Orim
Orim | |
---|---|
Demographics | |
Race | Human |
Birthplace | New Argive, Terisiare, Dominaria |
Lifetime | ~4180 AR-~4260 AR |
Sources | |
Rath and Storm, Mercadian Masques, Invasion, Planeshift, Apocalypse |
Orim was one of the core members of the Weatherlight crew.[1] She served as the ship's chief healer, having been trained in the Samite arts at the university of New Argive, where she also first met Hanna. Aboard the ship, Orim's duty was to treat the various injuries the ship's warriors picked up during their adventures. She played a key role in saving the crew in Mercadia (where she learned to use Cho-Arrim water magic) and also helped significantly during the Phyrexian Invasion when she found a cure for the Phyrexian plague. She survived the war and ultimately returned to Mercadia to be with her love, Cho-Manno.
Oriss, Samite Guardian was a woman who followed the Samite tradition founded in Mercadia by Orim; she may have been a descendant.
In-game references[edit | edit source]
Represented in:
Associated cards:
Depicted in:
- Ancient Runes
- Arrest (Mercadian Masques)
- Convalescence (Exodus)
- Gerrard, Weatherlight Hero
- Giant Strength (Tempest)
- Havoc
- Hero's Resolve
- Intuition
- Orim's Cure (Mercadian Masques)
- Orim's Prayer (Tempest)
- Protective Sphere (Invasion)
- Renounce
- Reviving Vapors
- Samite Blessing
- Soothing Balm (Mercadian Masques)
- Worldly Counsel (Invasion)
Quoted or referred to:
- Death Pits of Rath (Tempest)
- Ivory Mask (Mercadian Masques)
- Maggot Therapy
- Medicine Bag
- Mindwhip Sliver
- Respite
- Resuscitate
- Serene Offering
- Shatter (Tempest)
- Soltari Monk
- Sunlance — as Orim, Samite Inquisitor, in an alternate reality
- Warmth
- Wind Drake (Tempest)
References[edit | edit source]
- ↑ Mark Rosewater (December 3, 2007). "Weather(light) Report". magicthegathering.com. Wizards of the Coast.
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