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Mega cycles[]

Cycle name Azorius
{W/U}
Dimir
{U/B}
Rakdos
{B/R}
Gruul
{R/G}
Selesnya
{G/W}
Orzhov
{W/B}
Izzet
{U/R}
Golgari
{B/G}
Boros
{R/W}
Simic
{G/U}
Guild leaders Dovin, Grand Arbiter Lazav, the Multifarious Rakdos, the Showstopper Domri, Chaos Bringer Trostani Discordant Kaya, Orzhov Usurper Ral, Izzet Viceroy Vraska, Golgari Queen Aurelia, Exemplar of Justice Prime Speaker Vannifar
  • Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures.
Guild champions Lavinia, Azorius Renegade Etrata, the Silencer Judith, the Scourge Diva Nikya of the Old Ways Emmara, Soul of the Accord Teysa Karlov Niv-Mizzet, Parun Izoni, Thousand-Eyed Tajic, Legion's Edge Zegana, Utopian Speaker
  • Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild.
Guildmages Senate Guildmage House Guildmage Cult Guildmage Clan Guildmage Conclave Guildmage Syndicate Guildmage League Guildmage Swarm Guildmage Legion Guildmage Combine Guildmage
  • Ten uncommon multicolor creatures, each of whom have two abilities, one for each color.
MMNN creatures Sphinx of New Prahv Nightveil Predator Rakdos Firewheeler Sunder Shaman Conclave Cavalier Basilica Bell-Haunt Crackling Drake Golgari Findbroker Truefire Captain Frilled Mystic
  • Ten powerful uncommon multicolor creatures, each of which has two of each of its guild's colored mana.
Shock lands Hallowed Fountain Watery Grave Blood Crypt Stomping Ground Temple Garden Godless Shrine Steam Vents Overgrown Tomb Sacred Foundry Breeding Pool
  • Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life.
Guildgates Azorius Guildgate Dimir Guildgate Rakdos Guildgate Gruul Guildgate Selesnya Guildgate Orzhov Guildgate Izzet Guildgate Golgari Guildgate Boros Guildgate Simic Guildgate
  • Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors.
Lockets Azorius Locket Dimir Locket Rakdos Locket Gruul Locket Selesnya Locket Orzhov Locket Izzet Locket Golgari Locket Boros Locket Simic Locket
  • Each of these common artifacts cost {3}, and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards.
Gold mechanical commons Sphinx's Insight Notion Rain Rafter Demon Frenzied Arynx Rosemane Centaur Imperious Oligarch Sonic Assault Rhizome Lurcher Hammer Dropper Aeromunculus
  • Each of these common multicolor spells demonstrates their respective guild's mechanic.
Common hybrid creatures Senate Griffin Whisper Agent Footlight Fiend Rubble Slinger Vernadi Shieldmate Vizkopa Vampire Piston-Fist Cyclops Pitiless Gorgon Fresh-Faced Recruit Scuttlegator
Uncommon split cards Depose // Deploy Discovery // Dispersal Carnival // Carnage Collision // Colossus Flower // Flourish Consecrate // Consume Invert // Invent Status // Statue Integrity // Intervention Incubation // Incongruity
  • Ten uncommon split cards, one side of which uses hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name.
Rare split cards Warrant // Warden Connive // Concoct Bedeck // Bedazzle Thrash // Threat Assure // Assemble Revival // Revenge Expansion // Explosion Find // Finality Response // Resurgence Repudiate // Replicate
  • Ten rare split cards, following the same formula as above. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.