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Lorwyn
 
 

Lorwyn
LRW logo
Set Information
Set symbol
Symbol description Elven ear or leaf[1]
Design Aaron Forsythe (lead),
Mark Rosewater,
Paul Sottosanti,
Brady Dommermuth,
Nate Heiss,
Andrew Finch
Development Devin Low (lead),
Bill Rose,
Matt Place,
Henry Stern,
Mike Turian,
Doug Beyer
Art direction Jeremy Jarvis
Release date October 12, 2007
Plane Lorwyn
Themes and mechanics Planeswalkers,
Tribal (races/species)
Keywords/​ability words Champion, Changeling, Clash, Deathtouch, Evoke, Hideaway
Set size 301 cards
(121 commons, 80 uncommons, 80 rares, 20 basic lands)
Expansion code LRW[2]
Development codename Peanut
Lorwyn block
Lorwyn Morningtide N/A
Magic: The Gathering Chronology
Masters Edition Lorwyn Duel Decks: Elves vs. Goblins
This page is about the set. For the plane, see Lorwyn (plane). For other uses, see Lorwyn (disambiguation).

Lorwyn is the first set in the Lorwyn block. It is the 43rd Magic expansion and was released on October 12, 2007. The prerelease was September 29–30, 2007.[3]

Set details[ | ]

Lorwyn contains 301 cards (80 rares, 80 uncommons, 121 commons, and 20 basic lands). It is the first set of a so-called mini-block, the second being Morningtide. This would be followed by a second mini-block (Shadowmoor-Eventide). Together they formed a mega-block to suit Wizards' four-sets-a-year trend.[4][5] Lorwyn was tribal-themed but approached that theme in a way different from how Onslaught block had.[6][7] Lorwyn introduced Planeswalkers as an entirely new card type into the main game. Apart from some of the planeswalkers, there are no humans in this tribal block.[8] The world of Lorwyn is steeped in a more traditional fantasy than the previous blocks. The expansion symbol of Lorwyn[1] is alternately interpreted as an elven ear or a leaf.[9]

Flavor and storyline[ | ]

Lorwyn is an idyllic world where nature thrives in its most pristine state. The sun never drops below the horizon, and midsummer never ends. The creatures of fable who dwell there know nothing of gloom or malice — but they are consumed with rivalry.[10][11] For inspiration, the creative team turned to Celtic folklore and mythology.[5] There are influences from Irish, English, Welsh, Scottish, and Celtic stories, languages and cultures in both the look and world details of the setting.[12][13]

Marketing[ | ]

Lorwyn was sold in 75-card tournament decks, 16-card boosters, five preconstructed theme decks and a fat pack.[14] All products except the boosters contained a random Pro Tour Player Card. The booster packs featured artwork from Doran, the Siege Tower, Goldmeadow Stalwart, Vigor, Ashling the Pilgrim and Silvergill Adept.[15] The basic lands of Lorwyn had been previewed in the Tenth Edition starter decks. Several pairs form mini-murals.[16][17] The prerelease events for this set were held on September 29–30, 2007.[18] The promotional prerelease card for Lorwyn was a foil alternate art Wren's Run Packmaster, a card that bears the "champion" mechanic and highlights the significance of tribes and creature types.[19] The release card was Shriekmaw. The set was accompanied by the novel of the same name, written by Cory J. Herndon and Scott McGough. As part of the promotion of Lorwyn, one-day in-store events around North America called Tribal Wars were held from December 1 through January 3, 2008.[20][21][22]

"Tips & Tricks" cards[ | ]

Like 10th Edition boosters before them, boosters of Lorwyn come with a bonus sixteenth card that is either a "rules card" or a creature token; one face of the Lorwyn bonus card has one of five different rules tips or is one of eleven different creature tokens; the other face has one of six advertisements for organized play programs, magicthegathering.com, and Morningtide.[23]

The rules cards are

  1. Rules Tip: Planeswalkers — Part 1: Basics
  2. Rules Tip: Planeswalkers — Part 2: Planeswalkers Abilities
  3. Rules Tip: Planeswalkers — Part 3: Fighting a Planeswalker
  4. Rules Tip: Clash
  5. Rules Tip: Tribal

Tokens[ | ]

