MTG Wiki
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{{Infobox type
 
{{Infobox type
 
|type=creature
 
|type=creature
|stats={{stats|W=6|U=153|B=2|G=18|WU=4|UB=8|UR=2|GU=18}}
+
|stats={{stats|W=6|U=186|B=3|G=18|WU=4|UB=10|UR=4|GU=18|M=1}}
  +
as of ''[[Modern Horizons 2]]''
 
|beeble=1
 
|beeble=1
 
|beeble_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/179301805403/are-the-iconiccharacteristic-races-considered-a-1|title=Are the iconic/characteristic races considered a 1 on the Beeble Scale?|October 22, 2018}}</ref>
 
|beeble_ref=<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/179301805403/are-the-iconiccharacteristic-races-considered-a-1|title=Are the iconic/characteristic races considered a 1 on the Beeble Scale?|October 22, 2018}}</ref>
 
}}{{TOCright}}
 
}}{{TOCright}}
'''Merfolk''' is a [[creature type]] for a race of aquatic [[humanoid]]s. The first card to appear with the [[creature type]] was <c>Merfolk of the Pearl Trident</c> in ''[[Alpha]]''.<ref>{{DailyRef|making-magic/merfolks-tale-2008-06-23|A Merfolk's Tale|[[Mark Rosewater]]|June 23, 2008}}</ref><ref>{{DailyRef|feature/under-sea-2002-02-06|Under the Sea|[[Ben Bleiweiss]]|February 6, 2002}}</ref> Merfolk is the characteristic race for the color [[blue]],<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/113691022933/so-is-this-about-right-characteristic-and|title=Characteristic and iconic creatures for each color?|March 15, 2015}}</ref> though they have also shown up in [[white]] on [[Lorwyn (plane)|Lorwyn]], [[black]] on [[Shadowmoor (plane)|Shadowmoor]] and [[green]] on [[Ixalan (plane)|Ixalan]].<ref>{{DailyRef|making-magic/just-ixalan-part-3-2017-09-18|Just for Ix(alan), Part 3|[[Mark Rosewater]]|September 18, 2017}}</ref> Additionally, merfolk appear in green on [[Ravnica]], [[Theros (plane)|Theros]] and [[Dominaria (plane)|Dominaria]], albeit in addendum to blue.
+
'''Merfolk''' is a [[creature type]] for a race of aquatic [[humanoid]]s. The first card to appear with the [[creature type]] was <c>Merfolk of the Pearl Trident</c> in ''[[Alpha]]''.<ref>{{DailyRef|making-magic/merfolks-tale-2008-06-23|A Merfolk's Tale|[[Mark Rosewater]]|June 23, 2008}}</ref><ref>{{DailyRef|feature/under-sea-2002-02-06|Under the Sea|[[Ben Bleiweiss]]|February 6, 2002}}</ref> Merfolk is the characteristic race for the color [[blue]],<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/113691022933/so-is-this-about-right-characteristic-and|title=Characteristic and iconic creatures for each color?|March 15, 2015}}</ref> though they have also shown up in [[white]] on [[Lorwyn (plane)|Lorwyn]], [[black]] on [[Shadowmoor (plane)|Shadowmoor]], and [[green]] on [[Ixalan (plane)|Ixalan]].<ref>{{DailyRef|making-magic/just-ixalan-part-3-2017-09-18|Just for Ix(alan), Part 3|[[Mark Rosewater]]|September 18, 2017}}</ref> Additionally, merfolk appear in green on [[Ravnica]], [[Theros (plane)|Theros]] and [[Dominaria (plane)|Dominaria]], albeit in addendum to blue.
   
 
==Storyline==
 
==Storyline==
 
[[Human]]s speculate that merfolk are Atlantean humans that adapted to the ocean; merfolk speculate that humans are merfolk that have adapted to live on land.
 
[[Human]]s speculate that merfolk are Atlantean humans that adapted to the ocean; merfolk speculate that humans are merfolk that have adapted to live on land.
  +
 
===Dominaria===
 
===Dominaria===
 
====Gaea's Skyfolk====
 
====Gaea's Skyfolk====
<c>Gaea's Skyfolk</c> were an indirect product of the [[Phyrexian Invasion]]. As the whole world mobilized its reserves, even ancient adversaries cooperated together, lending their diverse skills in the service of the common good. The Skyfolk were partially of merfolk and partially of [[elven]] origin, combining the unique features and skills of both races into one. The detailed description of their abilities is not available, but the major one was the ability to fly. The details of the creation of these prodigal creatures are, however, not known.
+
<c>Gaea's Skyfolk</c> were an indirect product of the [[Phyrexian Invasion]]. As the whole world mobilized its reserves, even ancient adversaries cooperated together, lending their diverse skills in the service of the common good. The Skyfolk were partial of merfolk and partially of [[elven]] origin, combining the unique features and skills of both races into one. A detailed description of their abilities is not available, but the major one was the ability to fly. The details of the creation of these prodigal creatures are, however, not known.
   
 
====Merfolk of Lat-Nam====
 
====Merfolk of Lat-Nam====
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====Otarian Merfolk====
 
====Otarian Merfolk====
In [[Otaria]], the merfolk lost much of their [[Mer Empire]] to the [[cephalid]]s due to [[Laquatus]]' treachery. Now they are a lesser race that serve the cephalids.
+
In [[Otaria]], the merfolk lost much of their [[Mer Empire]] to the [[cephalid]]s due to [[Laquatus]]' treachery. Now they are a lesser race that serves the cephalids.
   
