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Lord
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Creature Type
(Subtype for creature/tribal cards)
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type:"Lord"

Lord is an obsolete creature type[1][2] for creatures with an occupation of high class or power within a structure or organization.

History[]

Lords conferred boons to other members of the same creature type, usually without conferring such boons to themselves, however. This is why lord became an informal term for any creature or other permanent which has this ability. Even after the creature type was defunct. Due to their support for creature types and appreciably influential impact, lords are often integral to tribal decks.

The lords Lord of Atlantis, Zombie Master, and Goblin King, which appeared in Alpha, were the first of several lords, most of which would grant a power/toughness bonus of +1/+1 and an additional bonus, such as a keyword ability (e.g. landwalk, regeneration, haste, shroud).[3][4]

The creature type was dropped due to inconsistency between card names and the use of this type, gender issues (Lady being the correct female form), and so it would not be confused with the so-called "lord" abilities of creatures who grant effects to other creatures according to their creature types, colors, or other attributes.[5]

Most "lords" have since had their creature subtypes changed to better reflect the character's race and creature class. For instance, Lovisa Coldeyes was originally printed as a Human Lord, then changed to a Human Barbarian, and most recently changed to simply a Human.[6][7]

Etymology[]

The term "lord" originates from an obsolete creature type that is featured as a creature type on numerous older lords;[8] although artistically depicted as being of the creature type for which they granted bonuses, these lords were often not of the same creature type. This was, however, changed by the time of the Grand Creature Type Update, when the "Lord" creature type was no longer supported and removed, and most of the older lords received appropriate creature types as well as errata (often an "other", as in "Other Goblin creatures get +1/+1", as opposed to "Goblin creatures get +1/+1") to preserve their original intended functionality.

Rules[]

  • Certain Lords grant bonuses to multiple creature types (e.g., Lovisa Coldeyes). In these cases, a creature that is of at least one of those creature types gets the benefit once (e.g., +2/+2 and haste), regardless of how many of those subtypes it has.

Creature type lords[]

Unless specified, Lords grant +1/+1.

Any creature type[]

These lords typically allow the player to choose a creature type to buff.

  • Adaptive Automaton
  • Brass Herald — +1/+1 to type chosen, and searches/draws from top four cards of library all cards of chosen type.
  • Cover of Darkness — Lord type enchantment that grants fear.
  • Door of Destinies — Lord type artifact that grants +1/+1 for each charge counter on it.
  • Etchings of the Chosen — +1/+1 to type chosen, and can pay {1} and sacrifice a creature of the chosen type to give another creature Indestructible.
  • Icon of Ancestry — +1/+1 to type chosen, and searches/draws from top three cards of library for one card of the chosen type.
  • Karona, False God — Grants +3/+3 when attacking. Changes controller every turn.
  • Metallic Mimic — Grants a chosen creature type a +1/+1 counter when they enter the battlefield.
  • Mistform Warchief — Reduces the cost to cast any creature that shares a type with it by {1}. Can change its type until end of turn.
  • Morophon the Boundless — Grants +1/+1 to type chosen, and reduces the cost of all spells of the chosen type by {W}{U}{B}{R}{G}, if applicable.
  • Obelisk of Urd — Lord type artifact that grants +2/+2.
  • Paliano Vanguard — Conspiracy (of noted types)
  • Radiant Destiny— Lord type enchantment with ascend that grants +1/+1 to any chosen creature type, with an additional granting of vigilance if you have the city's blessing.
  • Rally the Ranks — Lord type enchantment.
  • Shared Triumph — Lord type enchantment.
  • Steely Resolve — Lord type enchantment that grants shroud.
  • Umori, the Collector — reduces the cost to cast chosen card type by {1}.
  • Urza's Incubator — Lord type artifact that reduces cost to cast any creature of the chosen creature type by {2}.
  • Vanquisher's Banner — Grants +1/+1 for a chosen creature type and lets you draw a card whenever you cast a spell of the chosen type.

Aetherborn[]

Angel[]

  • Giada, Font of Hope — Each other Angel you control enters the battlefield with an addition +1/+1 counter on it for each Angel you already control.
  • Herald of War — Reduces the cost of all Angel spells by {X} based on the +1/+1 counters on it. Also for Humans.
  • Lyra Dawnbringer — Other Angels you control get +1/+1 and have lifelink.
  • Starnheim Aspirant — Angel spells you cast cost {2} less to cast.

Archer[]

  • Greatbow Doyen — Archers also damage a creature's controller whenever they damage a creature.