  1. {R} 3/1 Elemental Shaman creature token produced by Hostility, Rebellion of the Flamekin and Hearthcage Giant
  2. {G} 1/1 Elf Warrior creature token produced by Nath of the Gilt-Leaf, Lys Alana Huntmaster, Imperious Perfect, Gilt-Leaf Ambush, Elvish Promenade and Prowess of the Fair
  3. {B} 1/1 Goblin Rogue creature token produced by Boggart Mob and Marsh Flitter
  4. {W} 1/1 Kithkin Soldier creature token produced by Militia's Pride, Guardian of Cloverdell and Cloudgoat Ranger
  5. {U} 1/1 Merfolk Wizard creature token produced by Summon the School, Benthicore
  6. {W} 1/1 Shapeshifter creature token with changeling produced by Crib Swap
  7. {G} 2/2 Wolf creature token produced by Wren's Run Packmaster
  8. {G} 4/4 Elemental creature token produced by Eyes of the Wisent[24]
  9. {G} 3/3 Beast creature token produced by Garruk Wildspeaker
  10. {W} */* Avatar creature token produced by Ajani Goldmane
  11. {W} 4/4 Elemental creature token with flying produced by Hoofprints of the Stag

Planeswalkers[ | ]

Originally intended for Future Sight, that set already included many new mechanics so planeswalkers were pushed back into Lorwyn.[25][26][27] In terms of flavor, with the nature of planeswalking having recently changed and the players themselves representing planeswalkers, the goal was to make it feel like the controller of the planeswalker had another player helping them.

The planeswalkers of Lorwyn are: Ajani Goldmane, Jace Beleren, Liliana Vess, Chandra Nalaar, and Garruk Wildspeaker.[28] These would come to be known informally as the Lorwyn Five.

Themes and mechanics[ | ]

Themes[ | ]

Tribes and creature types, previously explored in the Onslaught block, are a prominent theme of the Lorwyn block. Lorwyn focuses on a different selection of creature types from Onslaught's types, with Elves and Goblins being the only tribes common to both blocks, and all tribes having cards in at least two colors. With Tribal cards, spells may also have creature types, and thus affect cards that take creature types into account.[29] The first tribal card (Bound in Silence, a Rebel tribal aura) had previously been introduced in Future Sight.

The set revolves around eight creature types, with each of these creature types appearing in two (or more) colors.[5][30][31] One color is the primary color and the other(s) are secondary colors.[32]

Creature subtype Tribe name Primary color Secondary color(s)
Elementals Flamekin (in red only)
Greater Elementals (in all colors)
Red ({R}) All other colors ({W}{U}{B}{G})
Elves Green ({G}) Black ({B})
Faeries Fae Blue ({U}) Black ({B})
Giants Red ({R}) White ({W})
Goblins[33] Boggarts Black ({B}) Red ({R})
Kithkin White ({W}) Green ({G})
Merfolk Merrow Blue ({U}) White ({W})
Shapeshifters Changelings[34] All colors ({W}{U}{B}{R}{G})
Treefolk Green ({G}) Black ({B}), White ({W})

Note that changelings are not a tribe unto themselves, but rather have the ability to blend in with all tribes.

Mechanics[ | ]

LRW Mirror Entity

Mirror Entity, a card with "changeling"[35]

  • Champion a/an [type] (When this enters the battlefield, sacrifice it unless you exile another [type] you control. When this leaves the battlefield, that card returns to the battlefield.)
  • Changeling (This card is every creature type at all times.)
    • Changeling is the keywording of Mistform Ultimus's ability, "Misform Ultimus is every creature type (even if this card isn't in play)." Its reminder text is "(This card is every creature type at all times.)" and it appears on 19 spells and creatures.[37]
  • Clash (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)
    • Clash is a keyword action that creates a mini-contest. You may get a bonus if you win the clash.[37][38][39] Clash appears on numerous cards in Lorwyn, including as a part of an ability or a condition for triggered abilities.
LRW Gilt-Leaf Ambush

Gilt-Leaf Ambush, a card with "clash".[39]

LRW Cloudthresher

Cloudthresher, the first officially previewed card with evoke.

  • Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
    • Deathtouch, introduced in Future Sight with Thornweald Archer, represents an ability that has long been a part of Magic, but only recently keyworded. In Lorwyn, the term "deathtouch" appears on six cards, all of which are in black and green, the color of the Lorwyn elves; and the ability itself appears innately on two creatures (Moonglove Winnower and Wren's Run Vanquisher), both elves in black and green, respectively. "[40]
  • Evoke
    • Evoke is a keyword ability that represents a static ability and a triggered ability; it allows a player to play an alternate cost for a creature spell that possesses this ability, but the creature is then sacrificed when it enters the battlefield. In Lorwyn, evoke appears only on Elemental creature cards with "enters-the-battlefield" abilities,[41] letting the caster use the ability without keeping the creature.
  • Hideaway
    • Hideaway, which appears on a cycle of rare Lorwyn lands, lets you "hide" (exiling face down) a card "away" for later. It also causes the lands to enter the battlefield tapped. Upon completing a set condition, the card may be cast for no mana.[37]

Cycles[ | ]

Lorwyn has eight cycles.

Cycle name {W} {U} {B} {R} {G}
Commands Austere Command Cryptic Command Profane Command Incendiary Command Primal Command
Each of these rare modal spells has four modes each and allows you to choose two different modes rather than merely one.[42][43]
Hideaway lands Windbrisk Heights Shelldock Isle Howltooth Hollow Spinerock Knoll Mosswort Bridge
Each of these rare lands enters the battlefield tapped. When one enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library; you may pay one mana of the land's respective color to play the spell without paying its mana cost at any time if certain conditions have been met at some point in the turn. The art of each card depicts a landscape that resembles a huge monster. The next large set, Shadowmoor, would feature a cycle of rare creatures that represent each of these monsters awakened from slumber.
Incarnations Purity Guile Dread Hostility Vigor
Inspired by the original cycle of Incarnations from Judgment, each of these rare Elemental Incarnation colors costs {3}MMM, grants a powerful boon to its controller, and is shuffled back into its owner's library if put into its owner's graveyard from anywhere.
Planeswalkers Ajani Goldmane Jace Beleren Liliana Vess Chandra Nalaar Garruk Wildspeaker
Each of these rare cards showcases the abilities of the new planeswalker card type.
Uncommon Changelings Changeling Hero Turtleshell Changeling Ghostly Changeling Changeling Berserker Changeling Titan
Each of these uncommon shapeshifter creatures has changeling and another ability.
Common Changelings Avian Changeling Amoeboid Changeling Skeletal Changeling Fire-Belly Changeling Woodland Changeling
Each of these common shapeshifter creatures has changeling.
Vivid lands Vivid Meadow Vivid Creek Vivid Marsh Vivid Crag Vivid Grove
Each of these uncommon lands enters the battlefield tapped with two charge counters and can be tapped for one mana of a specific color or tapped and a charge counter removed for one mana of any color. The art description of each card in the cycle contained a pretty simple request: to show a standard color-aligned location with a rainbow of color somewhere in the piece.[44]
Clash creatures Oaken Brawler Paperfin Rascal Bog Hoodlums Adder-Staff Boggart Nath's Elite
Each of these common creatures have the enter-the-battlefield ability triggering a clash, rewarding a +1/+1 counter if successful.

Tribal cycles[ | ]

Tribal cycles in Lorwyn are cycles that focus on creature subtype rather than color. Although some tribal cycles feature at least one card from or for each main Lorwyn creature subtype, others do not.

