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Ramp

  1. A card which accelerates your mana, giving you an additional, reusable mana source beyond the usual one land per turn. Examples include mana dorks, mana rocks, and spells which allow you to put extra lands into play beyond the one-per-turn limit.
  2. A deck containing many such cards, usually combined with fatties.
  3. To play such a card.

Description[]

A deck that ramps may play creatures that tap for mana, cards that allow you to play extra lands, and lands that tap for multiple mana, for example. A Ramp deck accelerates the ability to play high impact, high cost spells early on in the game. Whereas in older formats this took the form of fatties, in modern magic circa 2018 it is more about planeswalkers or big instants or sorceries.

Colors[]

Ramp usually appears in green or colorless (e.g. Urzatron lands, mana stones). For a while, Green had two-mana Rampant Growth effects and colorless had Signets, but the Signets were much stronger and needed to be pared down; unfortunately, there was not much space between two and three mana. In time, R&D settled both being standardized at three mana, with artifacts getting the five-color Manalith variants with minor cardless upsides, while green got land-fetching ramp with a "kicker" mode or card advantage rider.

Starting in 2021, white is also getting more ramp to help solve its problems in Commander.[1] This can take the form of "catch-up ramp" (giving you a land if an opponent has more lands than you), or "suntide effects" (putting lands from the graveyard into play), or treasure production.

See also[]

References[]

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