|Symbol description||stylized 7|
|Development||Same as design|
|Art direction||Ron Spears & Dana Knutson|
|Release date||April 11, 2001|
(110 commons, 110 uncommons, 110 rares, 20 basic lands)
|Magic: The Gathering Chronology|
Set details[edit | edit source]
|“||7 IS Your Lucky Number||”|
Seventh Edition contains 350 white-bordered cards (110 rare, 110 uncommon, 110 common, and 20 basic lands). It was the first Core Set to include foil cards, which were printed with black borders. As a special feature, each card in Seventh Edition featured new artwork. Old favorites like Serra Angel, Shivan Dragon and Mahamoti Djinn returned in the set. The expansion symbol was a stylized 7. Seventh Edition was the last base set printed in the 'old' card frame and to be released prior to the final expansion of the then-current block.
Marketing[edit | edit source]
Seventh Edition was sold in 15-card-booster packs, 5 different Theme decks and a 2-Player Starter Set, but not in tournament packs. The boosters feature artwork from: Northern Paladin, Lord of Atlantis, Western Paladin, Goblin King and Elvish Champion. The 2-player set was aimed to be an introductory item to playing Magic and hence is similar to Starter 2000. It was also the last Starter-level product released. Seventh Edition was the first Core Set to replace 1 common in booster packs with a basic land card.
In order to comply to strict regulations by the local government, which does not permit illustrations of human skeletons, some cards like Charcoal Diamond received altered art for its Chinese version.
Storyline[edit | edit source]
Within its art and flavor text, the set narrates events of a war between two bands led by the Northern Paladin and Southern Paladin versus the Eastern Paladin and the Western Paladin. All four of the paladins have a missing eye. When someone is 'confirmed' as a paladin he trades one of his eyes for a magical gemstone which increases his spell casting ability (see Infernal Contract, Grapeshot Catapult, and Oppression for examples of the replaced eye).
Cycles[edit | edit source]
|Circles of Protection||Circle of Protection: White||Circle of Protection: Blue||Circle of Protection: Black||Circle of Protection: Red||Circle of Protection: Green|
|Each of these common white enchantments has a mana cost of and the ability to prevent the all damage from a source of a given color for .|
|Diamonds||Marble Diamond||Sky Diamond||Charcoal Diamond||Fire Diamond||Moss Diamond|
|Each diamond artifact costs to play; comes into play tapped; and produces one mana of the appropriate color when tapped. They were originally printed in Mirage.|
|Lucky charms||Ivory Cup||Crystal Rod||Throne of Bone||Iron Star||Wooden Sphere|
|Each of these uncommon artifacts has a triggered ability that allows the controller pay to gain 1 life when a spell of a given color resolves.|
|Pain lands||Adarkar Wastes||Underground River||Sulfurous Springs||Karplusan Forest||Brushland|
|Rare dual lands with ": Add . : Add M or N. [This] deals 1 damage to you." M and N are allied colors of mana. These lands are called pain lands because their use for colored mana is "painful," referring to the damage they do to you.|
Vertical Cycle[edit | edit source]
|Super tramplers||Lone Wolf||Pride of Lions||Thorn Elemental|
|A vertical cycle of creatures that could do their combat damage to the defending player as though they weren't blocked. It is said that this ability was created because Wizards thought trample was too confusing, yet this new ability wasn't taken too well in its place.|
Four-card cycles[edit | edit source]
|Paladins||Northern Paladin||Southern Paladin||Eastern Paladin||Western Paladin|
|Rare 3/3 Knight creatures for MM with the ability to destroy a permanent of the enemy color for MM, .|
Pairs[edit | edit source]
|Uncommon enchantments for M that conditionally affect a creature's power or toughness.|
|Rare sorceries that have a mana cost of M and deal X damage to all non-flying or flying creatures and each player.|
|Rare Lords for MM that give +1/+1 and landwalk of its color to creatures of their type.|
|Common Auras for M with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.|
Theme decks[edit | edit source]
Core set changes[edit | edit source]
- Notable changes
- Crusade was removed in favor of adding Glorious Anthem which for gives +1/+1 to all of your creatures, not just all white ones (including opponents'). Glorious Anthem remained in core sets through Tenth Edition.
References[edit | edit source]
- Wizards of the Coast (August 02, 2004). "Ask Wizards - August, 2004". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (November 07, 2017). "Why is the Seventh Edition so different from the others?". Blogatog. Tumblr.
- Mark Rosewater (October 17, 2011). "The Walking Undead". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (February 12, 2002). "Chinese art". magicthegathering.com. Wizards of the Coast.
- Wizards of the Coast (July, 2002). "Ask Wizards - July 2002". magicthegathering.com. Wizards of the Coast.
- Seventh Edition Theme Decks