Orzhov

Color: White-black spell

Location: Inside a luxurious Orzhov treasure room

Intent: This spell shows a key story moment when the Planeswalker Kaya murders the Ghost Council, a group of old dead dudes who run the Orzhov guild. In the game, the card destroys all creatures, so we're going to see some mayhem. Kaya uses a signature purple-white magic to physically interact with ghosts, so anywhere we see her touching one, her body or weapons should turn into that glowing purple-white energy.

Action: This is a cinematic, slow-motion shot during an epic, many-against-one fight scene. Kaya is in the middle of the shot dealing out death to the ghosts who surround her. She might have her knife in one's chest, while another flails backward, his throat slit, spilling smoky "ghost blood" as he falls. Kaya throws small knives of purple-white magic that impale more ghosts, all of them spilling smoky "ghost blood" as their undead life slips away. Really emphasize the action here—every single ghost in this room is dead, dying, or about to die. And through it all, Kaya smiles wide, loving every minute.

Focus: The epic multiple murder

Mood: They had her outnumbered and surrounded. They never stood a chance.[86]

Felidar Retreat (Zendikar Rising) Setting: Zendikar

Color: White enchantment

Location: A felidar lair Action: Show a rocky lair belonging to a family of felidars. There are bones littered by a cave entrance and a precarious rocky peak where an adult felidar lounges at the very top watching over the others below. Maybe there's a kitten or two playing.[87]

Canyon Jerboa (Zendikar Rising) Setting: Zendikar

Color: White creature

Location: The ground of a rocky valley Intent: This card shows a stampede from a mouse's perspective.

Action: Show a cute, fantastical mouse based on a jerboa (see reference, it's a small rodent with big back legs for jumping). It stands at the bottom of the ravine and sniffs the air for danger. The pebbles on the ground around it bounce into the air, and dirt billows in the background as if there's an earthquake. A stampede of creatures is coming, but we're too small to see them.

Focus: The mouse[87]

Charix, the Raging Isle (Zendikar Rising) Setting: Zendikar

Color: Blue legendary creature

Location: The sea Action: Introduce us to Charix, a massive crab the size of a small continent. He bursts out of the sea, and water cascades off his shell. His shell has elements of the surrounding land, maybe a couple shrubs grow on it and bits of Skyclave ruin stick to it, giving it a distinctive pattern. He has multiple sets of pincers, but one should be much larger than the others (see fiddler crab reference). Include some elements for scale such as floating ruins or birds—it's important this creature be huge.

Focus: Charix

Mood: An absolute unit of a crab[87]

Confounding Conundrum (Zendikar Rising) Setting: Zendikar

Color: Blue enchantment

Location: A ruin interior. Light pouring in illuminates the puzzle at its center. Action: Show a ruin interior with a huge "water puzzle" levitating at the center of the room. The "water puzzle" consists of streams of water weaving in and out of each other to create a complicated knot (or some other intertwined shape). A female explorer looks up at the puzzle and contemplates it.

Focus: The water puzzle

Mood: Mind-boggling; an obstacle to overcome[87]

Skyclave Shade (Zendikar Rising, #298) Setting: Zendikar

Color: Black creature

Location: A dark corner of a ruin Action: Show a terrifying shade emerging from a ruin wall. Black smoke trails from its eyes and claws. Skyclave patterning should be integrated into its wispy body.

Focus: The shade

Mood: An evil menace[87]

Soul Shatter (Zendikar Rising) Setting: Zendikar

Color: Black sorcery

Location: Flying past the Skyclaves Action: Show a shadowy blast smiting a dragon through the chest. The blast of darkness has an angular shape. The dragon roars in anger as the magic slams into it, shattering its scales and killing it.