 
====Razorfin Merfolk====
 
====Razorfin Merfolk====
'''<c>Razorfin Hunter</c>'''s are a bizarre crossbreed of [[goblin]]s and merfolk found beneath the seas of Dominaria. Little is known about them, although it is likely they were the result of mutations caused by the [[Rathi Overlay]].
+
'''<c>Razorfin Hunter</c>'''s are a bizarre crossbreed of [[goblin]]s and merfolk found beneath the seas of Dominaria. Little is known about them; although it is likely that they were the result of mutations caused by the [[Rathi Overlay]].
   
 
====Vodalian Merfolk====
 
====Vodalian Merfolk====
 
Vodalian Merfolk lived in the [[Voda Sea]], being particularly prominent in the waters around [[Sarpadia]]. They once had an extensive empire, but following the climate changes that took place following the [[Sylex Blast]], much of their territory was overrun by the [[Homarid]]s. However, some vestiges of the Vodalian Empire, such as the colony of [[Etlan Shiis]], survived the Homarid attacks and still existed at the time of the Phyrexian invasion.
 
Vodalian Merfolk lived in the [[Voda Sea]], being particularly prominent in the waters around [[Sarpadia]]. They once had an extensive empire, but following the climate changes that took place following the [[Sylex Blast]], much of their territory was overrun by the [[Homarid]]s. However, some vestiges of the Vodalian Empire, such as the colony of [[Etlan Shiis]], survived the Homarid attacks and still existed at the time of the Phyrexian invasion.
   
The name of the empire is derived from Russian (and generally Slavic) word "''voda''", meaning "water". In accordance with this, the known Vodalian characters mostly have Russian-themed names.
+
The name of the empire is derived from the Russian (and generally Slavic) word "''voda''", meaning "water." In accordance with this, the known Vodalian characters mostly have Russian-themed names.
   
 
===Eldraine===
 
===Eldraine===
The merfolk of [[Eldraine]] are called '''[[Wikipedia:Undine|undines]]'''. Undines have amber-colored seaweed-like hair and faces resembling humans, though with flat nostril slits and large, shining eyes. They are defined by their compulsive curiosity. They are obsessed with learning all they can, occasionally to the brink of madness. <ref name="Guide to Eldraine*>{{DailyRef|feature/planeswalkers-guide-eldraine-2019-10-31|Planeswalker's Guide to Eldraine|[[Chris Mooney]]|October 31, 2019}}</ref> Undines are unable to travel on land as they have fish tails rather than legs. Four undines assisted [[Rowan Kenrith]]'s group across a river to meet with [[Indrelon]] in exchange for knowledge and secrets. Although all undines are carnivorous creatures, pale-skinned variants known as dark undines are far more aggressive and ravenous.<ref name="Quest">[[Kate Elliott]] (2019), ''[[Throne of Eldraine: The Wildered Quest]]'', Penguin Random House</ref>
+
The merfolk of [[Eldraine]] are called '''[[Wikipedia:Undine|undines]]'''. Undines have amber-colored seaweed-like hair and faces resembling humans, though with flat nostril slits and large, shining eyes. They are defined by their compulsive curiosity. They are obsessed with learning all they can, occasionally to the brink of madness. <ref name="Guide to Eldraine*>{{DailyRef|feature/planeswalkers-guide-eldraine-2019-10-31|Planeswalker's Guide to Eldraine|[[Chris Mooney]]|October 31, 2019}}</ref> Four undines assisted [[Rowan Kenrith]]'s group across a river to meet with [[Indrelon]] in exchange for knowledge and secrets. Although all undines are carnivorous creatures, pale-skinned variants known as dark undines are far more aggressive and ravenous.<ref name="Quest">[[Kate Elliott]] (2019), ''[[Throne of Eldraine: The Wildered Quest]]'', Penguin Random House</ref>
   
 
===Ixalan===
 
===Ixalan===
 
Merfolk are one of the major races on [[Ixalan (plane)|Ixalan]]. They used to rule much of the continent of Ixalan, but their empire was eclipsed by the [[Sun Empire]] of the humans. Nowadays, merfolk live a nomadic existence in the jungle, their [[shaman]]s guiding the rivers and vegetation around them; the connection to the rivers in particular is so strong that tribal leaders shed their own names in favour of those of the rivers that chose them.<ref name="Shapers">{{DailyRef|magic-story/shapers-2017-09-27|The Shapers|[[R&D Narrative Team]]|September 27, 2017}}</ref> The Merfolk believe that it is their duty to keep [[Orazca]] and the [[Immortal Sun]] hidden from trespassers.<ref name="Ixalan podcast">{{DailyRef|feature/magic-story-podcast-ixalan-2017-08-30|''Magic'' Story Podcast: Ixalan|[[Blake Rasmussen]] and [[Alison Luhrs]]|August 30, 2017}}</ref><ref>{{DailyRef|card-preview/developing-tribal-set-2017-09-12|Developing a Tribal Set|[[Sam Stoddard]]|September 12, 2017}}</ref>
 
