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Role
Role
Enchantment Type
(Subtype for enchantment cards)
Statistics
0 cards
6 Cursed Role creation cards
{W} 16.7% {U} 66.7% {B} 16.7%
8 Monster Role creation cards
{R} 25% {G} 37.5% {G/W} 25% {B/G} 12.5%
5 Royal Role creation cards
{W} 40% {G} 40% {G/W} 20%
5 Sorcerer Role creation cards
{W} 40% {U} 40% {G/W} 20%
1 Virtuous Role creation card
{G/W} 100%
11 Wicked Role cards
{B} 72.7% {R} 27.3%
5 Young Hero Role creation cards
{W} 40% {R} 60%
Scryfall Search
type:"Role"

Roles are aura enchantment type predefined tokens introduced in Wilds of Eldraine.[1][2][3]

Description[ | ]

Roles are colorless aura enchantment tokens, with "Enchant creature", that attach to creatures upon creation giving them different abilities. No more than one Role controlled by the same player can be attached to the same creature at the same time. If a new Role is attached to that creature by the same player, the old one is put into the graveyard and then ceases to exist.[3] A single creature can have several Roles if each Role was created by a different player.

Each of the printed tokens are templated in a flip card style, with one role on the top half of the token and another upside-down on the bottom half.[4] You can use these by turning the token so that the appropriate Role is right side up, then placing the token behind the appropriate creature so the unused, upside-down Role is covered. The use of these specific tokens is optional.

List of Roles[ | ]

Role 2

The Wicked // Cursed role flip token.

The Roles are structurally important to the set, and as such the mechanic is distributed across all the colors. Each color gets a particular set of roles that they create that are linked together by, in general, +1/+1 and a varied upside. Cursed Role is a downside Aura that is put on opposing creatures in {U}, while Young Hero produces a +1/+1 counter, with these two being the ones that do not add the typical +1/+1.

  • Cursed — associated with {U}{B} — Enchanted creature has base power and toughness 1/1.
  • Monster — associated with {R}{G} — Enchanted creature gets +1/+1 and has trample.
  • Royal — associated with {G}{W} — Enchanted creature gets +1/+1 and has ward {1}.
  • Sorcerer — associated with {W}{U} — Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1."
  • Wicked — associated with {B}{R} — Enchanted creature gets +1/+1. When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.
  • Young Hero — associated with {W}{R} — Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it."

The Commander decks have a seventh role:

  • Virtuous — Enchanted creature gets +1/+1 for each enchantment you control.

Rules[ | ]

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Role
Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability. If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard. See rule 303.7 and rules 111.10j–r.

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 111.10. Some effects instruct a player to create a predefined token. These effects use the definition below to determine the characteristics the token is created with. The effect that creates a predefined token may also modify or add to the predefined characteristics.
    • 111.10a A Treasure token is a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color.”
    • 111.10b A Food token is a colorless Food artifact token with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”
    • 111.10c A Gold token is a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”
    • 111.10d A Walker token is a 2/2 black Zombie creature token named Walker.
    • 111.10e A Shard token is a colorless Shard enchantment token with “{2}, Sacrifice this enchantment: Scry 1, then draw a card.”
    • 111.10f A Clue token is a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”
    • 111.10g A Blood token is a colorless Blood artifact token with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”
    • 111.10h A Powerstone token is a colorless Powerstone artifact token with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”
    • 111.10i An Incubator token is a transforming double-faced token. Its front face is a colorless Incubator artifact with “{2}: Transform this artifact.” Its back face is a 0/0 colorless Phyrexian artifact creature named Phyrexian Token.
    • 111.10j A Cursed Role token is a colorless Aura Role enchantment token named Cursed with enchant creature and “Enchanted creature has base power and toughness 1/1.”
    • 111.10k A Monster Role token is a colorless Aura Role enchantment token named Monster with enchant creature and “Enchanted creature gets +1/+1 and has trample.”
    • 111.10m A Royal Role token is a colorless Aura Role enchantment token named Royal with enchant creature and “Enchanted creature gets +1/+1 and has ward {1}.”
    • 111.10n A Sorcerer Role token is a colorless Aura Role enchantment token named Sorcerer with enchant creature and “Enchanted creature gets +1/+1 and has ‘Whenever this creature attacks, scry 1.’”
    • 111.10p A Virtuous Role token is a colorless Aura Role enchantment token named Virtuous with enchant creature and “Enchanted creature gets +1/+1 for each enchantment you control.”
    • 111.10q A Wicked Role token is a colorless Aura Role enchantment token named Wicked with enchant creature, “Enchanted creature gets +1/+1,” and “When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.”
    • 111.10r A Young Hero Role token is a colorless Aura Role enchantment token named Young Hero with enchant creature and “Enchanted creature has ‘Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.’”
    • 111.10s A Map token is a colorless Map artifact token with “{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.” See rule 701.40, “Explore.”
    • 111.10t A Junk token is a colorless Junk artifact token with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 303.7. Some Aura enchantments also have the subtype “Role.”
    • 303.7a If a permanent has more than one Role controlled by the same player attached to it, each of those Roles except the one with the most recent timestamp is put into its owner’s graveyard. This is a state-based action. See rule 704.

