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Not to be confused with Subgame.

Magic minigames were introduced in the Set Boosters of Zendikar Rising.[1] Minigames are alternative ways to use the cards of a booster pack for a small and lighthearted activity of amusement and fun.

Description

The rules of the minigame fit on one double-sided card. Minigame cards appear in the marketing card spot of 5% of the Set Boosters. Zendikar Rising featured five different minigames. Additional games appeared in the Set Boosters for Kaldheim, Strixhaven: School of Mages, Modern Horizons 2, and Adventures in the Forgotten Realms.

The minigames were created by Annie Sardelis.[2]

Variants

  • Base Race — A grid-based strategy game where you take turns moving cards to uncover the location of your opponent's face-down land.
  • Booster Blitz — Best your opponents in a series of fast Magic games using only the cards in a single pack.
  • Booster Sleuth — A deduction game where you try to figure out four key facts about a secret card using just the other cards in the pack as clues.
  • Careful Study — Memorization and question game about a card your team chooses (I.E., artist, collector number, P/T)
  • Dominarioes — Connect all cards in the most condensed way possible.
  • Foraging Squirrels — A grid-based strategy game about collecting food (face-up cards).
  • Magic & Minions — A role-playing minigame with simplified Dungeons & Dragons mechanics. One player is the DM, whose cards are used to set a series of six encounters. The other three players are adventurers, whose cards represent role-playing actions.
  • Mishra's Manufactory — Build an "invention" from other cards down the conveyor belt.
  • Mimic Match — Collect cards by pairing them up by color or mana value. Among the cards are two mimics (lands), which can only be matched with each other, ending the game.
  • Roil Royale — The simplest game of the batch, relying almost entirely on chance. Be the first player to locate the ruins while avoiding the wrath of the Roil.
  • Roll for Initiative! — A simple card game where players use their cards to manipulate each others' starting d20 rolls and finish with the highest total initiative.
  • Strictly Better — A group party game where you match cards to a list of traits.
  • Totally Lost in Translation — Ask questions and learn the mystery card.
  • Urza's Blueprints — Race to assemble the Urzatron
  • Winchester Draft — Two player draft format

Printings

Minigame ZNR KHM STX MH2 AFR
Base Race 1 1 {Cross} {Cross} {Cross}
Booster Blitz 2 2 {Cross} {Cross} 1
Booster Sleuth 3 3 2 {Cross} {Cross}
Careful Study {Cross} 4 3 {Cross} {Cross}
Dominarioes {Cross} {Cross} 5 {Cross} {Cross}
Foraging Squirrels {Cross} {Cross} {Cross} 2 {Cross}
Magic & Minions {Cross} {Cross} {Cross} {Cross} 3
Mimic Match {Cross} {Cross} {Cross} {Cross} 4
Mishra's Manufactory {Cross} {Cross} {Cross} 3 {Cross}
Roil Royale 4 {Cross} {Cross} {Cross} {Cross}
Roll for Initiative! {Cross} {Cross} {Cross} {Cross} 5
Strictly Better 5 5 1 {Cross} {Cross}
Totally Lost in Translation {Cross} {Cross} {Cross} 5 2
Urza's Blueprints {Cross} {Cross} {Cross} 4 {Cross}
Winchester Draft {Cross} {Cross} 4 1 {Cross}

The rules cards

References

  1. Annie Sardelis (September 14, 2020). "Magic Minigames". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (May 17, 2021). "Please give a high five to whomevers idea it was...". Blogatog. Tumblr.
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