Merfolk are one of the major races on [[Ixalan (plane)|Ixalan]]. They used to rule much of the continent of Ixalan, but their empire was eclipsed by the [[Sun Empire]] of the humans. Nowadays, merfolk live a nomadic existence in the jungle, their [[shaman]]s guiding the rivers and vegetation around them; the connection to the rivers in particular is so strong that tribal leaders shed their own names in favour of those of the rivers that chose them.<ref name="Shapers">{{DailyRef|magic-story/shapers-2017-09-27|The Shapers|[[R&D Narrative Team]]|September 27, 2017}}</ref> The Merfolk believe that it is their duty to keep [[Orazca]] and the [[Immortal Sun]] hidden from trespassers.<ref name="Ixalan podcast">{{DailyRef|feature/magic-story-podcast-ixalan-2017-08-30|''Magic'' Story Podcast: Ixalan|[[Blake Rasmussen]] and [[Alison Luhrs]]|August 30, 2017}}</ref><ref>{{DailyRef|card-preview/developing-tribal-set-2017-09-12|Developing a Tribal Set|[[Sam Stoddard]]|September 12, 2017}}</ref>
   
The merfolk of Ixalan are visually striking. Their fins are colorful and bright like tropical freshwater fish, and they bear jade jewelry, weapons and armor.<ref name="Ixalan podcast"/> They are a freshwater species, distasting the sea's salt. Their meditation techniques are based on heart beat rather than breath, as they need to stay focus both above and under water.<ref name="Shapers"/>
+
The merfolk of Ixalan are visually striking. Their fins are colorful and bright like tropical freshwater fish, and they bear jade jewelry, weapons, and armor.<ref name="Ixalan podcast"/> They are a freshwater species, distasting the sea's salt. Their meditation techniques are based on heartbeat rather than breath, as they need to stay in focus both above and underwater.<ref name="Shapers"/>
   
The Merfolk race of Ixalan is separated into two sub-species. One are favoring the land, living in trees and focusing in the magic that controls vines and branches. Uniquely, several of these are mono-[[green]].<ref name="Explore Ixalan">[https://magic.wizards.com/en/story/planes/ixalan Explore the Planes: Ixalan]</ref> The other are more at home in the water, living in the waters of the Great River and the Inner Sea. While they prefer to dwell in shallow waters, they spend a fair amount of time on land as well.<ref>{{DailyRef|feature/plane-shift-ixalan-2018-01-09|Plane Shift: Ixalan|[[James Wyatt]]|January 9, 2018}}</ref>
+
The Merfolk race of Ixalan is separated into two sub-species. One favors the land, living in trees, and focusing on the magic that controls vines and branches. Uniquely, several of these are mono-[[green]].<ref name="Explore Ixalan">[https://magic.wizards.com/en/story/planes/ixalan Explore the Planes: Ixalan]</ref> The other is more at home in the water, living in the waters of the Great River and the Inner Sea. While they prefer to dwell in shallow waters, they spend a fair amount of time on land as well.<ref>{{DailyRef|feature/plane-shift-ixalan-2018-01-09|Plane Shift: Ixalan|[[James Wyatt]]|January 9, 2018}}</ref>
   
 
===Lorwyn-Shadowmoor===
 
===Lorwyn-Shadowmoor===
 
====Merrows====
 
====Merrows====
In the dual plane of [[Lorwyn (plane)|Lorwyn]]/[[Shadowmoor (plane)|Shadowmoor]], merfolk are known as merrows. In Lorwyn they control commerce and trade routes, which takes places through the plane's extensive rivers.<ref>{{DailyRef|feature/lorwyn-survival-guide-2007-10-31|Lorwyn Survival Guide|[[Doug Beyer]]|October 31, 2007}}</ref> However, in Shadowmoor, they are murderous cutthroats and thieves who steal from the other races of Shadowmoor who live along the rivers, particularly the [[kithkin]].<ref>{{DailyRef|feature/allies-conflict-2008-06-11|Allies in Conflict|[[Doug Beyer]]|June 11, 2008}}</ref> It should also be noted that the merrow of Shadowmoor have abandoned shaping the tides, leaving some rivers to dry up and others to flood.
+
In the dual-plane of [[Lorwyn (plane)|Lorwyn]]/[[Shadowmoor (plane)|Shadowmoor]], merfolk are known as merrows. In Lorwyn, they control commerce and trade routes, which takes place through the plane's extensive rivers.<ref>{{DailyRef|feature/lorwyn-survival-guide-2007-10-31|Lorwyn Survival Guide|[[Doug Beyer]]|October 31, 2007}}</ref> However, in Shadowmoor, they are murderous cutthroats and thieves who steal from the other races of Shadowmoor who live along the rivers, particularly the [[kithkin]].<ref>{{DailyRef|feature/allies-conflict-2008-06-11|Allies in Conflict|[[Doug Beyer]]|June 11, 2008}}</ref> It should also be noted that the merrow of Shadowmoor have abandoned shaping the tides, leaving some rivers to dry up and others to flood.
   
