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Enchantment Type
(Subtype for enchantment cards)
5 cards
{W} 20% {U} 20% {B} 20% {R} 20% {G} 20%
as of Kaldheim
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Rune is an aura enchantment type introduced in Kaldheim.


Runes can enchant any permanent, though they only provide an effect if attached to a creature or equipment. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.[1]

The Rune subtype doesn't have any special rules meaning, but there are a couple of cards that care mechanically about Runes.[2]


The Kaldheim runes are linked to blessings of the gods.


From the Comprehensive Rules (November 19, 2021—Innistrad: Crimson Vow)

  • 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Cartouche, Class (see rule 717), Curse, Rune, Saga (see rule 715), Shard, and Shrine.

Rune cards[]

Cards interacting with Runes[]

  • Runed Crown ({artifact symbol}) — May put a rune card from library, graveyard or hand onto the battlefield attached to this equipment.
  • Runeforge Champion ({W}) — May put a rune card from library or graveyard into hand. Replaces cost of rune spells with {1}.


  1. Mark Rosewater (January 18, 2021). "Norsing Around, Part 2". Wizards of the Coast.
  2. Matt Tabak (January 22, 2021). "Kaldheim Release Notes". Wizards of the Coast.