Rulings[ | ]

  • Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.[5]
  • If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action.
  • If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards.
  • A permanent can have multiple Roles attached to it if each one is controlled by a different player.
  • Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created.
  • In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created.
  • Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it.

Tokens[ | ]

Token Name Color Type Line P/T Text Box Source Printings
Cursed Colorless Enchantment — Aura Role Enchant creature
Enchanted creature has base power and toughness 1/1.
Monster Colorless Enchantment — Aura Role Enchant creature
Enchanted creature gets +1/+1 and has trample.
Royal Colorless Enchantment — Aura Role Enchant creature
Enchanted creature gets +1/+1 and has ward {1}.
Sorcerer Colorless Enchantment — Aura Role Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1."
Virtuous Colorless Enchantment — Aura Role Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control.
Wicked Colorless Enchantment — Aura Role Enchant creature
Enchanted creature gets +1/+1.
When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.
Young Hero Colorless Enchantment — Aura Role Enchant creature
Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it."

Trivia[ | ]

Role insert

Role insert

  • In vision design, R&D gave a lot of the cards that created role tokens theater themed playtest names as a meta joke about the role mechanic. Most of these were replaced (as intended) but a few ended up in the final set like Gylwain, Casting Director and A Tale for the Ages.[6]
  • The Cursed, Wicked and Young Hero roles kept their vision design playtest names all the way through to print.[2]
    • The Monster role was originally called Beast.
    • The Royal role was originally called Princess.
    • The Sorcerer role was originally called Mentor.
  • The art for the Wicked // Cursed token was printed the wrong way around.[7]
  • Vision design included Animated and Huntsman roles that were not in the final set. These roles, as well as added Chef and Questing roles, appeared on playtest cards in the Las Vegas Unknown Event.[8] Their rules text is as follows:
    • Animated (enchants a noncreature artifact): Enchanted permanent is a 4/4 artifact creature.
    • Chef: Enchanted creature gets +1/+1 and has "Whenever this creature attacks, create a Food token."
    • Huntsman: Enchanted creature gets +1/+1 and has "{T}: Add {G}"
    • Questing: Enchanted creature has all the abilities of Questing Beast.

Magic: The Gathering Arena icons[ | ]

References[ | ]

  1. Mark Rosewater (August 15, 2023). "Wilds Story, Part 1". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (August 21, 2023). "Wilds Story, Part 2". magicthegathering.com. Wizards of the Coast. Archived from the original on August 22, 2023.
  3. a b Matt Tabak (August 15, 2023). "Wilds of Eldraine Mechanics". magicthegathering.com. Archived from the original on August 15, 2023.
  4. Wizards of the Coast (August 23, 2023). "Wilds of Eldraine Commander Decklists". magicthegathering.com. Archived from the original on August 23, 2023.
  5. Eric Levine (August 24, 2023). "Wilds of Eldraine Release Notes". magicthegathering.com. Archived from the original on August 24, 2023.
  6. Chris Mooney (August 20, 2023). "In vision design we gave a lot of cards theater themed playtest names as a meta joke about the role mechanic.". Twitter.
  7. Mark Rosewater (September 3, 2023). "I feel I should let you know that the cursed/wicked role tokens do, in fact, have swapped art.". Blogatog. Tumblr.
  8. Gavin Verhey (September 27, 2023). "Fans Made Magic Playtest Cards! The 34 Unknown Cards of MagicCon Las Vegas (Video)". Good Morning Magic. YouTube.
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