Focus: The dark magic hitting the dragon

Mood: The fall of a mighty creature[87]

Akoum Hellhound Setting: Zendikar

Color: Red creature

Location: The top of a cliff edge Action: Show a canine-inspired take on a red-aligned Zendikar elemental standing at the very top of a precarious cliff. An elemental-meets-animal. It should have clawed paws made for climbing steep cliffs and a molten-red glow to its stone body.

Focus: The dog elemental

Mood: Agile, fierce[87]

Spitfire Lagac Setting: Zendikar

Color: Red creature

Location: A rocky Akoum region Action: Show a massive red-scaled lizard monster with a chubby pouch-like throat. It resembles a Komodo dragon with tusks, spines, and little beady eyes. See the attached reference for how its neck looks. There's a hot glow coming from its throat pouch as it burps up a fireball.

Focus: The spitting lizard

Mood: A little goofy, a lot of danger[87]

Nahiri's Lithoforming (Zendikar Rising) Setting: Zendikar

Color: Red sorcery

Location: A mountaintop Story info: Nahiri is "lithoforming" the landscape, reshaping the world according to her will and stilling the chaotic effects of the Roil.

Action: Show Nahiri attempting to calm the Roil using her enhanced lithomancy powers. She stands on a mountain peak, arms outstretched. Giant chunks of rock and ancient hedrons tear out of the land and swirl around her. It looks as if she is about to recreate the hedron network.

Focus: Nahiri's lithomancy

Mood: Stronger and more determined than ever[87]

Ashaya, Soul of the Wild (Zendikar Rising) Setting: Zendikar

Color: Green legendary creature

Location: A forest landscape. Bits of ruin and hedrons are scattered about. Action: This is Ashaya, Nissa's elemental familiar. See the attached reference for how Ashaya has looked previously. Ashaya is a bipedal elemental with a distinctive curved head shape, composed of thick vines and living plants. Ashaya is taller and more powerful than before (about 30 feet tall). Maybe some explorers can be seen admiring it from below for scale.

Focus: Ashaya

Mood: A loyal guardian[87]

Lotus Cobra (Zendikar Rising, #307) Setting: Zendikar

Color: Green creature

Location: Hanging above a lotus field Action: Show us an updated take on the Lotus Cobra, a snake with prismatic scales. The lotus flower should be integrated into its design in some way—maybe the inside of its hood is patterned like lotus petals. Its body drapes and coils around a tree branch.

Focus: The colorful cobra

Mood: Mesmerizing[87]

Phylath, World Sculptor (Zendikar Rising, #313) Setting: Zendikar

Color: Red green creature

Location: Murasa Action: Show a towering elemental based on the body shape of a troll. Its body is made from brambles, vines, and leaves, and where its heart would be glows red with flame. It scoops up a sapling, dirt and everything, and holds it up to its chest in a careful manner. Green energy surrounds the pair and flows into the sapling.

Focus: The elemental

Mood: Watching out for even the tiniest of plants[87]

Omnath, Locus of Creation (Zendikar Rising, #312) Setting: Zendikar

Color: Red-green-white-blue legendary creature

Location: Towering over the watery landscape of Tazeem Action: This is Omnath, an elemental being made of four colors of mana (red, green, white, and blue). See the attached reference for a sketch of the new four-color Omnath design. He has two legs, four arms, and an intense white light shining from the center of his "head." Omnath looks powerful and recharged—his body glows brighter than before and looks slightly more defined and muscular. Each one of his arms manipulates a different type of mana around him.

Focus: Omnath

Mood: Mana manifested[87]

Forsaken Monument (Zendikar Rising) Setting: Zendikar

Color: Colorless artifact

Location: Fallen into the Guul Draz swamp Action: Show the floating monument from the attached reference having fallen to the earth. Only a portion of the Eldrazi statue remains, alongside several toppled cubes. Foliage, vines, and moss have grown over parts of the lost monument. A faint glowing energy glows from the cracks in the cubes—they still hold some magical power. An explorer or two could stand next to the monument for scale.

