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Mouse
Mouse
Creature Type
(Subtype for creature/kindred cards)
Beeble Scale 5[1]
Statistics
25 cards
{W} 44% {R} 32% {G/W} 4% {R/W} 16% {M} 4%
6 Mouse creation cards
{W} 50% {R} 16.7% {R/W} 16.7% {artifact symbol} 16.7%
as of Alchemy: Bloomburrow
Scryfall Search
type:"Mouse"

Mouse is a creature type which first appeared on tokens in Throne of Eldraine.

Description[ | ]

The type depicts small rodents with a pointed snout, relatively large ears and eyes, and a long tail. In essence, they are the white aligned counterparts to black aligned rats, as animals not traditionally thought of as "mice" (like jerboas) are included in the type, implying theme is more important than phylogeny.

History[ | ]

This creature type came into being only because the Enchanted Carriage needed white Mice for flavor. R&D talked about whether the card should make Rat or Squirrel tokens, but ultimately decided in favor of mice.[2]

The Mouse type returned as a non-token creature in Zendikar Rising with Canyon Jerboa.[3]

In the lead up to Bloomburrow, R&D began seeding a small number of Mouse cards in Wilds of Eldraine.[4] In both sets the Mouse type is {R}{W}-aligned and in Bloomburrow they make up a limited typal archetype for this color combination.[5]

Storyline[ | ]

Bloomburrow[ | ]

Mousefolk are one of the animalfolk of Bloomburrow.[6] They are the closest natural allies of the Birdfolk. They are plucky, loyal seekers of adventure and glory. As sociable creatures and well-trained fighters, mousefolk are often found in leadership roles.[7] Some of them are soldiers, members of the legendary Order of the Holly Leaf.

The foundation of the mousefolk community is their large families, which are typically led by the eldest members and involve multiple generations in a single home.[7] They carry a deep sense of familial pride, and do not shy away from danger, even if others may view their actions as unnecessarily risky or impulsive.[8] Mousefolk community decisions are made by a gathering of family elders, who are also the main representatives of mousefolk among the rest of Valley.

Mousefolk are expert at using spells to augment their speed and strength.[7] They use a form of weaving known as blurring, where they move so fast that they appear as stuttering afterimages, giving the impression that there are many mousefolk attacking their enemy. They are known to ride wicker constructs.[9] Their insect companions are fireflies.[10]

Generations before the Omenpath Era, the mousefolk Lily Emberseed repelled the Calamity Beasts, ending the War of Cinders.[11] Around 4564 AR, her ancestor, Mabel, assembled a rag-tag group of warriors and misfits to defend Valley against the Calamity Beasts.[12]

Eldraine[ | ]

Mice of Eldraine are non-sentient critters mostly found in households and castles. They are known for their cheekiness, being prone, whenever they get a chance, to steal food — or even cursed rings from witches. Unassuming in nature, some dignified mice help dwarves to sustain their armories squeaky-clean, and some have helped to repel the Assault on Delverhaugh.

Notable Mice[ | ]

Tokens[ | ]

Token Name Color Type Line P/T Text Box Source Printings
Mouse White Creature — Mouse 1/1
Flowerfoot Swordmaster White Creature — Mouse Soldier 1/1 Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
(This token's mana cost is {W}.)
Steelburr Champion White Creature — Mouse Soldier 1/1 Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
(This token's mana cost is {2}{W}.)
Manifold Mouse Red Creature — Mouse Soldier 1/1 At the beginning of combat on your turn, target Mouse you control gains your choice of double strike or trample until end of turn.
(This token's mana cost is {1}{R}.)

References[ | ]

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