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A stripped down version of the recent templating was printed in Magic Origins - it cannot produce colored mana, and so generally worse than the Time Spiral variants.
 
A stripped down version of the recent templating was printed in Magic Origins - it cannot produce colored mana, and so generally worse than the Time Spiral variants.
 
*<c>Mage-Ring Network</c>
 
*<c>Mage-Ring Network</c>
 
=== ''Zendikar Rising storage land'' ===
 
A storage land that added 2 mana of any color for each counter, but the mana could only be used for kicked spells
 
 
* [https://scryfall.com/card/znr/265/throne-of-makindi <u>Throne of Makindi</u>]
 
   
 
==Trivia==
 
==Trivia==
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A number of artifacts and enchantments have similar effects to storage lands, though they do not use storage counters. Most notable is a cycle of Mana Batteries from ''[[Legends]]'', which actually precede the storage lands. <c>White Mana Battery</c>, <c>Blue Mana Battery</c>, <c>Black Mana Battery</c>, <c>Red Mana Battery</c>, and <c>Green Mana Battery</c>.
 
A number of artifacts and enchantments have similar effects to storage lands, though they do not use storage counters. Most notable is a cycle of Mana Batteries from ''[[Legends]]'', which actually precede the storage lands. <c>White Mana Battery</c>, <c>Blue Mana Battery</c>, <c>Black Mana Battery</c>, <c>Red Mana Battery</c>, and <c>Green Mana Battery</c>.
   
Other cards include <c>Kyren Toy</c>, <c>Iceberg</c>, <c>Petalmane Baku</c>, <c>Gemstone Array</c>, <c>Mana Cache</c> <c>Rasputin Dreamweaver</c>, <c>Shrine of Boundless Growth</c>, <c>Ventifact Bottle</c>, <c>Coalition Relic</c>, the last of which only stores one counter at a time and the last two of which remove them during the next turn of their controller. <c>Mirrodin's Core</c>, <c>Jeweled Amulet</c>, and <c>Ice Cauldron</c> also have a charge-up mechanic, but the first two can never produce more than one mana per turn, and the latter may only be spent on specific cards.
+
Other cards include <c>Kyren Toy</c>, <c>Iceberg</c>, <c>Petalmane Baku</c>, <c>Gemstone Array</c>, <c>Mana Cache</c> <c>Rasputin Dreamweaver</c>, <c>Shrine of Boundless Growth</c>, <c>Ventifact Bottle</c>, <c>Coalition Relic</c>, the last of which only stores one counter at a time and the last two of which remove them during the next turn of their controller. <c>Mirrodin's Core</c>, <c>Jeweled Amulet</c>, <c>Throne of Makindi</c>, and <c>Ice Cauldron</c> also have a charge-up mechanic, but the first two can never produce more than one mana per turn, and the latter two may only be spent on specific cards or spells.
   
 
{{lands}}
 
{{lands}}

Revision as of 20:05, 26 February 2021

Template:TOC right A storage land is a land that can gain storage counters in one way or another, and later be tapped to remove any number of storage counters and add that much mana. Usually, that mana is colored.

Examples

Example 1

Mercadian Bazaar
Land
Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.

Example 2

Fungal Reaches
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Fungal Reaches.
{1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.

History

So far, three singular cards and three 5-card cycles have been printed that are considered storage lands.

The first storage land was City of Shadows from The Dark, which could build up counters by exiling creatures and did not require removing counters to produce mana, but could not produce mana any other way.

Fallen Empires storage lands

In the next set — Fallen Empires — the first cycle of storage lands was created. They enter the battlefield tapped and their controller can choose not to untap them during their turn and put a storage counter on them. The cycle was reprinted for Fifth Edition.

Mercadian Masques storage lands

In Mercadian Masques, storage lands were revived. Though they function almost identically to the ones from Fallen Empires, they have a much cleaner template.

Time Spiral storage duals

Storage lands seen in Time Spiral significantly improved upon the original design. The lands could tapped for colorless mana on their own, they could produce either of two allied colors of mana from the stored counters rather than just one, and they did not have to tap themselves produce the stored mana so they could work as a sort of mana fixer. However, all this advantages were counterweighed by the fact that adding storage counters cost one additional mana.

Fate Reforged storage land

In Fate Reforged a dragon-themed storage land was printed as a rare.

Magic Origins storage land

A stripped down version of the recent templating was printed in Magic Origins - it cannot produce colored mana, and so generally worse than the Time Spiral variants.

Trivia

  • Early versions of these lands are popular in Card blind formats in which the ability to produce large quantities of mana is rare.
  • The Time Spiral "storage duals" also saw significant Standard constructed play in reactive control type decks and combo decks such as Dragonstorm.

Cards similar to storage lands

A number of artifacts and enchantments have similar effects to storage lands, though they do not use storage counters. Most notable is a cycle of Mana Batteries from Legends, which actually precede the storage lands. White Mana Battery, Blue Mana Battery, Black Mana Battery, Red Mana Battery, and Green Mana Battery.

Other cards include Kyren Toy, Iceberg, Petalmane Baku, Gemstone Array, Mana Cache Rasputin Dreamweaver, Shrine of Boundless Growth, Ventifact Bottle, Coalition Relic, the last of which only stores one counter at a time and the last two of which remove them during the next turn of their controller. Mirrodin's Core, Jeweled Amulet, Throne of Makindi, and Ice Cauldron also have a charge-up mechanic, but the first two can never produce more than one mana per turn, and the latter two may only be spent on specific cards or spells.