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Duels of the Planeswalkers
This article is about the game released in 2014. For other uses, see Duels of the Planeswalkers (disambiguation).

Magic 2014 - Duels of the Planeswalkers, also known as Duels 2014 and D14 is a digital Magic game that came out July 29, 2013, for the Xbox 360, PlayStation 3, Microsoft Windows and iPad.[1] It was is also available on Android tablet for the first time via Amazon App Store and Google Play. Magic 2014 - Duels of the Planeswalkers was the sequel to Duels of the Planeswalkers 2013.[2][3] This set previewed over 50 cards from paper Magic 2014, that was to be released later. An expansion for the game was released in September 2013.[4]

Features[ | ]

  • An immersive storyline and strong integration with the Magic 2014 - Core Set
  • Slivers
  • 10 brand new decks[5]
  • 15 new encounters
  • 10 new puzzle challenges
  • Ad-hoc multiplayer option at launch (online multiplayer options are examined for a future update).
  • All-new Sealed Play Mode: With Magic 2014, players will be able to open booster packs and build decks to play against the AI in a Sealed Play campaign and against other players.

Special Edition[ | ]

A Special Edition in presale included also:[6]

  • Soundtrack: Planar themes and the licensed I Fight Dragons song as MP3s
  • Wallpapers: 5 desktop wallpapers; in multiple sizes
  • eBook: Part One of The Secretist novella in PDF format
  • 10x Foil Conversions. Early access to foiled cards for the 10 Base game decks

Expansion[ | ]

An expansion was released in September 2013[4]

  • 5 new decks (280 unique cards)
  • 6 new single-player campaign levels on Ravnica and Kamigawa
  • 5 new puzzle challenges
  • Unlock new persona portraits, achievements and trophies, and more

Storyline[ | ]

The planeswalker Chandra Nalaar is on a quest to track down a manipulative and dangerous planeswalker foe, named Ramaz.

Tutorial[ | ]

In the tutorial, the player faces five different goblin opponents and learns about how to play Magic: The Gathering. It ends with a duel against Chandra Nalaar, who recruits the player, offering clues as to the whereabouts of Ramaz in different planes.

Innistrad[ | ]

Ramaz gave me a pendant from a plane called Innistrad. The mark on it symbolizes some militant order there. If you can track down its owner, maybe they'll know something about Ramaz. Careful, though. Nothing's more dangerous than armed zealots

Moorland Zombies[ | ]

On Innistrad, you show the pendant to a villager in the gloomy province of Nephalia. She points you northwest to Thraben. Crossing the moors, you become lost in the mists. The smell of death hangs in the murk.

Skirsdag Cultists[ | ]

At the edge of an isolated town, a shadowy figure approaches you. "I have the answer you seek," he whispers. You follow him to an underground chamber, where hooded figures appear from the alcoves chanting "The price is blood!"

Angry Mob[ | ]

You reach Thraben, where your strange appearance causes people to follow and gather. You show the pendant to an elder in hopes of allaying suspicion Your hopes are dashed when he screams, “Thief!” The mob closes in.

Avacyn's Glory
As the mob retreats, a soldier in gleaming armor stands before you. "I know nothing of this Ramaz," he says, "but I know that pendant. Prove your worthiness to bear it. Fail, and I will reclaim Avacyn's holy sigil and cast you to the dogs."

The player duels Sigismund.

After removing the cloak pin from Sigismund, you feel you are getting ever closer to completing you quest!

Zendikar[ | ]

Zendikar is deadly, even for veteran Planeswalkers, but we need to find an elf shaman there - secretive and into some creepy magic. He was far too eager to help me find my way, so I know he was hiding something. Track him down, find out what he knows, and...try to stay alive.

The Teeth of Akoum[ | ]

Your path to the elf shaman winds through a labyrinth of deep canyons. As you pick your way along a trail carved into the cliff, grappling hooks and nets fly toward you. You've trespassed into Kor lands.

Rival Expedition[ | ]

The trail leads to the Teeth of Akoum series of jagged granite peaks. There sits the trading town of Affa, a sanctuary for adventurers - and the perfect place for explorers to eliminate the competition.

Survive the Roil[ | ]

At the forest's edge, you hear a distant stampede...and it's getting closer. You remember what Chandra told you about the Roil, Zendikar's violent, unpredictable mana shockwaves. And then you realize you're about to experience one firsthand!

