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Secret Lair: 20 Ways to Win
20 Ways to Win
Set Information
Set symbol
Design Daniel Holt[1]
Release date December 2, 2024
Plane Multiversal
Themes and mechanics Alternate win conditions
Set size One 100-card deck
Expansion code SLD[2]
Commander series
Duskmourn: House of Horror
Commander Decks
Secret Lair: 20 Ways to Win Aetherdrift
Commander Decks
Magic: The Gathering Chronology
Foundations Jumpstart Secret Lair: 20 Ways to Win The Fairest Drop of All

Secret Lair: 20 Ways to Win is a Secret Lair Commander deck, that became available for purchase from the Wizards of the Coast webshop secretlair.wizards.com on December 2, 2024.[3][4]

Description[ | ]

20 Ways to Win is a complete, 100-card commander deck themed around alternate win conditions. Eleven cards and one token have new art. Most of the other reprints with original art have their original card face. They can be identified by the white planeswalker symbol in the lower-left corner of the card, similar to Mystery Booster cards and cards on The List. However, there are 16 enchantment cards with updated Nyx card frames, and one card that received the update Kindred type.

Notice that for this deck, even the appropriate Basic lands appear only once.

Priced at $149.99 (USD) and printed in the English language only, 20 Ways to Win is a limited-print-run product available while supplies last. This deck is pre-printed and begins to ship shortly after the sale has started.

Contents[ | ]

The package contains:

Win conditions[ | ]

The deck's gimmick is its extensive list of ways to win the game (the three regular methods, and 17 alternate ways):

  1. If You Want a Job Done Right — Dealing 21 or more Commander damage to the last opponent.
  2. Ol' Reliable — Reducing the last opponent's life total to zero.
  3. The Library is Closed — Having the last opponent draw a card from an empty library.
  4. Forgot Your Sunscreen — Casting Approach of the Second Sun for the second time that game.
  5. Barbershop Quartet — Control four or more Biovisionary during your end step.
  6. Notarized — Control four or more Demons with different names and Liliana's Contract at upkeep.
  7. Here, Kitty Kitty — Have 40 or more life and Felidar Sovereign at upkeep.
  8. Go the Distance — Have 50 or more life and Test of Endurance at upkeep.
  9. Face the Music — Control a creature with power 20 or greater and Mayael's Aria at upkeep.
  10. Baker's Dozen — Have 13 cards in hand and Triskaidekaphile at upkeep.
  11. Splish Splash — Untap 15 tapped creatures with Halo Fountain.
  12. Ribbit — Have 20 or more cards in hand and attack with Twenty-Toed Toad.
  13. Ribbit 2: The Ribbiting — Have 20 or more counters on Twenty-Toed Toad and attack with it.
  14. Storybook Ending — Have five colors among permanents, six or more card types on the battlefield and/or the graveyard, life total greater or equal than the starting life total, and Happily Ever After at upkeep.
  15. Bull in a China Shop — Control 20 or more artifacts and Hellkite Tyrant at upkeep.
  16. Counter-Punch — Have 20 or more growth counters on Simic Ascendancy at upkeep.
  17. Eighth Wonder — Control 8 or more artifacts with the same name before resolving the second half of Mechanized Production's trigger at upkeep.
  18. Gate Crasher — Control 10 or more gates with different names before resolving the second half of Maze's End's second activated ability.
  19. Tower of Power — Have 100 or more Tower counters on Helix Pinnacle at upkeep.
  20. A Penny Saved ... — Control 10 or more Treasures and Revel in Riches at upkeep.

Updated cards[ | ]

Deck list[ | ]

A {W}{U}{B}{R}{G} deck, themed around alternate win conditions.

20 Ways to Win

Commander (1)

1 Go-Shintai of Life's Origin

Planeswalkers (1)

1 The Eternal Wanderer

Tokens[ | ]

The tokens are:

  • 2 Rainbow foil Shrine tokens
  • 10 Non-foil double-sided tokens:
    • 2 {W} 1/1 Spirit creature with flying (SLD) // {U} 2/2 Shapeshifter creature with changeling (KHM)
    • 2 {C} 1/1 Thopter artifact creature with flying (NEC) // {C} Copy (LCI)
    • 2 {C} Treasure artifact(NEO) // {G/W} 1/1 Citizen creature (SNC)
    • 1 {C} Treasure artifact (NEO) // {C} 1/1 Shapeshifter creature with changeling (2XM)
    • 1 {W} 2/2 Samurai creature with double strike (ONE) // {C} 1/1 Shapeshifter creature with changeling (2XM)
    • 1 {W} 2/2 Samurai creature with double strike (ONE) // {C} Clue artifact (CMM)
    • 1 {W} 1/1 Spirit creature with flying (SLD) // {C} Clue artifact (CMM)

Bonus cards[ | ]

As an extra, the deck comes with a surprise bonus card.

Deck Bonus card Card # Notes
20 Ways to Win Enduring Ideal 887

References[ | ]

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