 
The Lorwyn merrow society is divided into "schools", with each school performing a different type of service to the transport and commerce system. The known schools are:
 
The Lorwyn merrow society is divided into "schools", with each school performing a different type of service to the transport and commerce system. The known schools are:
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===Rath===
 
===Rath===
 
====Rootwater Merfolk====
 
====Rootwater Merfolk====
'''<c title="Rootwater Merfolk">Rootwater Commando</c>''' lived in the [[rootwater]] that nourished the [[Skyshroud Forest]]. They had a hideous appearance that resembled an eel rather than a fish and were also extremely aggressive, attacking anyone they spotted traveling on the forest floor. They lived on [[Rath]] until the [[Rathi Overlay]], when the rootwater planeshifted to [[Keld]] along with the rest of the Skyshroud. They would have all frozen to death in Keld's hostile climate, were it not for the intervention of [[Freyalise]], who created a magical ward on the forest to keep it warm. Whether the rootwater merfolk survived the weakening of this ward during the events of [[Time Spiral (novel)|Time Spiral]] is unknown.
+
'''<c title="Rootwater Merfolk">Rootwater Commando</c>''' lived in the [[rootwater]] that nourished the [[Skyshroud Forest]]. They had a hideous appearance that resembled an eel rather than a fish and were also extremely aggressive, attacking anyone they spotted traveling on the forest floor. They lived on [[Rath]] until the [[Rathi Overlay]] when the rootwater planeshifted to [[Keld]] along with the rest of the Skyshroud. They would have all frozen to death in Keld's hostile climate, were it not for the intervention of [[Freyalise]], who created a magical ward on the forest to keep it warm. Whether the rootwater merfolk survived the weakening of this ward during the events of [[Time Spiral (novel)|Time Spiral]] is unknown.
   
 
===Ravnica===
 
===Ravnica===
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===Shandalar===
 
===Shandalar===
The merfolk kingdom in the depths of [[Shandalar]] was conquered by <c>Talrand, Sky Summoner</c>. Not content with only one kingdom to rule, his ambitions drove him skyward where had power over the [[drake]]s. Nowadays, Merfolk are nearly hunted to extinction and the few survivors have retreated into the depths, determined to endure (<c>Maritime Guard</c>).
+
The merfolk kingdom in the depths of [[Shandalar]] was conquered by <c>Talrand, Sky Summoner</c>. Not content with only one kingdom to rule, his ambitions drove him skyward where he had power over the [[drake]]s. Nowadays, Merfolk are nearly hunted to extinction and the few survivors have retreated into the depths, determined to endure (<c>Maritime Guard</c>).
   
 
===Theros===
 
===Theros===
The two-legged '''tritons''' of [[Theros (plane)|Theros]] are partially amphibious. They can breathe air for several days at a time but must spend time in water to keep their gills soft. Tritons worship the sea god [[Thassa]] above all others and work to do her bidding.
+
The two-legged '''tritons''' of [[Theros (plane)|Theros]] are partially amphibious. They can breathe air for several days at a time but must spend time in the water to keep their gills soft. Tritons worship the sea god [[Thassa]] above all others and work to do her bidding.
   
 
===Zendikar===
 
===Zendikar===
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==Notable merfolk==
 
==Notable merfolk==
  +
===Arcavios===
  +
* [[Adrix and Nev]]
  +
 
===Dominaria===
 
===Dominaria===
  +
* Akoroun, a [[Vodalia]] [[Wizard]] at the service of Empress [[Galina]]
*Ambassador [[Laquatus]]
 
*Director [[Rillu Veza]]
+
* Ambassador [[Laquatus]]
  +
* Director Rillu Veza
*[[Talbot]]
 
*Empress [[Galina]]
+
* Empress [[Galina]]
*Marshal [[Karel Volnikov]]
+
* Marshal [[Karel Volnikov]]
*[[Akoroun]]
+
* [[Svyelun]]
 
* Talbot
 
* [[Tatyova]]
  +
  +
===Eldraine===
  +
* <c>Emry, Lurker of the Loch</c>
  +
  +
===Ixalan===
  +
* [[Kopala]]
  +
* [[Kumena]]
  +
* [[Tishana]]
  +
* [[Tuvasa]]
   
 
===Lorwyn===
 
===Lorwyn===
* [[Dugah]]
 
 
* [[Sygg]]
 
* [[Sygg]]
  +
* Dugah, [[Sygg]]'s apprentice.
  +
  +
===Ravnica===
  +
* [[Vorel]]
  +
* [[Zegana]]
  +
  +
===Shandalar===
  +
* [[Talrand]]
  +
  +
===Theros===
  +
* [[Dalakos]]
  +
* [[Thrasios]]
  +
  +
===Unknown===
  +
* [[Araumi]]
  +
* <c>Keeper of the Secret Lair</c>
   
 
===Zendikar===
 
===Zendikar===
* Khalled {{-}} a trader at [[Graypelt]], who provided Nissa with supplies for her travel to Akoum.
+
* Khalled, a trader at [[Graypelt]], who provided Nissa with supplies for her travel to Akoum.
* [[Kiora]] {{-}} a Merfolk [[Planeswalker]].
+
* [[Kiora]], a Merfolk [[Planeswalker]].
* [[Turi]] {{-}} Kiora's sister
+
* [[Turi]], Kiora's sister
* [[Jori En]] {{-}} a key player in the ''[[Battle for Zendikar]]''.
+
* [[Jori En]], a key player in the ''[[Battle for Zendikar]]''.
* [[Noyan Dar]] {{-}} a roilmage and player in the Liberation of [[Sea Gate]].
+
* [[Noyan Dar]], roilmage and player in the Liberation of [[Sea Gate]].
  +
* [[Thada Adel]]
  +
* [[Zareth San]]
   