Assassin[]

  • Mari, the Killing Quill — Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Barbarian[]

Bat[]

Bear[]

Beast[]

Berserker[]

  • Lovisa Coldeyes — Also for Warriors and Barbarians, grants +2/+2 and haste.

Bird[]

Cat[]

Centaur[]

Citizen[]

Cleric[]

Crab[]

Demon[]

Devil[]

Dinosaur[]

Dog[]

  • Pack Leader — Has "Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control."

Dragon[]

Dwarf[]

Elemental[]

Elf[]

Eldrazi[]

Eldrazi Spawn[]

  • Broodwarden — Eldrazi Spawn creatures you control get +2/+1.

Faerie[]

Fungus[]

Giant[]

Goblin[]

Golem[]

Griffin[]

Horror[]

Horse[]

Human[]

Illusion[]

Imp[]

Insect[]

Kavu[]

Knight[]

Kithkin[]

Kobold[]

Kor[]

Legendary[]

Lhurgoyf[]

Mercenary[]

  • Mari, the Killing Quill — Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Merfolk[]

Minion[]

Minotaur[]

Myr[]

Nightmare[]

Ninja[]

Orc[]

  • Orc General — Conditional (for {T} and sacrificing an Goblin or Orc) until end of turn.

Ooze[]

Pegasus[]

Pest[]

Pirate[]

Rat[]

Rigger[]

Rogue[]

Samurai[]

Saproling[]

Satyr[]

Scarecrow[]

Shaman[]

Skeleton[]

Sliver[]

Most Slivers are essentially Sliver lords. The most notable ones are three of the five {W}{U}{B}{R}{G} Slivers:

Snake[]

Spider[]

Spirit[]

Soldier[]

Squirrel[]

Thopter[]

Thrull[]

Tiefling[]

Treefolk[]

Vampire[]

Vehicle[]

Wall[]

Warlock[]

Warrior[]

Werewolf[]

Wizard[]

  • Adeliz, the Cinder Wind — Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
  • Final Iteration — Wizards you control gain +2/+1 and flying.
  • Inalla, Archmage RitualistEminence: Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1} If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
  • Kaza, Roil Chaser{T}: The next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where {X} is the number of Wizards you control as this ability resolves.
  • Naru Meha, Master Wizard
  • Solemn Doomguide — Grants unearth {1}{B} to Party creatures.
  • Stonybrook Banneret — Reduces the cost of all Wizard spells by {1}. Also for Merfolk.

Wolf[]

Zombie[]

Zombie tokens[]

Un-Lords[]

Color lords[]

Color lords are lords that boost all your creatures of a certain color instead of a creature type. According to Mark Rosewater, color lords are popular, but Wizards doesn't have the chance to make them often in all colors.[10] Unless specified, Lords grant +1/+1.

Colorless[]

White[]

Blue[]

Black[]

Red[]

Green[]

Multicolor[]

Any color[]

  • Caged Sun — Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a land you control is tapped for mana of the chosen color.
  • Crown of Convergence — Shares a color. Grants conditional (as long as the top card of your library is a creature)
  • Gauntlet of Power — Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a basic land is tapped for mana of the chosen color.
  • Hall of Triumph — Color chosen as it enters the battlefield.
  • Heraldic Banner — +1/+0 to color chosen as it enters the battlefield, and can tap for a mana of the chosen color

Miscellaneous[]

Keyword lords[]

Unless specified, Lords grant +1/+1.

Combined creatures[]

Creatures with no abilities[]

Creatures with bushido[]

Creatures with deathtouch[]

Creatures with defender[]

Creatures with first strike[]

Creatures with flanking[]

  • Cavalry Master — Grants an additional instance of flanking.
  • Telim'Tor — Grants a conditional +1/+1 when it attacks to any creatures with flanking attacking with it.

Creatures with flying[]

Creatures with infect[]

Creatures with Level counters[]

Creatures with lifelink[]

=Creatures with a mana ability[]

Creatures with menace[]

Creatures with modular[]

  • Arcbound Overseer — At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Creatures with ninjutsu[]

Creatures with shadow[]

Creatures with trample[]

Creatures with vigilance[]

Other lords[]

Some lords care for other characteristics than creature type, color, or keyword. Unless specified, Lords grant +1/+1.

