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A pitch spell is any spell with rules text that allows it to be cast for an alternative cost which includes discarding or exiling ("pitching") at least one card from its owner's hand.[1] Most of these spells require no mana if pitching was used, the main exception being the cycle from Kamigawa: Neon Dynasty.

Pitch spells were first printed in Alliances.[2] Pitch spells are usually printed in cycles, with the exception of Snapback, the only pitch spell in Time Spiral.

List of pitch spell cycles[ | ]

Set name Description and notes {W} {U} {B} {R} {G}
Alliances The alternative cost for this cycle is exiling another card of the same color from the caster's hand. The alternative costs of Force of Will and Contagion require the payment of 1 life in addition to exiling a card of the pitch spell's color. Scars of the Veteran Force of Will Contagion Pyrokinesis Bounty of the Hunt
Mercadian Masques The alternative cost for this cycle is exiling another card of the same color from the caster's hand.[3] Reverent Mantra Misdirection Unmask Cave-In Vine Dryad
Prophecy The alternative cost for this cycle is discarding a land card with a basic land type associated with its color. One of them, Foil , also requires discarding an additional card in addition to an Island. Abolish Foil Outbreak Flameshot Snag
Betrayers of Kamigawa Each of these X-spells has an alternative cost of exiling a card of the same color from the caster's hand. The value of X is determined by either the mana spent to hard cast the spell or the mana value of the card exiled to cast it using the alternative cost. Shining Shoal Disrupting Shoal Sickening Shoal Blazing Shoal Nourishing Shoal
Coldsnap The alternative cost for this cycle is exiling two other cards of the same color as the spell being cast from the caster's hand.[4]
Due to the alternative cost of pitching two cards rather than one, this cycle is sometimes referred to as the "super-pitch"[5] or "double-pitch" cycle.[4]
Sunscour Commandeer Soul Spike Fury of the Horde Allosaurus Rider
Modern Horizons The alternative cost for this cycle is exiling another card of the same color from the caster's hand. Unlike pitch cards from Alliances, the alternative cost may only be used on another player's turn. Force of Virtue Force of Negation Force of Despair Force of Rage Force of Vigor
Modern Horizons 2 The alternative cost for this cycle of five creatures with the Evoke ability is exiling another card of the same color from the caster's hand to pay the Evoke cost. Solitude Subtlety Grief Fury Endurance
Kamigawa: Neon Dynasty This March cycle is unique in that it is phrased as an "additional cost", and the caster can supplement the X in the cost with mana. The caster may also exile multiple cards that match the spell's color to increase X. The result is that it has a minimum requirement of one colored mana. March of Otherworldly Light March of Swirling Mist March of Wretched Sorrow March of Reckless Joy March of Burgeoning Life

References[ | ]

  1. Mark Rosewater (August 05, 2013). "Twenty Things That Were Going To Kill Magic". magicthegathering.com. Wizards of the Coast.
  2. Aaron Forsythe (January 21, 2005). "Beware the Shining". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (August 19, 2002). "Free Play. The design of APC cards". magicthegathering.com. Wizards of the Coast.
  4. a b Aaron Forsythe (July 07, 2006). "A Walk Through the Cold". magicthegathering.com. Wizards of the Coast.
  5. Gianluca Aicardi (June 29, 2016). "Alternative Pitch: The Force of Will Story". Cardmarket.com.
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