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For other uses, see Mercadian Masques (book).

Template:Expansion

Mercadian Masques is the nineteenth Magic expansion and was released in October 1999 as the first set in the Masques block.

Set details

Mercadian Masques featured 350 cards and was the first large expansion to use the new 6th Edition rules. This was the first set to have an accompanying fat pack.

Keywords and mechanics

Unusually, Masques introduced no new keyword abilities to the game, although it did have several themes that were continued throughout its block. These included:

  • Rebels and Mercenaries: creatures able to search through their controller's library and "recruit" creatures of a specific type into play.
  • Spellshapers: creatures that had repeatable activated abilities that mimiced various classic spells, potentially turning otherwise useless cards into powerful effects. All of Masques's spellshapers required paying mana, tapping the creature and discarding a card to use their ability.
  • Masques also reintroduced instants and sorceries with alternative casting costs, such as Invigorate. This mechanic had not been used since Visions.
  • Creatures with abilities usable by any player, such as Squallmonger and Flailing Manticore.
“  Designers were puzzled and frustrated by the question "Why didn't Masques have any new mechanics?" They pointed to the Rebel/Mercenary "recruitment" mechanic of Ramosian Lieutenant and friends as one of several new mechanics in the set, but without a keyword, it was dismissed by many players. If it were printed for the first time today, "Recruit" would likely be an ability word, and it—along with "Gating" creatures such as Marsh Crocodile and "Spiritcraft" creatures such as Teller of Tales—became one of the strong arguments in favor of ability words.  ”

Cycles

Mercadian Masques has eight cycles:

Tournament impact

Mercadian Masques is not considered to be as high caliber as compared to the powerful sets of the Urza block. Reportedly, the designers were extremely gun-shy following the runaway power of the previous block and dialed back the power a tad too much; the same phenomenon would take place between the latter-day Mirrodin and Kamigawa blocks. However, the set did produce some tournament-quality cards. Gush; Rishadan Port; Squee, Goblin Nabob; Waterfront Bouncer; Hunted Wumpus; and Food Chain have all seen various degrees of tournament play.

Reprinted cards

The following 21 cards have been reprinted from previous sets and included in Mercadian Masques:

Functional reprints

Mercadian Masques has 17 functional reprints:

Notable Cards

  • Arrest became a staple of many white Magic decks, either alongside Pacifism or in place of it, for its similar effect in disabling the creature it enchants from attacking or blocking, but going one step beyond Pacifism for an extra {1} in its casting cost by disabling the creature from being able to employ its activated abilities. Since its release, players have more frequently used Arrest in Legacy and Vintage formats than its somewhat functional predecessor Serra Bestiary, which while costing {W}{W} instead of Arrest's {2}{W} has the drawback of having to pay {W}{W} at the beginning of each upkeep or sacrificing it.
  • Bribery has been a popular choice in Legacy, Vintage, and Elder Dragon Highlander decks that emphasize taking control of opponents' creatures as a key deck component.
  • Cateran Overlord has the strongest "recruit" ability for mercenaries in the game, serving as one of the two pinnacle cards to emphasize the utility of the mechanic, which was principally used for rebels and mercenaries. It is currently able to search for every single other mercenary card in the game and put that card into play, since each other mercenary card has a converted mana cost of 6 or less. Cateran Overlord also has the highest combined power and toughness of any mercenary in the game, at 12. It partially serves as a mirrored pair to Ramosian Sky Marshal as each card searches for a creature of converted mana cost 6 or less of its "occupation" creature type, and as they are the only two cards in the game with this specific ability.
  • Cho-Manno, Revolutionary was the first creature card to have the static ability "Prevent all damage that would be dealt to (this creature)" [from any source]. Some previous creature cards, such as Uncle Istvan, have a similar static ability, "Prevent all damage that would be dealt to (this creature) by creatures," although Cho-Manno, Revolutionary's ability differs in that it also prevents damage to Cho-Manno from non-creature permanents, instants, and sorceries.
  • Collective Unconscious has been used in many aggro decks to augment card advantage.
  • Diplomatic Immunity is widely considered to be one of the most effective means in the game of granting a single creature shroud.
  • Fountain Watch was the first card to give all of a player's artifacts shroud, and it was the first card to give all of a player's enchantments shroud. It remains the only card in the game with a static ability that specifically gives shroud to all artifacts and enchantments its controller controls.
  • Ivory Mask was the first card to give players the ability to grant themselves shroud. As the shroud ability was not keyworded until May 2007 with the release of Future Sight, and as Mercadian Masques was released almost eight years earlier in October 1999, the original printing of Ivory Mask says "You can't be the target of spells or abilities." Ivory Mask remained the only card that enabled players to grant themselves shroud for almost three years, until the printing of Solitary Confinement in the Judgment expansion in May 2002.
  • Magistrate's Scepter has been used in various combo decks since it utilizes the acquisition of charge counters to enable its controller to take an extra turn, and since numerous cards, especially from the two Mirrodin blocks, combo well with Magistrate's Scepter, even in some cases enabling the player to take infinite turns. Notable cards that combo well with Magistrate's Scepter are Energy Chamber and Coretapper from the first Mirrodin block, Doubling Season from the Ravnica: City of Guilds expansion, and cards with the proliferate ability from the Scars of Mirrodin block.
  • Misdirection has seen use in Legacy, Vintage, and Elder Dragon Highlander for its enabling its controller to cast the significant effect of changing the target of a target spell with a single target without having to pay Misdirection's mana cost. Misdirection's functional mechanics are quite similar to those of the very popular Force of Will, as they are both instants that have casting costs of {3}{U}{U}, both enable a blue card may be exiled from its controller's hand rather than playing the casting cost, and both serve to defeat the intentions of what an opponent had intended by casting a target spell.
  • Ramosian Sky Marshal has the strongest "recruit" ability for rebels in the game, serving as one of the two pinnacle cards to emphasize the utility of the mechanic, which was principally used for rebels and mercenaries. It is currently able to search for every single other rebel card in the game and put that card into play, since each other rebel card has a converted mana cost of 6 or less. It partially serves as a mirrored pair to Cateran Overlord as each card searches for a creature of converted mana cost 6 or less of its "occupation" creature type, and as they are the only two cards in the game with this specific ability.
  • Rishadan Port saw very frequent use in aggro, control, and/or combo decks at the time of its release for its ability to prevent opponents from having access to certain key land cards. It continues to be a a rather popular addition to control decks in Legacy and Vintage.

Theme decks

Each of the Mercadian Masques theme decks has at least one spellshaper, a theme of the set. The pre-constructed theme decks are: Template:Theme decks

External links

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