Focus: The ruined monument

Mood: Eerie, long dormant[87]

Cavern of Souls (Zendikar Rising Expeditions) Setting: Zendikar

Color: Land associated with mana of any color

Location: A Skyclave interior Action: Show a vast Skyclave ruin interior. At the center is some kind of prominent basin. Ghostly energy pours out of the basin and fills the room with a white fog. Within this fog are several humanoid figures made out of negative space. The figures aren't well defined, only given form by the fog that flows around them.

Focus: The ghostly room

Mood: Spooky[87]

Blossoming Calm (Modern Horizons 2) Mood: A spell that protects her from her enemies.[88]
Esper Sentinel (Modern Horizons 2) Action: Using the reference as inspiration, we’d like you to design a soldier who is a similar mix of flesh and etherium (a magical metal found only on Esper)[89]
Late to Dinner (Modern Horizons 2) Mood: A friendship that can outlast death.[90]
Lens Flare (Modern Horizons 2) Intent: The spell shows a creature being damaged by powerful rays of light.[91]
Nykthos Paragon (Modern Horizons 2) Action: Start with 190C and design a spirit known as an Eidolon that resembles a human soldier carrying a large shield.[92]
Search the Premises (Modern Horizons 2) Mood: Determined to find evidence of wrongdoing.[93]
Floodhound (Modern Horizons 2) Action: This creature is a BLOODHOUND formed entirely of WATER.[94]
Fractured Sanity (Modern Horizons 2) Action: We’d like an epic, abstract illustration of a fantastical moon (not the real-life earth-moon), which has cracked open.[95]
Mystic Redaction (Modern Horizons 2) Action: Show GLOWING BLUE GLYPHS being TORN out of a GRIMOIRE, leaving BLANK PAGES behind.[96]
Phantasmal Dreadmaw (Modern Horizons 2) Action: Using the original art of Colossal Dreadmaw as inspiration, design an illusionary version of the dinosaur.[97]
Rise and Shine (Modern Horizons 2) Mood: "You can’t keep us locked away anymore. To battle!"[98]
Thought Monitor (Modern Horizons 2) Mood: An efficient, well-designed machine.[99]
Kitchen Imp (Modern Horizons 2) Action: Show an imp that’s a kitchen helper for Asmor, the Underworld Cook.[100]
Persist (Modern Horizons 2) Action: Show a kithkin (see pg. 28) emerging from under the ground where he was buried.[101]
Sudden Edict (Modern Horizons 2) Intent: This illustration uses an existing visual gag that shows the moments before and after a spell was cast. We’d like you to use this visual gag for a spell that destroys a creature.[102]
Underworld Hermit (Modern Horizons 2) Mood: He's the Pied Piper of squirrels.[103]
World-Weary (Modern Horizons 2) Intent: This is an abstract depiction of a spell that causes a person to rapidly age.[104]
Faithless Salvaging (Modern Horizons 2) Mood: A bit regretful but still looking for loot.[105]
Gargadon (Modern Horizons 2) Intent: Magic has made a Greater Gargadon and a Lesser Gargadon (see ref). We want you to design the “average” Gargadon.[106]
Harmonic Prodigy (Modern Horizons 2) Focus: The musician-wizard.[107]
Abundant Harvest (Modern Horizons 2) Mood: Surrounded by the abundance of nature.[108]
Ignoble Hierarch (Modern Horizons 2) Intention: Do a mirror image of the Noble Hierarch card, only this time with a goblin.[109]
Jade Avenger (Modern Horizons 2) Action: Show a frog samurai who is a master swordsman. Skilled and agile, he stands about four feet tall and wields a daisho (see ref).[110]
Sylvan Anthem (Modern Horizons 2) Action: This is an abstract illustration that celebrates green creatures.[111]
Timeless Witness (Modern Horizons 2) Intent: We’d like to re-imagine the Eternal Witness as an initiate on Amonkhet.[112]
Combine Chrysalis (Modern Horizons 2) Action: Please design a Simic device that turns smaller creatures into big flying beasts.[113]
Ethersworn Sphinx (Modern Horizons 2) Intent: Most Esper sphinxes have minimal filigree enhancement, but this sphinx has been extensively enhanced.[114]
Garth One-Eye (Modern Horizons 2) Mood: A powerful, quirky, curious man.[115]
General Ferrous Rokiric (Modern Horizons 2) Apperance: A skilled military commander, Ferrous is a new character for you to design.[116]
Lazotep Chancellor (Modern Horizons 2) Mood: We will conquer you.[117]
Moderation (Modern Horizons 2) Intent: This card prevents you from casting multiple spells per turn but rewards you for your restraint.[118]
Rakdos Headliner (Modern Horizons 2) Mood: Unrestrained violence in a festival atmosphere.[119]
Ravenous Squirrel (Modern Horizons 2) Action: This is a squirrel who eats everything.[120]
Sythis, Harvest's Hand (Modern Horizons 2) Action: We’d like you to design Sythis, a legendary green- and white-aligned female dryad who’s closely tied to Karametra, the god of the harvest (p.26)[121]