 
==Creature type==
 
==Creature type==
 
===Creative issues===
 
===Creative issues===
The creative team of ''[[Magic]]'' has always had issues with sea-based creatures, as the game, flavorfully speaking, occurs on a [[battlefield]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/170485778503/what-was-the-reason-for-merfolk-being-removed-for|title=What was the reason for merfolk being removed for a while?|February 04, 2018}}</ref> Summoning sea creatures never made much sense. [[Odyssey block]] removed several of the core races for a block to try and shake things up, and Merfolk went away and didn't return until years later. Many players had always liked Merfolk and were unhappy with their absence. In the end, [[R&D]] decided that in this case the overall happiness of having Merfolk in the game overrode the inconsistency of the flavor.<ref>{{DailyRef|feature/merfolk-resurfaced-2008-06-25|Merfolk Resurfaced|[[Doug Beyer]]|June 25, 2008}}</ref> The creative team also looked for ways for them to make sense; the merfolk of [[Zendikar block]], for example, have finned legs rather than fish tails.<ref>{{DailyRef|making-magic/walking-undead-2011-10-17|The Walking Undead|[[Mark Rosewater]]|October 17, 2011}}</ref>
+
The creative team of ''[[Magic]]'' has always had issues with sea-based creatures, as the game, flavorfully speaking, occurs on a [[battlefield]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/170485778503/what-was-the-reason-for-merfolk-being-removed-for|title=What was the reason for merfolk being removed for a while?|February 04, 2018}}</ref> Summoning sea creatures never made much sense. [[Odyssey block]] removed several of the core races for a block to try and shake things up, and Merfolk went away and didn't return until years later. Many players had always liked Merfolk and were unhappy with their absence. In the end, [[R&D]] decided that in this case, the overall happiness of having Merfolk in the game overrode the inconsistency of the flavor.<ref>{{DailyRef|feature/merfolk-resurfaced-2008-06-25|Merfolk Resurfaced|[[Doug Beyer]]|June 25, 2008}}</ref> The creative team also looked for ways for them to make sense; the merfolk of [[Zendikar block]], for example, have finned legs rather than fishtails.<ref>{{DailyRef|making-magic/walking-undead-2011-10-17|The Walking Undead|[[Mark Rosewater]]|October 17, 2011}}</ref>
   
 
===Creature type update===
 
===Creature type update===
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====Dominarian Merfolk====
 
====Dominarian Merfolk====
 
<gallery>
 
<gallery>
Image:Laquatus2.jpg|An Otarian Merfolk. Art by [[Jim Murray]].
+
File:Laquatus2.jpg|An Otarian Merfolk. Art by [[Jim Murray]].
Image:Jeff_Eisley_Razorfinn.jpg|A Razorfinn. Art by [[Jeff Eisley]].
+
File:Jeff Eisley Razorfinn.jpg|A Razorfinn. Art by [[Jeff Eisley]].
Image:Therese-nielsen-gaea-s-skyfolk.jpg|Gaea's Skyfolk. Art by [[Therese Nielsen]].
+
File:Therese-nielsen-gaea-s-skyfolk.jpg|Gaea's Skyfolk. Art by [[Therese Nielsen]].
  +
File:Vodalian Arcanist.jpg|A Vodalian. Art by Tyler Walpole.
 
</gallery>
 
</gallery>
   
 
====Ixalan Merfolk====
 
====Ixalan Merfolk====
 
<gallery>
 
<gallery>
Image:Kopala_warden_of_waves.jpg|A member of the more aquatic merfolk on Ixalan. Art by [[Magali Villeneuve]].
+
File:Kopala warden of waves.jpg|[[Kopala]] a [[legendary]] merfolk. Art by [[Magali Villeneuve]].
Image:Merfolk-Branchwalker.jpg|A member of the more arboreal merfolk on Ixalan. Art by [[Kieran Yanner]].
+
File:Tide Shaper.jpg|A member of the more aquatic merfolk on Ixalan. Art by [[Lie Setiawan]].
  +
File:Merfolk-Branchwalker.jpg|A member of the more arboreal merfolk on Ixalan. Art by [[Kieran Yanner]].
 
</gallery>
 
</gallery>
   
 
====Lorwyn-Shadowmoor Merfolk====
 
====Lorwyn-Shadowmoor Merfolk====
 
<gallery>
 
<gallery>
Image:Tideshaper_Mystic_Mark_Tedin.jpg|A Lorwyn merrow. Art by [[Mark Tedin]].
+
File:Tideshaper Mystic Mark Tedin.jpg|A Lorwyn merrow. Art by [[Mark Tedin]].
Image:Prismwake_merrow_wayne_england.jpg|A Shadowmoor merrow. Art by [[Wayne England]].
+
File:Prismwake merrow wayne england.jpg|A Shadowmoor merrow. Art by [[Wayne England]].
Image:Mark_Tedin_Wistful_Selkie.jpg|A Selkie. Art by [[Mark Tedin]].
+
File:Mark Tedin Wistful Selkie.jpg|A Selkie. Art by [[Mark Tedin]].
 
