Reinforce
Reinforce | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Morningtide |
Last Used | Morningtide |
Reminder Text | Reinforce N — [cost] (Discard this card: Put N +1/+1 counters on target creature.) |
Statistics |
7 cards |
Scryfall Search | |
oracle:"Reinforce" |
Reinforce is an activated keyword ability that functions only while the card with reinforce is in a player's hand. It was introduced in Morningtide.[1] By 2010, it was considered a design failure.[2]
Rules[edit | edit source]
From the glossary of the Comprehensive Rules (November 20, 2020—Commander Legends)
- Reinforce
- A keyword ability that lets a player put +1/+1 counters on a creature. See rule 702.76, “Reinforce.”
From the Comprehensive Rules (November 20, 2020—Commander Legends)
- 702.76. Reinforce
- 702.76a Reinforce is an activated ability that functions only while the card with reinforce is in a player’s hand. “Reinforce N—[cost]” means “[Cost], Discard this card: Put N +1/+1 counters on target creature.”
- 702.76b Although the reinforce ability can be activated only if the card is in a player’s hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with reinforce will be affected by effects that depend on objects having one or more activated abilities.
Examples[edit | edit source]
Example
Mosquito Guard
Creature — Kithkin Soldier
1/1
First strike
Reinforce 1 — (
, Discard this card: Put a +1/+1 counter on target creature.)
References[edit | edit source]
- ↑ Mark Rosewater (January 14, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (November 8, 2010). "Essay What". magicthegathering.com. Wizards of the Coast.