MTG Wiki
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In order to provide a dynamic gameplay experience ''Magic: Legends'' makes use of a system called the “Director”. This system controls which enemies spawn, where they spawn, and when they spawn.<ref>{{WebRef|url=https://www.playmagiclegends.com/en/news-article/11464323|title=The Director|author=Daniel Hogberg & Macoy Madson|date=June 24, 2020 |publisher=Playmagiclegends.com}}</ref> The Director spawns 2 kinds of enemies, '''wanderers''', which wait for the player to engage, and '''hunters''', which seek out the player and attack.
 
In order to provide a dynamic gameplay experience ''Magic: Legends'' makes use of a system called the “Director”. This system controls which enemies spawn, where they spawn, and when they spawn.<ref>{{WebRef|url=https://www.playmagiclegends.com/en/news-article/11464323|title=The Director|author=Daniel Hogberg & Macoy Madson|date=June 24, 2020 |publisher=Playmagiclegends.com}}</ref> The Director spawns 2 kinds of enemies, '''wanderers''', which wait for the player to engage, and '''hunters''', which seek out the player and attack.
   
====Monetization===
+
====Monetization====
 
''Magic: Legends'' offers [[booster pack]]s for sale as a way to collect spells, and collect shards of spells in order to expand and level your spell library.<ref name="Money">{{WebRef|url=https://www.playmagiclegends.com/en/news-article/11468533|title=''Magic: Legends'' and Monetization|author=Stephen Ricossa|date=June 29, 2020 |publisher=Playmagiclegends.com}}</ref> If you choose to purchase these booster packs, there are several other types of items you have a chance to unlock in addition to spells. These range from unique Artifacts, to unique spells, and even a unique class. These classes and items are not more powerful than the free classes or other items that exist in the game, but are different horizontally. They provide a different set of play options, but don’t give a power advantage.
 
''Magic: Legends'' offers [[booster pack]]s for sale as a way to collect spells, and collect shards of spells in order to expand and level your spell library.<ref name="Money">{{WebRef|url=https://www.playmagiclegends.com/en/news-article/11468533|title=''Magic: Legends'' and Monetization|author=Stephen Ricossa|date=June 29, 2020 |publisher=Playmagiclegends.com}}</ref> If you choose to purchase these booster packs, there are several other types of items you have a chance to unlock in addition to spells. These range from unique Artifacts, to unique spells, and even a unique class. These classes and items are not more powerful than the free classes or other items that exist in the game, but are different horizontally. They provide a different set of play options, but don’t give a power advantage.
   

Revision as of 05:25, 5 July 2020

Magic Legends logo
For other uses, see Legends (disambiguation).

Magic: Legends is a ARPG (action role-playing game) created as a collaboration between Wizards of the Coast, Cryptic Studios and Perfect World. As of December 2019, it is in its beta phase.[1][2] It is available on PlayStation 4, Xbox One, and PC.

Description

Developer

Cryptic Studios is an American video game developer specializing in massively multiplayer online role-playing games.[3] It is responsible for the major MMO hits Star Trek Online, Champions Online and Neverwinter (based on WotC-owned Dungeons & Dragons).

History

Development of a free-to-play Magic themed role-playing videogame was announced on June 7, 2017.[4] It was originally announced as a MMORPG (massively multiplayer online role-playing game). Cryptic Studios CEO Stephen D'Angelo explained that his "intent is to go forward with a Magic game that is not about the card game. It's about jumping into the world and the fiction of Magic: The Gathering." [5]

The name of the game, Magic: Legends, was officially revealed on December 12, 2019 at the Game Awards, a year and a half after the game was announced to be in development.[6]

Premise

An ancient force moves in the darkness, and it's up to you to walk the planes and gather the power needed to fight. Choose your path through the planes, collect spells to create powerful spell hands, and control the chaos of battle as you fight to save the multiverse from its greatest threat yet.

  • Become a planeswalker — Choose from five different classes. You can switch between all five as you play.
  • Walk your own path — You'll need to cross various planes to save the multiverse, but how you weave your path is up to you.
  • Control the chaos — Control and chaos intertwine in real-time combat. Strategically choose the spells in your hand because they'll be drawn at random as you fight.
  • Collect and upgrade — Discover a myriad of spells and collect spell fragments to make them more powerful.
  • Fight alone or together — Choose whether you traverse the planes alone or with up to two other planeswalkers.

Build a deck of 12 cards that constantly cycle, with 4 active cards and a slew of handy abilities to smash your way through endless monsters and maps. Combine buffs, spells, and summons to weave your way through the Magic lands.

Game features

Class

The classes that can be played are:

  • Mind Mage {U}
  • Geomancer {R}
  • Beastcaller {G}

Players gain experience (XP) by completing various missions and quests throughout their journeys. When a planeswalker earns a sufficient amount of XP, they level up. Characters get stronger as they level up, gaining more hit points and dealing more damage as they go. Upon reaching milestone levels however, players unlock class features: enhanced class abilities, class perks, and class traits.

Deck

A deck in Magic: Legends is a collection of twelve spells that a planeswalker can cast during combat. The player can combine spells of different colors to create many decks with various themes and strategies. Each planeswalker class starts out with a preconstructed single-color deck of spells, but branching out to include other colors and swap out spells will be key to fine-tuning the ultimate deck.