</gallery>
 
</gallery>
   
 
====Other Merfolk====
 
====Other Merfolk====
 
<gallery>
 
<gallery>
Image:Saprazzan_Raider.jpg|A Mercadian Merfolk. Art by [[Jeff Miracola]].
+
File:Wishful Merfolk.jpg|A Eldraine Merfolk. Art by Livia Prima.
Image:Rootwater_Diver.jpg|A Rathi Merfolk. Art by [[Ron Spencer]].
+
File:Saprazzan Raider.jpg|A Mercadian Merfolk. Art by [[Jeff Miracola]].
Image:Simic_Fluxmage.png|A Ravnican Merfolk. Art by [[Karl Kopinski]].
+
File:Rootwater Diver.jpg|A Rathi Merfolk. Art by [[Ron Spencer]].
Image:Maritime-Guard-MtG-Art.jpg|A Shandalar Merfolk. Art by [[Allen Williams]].
+
File:Simic Fluxmage.png|A Ravnican Merfolk. Art by [[Karl Kopinski]].
Image:Thrasios.jpg|A Triton from Theros. Art by [[Josu Hernáez]].
+
File:Maritime-Guard-MtG-Art.jpg|A Shandalar Merfolk. Art by [[Allen Williams]].
Image:Jaimejones_coralhelmcommander.jpg|A Zendikari Merfolk. Art by [[Mark Tedin]].
+
File:Thrasios.jpg|A Triton from Theros. Art by [[Josu Hernáez]].
  +
File:Jaimejones coralhelmcommander.jpg|A Zendikari Merfolk. Art by [[Mark Tedin]].
 
</gallery>
 
</gallery>
   

Revision as of 02:40, 3 June 2021

Merfolk
Merfolk
Creature Type
(Subtype for creature/tribal cards)
Beeble Scale 1[1]
Statistics
250 cards
{W} 2.4% {U} 74.4% {B} 1.2% {G} 7.2% {W/U} 1.6% {U/B} 4% {U/R} 1.6% {G/U} 7.2% {M} 0.4%
as of Modern Horizons 2
Scryfall Search
type:"Merfolk"

Merfolk is a creature type for a race of aquatic humanoids. The first card to appear with the creature type was Merfolk of the Pearl Trident in Alpha.[2][3] Merfolk is the characteristic race for the color blue,[4] though they have also shown up in white on Lorwyn, black on Shadowmoor, and green on Ixalan.[5] Additionally, merfolk appear in green on Ravnica, Theros and Dominaria, albeit in addendum to blue.

Storyline

Humans speculate that merfolk are Atlantean humans that adapted to the ocean; merfolk speculate that humans are merfolk that have adapted to live on land.

Dominaria

Gaea's Skyfolk

Gaea's Skyfolk were an indirect product of the Phyrexian Invasion. As the whole world mobilized its reserves, even ancient adversaries cooperated together, lending their diverse skills in the service of the common good. The Skyfolk were partial of merfolk and partially of elven origin, combining the unique features and skills of both races into one. A detailed description of their abilities is not available, but the major one was the ability to fly. The details of the creation of these prodigal creatures are, however, not known.

Merfolk of Lat-Nam

The Merfolk of the Copper Conch of Lat-Nam are actually mutated humans, created by the Sages of Lat-Nam to guard the island. As such, they have legs.[6]

The Merfolk of Lat Nam are later portrayed as a speechless species that is highly aggressive toward humans and attacks merchant ships on their way through the area in order to pillage them.[7]

Otarian Merfolk

In Otaria, the merfolk lost much of their Mer Empire to the cephalids due to Laquatus' treachery. Now they are a lesser race that serves the cephalids.

Razorfin Merfolk

Razorfin Hunters are a bizarre crossbreed of goblins and merfolk found beneath the seas of Dominaria. Little is known about them; although it is likely that they were the result of mutations caused by the Rathi Overlay.

Vodalian Merfolk

Vodalian Merfolk lived in the Voda Sea, being particularly prominent in the waters around Sarpadia. They once had an extensive empire, but following the climate changes that took place following the Sylex Blast, much of their territory was overrun by the Homarids. However, some vestiges of the Vodalian Empire, such as the colony of Etlan Shiis, survived the Homarid attacks and still existed at the time of the Phyrexian invasion.

The name of the empire is derived from the Russian (and generally Slavic) word "voda", meaning "water." In accordance with this, the known Vodalian characters mostly have Russian-themed names.

Eldraine

The merfolk of Eldraine are called undines. Undines have amber-colored seaweed-like hair and faces resembling humans, though with flat nostril slits and large, shining eyes. They are defined by their compulsive curiosity. They are obsessed with learning all they can, occasionally to the brink of madness. [8] Four undines assisted Rowan Kenrith's group across a river to meet with Indrelon in exchange for knowledge and secrets. Although all undines are carnivorous creatures, pale-skinned variants known as dark undines are far more aggressive and ravenous.[9]

Ixalan

Merfolk are one of the major races on Ixalan. They used to rule much of the continent of Ixalan, but their empire was eclipsed by the Sun Empire of the humans. Nowadays, merfolk live a nomadic existence in the jungle, their shamans guiding the rivers and vegetation around them; the connection to the rivers in particular is so strong that tribal leaders shed their own names in favour of those of the rivers that chose them.[10] The Merfolk believe that it is their duty to keep Orazca and the Immortal Sun hidden from trespassers.[11][12]

