Prowess | |
---|---|
Keyword Ability | |
Type | Triggered |
Introduced | Khans of Tarkir |
Last used | Bloomburrow |
Reminder Text | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) |
Storm Scale | 2[1] |
Statistics |
67 cards 3% 7.5% 38.8% 35.8% 13.4% 1.5% |
Scryfall Search | |
keyword:"Prowess" |
Prowess is a keyword ability that was introduced as the clan-specific mechanic for the Jeskai Way in Khans of Tarkir[2][3] and Fate Reforged.[4] Creatures with prowess get +1/+1 until end of turn whenever a noncreature spell is cast by their controller.
Description[ | ]
Prowess was designed by Jonathon Loucks during the second Great Designer Search.[5] R&D's need for blue to get a combat-relevant keyword that wasn't about evasion caused prowess to become evergreen in Magic Origins.
Prowess is secondary in red and tertiary in white.[6][7][8] Mark Rosewater has admitted that prowess has more design issues than the average evergreen mechanic.[9] Problems typically included the density of partial overlap cast triggers (overlapping with historic triggers in Dominaria[10]), weakness in creature-dense sets (such as for the Merfolk tribal theme in Ixalan[11]), and coverage of artifacts and enchantments being unfavorable (such as for the Izzet League in Guilds of Ravnica wanting only instants and sorceries), leading to the keyword constantly being pulled off sets.[12] Because of these continual issues, prowess was ultimately phased out of evergreen status after Hour of Devastation.[13][14]
Prowess wasn't banished forever;[15] it was used again in Commander 2019[16] and Core Set 2021. It is now considered to be deciduous.[17][18] As such, it appears at roughly the same density as double strike, about one or two per Premier set, but unlike double strike it has lower odds in supplementary sets. Prowess has since made larger appearances in Modern Horizons 3 and Bloomburrow.
Prowess was featured on the sticker sheet Cursed Firebreathing Yogurt for Unfinity.
Rules[ | ]
From the glossary of the Comprehensive Rules (September 20, 2024—Duskmourn: House of Horror)
- Prowess
- A keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell. See rule 702.108, “Prowess.”
From the Comprehensive Rules (September 20, 2024—Duskmourn: House of Horror)
- 702.108. Prowess
- 702.108a Prowess is a triggered ability. “Prowess” means “Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.”
- 702.108b If a creature has multiple instances of prowess, each triggers separately.
Rulings[ | ]
- Any spell you cast that doesn't have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won't cause prowess to trigger. Playing a land also won't cause prowess to trigger.
- Prowess triggers only once for any spell, even if that spell has multiple types.
- Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
- Once it triggers, prowess isn't connected to the spell that caused it to trigger. If that spell is countered, the ability's effect will still resolve.
Examples[ | ]
Example
Jeskai Elder[19]
Creature — Human Monk
1/2
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
Cards that grant Prowess[ | ]
References[ | ]
- ↑ Mark Rosewater (March 28, 2022). "Deciduous". magicthegathering.com. Wizards of the Coast.
- ↑ Sam Stoddard (November 7, 2014). "Developmental Prowess". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (August 31, 2014). "Mechanics of Khans of Tarkir". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (December 29, 2014). "Mechanics of Fate Reforged". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (July 26, 2016). "Trivia on my favorite mechanic, prowess?". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
- ↑ Matt Tabak (June 22, 2015). "Magic Origins Mechanics Article". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 05, 2017). "Is Prowess harder to develop than originally concepted?". Blogatog. Tumblr.
- ↑ Mark Rosewater (June 03, 2018). "Is the problem that prowess fits badly both in...". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 17, 2017). "So since Prowess became evergreen, but it has barely shown up.". Blogatog. Tumblr.
- ↑ Mark Rosewater (September 23, 2018). "What exactly is the problem with Prowess?". Blogatog. Tumblr.
- ↑ Mark Rosewater (May 30, 2018). "We haven't seen Prowess in Ixalan, Dominaria, or Battlebond. Is Prowess not being used anymore?". Blogatog. Tumblr.
- ↑ Mark Rosewater (January 05, 2019). "Since Prowess is no longer in Standard is it save to assume it lost its Evergreen status?". Blogatog. Tumblr.
- ↑ Mark Rosewater (January 13, 2019). "Why did Prowess fall out of favor with R&D?". Blogatog. Tumblr.
- ↑ Quinn Murphy (August 6, 2019). "Flashback to Business". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 18, 2021). "Mechanical Color Pie 2021 Changes". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (March 28, 2022). "Deciduous". magicthegathering.com. Wizards of the Coast.
- ↑ Blake Rasmussen (August 18, 2014). "Duel Decks: Speed vs. Cunning". magicthegathering.com. Wizards of the Coast.