- Not to be confused with Unknown Planet.
Planet | |
---|---|
Keyword Ability | |
Type | Static |
Introduced | Mystery Booster 2 |
Last used | Mystery Booster 2 |
Reminder Text | Planet (When this permanent enters, exile the top five cards of your library as its resources.) |
Statistics |
1 card 100% |
Scryfall Search | |
keyword:"Planet" |
Planet is a keyword ability on World Enchantments, that was introduced on the 2024 Mystery Booster 2 test card Alberix, the Trade Planet.
Description[ | ]
When a World Enchantment with Planet enters the battlefield, you exile the top five cards of your library as its resources.
Other card abilities may use the resources (put them in your hand) or replenish the resources (exile additional cards).
Rulings[ | ]
- Cards exiled as resources for Alberix are exiled face up.[1]
- If two or more permanents have the world supertype, all of them are put into their owners' graveyards except the one that has had the world supertype for the shortest amount of time. If there's a tie for the shortest amount of time, all world permanents are put into graveyards.
Example[ | ]
Example
Alberix, the Trade Planet
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix’s resources into its owner’s hand.
• Exile the top card of your library as a resource.
References[ | ]
- ↑ Eric Levine (September 20, 2024). "Mystery Booster 2 Release Notes". magicthegathering.com. Wizards of the Coast.