Chant of the Mul Daya
You hear chanting and rattling coming from the heart of the swampy forest. The sound leads you to a shaman sitting before a pool of eerie energy. As you draw near, he laughs hoarsely and stands, his hands glowing with pale green fire.

The player duels Girundar.

Picking up the broken staff from the fallen shaman, Girundar, means you are another step closer to finding Ramaz!

Shandalar[ | ]

Ramaz described a strange race on the plane of Shandalar. He studied their hive-like habitat and said they had only recently discovered how to use magic. I have no idea what they might know about Ramaz, but a clue is a clue. See what you can dig up.

Jailbreak[ | ]

If only planeswalking were an exact science. You arrive on Shandalar and find yourself in a dank, slick-walled dungeon, with only a stone gargoyle for company. The jailer approaches and smiles at you with blackened teeth.

Weather the Storm[ | ]

You reach the gray, ominous coastline just as a strange wind whips up. The air smells of ozone and rot, and the clouds flash with a bluish glow. This is no ordinary thunderstorm.

Eloren Bramble[ | ]

Emerging into daylight, you smell the sea air. But between you and the shore that Chandra described lies a dense, thorny bramble As you think about how to get through it you fail to notice it moving toward you.

Sliver Hive
You've come too close to the hive's territory. Now you stand before its shaman. He shouts at you with clicks and hisses, holding an etched fossil in his claw hand like a talisman. His brethren gather nearby, their forms shifting.

The player duels Ess-Nelek.

After surviving the attack of the sliver hive, you pry the sliver fossil from teh claws of Ess-Nelek. Another piece in the puzzle has been found?

Alara[ | ]

Ramaz spoke of a furred goblin dracomancer who lived on a volcano. The goblin could scry with fire, using an enchanted gem shard. The only place I know with dragons and hairy goblins is Jund, on the plane of Alara. Find the shaman, see what he knows about Ramaz, and bring me that shard.

Rumble in the Jungle[ | ]

You arrive in Jund's lowlands, amid primordial jungle and bubbling tar pits. The underbrush teems with poisonous fungus and reptilian beasts. You see smoke from the volcano through the canopy. Tread carefully, Planeswalker.

Goblins in the Pass[ | ]

As you near the volcano, you ascend into Jund's mountain crags. Suddenly you encounter a battle-hardened band of goblins defending the treacherous pass. They shriek war cries and shout epithets as they rush to attack.

Survive the Volcano[ | ]

At the volcano rim, you hear mad chanting across the crater. The mountain begins to heave beneath your feet, and lava bursts from giant, glowing fissures all around you. This isn't going to be easy

Enter the Dracomancer[ | ]

The dracomancer stands before you eyes bulging with rage. "I will serve your innards to the great dragons!" he shrieks, as embers rain from the ashen sky. From his neck hangs the enchanted gem shard Chandra described.

The player duels Krufa.

After defeating Krufa the Dracomancer atop the volcano, you take the sangrite shard from around his neck. This should aid you in your quest to find Ramaz!

Ravnica[ | ]

Ramaz guessed that my mana-gear is from Ravnica. He mentioned a colleague there, a Dimir guildmage who buys and sells secrets. We need to know what that mage knows. Ravnica's a big place, but I have a good lead where you can start looking.

Gruul Raiding Party[ | ]

You clamber through the rubble, hoping the name that Chandra gave you will work. Five Gruul raiders leap from behind a low wall "Moktar Uvrak?" you ask. A viashino holds up a severed head. "You're looking at him," he hisses.

Simic Clones[ | ]

You've found a shortcut to the sewers: a giant sinkhole lined with ledges and bio-luminescent kelp. You climb down, spot the entrance to a laboratory, and sneak inside. Incubation tanks gurgle as a figure emerges from a damp corner.

Sewers[ | ]

Ravnica's sewers are an endless maze that runs below the city like a spider web. The path ahead is strewn with the bones of unfortunate souls who never found a way out. Wait...Are those tiny teeth marks?

Mask of the Dimir[ | ]

Your trail leads to a dimly lit catacomb. There you find the secret broker clutching a runed scroll fragment. "You found me," the mage says, "which means you must be...a Planeswalker. I can learn much from your mind."

The player duels Zorislav.

Zorislav's mind magic was no match for you. Vanquishing him means you can now claim the Dimir thought ribbon for use in the spell to locate Ramaz!

Kaldheim[ | ]

Prophetic Ravings
In the final duel of the campaign, the player character and Chandra face Ramaz, defeating him. A cutscene shows Ramaz escaping, claiming this was all in the will of a "great dragon."

