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In Magic: The Gathering, a marker is an object used to represent anything that isn't represented by a card.

The most common markers are tokens, emblems, and counters. Tokens and emblems are usually represented on the back side of marketing cards found in Magic boosters, while counters are often represented by marbles or dice. Any small object that can be placed on cards or the game surface can serve as a marker, as could notes jotted on paper, even if official markers are available.

Rules[ | ]

From the Tournament Rules (May 13, 2024—Outlaws of Thunder Junction )

  • 3.8 Game Markers
    Small items (e.g., glass beads) may be used as markers and placed on top of a player’s own library or graveyard as a reminder for in-game effects. These markers may not disguise the number of cards remaining in that zone nor completely obscure any card.

Designations[ | ]

Some designations are described as "to act as marker".

Other designations are not described as a marker by the rules.

Player counters[ | ]

When counters are placed on a player instead of an object it is often helpful to have a marker card to place these counters on.

Named markers[ | ]

Turn marker[ | ]

The Grand Melee variant places great emphasis on turn markers.

From the glossary of the Comprehensive Rules (November 8, 2024—Magic: The Gathering Foundations)

Turn Markers
Markers used to keep track of which players are taking turns in a Grand Melee game. See rule 807.4.

Venture marker[ | ]

Venture markers were introduced in Dungeons & Dragons: Adventures in the Forgotten Realms. If you venture into the dungeon for the first time you put a dungeon of your choice into the command zone and put a venture marker on the first room, at the top. Your venture marker is a way for you to track which room you're in. A venture marker is something small that you can use to keep track of what room you are in, for example, a coin, a bead, a die or a miniature.[1]

From the glossary of the Comprehensive Rules (November 8, 2024—Magic: The Gathering Foundations)

Venture Marker
A marker used to track which room of a dungeon card a player is currently in. See rule 309, “Dungeons.”

Zone marker[ | ]

Some marker cards were printed to highlight the placement of a card in a zone or other game area.

Gameplay trackers[ | ]

On the Mystery Booster 2 test card Naturalize 2, play aids such as dungeons, city’s blessing, and monarch are defined as gameplay trackers. (When you destroy it, the associated object or designation is removed from the game.)

Rulings[ | ]

  • As of the release of Mystery Booster 2, the following gameplay trackers can be destroyed with Naturalize 2: The monarch, city's blessing, dungeons, day, night, and the initiative.[2]

Gallery[ | ]

Designations[ | ]

Markers[ | ]

References[ | ]

  1. Matt Tabak (June 24, 2021). "Adventures in the Forgotten Realms Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Eric Levine (September 20, 2024). "Mystery Booster 2 Release Notes". magicthegathering.com. Wizards of the Coast.
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