The merfolk of Ixalan are visually striking. Their fins are colorful and bright like tropical freshwater fish, and they bear jade jewelry, weapons, and armor.[11] They are a freshwater species, distasting the sea's salt. Their meditation techniques are based on heartbeat rather than breath, as they need to stay in focus both above and underwater.[10]

The Merfolk race of Ixalan is separated into two sub-species. One favors the land, living in trees, and focusing on the magic that controls vines and branches. Uniquely, several of these are mono-green.[13] The other is more at home in the water, living in the waters of the Great River and the Inner Sea. While they prefer to dwell in shallow waters, they spend a fair amount of time on land as well.[14]

Lorwyn-Shadowmoor

Merrows

In the dual-plane of Lorwyn/Shadowmoor, merfolk are known as merrows. In Lorwyn, they control commerce and trade routes, which takes place through the plane's extensive rivers.[15] However, in Shadowmoor, they are murderous cutthroats and thieves who steal from the other races of Shadowmoor who live along the rivers, particularly the kithkin.[16] It should also be noted that the merrow of Shadowmoor have abandoned shaping the tides, leaving some rivers to dry up and others to flood.

The Lorwyn merrow society is divided into "schools", with each school performing a different type of service to the transport and commerce system. The known schools are:

  • Inkfathom
  • Paperfin
  • Silvergill
  • Stonybrook
  • Weirwinder

These names are just the "land-walker" language closest imitations of the true names (e.g. Paperfin being Paupurfylln in Merrow). Each school is led by a "reejerey".

Selkies

Present only in Shadowmoor, selkies are unusual merfolk that are different from any others of their kind.[17] Rather than fish, selkies' lower bodies resemble seals, giving them an appearance similar to centaurs. Selkies have six limbs: Two pairs of seal-like flippers on their lower bodies and two arms on their torso with flipper-like hands. Selkies' faces combine human and seal features; they have white eyes with no pupils and long, stringy black hair.[18]

Selkies live in the network of rivers and ponds that stretch across Shadowmoor, but they feel as though they belong in more open waters like the oceans of other worlds, a feeling that gives them a wistful and tragic side. This makes some selkies cold and spiteful towards the land-dwellers who can travel as they please throughout the plane.

Mercadia

Saprazzan Merfolk

Saprazzan Merfolk were once native to Dominaria, but were taken to Mercadia by the dragon engine Ramos in order to ensure the species' survival during the Brothers' War. The refugees built a floating city called Saprazzo, from which they take their name. They were led by the Saprazzan Vizier and worshiped the Power Matrix as a holy relic, but relinquished it to the Weatherlight crew when they learned it was part of the Legacy. They then aided the crew and the Cho-Arrim in overthrowing the Kyren regime.

Rath

Rootwater Merfolk

Rootwater Merfolk lived in the rootwater that nourished the Skyshroud Forest. They had a hideous appearance that resembled an eel rather than a fish and were also extremely aggressive, attacking anyone they spotted traveling on the forest floor. They lived on Rath until the Rathi Overlay when the rootwater planeshifted to Keld along with the rest of the Skyshroud. They would have all frozen to death in Keld's hostile climate, were it not for the intervention of Freyalise, who created a magical ward on the forest to keep it warm. Whether the rootwater merfolk survived the weakening of this ward during the events of Time Spiral is unknown.

Ravnica

For millennia, merfolk were thought extinct on Ravnica, as the ocean was covered by the sprawling city and eventually faded from memory. The merfolk themselves only preserved dim memories of the surface, aware that there was a city ruled by guilds above them, but knowing and caring little about it. Their disinterest was only ended when tree roots reached the oceans.[19]

However, massive sinkholes enabled them to resurface, and many have joined the Simic Combine and risen to leadership positions. The new Combine has incorporated many parts of their philosophy, such as the Holdfast and the Upwelling Principles. The former highest-ranking speaker for the Combine, Zegana, was a merfolk.

Shandalar

The merfolk kingdom in the depths of Shandalar was conquered by Talrand, Sky Summoner. Not content with only one kingdom to rule, his ambitions drove him skyward where he had power over the drakes. Nowadays, Merfolk are nearly hunted to extinction and the few survivors have retreated into the depths, determined to endure (Maritime Guard).

Theros

The two-legged tritons of Theros are partially amphibious. They can breathe air for several days at a time but must spend time in the water to keep their gills soft. Tritons worship the sea god Thassa above all others and work to do her bidding.

Zendikar

Curious, thoughtful, and analytical, the merfolk of Zendikar are natural explorers. Although they are born in the water, their appearance is more human than fish. They have muted skin colors and brighter colored residual fins on the backs of their arms and calves. The merfolk's hair often has streaks of bright color as well. Zendikari merfolk have noses, but cannot sneeze.[20] Although merfolk are a common sight in the settlements and trading posts of Zendikar, they are a race in decline. Spread wide and far across Zendikar, they are centered around the Enclave, the largest settlement of Merfolk built on a large island in the bay of the Umara River on Tazeem. Most Merfolk come here to give birth.[21] The merfolk believe that the world is divided into three realms: Emeria, or the Wind Realm, which was once ruled by the angel Em and includes the sky, the wind, and the clouds; Ula's Realm, the underwater realm; and Cosi's Realm, which comprises everything else.

