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| M19 || Pioneer || || [[Tapland#Dual taplands|5]] || [[Tapland#Dual taplands|5]] || ||
 
| M19 || Pioneer || || [[Tapland#Dual taplands|5]] || [[Tapland#Dual taplands|5]] || ||
 
|-
 
|-
| GRN || Standard || || [[Gate|2]]/[[Shock land|2]] || [[Gate|3]]/[[Shock land|3]] || ||
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| GRN || Pioneer || || [[Gate|2]]/[[Shock land|2]] || [[Gate|3]]/[[Shock land|3]] || ||
 
|-
 
|-
| RNA || Standard || || [[Gate|3]]/[[Shock land|3]] || [[Gate|2]]/[[Shock land|2]] || ||
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| RNA || Pioneer || || [[Gate|3]]/[[Shock land|3]] || [[Gate|2]]/[[Shock land|2]] || ||
 
|-
 
|-
| WAR || Standard || || || || ||
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| WAR || Pioneer || || || || ||
 
|-
 
|-
| M20 || Standard || || [[Tapland#Life-gain taplands|5]] || [[Tapland#Life-gain taplands|5]]/[[Temple|5]] || ||
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| M20 || Pioneer || || [[Tapland#Life-gain taplands|5]] || [[Tapland#Life-gain taplands|5]]/[[Temple|5]] || ||
 
|-
 
|-
 
| ELD || Standard || [[Utility tapland#The Wilds|5]]/[[Utility tapland#Castles|5]] || || || || [[Tribal land|1]]
 
| ELD || Standard || [[Utility tapland#The Wilds|5]]/[[Utility tapland#Castles|5]] || || || || [[Tribal land|1]]
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| IKO || Standard || || || || || [[Cycling land#Triome lands|5]]
 
| IKO || Standard || || || || || [[Cycling land#Triome lands|5]]
 
|-
 
|-
| M21 || Standard || || [[Tapland#Life-gain taplands|5]] || [[Tapland#Life-gain taplands|5]]/[[Temple|5]] || ||
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| M21 || Standard || || [[Tapland#Life-gain taplands|5]] || [[Tapland#Life-gain taplands|5]]/[[Temple|5]] || ||
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|-
  +
| ZNR || Standard || (6/6/6/6/6) || [[Pathway_land|3]]* || [[Pathway_land|3]]* || ||
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|-
  +
| KHM || Standard || 1/5 || [[Utility_tapland#Kaldheim_Realms|5]]/[[Tapland#Snow_taplands|5]]/[[Pathway_land|2]] || [[Utility_tapland#Kaldheim_Realms|5]]/[[Tapland#Snow_taplands|5]]/[[Pathway_land|2]] || ||
 
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Revision as of 16:43, 5 February 2021

The Mana base of a deck are usually all cards which produce mana to cast spells. The mana base is, as the name suggests, the most essential part of a deck as a deck that is unable to achieve the requirements to cast its spells is rendered effectively useless.

Description

The most basic form of a mana basis is Land and more specifically basic lands. However, decks often use non-basic lands which have additional effects. However, these lands usually feature a drawback as a non-basic land may otherwise be strictly better than a basic land. The most common form of such lands are lands that produce more than one color, e.g. taplands, to fix the requirements of decks and make multicolored decks possible.

There are also artifacts that can produce mana but since these are rarely come without a cost on themselves they already require other mana sources in play and often only serve as mana acceleration. The most notable of these are Moxen which are immensely powerful.

Furthermore, there are certain spells or cards with abilities to produce mana but these have the same problem as artifacts discussed above. The most common form of these are green creatures which can be tapped for mana such as Birds of Paradise and Llanowar Elves which are still being reprinted regularly as well as new variants being published in a regular basis (e.g. Arbor Elf). These are known as mana dorks.

Available mana base

This Table shows what color combinations have which lands available to support them in different formats. Basic Lands from the sets are not counted. All Standard-legal lands are of course Modern-legal, and everything in Modern can be played in Eternal formats. The asterisk (*) marks when a new Land Cycle Type was introduced.

Set Legality Mono Allies Enemy Shard Wedge
3ED Eternal 5 5
LEG Eternal 5/5
DRK Eternal
FEM Eternal 5/5
4ED Eternal
ICE Eternal 5/5*
CHR Eternal
HML Eternal 5
ALL Eternal 5
MIR Eternal 5
VIS Eternal 5
5ED Eternal 5/5/5
WTH Eternal
TMP Eternal 5 5*
STH Eternal
EXO Eternal
USG Eternal 5
ULG Eternal 5
6ED Eternal 5/5
UDS Eternal
MMQ Eternal 5/5
NEM Eternal
PCY Eternal
INV Eternal 5 5
PLS Eternal 5
7ED Eternal 5
APC Eternal 5
ODY Eternal 5/5 5
TOR Eternal 2 2
JUD Eternal
ONS Eternal 5 5
LGN Eternal
SCG Eternal
8ED Modern 5
MRD Modern 5
DST Modern
5DN Modern
CHK Modern 5 5
BOK Modern
SOK Modern 2
9ED Modern 5 5
RAV Modern 2/2/2 2/2/2
GPT Modern 1/1/1 2/2/2
DIS Modern 2/2/2 1/1/1
CSP Modern 5
TSP Modern 3 5
PLC Modern 1
FUT Modern 1/5 5
10E Modern 5 5 5
LRW Modern 5/5 3 2
MOR Modern 1 1
SHM Modern 5 5*
EVE Modern 5
ALA Modern 5*/5*
CFX Modern
ARB Modern
M10 Modern 5*
ZEN Modern 5/5 5* 5
WWK Modern 5 5*
ROE Modern
M11 Modern 5
SOM Modern 5*
MBS Modern
NPH Modern
M12 Modern 5
ISD Modern 5* 5
DKA Modern 1
AVR Modern 4
M13 Modern 5
RTR Pioneer 5* 5
GTC Pioneer 5 5
DGM Pioneer 5 5
M14 Pioneer
THS Pioneer 5*
BNG Pioneer 3
JOU Pioneer 2
M15 Pioneer 5
KTK Pioneer 5/5 5 5
FRF Pioneer 5 5
DTK Pioneer
ORI Pioneer 5
BFZ Pioneer 5/5 5* 2
OGW Pioneer 5 3
SOI Pioneer 5* 5
EMN Pioneer
KLD Pioneer 5
AER Pioneer
AKH Pioneer 5
HOU Pioneer 5/5 1
XLN Pioneer (5) 5
RIX Pioneer 5
DOM Pioneer 5 5
M19 Pioneer 5 5
GRN Pioneer 2/2 3/3
RNA Pioneer 3/3 2/2
WAR Pioneer
M20 Pioneer 5 5/5
ELD Standard 5/5 1
THB Standard 5
IKO Standard 5
M21 Standard 5 5/5
ZNR Standard (6/6/6/6/6) 3* 3*
KHM Standard 1/5 5/5/2 5/5/2

External links