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==Rules==
 
==Rules==
 
{{CR|glossary|Plains}}
 
{{CR|glossary|Plains}}
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==Trivia==
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* Though there is a clear mechanical difference, in flavor there is a significant overlap between [[desert]]s and plains, with sun-scorched, dune-y places like [[Tarkir]]'s and [[Esper]]'s deserts being typed as plains.
   
 
==References==
 
==References==

Revision as of 11:54, 5 March 2021

Plains
Plains
Land Type
(Subtype for land cards)
Rules {T}: Add {W}.
Statistics
19 cards
{W} 21.1% {W/U} 21.1% {G/W} 21.1% {W/B} 10.5% {R/W} 10.5% {M} 15.8%
as of Ikoria: Lair of Behemoths
Scryfall Search
type:"Plains"

Plains is one of the five basic land types and provides white mana, which is required to cast white spells.[1]

Additionally there is a snow variant, the Snow-Covered Plains.

List of Plains

Plains of Alara

Esper

  • Cloudheath
  • Glass Dunes

Plains of Cabralin

  • Cabralin Shire

Plains of Dominaria

Aerona

Jamuraa

Otaria

Terisiare

Sarpadia

The Domains

Corondor

Plains of Kamigawa

Plains of Kephalai

  • Foltessa
  • Tornadic Steppes

Plains of Lorwyn

Plains of Mercadia

Plains of Mirrodin

Plains of Ravnica

Plains of Serra's Realm

Serra's Realm solely consists of Floating Plains

Plains of Ulgrotha

Plains on unknown planes

Rules

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Plains
One of the five basic land types. Any land with this subtype has the ability “{T}: Add {W}.” See rule 305.6.

Trivia

  • Though there is a clear mechanical difference, in flavor there is a significant overlap between deserts and plains, with sun-scorched, dune-y places like Tarkir's and Esper's deserts being typed as plains.

References

  1. Michael Yichao (October 6, 2015). "Evolution of the Basic Land". magicthegathering.com. Wizards of the Coast.