Zendikari merfolk also tame and ride flying manta rays for quicker transportation.

Notable merfolk

Arcavios

Dominaria

Eldraine

Ixalan

Lorwyn

Ravnica

Shandalar

Theros

Unknown

Zendikar

Creature type

Creative issues

The creative team of Magic has always had issues with sea-based creatures, as the game, flavorfully speaking, occurs on a battlefield.[22] Summoning sea creatures never made much sense. Odyssey block removed several of the core races for a block to try and shake things up, and Merfolk went away and didn't return until years later. Many players had always liked Merfolk and were unhappy with their absence. In the end, R&D decided that in this case, the overall happiness of having Merfolk in the game overrode the inconsistency of the flavor.[23] The creative team also looked for ways for them to make sense; the merfolk of Zendikar block, for example, have finned legs rather than fishtails.[24]

Creature type update

  • The creature types Lord-of-Atlantis and Lord were changed into Merfolk (Lord of Atlantis).

Tribal type

The Lorwyn block featured three tribal Merfolk cards

These could be fetched by Merrow Harbinger and could have their cost reduced by Stonybrook Banneret

Later, Rivals of Ixalan introduced Forerunner of the Heralds which is also able to fetch these cards like Merrow Harbinger.

Tokens

Token Name Color Type Line P/T Text Box Source Printings
Merfolk Blue Creature — Merfolk 1/1
Blue Creature — Merfolk 1/1 Hexproof
Merfolk Wizard Blue Creature — Merfolk Wizard 1/1

Other languages

Language/Script Title Romanization
French
{FRA}
Ondin
German
{DEU}
Meervolk
Italian
{ITA}
Tritone
Portuguese
{PRT} {BRA}
Tritão
Spanish
{ESP}
Tritón
Russian
{RUS}
Мерфолк
Japanese
{JPN}
マーフォーク
Korean
{KOR}
인어
Simplified
Chinese
{CHN}
人鱼 rényú
(Pinyin)
Traditional
Chinese
{TWN} {HKG} {MAC}
人魚 rényú
(Pinyin)
jan4 jyu4
(Jyutping)

Gallery

Dominarian Merfolk

Ixalan Merfolk

Lorwyn-Shadowmoor Merfolk

Other Merfolk

References

  1. Mark Rosewater (October 22, 2018). "Are the iconic/characteristic races considered a 1 on the Beeble Scale?". Blogatog. Tumblr.
  2. Mark Rosewater (June 23, 2008). "A Merfolk's Tale". magicthegathering.com. Wizards of the Coast.
  3. Ben Bleiweiss (February 6, 2002). "Under the Sea". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (March 15, 2015). "Characteristic and iconic creatures for each color?". Blogatog. Tumblr.
  5. Mark Rosewater (September 18, 2017). "Just for Ix(alan), Part 3". magicthegathering.com. Wizards of the Coast.
  6. Clayton Emery (1995). Magic: The Gathering - Final Sacrifice. Harper Prism.
  7. The Gathering Dark
  8. Chris Mooney (October 31, 2019). "Planeswalker's Guide to Eldraine". magicthegathering.com. Wizards of the Coast.
  9. Kate Elliott (2019), Throne of Eldraine: The Wildered Quest, Penguin Random House
  10. a b R&D Narrative Team (September 27, 2017). "The Shapers". magicthegathering.com. Wizards of the Coast.
  11. a b Blake Rasmussen and Alison Luhrs (August 30, 2017). "Magic Story Podcast: Ixalan". magicthegathering.com. Wizards of the Coast.
  12. Sam Stoddard (September 12, 2017). "Developing a Tribal Set". magicthegathering.com. Wizards of the Coast.
  13. Explore the Planes: Ixalan
  14. James Wyatt (January 9, 2018). "Plane Shift: Ixalan". magicthegathering.com. Wizards of the Coast.
  15. Doug Beyer (October 31, 2007). "Lorwyn Survival Guide". magicthegathering.com. Wizards of the Coast.
  16. Doug Beyer (June 11, 2008). "Allies in Conflict". magicthegathering.com. Wizards of the Coast.
  17. Doug Beyer (July 30, 2008). "Concepting Eventide, Part 2". magicthegathering.com. Wizards of the Coast.
  18. Doug Beyer (July 9, 2008). "Selkies and Subtypes". magicthegathering.com. Wizards of the Coast.
  19. The Magic Creative Team (January 9, 2013). "The Fathom Edict". magicthegathering.com. Wizards of the Coast.
  20. Ken Troop (October 21, 2015). "Shaping an Army". magicthegathering.com. Wizards of the Coast.
  21. Magic Creative Team (December 2, 2009). "A Planeswalker's Guide to Zendikar: Tazeem and Merfolk". magicthegathering.com. Wizards of the Coast.
  22. Mark Rosewater (February 04, 2018). "What was the reason for merfolk being removed for a while?". Blogatog. Tumblr.
  23. Doug Beyer (June 25, 2008). "Merfolk Resurfaced". magicthegathering.com. Wizards of the Coast.
  24. Mark Rosewater (October 17, 2011). "The Walking Undead". magicthegathering.com. Wizards of the Coast.