Cycle name Elementals Elfs Faeries Giants Goblins Kithkins Merfolk Treefolk
Champions Nova Chaser Wren's Run Packmaster Mistbind Clique Boggart Mob Thoughtweft Trio Wanderwine Prophets
Each of these rare creatures requires you to exile another creature you control as they enter the battlefield; the creature returns to the battlefield if the champion leaves it. They represent champions who fight on the removed creature's behalf.[note 1]
Harbingers Flamekin Harbinger Elvish Harbinger Faerie Harbinger Giant Harbinger Boggart Harbinger Kithkin Harbinger Merrow Harbinger Treefolk Harbinger
Each of these uncommon creatures has a "comes-into-play" ability that allows you to search your library for a card of its creature type and put it on top of your library. Treefolk Harbinger also allows you to search your library for a Forest.
Revealers Flamekin Bladewhirl Wren's Run Vanquisher Squeaking Pie Sneak Goldmeadow Stalwart Silvergill Adept
Each of these uncommon creatures is cheaper than a creature of its size would normally be, but you must pay {3} extra unless you reveal a card of the appropriate creature type from your hand when playing the spell.
Token-makers Benthicore (creates merfolk) Marsh Flitter (creates goblins) Cloudgoat Ranger (creates kithkin),
Hearthcage Giant (creates elementals)
Guardian of Cloverdell (creates kithkin)
Each of these uncommon creatures creates tokens of other creature types, which can then be either tapped or sacrificed to power the creature.
Tribal cantrips Peppersmoke Giant's Ire Surge of Thoughtweft Aquitect's Will Rootgrapple
When these spells resolve and if the controller controls a permanent of the respective creature type, he or she draws a card.
Tribal legends Horde of Notions Nath of the Gilt-Leaf Wydwen, the Biting Gale Brion Stoutarm Wort, Boggart Auntie Gaddock Teeg Sygg, River Guide Doran, the Siege Tower[45]
Each of these rare, multicolor legendary creatures represents one of the eight tribes and requires mana of each of the tribe's colors to cast.[46]
Tribal lords Incandescent Soulstoke Imperious Perfect Scion of Oona Sunrise Sovereign Mad Auntie Wizened Cenn Merrow Reejerey Timber Protector
Each of these uncommon or rare[note 2] Creatures grant other creatures of their creature type a bonus in power and toughness; in some cases, they grant and/or have other abilities.[note 3]

Mega-Mega cycles[ | ]

Cycle name {W} {U} {B} {R} {G} {C}
Spellshaped Goldmeadow Harrier (Lorwyn) Cloud Sprite (Mercadian Masques) Festering Goblin (Onslaught) Spark Elemental (Fifth Dawn) Llanowar Elves (Limited Edition Alpha) Metallic Sliver (Tempest)
Creatures created by the spellshapers of Future Sight.[47]

Reprinted cards[ | ]

Functional reprint[ | ]

Notable cards[ | ]

LRW Shriekmaw

Shriekmaw, expected to "consistently show up as a four-of, main deck".[48]

  • Doran, the Siege Tower is a rare legendary 0/5 creature with rule-changing text stating "Each creature assigns combat damage equal to its toughness rather than its power.", which was later unofficially named Backbone.
  • Gaddock Teeg prevents non-creature spells being cast, most often Wrath effects due to their cost floor, which makes it an effective disruptive piece in creature decks.
  • Oblivion Ring was the first in a long line of white enchantments that exile a target indefinitely unless it leaves play, creating a new type of imprisoning effect, although the mechanic was experimented with in other colors beforehand. The success of the mechanic later pushed R&D to solve the "Oblivion Ring problem", where the rules text template caused unintuitive behavior if the card was removed before its target was exiled.[49][50]
  • Ponder is a cantrip that was a simplified version of Portent that was close to the best cantrip since Brainstorm. On June 1, 2008, it was restricted in Vintage format for "finding the powerful restricted cards in a deck too easy" according to Mike Turian, before it was unrestricted 16 years later in 2024. It was also banned from Modern in September 2011.
  • Thorn of Amethyst is another Stax piece that was restricted from Vintage.
  • Thoughtseize became the benchmark for precision discard spells since its printing, with close competition with Inquisition of Kozilek. Both are the backbone of black disruption against a variety of decks.
  • Cryptic Command is the most enduring Command, having been played in Modern until the printing of Archmage's Charm in 2019.
    • Primal Command also saw play in Modern in decks like Ponza that can use it to attack the opponent's mana base and decks like Amulet Titan that can generate enough mana to loop it multiple times
  • Lairwatch Giant was the first white common with more than 3 power, in fact one of only a few with 5 power (Yoked Plowbeast, Guardian Naga).
  • Springleaf Drum has seen substantial play in Modern and Pauper artifact decks, which combine it with cheap or even free creatures to easily produce mana while contributing to artifact synergies.
  • Spellstutter Sprite forms the backbone of the at times dominant Pauper Faeries deck, providing both a clock and efficient disruption. With the best spells in wider formats costing one or less, it has seen play in Legacy and Modern as well.
  • Merrow Reejerey has been a key part of Modern Merfolk decks since the format began.
  • Pestermite was one of the key combo pieces, alongside Deceiver Exarch, in the later Modern combo deck Splinter Twin which resulted in the eponymous card getting banned.
Evoke creatures
  • Ingot Chewer is a common 3/3 Elemental creature for {4}{R} with an evoke cost of {R} and a comes-into-play ability equivalent to Shatter. The evoke cost of {R} reinforces Aaron Forsythe's earlier statement that destroying an artifact can fairly cost just {R} instead of {1}{R},[51] which would later come to pass with Smelt. It had some play in Vintage as a cheap anti-lock piece that couldn't be hit by Chalice of the Void.
  • Mulldrifter is a common 2/2 Elemental creature with flying for {4}{U} with an evoke cost of {2}{U} and a comes-into-play ability of drawing 2 cards. It was the basis of comparison in Constructed with Baneslayer Angel, in that Mulldrifter was marginally superior due to the immediate three-for-one. It was referenced in the Mystery Booster set with the Form of the Mulldrifter test card (blending the original with Form of the Dragon).
  • Shriekmaw is an uncommon 3/2 Elemental creature with an entry ability suggestive of "Terror", being the newest generation of Nekrataal that worked on turn 2 and with reanimation spells.[48]
  • Cloudthresher is not particularly notable as anything more than a Hurricane variant, but it being played alongside Cruel Ultimatum was a sign of the excessive mana fixing in the 5-Color Control in Alara block.

