Runes can enchant any permanent, though they only provide an effect if attached to a creature or equipment. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.
The Rune subtype doesn't have any special rules meaning, but there are a couple of cards that care mechanically about Runes.
205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Cartouche, Curse, Rune, Saga (see rule 714), Shard, and Shrine.
This page was last edited on 2 February 2021, at 16:31.
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