Spell type

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A spell type is any subtype used for the further classification of instant and sorcery cards.

Other than creature types spell types don't have to appear on all sorceries and instants. Instead they are only introduced for mechanical purposes.

Rules[edit | edit source]

From the glossary of the Comprehensive Rules (February 5, 2021—Kaldheim)

Spell Type
A subtype that’s correlated to the instant card type and the sorcery card type. See rule 304, “Instants,” and rule 307, “Sorceries.” See rule 205.3k for the list of spell types.

From the Comprehensive Rules (February 5, 2021—Kaldheim)

  • 205.3k Instants and sorceries share their lists of subtypes; these subtypes are called spell types. The spell types are Adventure, Arcane, and Trap.

List of spell types[edit | edit source]

Adventure[edit | edit source]

Adventure only appears on instant or sorcery spells attached to creature cards.[1] The creature is said to have "gone on an adventure" if the spell was cast first, though all references to this are to disregard this requirement.

Arcane[edit | edit source]

Arcane spells are the main target of the Splice mechanic, and form half of the spiritcraft mechanic.

Lesson[edit | edit source]

When learning you may reveal a Lesson card from outside the game and put it into your hand.

Trap[edit | edit source]

Trap is only used on instants. They have an alternative cost should specific events occur. Usually, traps have abilities that undo or punish whatever has made their alternative cost possible.

References[edit | edit source]

  1. Matt Tabak (September 4, 2019). "Throne of Eldraine Mechanics". magicthegathering.com. Wizards of the Coast.