+1/+1 counters[]

Artifact/Artifact creatures[]

Commanders[]

  • Acolyte of Bahamut — Lord type enchantment. Grants "The first Dragon spell you cast each turn costs 2 less to cast."
  • Agent of the Iron Throne — Lord type enchantment. Grants "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
  • Agent of the Shadow Thieves — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than than that player, put a +1/-1 counter on this creature. It gains deathtouch and indestructible until end of turn."
  • Anara, Wolvid Familiar — Grants indestructible.
  • Bastion Protector — Grants +2/+2 and indestructible.
  • Bloodsworn Steward — Grants +2/+2 and haste.
  • Candlekeep Sage — Lord type enchantment. Grants "Whenever this creature enters or leaves the battlefield, draw a card."
  • Champions of Archery — Grants +X/+0, where X is the number of commanders you control.
  • Clan Crafter — Lord type enchantment. Grants "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
  • Cloakwood Hermit — Lord type enchantment. Grants "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel tokens."
  • Criminal Past — Lord type enchantment. Grants Menace and +X/+0, where X is the number of creature cards in your graveyard.
  • Cultist of the Absolute — Lord type enchantment. Grants +3/+3, flying, deathtouch, "Ward-Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
  • Dragon Cultist — Lord type enchantment. Grants "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
  • Dungeon Delver — Lord type enchantment. Grants "Room abilities of dungeons you own trigger an additional time."
  • Esior, Wardwing Familiar — Grants frost armor where N is {3}.
  • Falthis, Shadowcat Familiar — Grants menace and deathtouch.
  • Far Traveler — Lord type enchantment. Grants "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
  • Feywild Visitor — Lord type enchantment. Grants "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
  • Flamekin Herald — Grants commander spells you control cascade.
  • Flaming Fist — Lord type enchantment. Grants "Whenever this creature attacks, it gains double strike until end of turn."
  • Folk Hero — Lord type enchantment. Grants "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
  • Guardian Augmenter — Grants +2/+2 and hexproof.
  • Guild Artisan — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature gets +X/+X until end of turn, where X is this creature's power."
  • Hardy Outlander — Lord type enchantment. Grants "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
  • Haunted One — Lord type enchantment. Grants "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn."
  • Inspiring Leader — Lord type enchantment. Grants "Creature tokens you control get +2/+2."
  • Kediss, Emberclaw Familiar — Grants "Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent."
  • Keleth, Sunmane Familiar — Grants "Whenever a commander you control attacks, put a +1/+1 counter on it."
  • Master Chef — Lord type enchantment. Grants "This creature enters the battlefield with an additional +1/+1 counter on it." and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
  • Noble Heritage — Lord type enchantment. Grants "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
  • Passionate Archaeologist — Lord type enchantment. Grants "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to any target."
  • Popular Entertainer — Lord type enchantment. Grants "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."
  • Raised by Giants — Lord type enchantment. Become 10/10 and Giants in addition to their other types.
  • Scion of Halaster — Lord type enchantment. Grants "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
  • Shameless Charlatan — Lord type enchantment. Grants "{2}{U}: This creature becomes a copy of another target creature"
  • Street Urchin — Lord type enchantment. Grants "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
  • Sword Coast Sailor — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
  • Tavern Brawler — Lord type enchantment. Grants "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
  • Veteran Soldier — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature toke that's tapped and attacking that player."

Creatures you control[]

Enchantment-Related[]

Equipped creatures[]

Face down creatures[]

Keyword-Granting lords[]

These Lords grant keywords without a buff to power and/or toughness.

Land/Land creatures[]

Modified creatures[]

Planeswalkers[]

Non-token creatures[]

Secret Lair spells[]

Snow creatures[]

Token creatures[]

Instant and Sorcery spells[]

Arcane[]

See also[]

References[]

  1. Wizards of the Coast (January, 2008). "Ask Wizards - January, 2008". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (September 03, 2014). "Are there any creature types considered "dead", so to speak?". Blogatog. Tumblr.
  3. Mark Rosewater (March 19, 2012). "Lord of the Things". magicthegathering.com. Wizards of the Coast.
  4. Zac Hill (March 23, 2012). "Lordly Might". magicthegathering.com. Wizards of the Coast.
  5. Brady Dommermuth (January 2, 2008). "What exactly is the reasoning behind getting rid of the lord creature type?". magicthegathering.com. Wizards of the Coast.
  6. "Magic: The Gathering Oracle Changes - Masters Edition to Lorwyn". Yawgatog. Retrieved April 26, 2016.
  7. "Magic: The Gathering Oracle Changes - Return to Ravnica to Gatecrash". Yawgatog. Retrieved April 26, 2016.
  8. Mark Rosewater (January 07, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
  9. Randy Buehler (May 02, 2003). "The Undead Dragon". magicthegathering.com. Wizards of the Coast.
  10. Mark Rosewater (July 14, 2014). "Card Duty, Part 2". magicthegathering.com. Wizards of the Coast.
  11. Marshall Sutcliffe (July 2, 2014). "Setting Up the Paragons". magicthegathering.com. Wizards of the Coast.
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