Expansion[ | ]

Further planar travel leads you into conflict with another Planeswalker, Elspeth Tirel. She is a weary knight searching for a haven, but she is still a powerful force to be reckoned with. Defeat her to continue your quest for the magical force you need to prolong your life.

Alara[ | ]

Hall of Champions[ | ]

The player duels Elspeth. After defeating her a cutscene plays.

Ravnica[ | ]

In your travels through the Multiverse since Ramaz’s defeat, you’ve learned of a powerful spell that will slow your aging to a crawl. But it requires components from distant planes: a white dragon’s scale and a drop of demon's blood. Will you survive to cast the spell?

When you learned demon’s blood is required for the spell that will slow your aging, you immediately thought of your encounters with the Cult of Rakdos. So you’ve returned to Ravnica in hopes of finding a lesser demon to bleed.

Summoning Frenzy[ | ]

A commotion catches your attention. A mad summoner is unleashing his fury by spawning all manner of creatures to wreak havoc on innocent citizens in the district. Perhaps a little civic servitude would be rewarded with vital information?

Form of the Dragon[ | ]

A grateful citizen tells you of a dracomancer who is rumored to attend a Rakdos carnarium in the industrial district. Finding the dracomancer is easy. Getting the information will be another story.

Dark Carnival[ | ]

You walk along a skull-lined path leading to a Rakdos carnarium. The closer you get, the more you begin to feel that waltzing into this den of depravity was not such a good idea...

Dodge and Burn[ | ]

The player faces Dack Fayden.

Kamigawa[ | ]

On the far-flung plane of Kamigawa, you learn of a powerful samurai who possesses the scale of a white dragon. You must use all your skills to search Kamigawa. retrieve the scale, and move one step closer to completing the spell.

Nezumi Swarm[ | ]

Your first taste of Kamigawa is a mouthful of swamp water. As your eyes adjust to the gloom, you see numerous hairy forms emerging from holes in the muck You have landed in a Nezumi lair, and the rat people are not pleased.

Hidetsugu's Wrath[ | ]

You move into the mountains, where you see stone stairs leading to an ominously large cave. This is the rumored lair of the fearsome ogre-turned-oni Hidetsugu. The tales of this demon are grim at best. You'll find an important clue or a certain death.

Ninja Gang[ | ]

Proving yourself against Hidetsugu has led the ancient oni to reward you with the location of a scale from the legendary spirit dragon Yosei. The bad news it's the prized possession of a powerful daimyo, a feudal samurai lord.

Sword of the Samurai[ | ]

The lord (Sugihara) of the samurai clan stands before you. Behind him looms the fortress where the scale of the white dragon is jealously guarded. "You have traveled far to lose your head," the samurai says, drawing his sword

Lords of Darkness[ | ]

"So you wish to take my blood, puny fleshling?" the demon (Bolkru) says, rising from a pit of wailing corpses. "Let's see how keen you are after I flay the skin off your bones!"

Expansion Challenges[ | ]

Mountain Assault[ | ]

Your opponent may have a hydra, but you have brains! Find a way to take down your enemy

Beat the Angel[ | ]

Your opponent has an untargetable indestructible regenerating Platinum Angel! Can you get rid of the Angel and your opponent before it's too late?

Unleash the Beast[ | ]

Knights are bearing down on you, and you've figured out that the last card in your opponent's library is a burn spell that will kill you Defeat your opponent this turn!

Riddle of Steel[ | ]

Your opponent still has plenty of life, but if you use the right equipment you can deal the killing blow!

Spellstorm[ | ]

Your back is against the wall and your opponent is gloating. Demonstrate your mastery of spell-slinging by winning this turn.

Decks[ | ]

Core Game decks[ | ]

Non-playable[ | ]

Expansion decks[ | ]

Deck Pack 1[ | ]

  • ({U}{B}) – Unfinished Business [8]
  • ({W}) – Bounce and Boon

Deck Pack 2[ | ]

  • ({W}{G}) – Enchanter's Arsenal [9]
  • ({U}) – Up to Mischief

Deck Pack 3[ | ]

  • ({W}{R}) – Warsmith [10]
  • ({G}) – Hunting Season

Promo Boosters[ | ]

With each copy of Duels of the Planeswalkers 2014, a six-card promotional booster could be obtained by redeeming a unique code on the official Wizards Duels of the Planeswalkers site.

References[ | ]