MTG Wiki
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A Realm is the personal sanctuary of a player that grows with them and reflects their overall power level. It reflect advancement regardless of their selected spells, classes, Artifacts, and so on. As players level the focal point of their Realm — known as the ''Aetheric Core'' — they are able to undertake projects at various ''workstations'' within. These workstations include the ''Arcane Library'', the ''Artificers Workshop'', the ''Mana Vault'', ''Lands'' and the ''Carthographer''. Each of these workstations serves a unique function and can be improved and advanced alongside the Realm’s Aetheric Core. By running projects at these workstations, players may earn rewards including new spells, Artifacts, class unlocks, mission reward multipliers, and more. In addition to this, players will be able to convert resources like gold into other forms such as Planar Mana while in their Realm.
 
A Realm is the personal sanctuary of a player that grows with them and reflects their overall power level. It reflect advancement regardless of their selected spells, classes, Artifacts, and so on. As players level the focal point of their Realm — known as the ''Aetheric Core'' — they are able to undertake projects at various ''workstations'' within. These workstations include the ''Arcane Library'', the ''Artificers Workshop'', the ''Mana Vault'', ''Lands'' and the ''Carthographer''. Each of these workstations serves a unique function and can be improved and advanced alongside the Realm’s Aetheric Core. By running projects at these workstations, players may earn rewards including new spells, Artifacts, class unlocks, mission reward multipliers, and more. In addition to this, players will be able to convert resources like gold into other forms such as Planar Mana while in their Realm.
   
====Worlds to be explored====
+
====Overworlds====
  +
Each region or area within a plane consists of a large map called an “Overworld”. These maps are massive, explorable landscapes.
* [[Shiv]], a volcanic island
 
  +
* Known Overworlds are:
* [[Benalia]], a church-state
 
 
** [[Shiv]], a volcanic island
 
** [[Benalia]], a church-state
  +
* Activities:
  +
**'''Skirmishes''' {{-}} Bite-sized pieces of emergent activity that generally last between 1 to 4 minutes in length. They come in three levels of rarities, which are ranked as Minor, Major or Special
  +
**'''Control Battles''' {{-}} Each Overworld region houses three tower-like structures that tap into an ancient power. Players who seek to take advantage of this power must wrest control of the three towers from enemy armies.
  +
**'''Shattered Reliquaries''' {{-}} hidden dungeons that contain mysterious Artifacts.
  +
**'''Mana Wisps''' {{-}} Enigmatic beings in the five iconic colors. They randomly spawn and wander the area aimlessly, wreaking havoc by enhancing the abilities of any creature they happen to fly by.
   
 
==References==
 
==References==

Revision as of 09:08, 29 May 2020

Magic Legends logo
For other uses, see Legends (disambiguation).

Magic: Legends is a ARPG (action role-playing game) created as a collaboration between Wizards of the Coast, Cryptic Studios and Perfect World. As of December 2019, it is in its beta phase.[1][2] It is available on PlayStation 4, Xbox One, and PC.

Description

Developer

Cryptic Studios is an American video game developer specializing in massively multiplayer online role-playing games.[3] It is responsible for the major MMO hits Star Trek Online, Champions Online and Neverwinter (based on WotC-owned Dungeons & Dragons).

History

Development of a free-to-play Magic themed role-playing videogame was announced on June 7, 2017.[4] It was originally announced as a MMORPG (massively multiplayer online role-playing game). Cryptic Studios CEO Stephen D'Angelo explained that his "intent is to go forward with a Magic game that is not about the card game. It's about jumping into the world and the fiction of Magic: The Gathering." [5]

The name of the game, Magic: Legends, was officially revealed on December 12, 2019 at the Game Awards, a year and a half after the game was announced to be in development.[6]

Premise

An ancient force moves in the darkness, and it's up to you to walk the planes and gather the power needed to fight. Choose your path through the planes, collect spells to create powerful spell hands, and control the chaos of battle as you fight to save the multiverse from its greatest threat yet.

  • Become a planeswalker — Choose from five different classes. You can switch between all five as you play.
  • Walk your own path — You'll need to cross various planes to save the multiverse, but how you weave your path is up to you.
  • Control the chaos — Control and chaos intertwine in real-time combat. Strategically choose the spells in your hand because they'll be drawn at random as you fight.
  • Collect and upgrade — Discover a myriad of spells and collect spell fragments to make them more powerful.
  • Fight alone or together — Choose whether you traverse the planes alone or with up to two other planeswalkers.

Build a deck of 12 cards that constantly cycle, with 4 active cards and a slew of handy abilities to smash your way through endless monsters and maps. Combine buffs, spells, and summons to weave your way through the Magic lands.

Game features

Class

The classes that can be played are:

  • Mind Mage {U}
  • Geomancer {R}
  • Beastcaller {G}

Players gain experience (XP) by completing various missions and quests throughout their journeys. When a planeswalker earns a sufficient amount of XP, they level up. Characters get stronger as they level up, gaining more hit points and dealing more damage as they go. Upon reaching milestone levels however, players unlock class features: enhanced class abilities, class perks, and class traits.

Deck

A deck in Magic: Legends is a collection of twelve spells that a planeswalker can cast during combat. The player can combine spells of different colors to create many decks with various themes and strategies. Each planeswalker class starts out with a preconstructed single-color deck of spells, but branching out to include other colors and swap out spells will be key to fine-tuning the ultimate deck.

Artifacts

Artifacts exist outside of the deck rotation and provide permanent effects for the characters while equipped.

Realms

A Realm is the personal sanctuary of a player that grows with them and reflects their overall power level. It reflect advancement regardless of their selected spells, classes, Artifacts, and so on. As players level the focal point of their Realm — known as the Aetheric Core — they are able to undertake projects at various workstations within. These workstations include the Arcane Library, the Artificers Workshop, the Mana Vault, Lands and the Carthographer. Each of these workstations serves a unique function and can be improved and advanced alongside the Realm’s Aetheric Core. By running projects at these workstations, players may earn rewards including new spells, Artifacts, class unlocks, mission reward multipliers, and more. In addition to this, players will be able to convert resources like gold into other forms such as Planar Mana while in their Realm.

Overworlds

Each region or area within a plane consists of a large map called an “Overworld”. These maps are massive, explorable landscapes.

  • Known Overworlds are:
  • Activities:
    • Skirmishes — Bite-sized pieces of emergent activity that generally last between 1 to 4 minutes in length. They come in three levels of rarities, which are ranked as Minor, Major or Special
    • Control Battles — Each Overworld region houses three tower-like structures that tap into an ancient power. Players who seek to take advantage of this power must wrest control of the three towers from enemy armies.
    • Shattered Reliquaries — hidden dungeons that contain mysterious Artifacts.
    • Mana Wisps — Enigmatic beings in the five iconic colors. They randomly spawn and wander the area aimlessly, wreaking havoc by enhancing the abilities of any creature they happen to fly by.

References

External links