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Modular
Keyword Ability
Type Static (1st ability)
Triggered (2nd ability)
Introduced Darksteel
Last Used Modern Horizons 2
Reminder Text Modular N (This enters the battlefield with N +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Statistics
24 cards
{W} 16.7% {R} 16.7% {R/W} 4.2% {artifact symbol} 58.3% {land symbol} 4.2%
Scryfall Search
oracle:"Modular"
For the design concept, see Mechanic#Modular

Modular is a keyword ability that causes a permanent to enter the battlefield with a number of +1/+1 counters. When that permanent dies, its controller may put a +1/+1 counter onto an artifact creature for each +1/+1 counter the permanent had on it when it died.[1]

History[]

Modular first appeared in Darksteel and Fifth Dawn. Until the release of Modern Horizons, the only creatures with Modular also had "Arcbound" in the title.[2][3] The first non-creature card with Modular, Power Depot, was printed in Modern Horizons 2. Star Pupil from Strixhaven: School of Mages has a similar ability, but when it dies, all counters on it of any type can be moved to any creature its controller controls.

Rules[]

From the glossary of the Comprehensive Rules (July 23, 2021—Adventures in the Forgotten Realms)

Modular
A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other artifact creatures. See rule 702.43, “Modular.”

From the Comprehensive Rules (July 23, 2021—Adventures in the Forgotten Realms)

  • 702.43. Modular
    • 702.43a Modular represents both a static ability and a triggered ability. “Modular N” means “This permanent enters the battlefield with N +1/+1 counters on it” and “When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent.”
    • 702.43b If a creature has multiple instances of modular, each one works separately.

Rulings[]

  • If a creature with Modular gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters. See rule 704.8.
  • For the enters-the-battlefield ability, the number of counters the permanent gets is equal to the number that follows the word "Modular" on the card.
  • For the leaves-the-battlefield ability, the number of +1/+1 counters on the permanent at the time it left the battlefield is what's relevant; the number after "Modular" doesn't matter.
  • When a creature with Modular dies, you may put a number of +1/+1 counters equal to the number it had onto a single target artifact creature. You can't split them among two or more artifact creatures, or put less than the number of counters it had when it died, unless you choose not to use the ability.

Examples[]

Example

Arcbound Bruiser {5}
Artifact Creature — Golem
0/0
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

References[]

  1. Mark Rosewater (January 12, 2004). "Arcbound To Happen". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (January 27, 2004). "The flavor of modular". magicthegathering.com. Wizards of the Coast.
  3. Matt Tabak (May 31, 2019). "Modern Horizons Mechanics". magicthegathering.com. Wizards of the Coast.