The Shadowmoor block is the fourteenth block; as a mini-block it consist of only two sets: one large expansion, Shadowmoor (File:Shadowmoor symbol.png), and one small expansion, Eventide (File:Eventide symbol.png). The block came out during the first half of 2008.
Ability word introduced: Chroma
Keywords introduced in this block: Conspire, Persist, Retrace, Wither.
Mechanics introduced in this block: The untap symbol ().
A major theme of the Shadowmoor block was color. Hybrid mana, introduced in the Ravnica block, was brought back in Shadowmoor and given a more thorough treatment. -1/-1 counters were among the block's minor themes.
Mega cycles
Seven mega cycles exist between the two sets, each made up of ten cards, one for each color pair.
- Common hybrid one-drops: Each of these common creatures has a mana cost of one hybrid mana — Zealous Guardian, Oona's Gatewarden, Manaforge Cinder, Scuzzback Scrapper, Elvish Hexhunter, Nip Gwyllion, Steam Hopper, Odious Trow, Duergar Assailant, and Slippery Bogle.
- Demigods: Each of these Spirit Avatar creatures has a converted mana cost of , made up entirely of hybrid mana symbols — Godhead of Awe, Ghastlord of Fugue, Demigod of Revenge, Deus of Calamity, Oversoul of Dusk, Divinity of Pride, Dominus of Fealty, Deity of Scars, Nobilis of War and Overbeing of Myth.
- Demigod auras: Each of these auras grants +1/+1 and one of two bonuses to a creature if it matches one of its colors, or +2/+2 and both bonuses if it matches both — Steel of the Godhead, Helm of the Ghastlord, Fists of the Demigod, Runes of the Deus, Shield of the Oversoul, Edge of the Divinity Clout of the Dominus, Gift of the Deity, Scourge of the Nobilis, and Favor of the Overbeing.
- Hybrid filter lands: Each of these rare lands can be tapped for mana. They also have the ability "C/D, : Add CC, CD, or DD to your mana pool." where C and D are two different colors — Mystic Gate, Sunken Ruins, Graven Cairns, Fire-Lit Thicket, Wooded Bastion, Fetid Heath, Cascade Bluffs, Twilight Mire, Rugged Prairie, and Flooded Grove.
- Hybrid modal spells: Each of these uncommon hybrid spells has different effects depending on which of two colors were used to play it — Repel Intruders, River's Grasp, Torrent of Souls, Firespout, Dawnglow Infusion, Batwing Brume, Unnerving Assault, Cankerous Thirst, Moonhold, and Invert the Skies.
- Hybrid three-drops: Each of these uncommon creatures has a converted mana cost of , made up entirely of hybrid mana — Plumeveil, Wasp Lancer, Ashenmoor Gouger, Boggart Ram-Gang, Wilt-Leaf Cavaliers, Restless Apparition, Crag Puca, Stalker Hag, Hearthfire Hobgoblin, and Wistful Selkie.
- Lieges: Each of these creatures has a mana cost of NCCC, where C is a hybrid mana symbol and N an integer of colorless mana. Each liege holds two seperate abilities that provides a +1/+1 bonus to a creature that matches either colour, which stacks for those that match both, and each has an ability or effect appropriate its colors.
- The lieges from Shadowmoor have allied-color costs and the Knight creature type — Thistledown Liege, Glen Elendra Liege, Ashenmoor Liege, Boartusk Liege, Wilt-Leaf Liege.
- The lieges from Eventide have enemy-color costs and the Horror creature type — Deathbringer Liege, Mindwrack Liege, Murkfiend Liege, and Balefire Liege, Creakwood Liege.
Theme decks
See also
- Lorwyn-Shadowmoor block
Sets
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