References

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  88. Flavor text of Blossoming Calm (Modern Horizons 2, #327)
  89. Flavor text of Esper Sentinel (Modern Horizons 2, #328)
  90. Flavor text of Late to Dinner (Modern Horizons 2, #329)
  91. Flavor text of Lens Flare (Modern Horizons 2, #330)
  92. Flavor text of Nykthos Paragon (Modern Horizons 2, #331)
  93. Flavor text of Search the Premises (Modern Horizons 2, #332)
  94. Flavor text of Floodhound (Modern Horizons 2, #335)
  95. Flavor text of Fractured Sanity (Modern Horizons 2, #336)
  96. Flavor text of Mystic Redaction (Modern Horizons 2, #338)
  97. Flavor text of Phantasmal Dreadmaw (Modern Horizons 2, #339)
  98. Flavor text of Rise and Shine (Modern Horizons 2, #340)
  99. Flavor text of Thought Monitor (Modern Horizons 2, #341)
  100. Flavor text of Kitchen Imp (Modern Horizons 2, #343)
  101. Flavor text of Persist (Modern Horizons 2, #345)
  102. Flavor text of Sudden Edict (Modern Horizons 2, #346)
  103. Flavor text of Underworld Hermit (Modern Horizons 2, #347)
  104. Flavor text of World-Weary (Modern Horizons 2, #348)
  105. Flavor text of Faithless Salvaging (Modern Horizons 2, #349)
  106. Flavor text of Gargadon (Modern Horizons 2, #351)
  107. Flavor text of Harmonic Prodigy (Modern Horizons 2, #352)
  108. Flavor text of Abundant Harvest (Modern Horizons 2, #354)
  109. Flavor text of Ignoble Hierarch (Modern Horizons 2, #355)
  110. Flavor text of Jade Avenger (Modern Horizons 2, #356)
  111. Flavor text of Sylvan Anthem (Modern Horizons 2, #357)
  112. Flavor text of Timeless Witness (Modern Horizons 2, #358)
  113. Flavor text of Combine Chrysalis (Modern Horizons 2, #362)
  114. Flavor text of Ethersworn Sphinx (Modern Horizons 2, #364)
  115. Flavor text of Garth One-Eye (Modern Horizons 2, #365)
  116. Flavor text of General Ferrous Rokiric (Modern Horizons 2, #366)
  117. Flavor text of Lazotep Chancellor (Modern Horizons 2, #369)
  118. Flavor text of Moderation (Modern Horizons 2, #371)
  119. Flavor text of Rakdos Headliner (Modern Horizons 2, #374)
  120. Flavor text of Ravenous Squirrel (Modern Horizons 2, #375)
  121. Flavor text of Sythis, Harvest's Hand (Modern Horizons 2, #377)