The most common markers are tokens, emblems, and counters. Tokens and emblems are usually represented on the back side of marketing cards found in Magic boosters, while counters are often represented by marbles or dice. Any small object that can be placed on cards or the game surface can serve as a marker, as could notes jotted on paper, even if official markers are available.
Some designations are described "to act as marker".
- Monstrous — Monstrosity - Applies to creatures. The +1/+1 counters applied by the ability serve as a physical marker, but are not the same thing as the designation itself.
- Renowned — Renown - Applies to creatures. Also uses +1/+1 counters in the same way as Monstrous.
- Goaded — Goad - Applies to creatures. Only applies for one turn and has no physical marker.
- City's Blessing — Ascend - Applies to players. A reminder card was included in some relevant products (Rivals of Ixalan).
Some designations are not described as a marker by the rules.
- Commander — Applies to cards chosen during deck construction. No physical marker, but the designation remains the same throughout the game.
- Day/Night — Applies to the game as a whole. A reminder card was included in some relevant products (Innistrad: Midnight Hunt and Innistrad: Crimson Vow initially).
- Monarch — Applies to players. Marker cards were included in relevant booster packs (Conspiracy: Take the Crown).
- Level — Applies to Class enchantment cards. Has no official or implied marker.
The Grand Melee variant places great emphasis on turn markers.
- Turn Markers
- Markers used to keep track of which players are taking turns in a Grand Melee game. See rule 807.4.
Venture markers were introduced in Dungeons & Dragons: Adventures in the Forgotten Realms. If you venture into the dungeon for the first time you put a dungeon of your choice into the command zone and put a venture marker on the first room, at the top. Your venture marker is a way for you to track which room you're in. A venture marker is something small that you can use to keep track of what room you are in, for example a coin, a bead, a die or a miniature.
- Venture Marker
- A marker used to track which room of a dungeon card a player is currently in. See rule 309, “Dungeons.”
Some marker cards were printed to highlight a placement of a card in a zone or other game area.