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Creature Type
(Subtype for creature/tribal cards)
457 cards
{W} 0.2% {U} 1.8% {B} 14% {R} 38.3% {G} 25.4% {B/R} 3.9% {R/G} 4.4% {G/W} 1.5% {U/R} 1.8% {B/G} 3.3% {R/W} 0.2% {G/U} 1.3% {M} 3.5% {artifact symbol} 0.4%
as of Commander Legends: Battle for Baldur's Gate
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Shaman is a creature class and the primary red spellcaster.


While the word Shaman has shown up in flavor text since the early days (for example Anarchy), the creature type itself only dates back to Mirrodin (for example Spikeshot Goblin). That set featured the new race/class model. Creative needed to flesh out the classes, and found that wizards showed up in too high a volume. The Shaman creature type was created to help sub-categorize the types of magic-users in the game.[1] Afterwards some earlier cards, like Sunastian Falconer from Legends, also gained the type.[2][3]

Shamans are similar to wizards in that their magic comes from rituals, lore, and years of practice, but their craft has an emotional and spiritual component reminiscent of druids. Wizards were defined as more formally trained. They went to schools and studied their craft. Shamans have a more wild connection to their magic; they are common among the more primitive red, green, and black-aligned races, including elves, goblins, and treefolk, whom they serve as protectors and spiritual leaders.

Shamans are predominantly red and green.[4] They are the primary red spellcasting class.


Animists are shamans who are able to communicate with all parts of land and nature. Nissa Revane was the last animist of Zendikar.


Flamespeakers are a shamanic order dedicated to Purphoros, the god of the forge. They worship strange eidolons said to inhabit the volcanoes and cracks in the great mountains of Akros and are regarded as seers by the population.[5]


Each tribe of the River Heralds is also led by a Shaper, who shares their name with the tribe's river. The magic of these shamans is focused on controlling the wind, water, and jungle environment. They strive to maintain a peaceful coexistence with nature, not to conquer it or defy it. They are called Shapers for the way they alter nature around them. They also summon elementals, living creatures formed from water or tangles of jungle growth.


Temur magic of Tarkir is highly shamanistic, with a strong elemental flavor. Shamans call their magic "whispering" and speak of the frozen memories and even the frozen spirits of the ancestors.[6]


Yamabushi is the name given to shamans on Kamigawa. The literal meaning is "One who lies in mountains" which refers to the mountain hermits who practice the ancient shamanic arts.

Other Specializations[]

Notable Shamans[]

Tribal type[]

Morningtide featured Thornbite Staff, a Shaman equipment which was cheaper to cast with Bosk Banneret.


Token Name Color Type Line P/T Text Box Source Printings
Elemental Shaman Red Creature — Elemental Shaman 3/1
Red Creature — Elemental Shaman 3/1 Haste
Goblin Shaman Black Creature — Goblin Shaman 1/1 Whenever this creature attacks, create a Treasure token
Treefolk Shaman Green Creature — Treefolk Shaman 2/5
Timeless Witness Black Creature — Zombie Human Shaman 4/4 When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.


In Dungeons & Dragons: Adventures in the Forgotten Realms shamans are essentially analogous to the sorcerer class in D&D rather than the actual shaman class in the game. This is because the former fit slightly closer to the Magic definition of "shaman" (as an emotional/channeling spellcaster) rather than the more conventional definition of "shaman" (spirit worker) D&D uses. Delina, a Sorcerer character in lore, is typed Shaman, and two other Shaman typed creatures are titled "Sorcerer" in name. Wild Magic Surge, an iconic Sorcerer ability, is on the Shaman card Chaos Channeler. Finally, Aberrant Mind Sorcerer and Sorcerer Class both being blue while Shaman is not normally a blue class also point to the Red-Blue color combination being represented by Shaman-Sorcerers.


  1. Mark Rosewater (March 24, 2008). "Shaman You". Wizards of the Coast.
  2. Devin Low (March 28, 2008). "Shamans Intended, Shamans Spontaneous". Wizards of the Coast.
  3. Magic Arcana (March 24, 2008). "Shpot the Shaman!". Wizards of the Coast.
  4. Doug Beyer (March 26, 2008). "The Shaman's Cause". Wizards of the Coast.
  5. Magic Creative Team (August 28, 2013). "Planeswalkers Guide to Theros, Part 2". Wizards of the Coast.
  6. Magic Creative Team (September 10, 2014). "Planeswalker's Guide to Khans of Tarkir, Part 2". Wizards of the Coast.