Reception[ | ]

Lorwyn was the worst-selling large set of its time in the history of the game.[52]

Preconstructed decks[ | ]

Main article: Lorwyn/Theme decks

Unlike previous expansions, which feature four theme decks, Lorwyn has five race/species tribal theme decks.[53]

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Kithkin Militia W
Merrow Riverways W U
Boggart Feast B R
Elvish Predation B G
Elementals' Path W U B R G

Gallery[ | ]

Notes[ | ]

  1. Changeling Berserker, Changeling Hero, and Changeling Titan are shapeshifters that can champion any creature regardless of type.
  2. The rarities of these cards vary from uncommon to rare; Imperious Perfect, Merrow Reejerey, and Wizened Cenn are uncommons, while the rest are rare.
  3. Shapesharer, another rare card, is the only card in the set that specifically targets shapeshifters, but it does not grant a bonus on power or toughness.

References[ | ]

  1. a b Magic Arcana (June 5, 2007). "Lorwyn Logo and Expansion Symbol". magicthegathering.com. Wizards of the Coast.
  2. Tom LaPille (November 6, 2009). "Know Your Allies". magicthegathering.com. Wizards of the Coast.
  3. Wizards of the Coast (January 25, 2007). "Announcing Lorwyn". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (July 16, 2007). "Two Plus Two". magicthegathering.com. Wizards of the Coast.
  5. a b c Mark Rosewater (September 10, 2007). "A Lorwyn/Lorwyn Situation". magicthegathering.com. Wizards of the Coast.
  6. Aaron Forsythe (October 08, 2007). "Working for Peanuts". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (September 4, 2006). "Blast from the Past". magicthegathering.com. Wizards of the Coast.
  8. Jeremy Jarvis (September 17, 2007). "Lorwyn: The Human-Shaped Hole". magicthegathering.com. Wizards of the Coast.
  9. Matt Cavotta (December 12, 2011). "Before, During, and After". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (August 29, 2007). "Lorwyn Preview Video". magicthegathering.com. Wizards of the Coast.
  11. Doug Beyer (October 10, 2007). "The Flavor of Tribals". magicthegathering.com. Wizards of the Coast.
  12. Doug Beyer (September 13, 2007). "A Taste of Lorwyn". magicthegathering.com. Wizards of the Coast.
  13. Elye Alexander (October 15, 2007). "Building a Better Faerie Realm". magicthegathering.com. Wizards of the Coast.
  14. Magic Arcana (September 4, 2007). "Lorwyn Fat Pack". magicthegathering.com. Wizards of the Coast.
  15. Magic Arcana (August 14, 2007). "Lorwyn Booster Packaging". magicthegathering.com. Wizards of the Coast.
  16. Magic Arcana (August 7, 2007). "Tenth Edition’s Preview of Lorwyn". magicthegathering.com. Wizards of the Coast.
  17. Magic Arcana (January 23, 2008). "When Art Arrives". magicthegathering.com. Wizards of the Coast.
  18. Brian David-Marshall (September 24, 2007). "Lorwyn Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  19. Magic Arcana (September 26, 2007). "Lorwyn Prerelease Card". magicthegathering.com. Wizards of the Coast.
  20. Magicthegathering.com Staff (December 17, 2007). "Tribal Wars Roundup". magicthegathering.com. Wizards of the Coast.
  21. Magic Arcana (September 05, 2007). "Lorwyn Tribe Posters 1". magicthegathering.com. Wizards of the Coast.
  22. Magic Arcana (October 03, 2007). "Lorwyn Tribe Posters 2 of 2". magicthegathering.com. Wizards of the Coast.
