Slow land
Slow lands is a term that refers to a cycle of uncommon lands that can be tapped for or one mana of two allied colors; if tapped for colored mana, they do not untap during their controller's next untap step. The drawback is significant compared to taplands; slow lands give an advantage exactly the turn drawn but will cost a mana every second turn, whereas taplands, which enter the battlefield tapped (costing one mana, once), are dual lands every point after that.
List of Slow Lands[edit | edit source]
The slow lands were first introduced in Tempest .
- Thalakos Lowlands (
/
)
- Rootwater Depths (
/
)
- Cinder Marsh (
/
)
- Mogg Hollows (
/
)
- Vec Townships (
/
)
They were later functionally reprinted in Champions of Kamigawa.
- Cloudcrest Lake (
/
)
- Waterveil Cavern (
/
)
- Lantern-Lit Graveyard (
/
)
- Pinecrest Ridge (
/
)
- Tranquil Garden (
/
)
Ice Age depletion lands[edit | edit source]
The depletion lands from Ice Age work essentially like slow lands, but with the potential to influence the drawback by adding or removing depletion counters. They are allied-colored as well.
|