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Melee
Keyword Ability
Type Triggered
Introduced Conspiracy: Take the Crown
Last Used Adventures in the Forgotten Realms
Reminder Text Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Statistics
8 cards
{W} 25% {R} 25% {G} 25% {R/G} 12.5% {R/W} 12.5%
Scryfall Search
oracle:"Melee"

Melee is a triggered keyword ability that makes creatures bigger if they attack. It appeared in Conspiracy: Take the Crown. A creature with Melee gets +1/+1 until end of turn for each opponent the player attacks that combat.[1][2][3][4]

Rules[]

From the glossary of the Comprehensive Rules (July 23, 2021—Adventures in the Forgotten Realms)

Melee
A keyword ability that improves an attacking creature based on the number of opponents you attacked. See rule 702.121, “Melee.”

From the Comprehensive Rules (July 23, 2021—Adventures in the Forgotten Realms)

  • 702.121. Melee
    • 702.121a Melee is a triggered ability. “Melee” means “Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.”
    • 702.121b If a creature has multiple instances of melee, each triggers separately.

Examples[]

Example

Deputized Protester {2}{R}
Creature — Human Warrior
2/1
Menace
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

References[]

  1. Matt Tabak (August 15, 2016). "Conspiracy: Take the Crown Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Shawn Main (August 15, 2016). "The Heart of a Conspiracy". magicthegathering.com. Wizards of the Coast.
  3. Ben Hayes (August 16, 2016). "Developing Conspiracy: Take the Crown". magicthegathering.com. Wizards of the Coast.
  4. Wizards of the Coast (August 22, 2016). "Conspiracy: Take the Crown Release Notes". magicthegathering.com. Wizards of the Coast.
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