|(Subtype for creature/tribal cards)|
97 cardsas of Dungeons & Dragons: Adventures in the Forgotten Realms
1% 21.6% 59.8% 2.1% 6.2% 3.1% 1% 5.2%
Ogre is a creature type describing massive, brutish humanoids with low intelligence (with some exceptions) and great bloodlust. They appear in many different planes in many different forms, and are primarily associated with red and black. The first ogre ever printed in Magic was Gray Ogre, which was the only creature of the type in Alpha.
Ogres can be found on many places on Dominaria, among them Keld, Otaria and Caliman. Those who live on Caliman, like many of that island's denizens, have access to more advanced technology, such as mechanical sawblades powered by Phyrexian mana batteries.
The Ogres of Eldraine live in the Wilds, but are known to make incursions into the Realm and wreak havoc. They are big and blocky, with a head like a wedge and standing almost twice the height of a man. They have very thick hides.
Known as o-bakemono, the ogres of Kamigawa are more intelligent than ogres of other worlds and possess considerable brute cunning. They originated in the Sokenzan Mountains, though most of their kind later relocated into the swamps of Takenuma. Most of these ogres cared for little but to inflict pain, murder innocents, and worship the demonic oni, though some ogres rejected the oni and remained in the mountains were cursed and made an outcast by their brethren; some of these joined forces with the ronin of the mountains and became samurai themselves.
The o-bakemono were in the thrall of the oni and worshiped them with foul blood rites and sacrifices of living sentients in exchange for gifts of strength and supernatural powers. With the advent of the Kami War, the o-bakemono succeeded in freeing many of their oni masters from their spiritual prisons, together hoping to destroy Kamigawa. The most fearsome stronghold of the demon-worshiping o-bakemono was the blood-stained keep of Shinka, where dwelt the dreaded ogre shaman Hidetsugu.
The Mirrodin Ogre is too dense to recognize a threat of any sort, consuming whatever they feel like, and easily outsmarted by goblins who use them as a beast of burden. Mirran ogres are famed for crushing artifacts.
The Ogres on the city plane can actually be reasoned with, but are nonetheless slow thinkers and easy to deceive. They are featured in all the red guilds (both in cards and the novels): Boros Legion, Izzet League, Gruul Clans, and Cult of Rakdos. Ravnican ogres are known to exude a poisonous stench that makes them hard to integrate into society. As such, most ogres have reclusive roles, like catching rats, reflected as a population of black-aligned Ogres who are independent actors.
The ancient Ogre civilization of the Onakke, on Shandalar, were creators of the Chain Veil. The Onakke were utterly obliterated by a magical spell, cast by an unknown source. Their spirits haunt the Chain Veil, and its owner Liliana Vess, while their bodies are in the Onakke Catacomb. The monstrous Ursoth that was hunted by Garruk Wildspeaker had a similar appearance as the ancient ogres, and might, therefore, be related.
The massive ogres of the Mardu Horde on Tarkir are stronger than orcs, but of feral-level intelligence. They are uncontrollably violent and are kept chained until they're sent at the enemy to stir up chaos and cause destruction. Some ogres are also found in the Qal Sisma Mountains, where they live solitary lives, making occasional contact with the wandering Temur.
In the new timeline, Ogres are primarily aligned with the Atarka. They are tolerated by the dragons as long as they gather food, and are among the first to be hunted in turn when they fail to bring their share.
Zendikari ogres live mainly on Akoum, but small populations exist on all continents. Their size and strength help protect them from the dangers of Zendikar, so they have little need for walls or roofs—which is good since they have little skill at building buildings. Ogre society, such as it is, revolves around leaders who gather small gangs (usually six to ten other ogres) to join them in pillaging, extorting, or slaving.
Despite their low intelligence, some more clever ogres master the use of certain kinds of magic. The use of red mana complements an ogre's fierce and angry tendencies, and some ogres can produce fiery spells and manipulate the volcanic forces of Akoum. Other ogres channel black mana to immerse themselves in necromancy and diabolism, accentuating their amoral nature and their willingness to enslave others for their own benefit.
- Goka the Unjust. An opportunistic shaman on Kamigawa.
- Hidetsugu, the warden of Shinka, the ogre hermitage high in the Sokenzan range of Kamigawa. A powerful mage who serves a great oni.
- Kuon. An o-bakemono whose blood-magic meditations elevated him into the essence of pain and agony.
|Token Name||Color||Type Line||P/T||Text Box||Source||Printings|
|Ogre||Red||Creature — Ogre||3/3|
|Red||Creature — Ogre||4/4|
- Flavor text for Heated Debate
- A Planeswalker's Guide to Alara
- Kate Elliott (2019), Throne of Eldraine: The Wildered Quest, Penguin Random House
- Magic Arcana (February 09, 2005). "Sketches: Flames of the Blood Hand". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (February 22, 2005). "Whenever Ogre Marauder Attacks". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (July 12, 2005). "Renegade from the Mountains". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (July 06, 2005). "Sketches: Raving Oni-Slave". magicthegathering.com. Wizards of the Coast.
- Doug Beyer (February 09, 2011). "Public Displays of Aggression". magicthegathering.com. Wizards of the Coast.
- James Wyatt (July 2, 2014). "Veil of Deceit". magicthegathering.com. Wizards of the Coast.
- Doug Beyer, Jason Shawn Alexander, Jenna Helland et al. (July 30, 2008). "The Hunter and the Veil". magicthegathering.com. Wizards of the Coast.
- Plane Shift: Zendikar