  23. Wizards of the Coast (October 17, 2007). "Lorwyn Rules Cards". magicthegathering.com. Wizards of the Coast.
  24. Magic Arcana (September 27, 2007). "Lorwyn Token Art". magicthegathering.com. Wizards of the Coast.
  25. Mark Rosewater (November 05, 2007). "Planeswalk on the Wild Side, Part I". magicthegathering.com. Wizards of the Coast.
  26. Mark Rosewater (November 12, 2007). "Planeswalk on the Wild Side, Part II". magicthegathering.com. Wizards of the Coast.
  27. Doug Beyer (October 24, 2007). "Planeswalkers Unmasked". magicthegathering.com. Wizards of the Coast.
  28. Wizards of the Coast (October, 2007). "Planeswalkers Minisite". magicthegathering.com. Wizards of the Coast.
  29. Mark Rosewater (October 08, 2007). "Before and After". magicthegathering.com. Wizards of the Coast.
  30. Devin Low (September 21, 2007). "Revenge of the Two-Color Weenies". magicthegathering.com. Wizards of the Coast.
  31. Devin Low (December 14, 2007). "Like a Bridge over Tribal Waters". magicthegathering.com. Wizards of the Coast.
  32. Mark Rosewater (September 17, 2007). "Lorwyn at All Costs". magicthegathering.com. Wizards of the Coast.
  33. Devin Low (October 05, 2007). "Lorwyn Goblins and the Circle of Death". magicthegathering.com. Wizards of the Coast.
  34. Devin Low (November 30, 2007). "Spare Changelings". magicthegathering.com. Wizards of the Coast.
  35. Mark Rosewater (September 24, 2007). "Lorwyn One for the Team". magicthegathering.com. Wizards of the Coast.
  36. Doug Beyer (September 20, 2007). "Champions of Goldmeadow/Woven Minds: A Survival Guide to the Kithkin of Lorwyn". magicthegathering.com. Wizards of the Coast.
  37. a b c d Mark Rosewater (October 1, 2007). "And the Rest". magicthegathering.com. Wizards of the Coast.
  38. a b English Rules Primer — Lorwyn
  39. a b Devin Low (September 28, 2007). "Mixed Doubles: Two Types and Two Keywords". magicthegathering.com. Wizards of the Coast.
  40. Rei Nakazawa (September 10, 2007). "Lorwyn Lore". magicthegathering.com. Wizards of the Coast.
  41. Frank Karsten (September 19, 2007). "Threshers and Blades". magicthegathering.com. Wizards of the Coast.
  42. Aaron Forsythe (November 16, 2007). "Your Wish Is My Command". magicthegathering.com. Wizards of the Coast.
  43. Mark Rosewater (April 13, 2015). "Maro's Command". magicthegathering.com. Wizards of the Coast.
  44. Wizards of the Coast (October 30, 2007). "Vivid Land Art". magicthegathering.com. Wizards of the Coast.
  45. Devin Low (September 14, 2007). "Gnarls Barkley". magicthegathering.com. Wizards of the Coast.
  46. Magic Arcana (November 14, 2007). "Lorwyn Legend Art". magicthegathering.com. Wizards of the Coast.
  47. Magic Arcana (August 13, 2007). "Spellshaped into Tenth". magicthegathering.com. Wizards of the Coast.
  48. a b Mike Flores (September 27, 2007). "A Different Brand of Flexible". magicthegathering.com. Wizards of the Coast.
  49. Mark Rosewater (September 23, 2012). "Couldnt you fix the oblivion ring problem with...". Blogatog. Tumblr.
  50. Mark Rosewater (September 22, 2012). "Bouncing oblivion ring with ability on the stack...". Blogatog. Tumblr.
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  53. Magic Arcana (October 1, 2007). "Lorwyn Theme Decks". magicthegathering.com. Wizards of the Coast.

External links[ | ]

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