Artifacts

Artifacts exist outside of the deck rotation and provide permanent effects for the characters while equipped.

Realms

A Realm is the personal sanctuary of a player that grows with them and reflects their overall power level.[7] It reflect advancement regardless of their selected spells, classes, Artifacts, and so on. As players level the focal point of their Realm — known as the Aetheric Core — they are able to undertake projects at various workstations within. These workstations include the Arcane Library, the Artificers Workshop, the Mana Vault, Lands and the Cartographer. Each of these workstations serves a unique function and can be improved and advanced alongside the Realm’s Aetheric Core. By running projects at these workstations, players may earn rewards including new spells, Artifacts, class unlocks, mission reward multipliers, and more. In addition to this, players will be able to convert resources like gold into other forms such as Planar Mana while in their Realm.

Overworlds

Each region or area within a plane consists of a large map called an “Overworld”. These maps are massive, explorable landscapes.[8]

  • Activities:
    • Skirmishes — Bite-sized pieces of emergent activity that generally last between 1 to 4 minutes in length. They come in three levels of rarities, which are ranked as Minor, Major or Special
    • Control Battles — Each Overworld region houses three tower-like structures that tap into an ancient power. Players who seek to take advantage of this power must wrest control of the three towers from enemy armies.
    • Shattered Reliquaries — hidden dungeons that contain mysterious Artifacts.
    • Mana Wisps — Enigmatic beings in the five iconic colors. They randomly spawn and wander the area aimlessly, wreaking havoc by enhancing the abilities of any creature they happen to fly by.

Hubs

Hubs are designated safe spaces within the Multiverse where players can undertake a number of activities.[8]

  • Main Social Hub: This is a large social area that players can travel to and take a moment away from the action. The place to learn more about life in the Multiverse and socialize with fellow players.
  • Overworld Hubs: Each Overworld map contains an outpost or town bustling with captivating characters with stories to share. Players will need to interact with them to advance the main story of the game and unlock regional missions along the way.

Instances

In addition to the persistent activity of the Overworld, each region contains a number of engaging replayable instances, which are individual maps, scenarios, or dungeons set aside for players to enjoy privately.[8]

  • Story Missions: immersive story scenarios that encapsulate a defining moment within the ever-expanding Magic: Legends narrative.
  • Ordeals: are highly replayable instanced challenges where players really get to test how much their Planeswalker powers have grown.

The Director

In order to provide a dynamic gameplay experience Magic: Legends makes use of a system called the “Director”. This system controls which enemies spawn, where they spawn, and when they spawn.[12] The Director spawns 2 kinds of enemies, wanderers, which wait for the player to engage, and hunters, which seek out the player and attack.

Monetization

Magic: Legends offers booster packs for sale as a way to collect spells, and collect shards of spells in order to expand and level your spell library.[13] If you choose to purchase these booster packs, there are several other types of items you have a chance to unlock in addition to spells. These range from unique Artifacts, to unique spells, and even a unique class. These classes and items are not more powerful than the free classes or other items that exist in the game, but are different horizontally. They provide a different set of play options, but don’t give a power advantage.

Players can exchange a specific currency earned through play, Aether, with other players for actual cash store currency at a conversation rate that is completely community driven. The exchange empowers people to purchase cash store items or lower the cost of them by playing the game.

Magic: Legends also provides a Battle Pass system for added progression and even more rewards. There is also a variety of convenience items for sale, such as loadout slots, deck slots, XP boosts, and other items that assist with leveling throughout the game. None of these are required, but they do allow for faster progress.

References

  1. David McCoy (December 12, 2019). "Magic: Legends, an MTG MMO, Revealed at the Game Awards". Hipsters of the Coast.
  2. Daniel Tack (January 8, 2020). "Cover Reveal – Magic: Legends". Gameinformer.com.
  3. www.crypticstudios.com/magic
  4. Mike Minotti (June 7, 2017). "Magic: the Gathering is becoming an MMO". Venturebeat.com
  5. Brandan Sinclair (June 7, 2017). "Taking an IP and making it your own". Gamesindustry.biz
  6. David McCoy (December 12, 2019). "Magic: Legends, an MTG MMO, Revealed at the Game Awards". Hipsters of the Coast.
  7. Robert Gutschera (April 30, 2020). "Diving into Realms". Playmagiclegends.com.
  8. a b c Sean McNamara (May 14, 2020). "Overworlds, Hubs and Instances". Playmagiclegends.com.
  9. Matt McCulloch (June 17, 2020). "Benalia; the Evolution of an Environment". Playmagiclegends.com.
  10. Matt McCulloch & Barclay Chantel (June 11, 2020). "Bringing Shiv to Life". Playmagiclegends.com.
  11. Matt McCulloch & Barclay Chantel (July 1, 2020). "Tazeem; The Art of Environment". Playmagiclegends.com.
  12. Daniel Hogberg & Macoy Madson (June 24, 2020). "The Director". Playmagiclegends.com.
  13. Stephen Ricossa (June 29, 2020). "Magic: Legends and Monetization". Playmagiclegends.com.

External links