MTG Wiki
Creature Type
(Subtype for creature/tribal cards)
6 cards
{W} 16.7% {U} 16.7% {B} 16.7% {R} 16.7% {G} 16.7% {artifact symbol} 16.7%
as of Darksteel
Scryfall Search

Slith is a creature type unique to the plane of Mirrodin. They are depicted as humanoids with large skull-like heads, formed from rock and/or metal.


There were five Slith in Mirrodin. Each of these uncommon 1/1 creatures had a mana cost containing two colored mana of the same type and the ability "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it".[1]

Darksteel added a modular artifact Slith.


Like almost all beings on Mirrodin, slith are not native to the plane but were brought there against their will.

The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the suns have aligned overhead. Born amid molten metal, the slith have more than adapted to the perils of a metal world. A slith's form and function are determined by the color of the sun under which it's born.[2] Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin. Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.



  1. Mark Rosewater (September 22, 2003). "Bacon Bits". Wizards of the Coast.
  2. Wizards of the Coast (April, 2005). "Ask Wizards - April, 2005". Wizards of the Coast.
  3. Mark Rosewater (2022-05-09). "Hey Mark, what is a “Slith”?". Blogatog. Tumblr.
  4. Mark Rosewater (November 11, 2019). "Throne of Eldraine Vision Design Handoff, Part 1". Wizards of the Coast.