MTG Wiki
Register
mNo edit summary
(38 intermediate revisions by 6 users not shown)
Line 1: Line 1:
  +
{{Infobox location
'''Terisiare''' was a large continent in the northern hemisphere of [[Dominaria (plane)|Dominaria]], positioned in the middle of the ocean, halfway between [[Shiv]] and [[Aerona]]. Terisiare is the setting for the expansions ''[[Antiquities]]'', ''[[The Dark]]'', ''[[Ice Age]]'', ''[[Alliances]]'', and ''[[Coldsnap]]'', as well as portions of the [[Urza's block]] and the novel ''[[The Thran]]''.
 
  +
|image=Terisiare Detail.jpg |caption=Terisiare Map of Terrain and Locations during the Brother's Wars
  +
|plane=[[Dominaria (plane)|Dominaria]]
  +
|status=Broken into [[Terisian Isles]]
  +
|later=[[Gulmany]]<br/>[[New Argive]]<br/>[[Almaaz]]<br/>[[Yavimaya]]<br/>[[Lat-Nam]]<br/>[[Argoth|Shattered Isles of Argoth]]
  +
}}
  +
{{about|the former continent|the modern form|Terisian Isles|the ancient nation|Terisiare (nation)}}
 
'''Terisiare''' was a large continent in the northern hemisphere of [[Dominaria (plane)|Dominaria]], positioned in the middle of the ocean, halfway between [[Shiv]] and [[Aerona]]. Terisiare is the setting for the expansions ''[[Antiquities]]'', ''[[The Dark]]'', ''[[Ice Age]]'', ''[[Alliances]]'', and ''[[Coldsnap]]'', as well as portions of the [[Urza's block]] and the novel ''[[The Thran]]''. In the [[Dominaria (plane)#Modern times|Modern Age]] it is sometimes referred to as the '''Lost Continent''' or as the [[Terisian Isles]].
   
 
==Current geography==
 
==Current geography==
 
The original continent surrounded by the '''Shielded Sea''' has been broken up in smaller islands. The '''Sea of Laments''' now lies in the middle of the old continent. To the west lie the '''Ilesemare Sea''' and the '''Endless Sea''' and [[Otaria]], to the northeast lie the '''Videnthian Sea''' and [[Greater Videnth]], and to the south the Shielded Sea and the continent of [[Sarpadia]].<ref name="Return 1">{{DailyRef|magic-story/return-dominaria-episode-1-2018-03-21|Return to Dominaria, Episode 1|[[Martha Wells]]|March 21, 2018}}</ref>
[[File:1e Terisiare.jpg|right|thumb|The Terisian Isles]]
 
  +
In the [[Dominaria (plane)#Modern_times|Modern Age]] sometimes referred to as the '''Lost Continent''' or the '''Terisian Isles''', the original continent surrounded by the '''Shielded Sea''' has been broken up in smaller islands. The '''Sea of Laments''' now lies in the middle of the old continent. They are located to the south of [[Greater Videnth]], to the east of [[Otaria]] and to the north of [[Sarpadia]].<ref name="Return 1">{{NewRef|magic-story/return-dominaria-episode-1-2018-03-21|Return to Dominaria, Episode 1|[[Martha Wells]]|March 21, 2018}}</ref>
 
 
===Locations===
 
===Locations===
 
* [[Lat-Nam]], the western island. Now actually larger than in earlier times.
 
* [[Lat-Nam]], the western island. Now actually larger than in earlier times.
 
** Campus of the [[Tolarian Academy]]
 
** Campus of the [[Tolarian Academy]]
 
* [[Gulmany]], the northern island.
 
* [[Gulmany]], the northern island.
** [[Efuan Pincar]]
+
** [[Efuan Pincar]]
 
** '''Ohran Mountains''', formerly the Colekgan Mountain range.
 
** '''Ohran Mountains''', formerly the Colekgan Mountain range.
 
** The '''Kovrian Wastelands'''
 
** The '''Kovrian Wastelands'''
Line 14: Line 21:
 
** [[Sumifa]]
 
** [[Sumifa]]
 
* [[New Argive]], the eastern island
 
* [[New Argive]], the eastern island
**[[Balduvia|Balduvian Steppes]]
+
** [[Balduvia|Balduvian Steppes]]
 
** [[Karplusan Mountains]]
 
** [[Karplusan Mountains]]
 
** [[Kher Ridges]]
 
** [[Kher Ridges]]
 
** [[Epityr]], an ancient settlement and center of learning.
 
** [[Epityr]], an ancient settlement and center of learning.
**'''Argivia''', the capital
+
** '''Argivia''', the capital
 
* [[Yavimaya]], now contained to a single island between Almaaz and New Argive.
 
* [[Yavimaya]], now contained to a single island between Almaaz and New Argive.
 
* [[Korlis]]. Even before Dominaria was torn apart by the time rifts, Korlis was a fading civilization. Now located on a small island south of New Argive.
 
* [[Korlis]]. Even before Dominaria was torn apart by the time rifts, Korlis was a fading civilization. Now located on a small island south of New Argive.
 
* The [[Shattered Isles]]
 
* The [[Shattered Isles]]
 
* [[Jharth]], one of the smaller islands of the archipelago, between New Argive and Gulmany.
 
* [[Jharth]], one of the smaller islands of the archipelago, between New Argive and Gulmany.
* The [[Deep-sea trench]] connecting Terisare with [[Sarpadia]]
+
* The [[Deep-sea trench]] connecting Terisiare with [[Sarpadia]]
* [[Rundvelt]]
 
   
 
==Storyline==
 
==Storyline==
Many ancient storylines took place on Terisiare, including the [[Brothers' War (event)|Brothers' War]]. Throughout Dominarian history, several important nations were located on Terisiare, such as the [[Thran Empire]], [[Argive]] and [[Kjeldor]]. In the [[Ice Age (event)|Ice Age]] that set in after the war, Terisiare was largely covered by glaciers; as they receded, the continent was ground up into a large archipelago.
+
Many ancient storylines took place on Terisiare, including the [[Brothers' War (event)|Brothers' War]]. Throughout Dominarian history, several important nations were located on Terisiare, such as the [[Thran Empire]], [[Argive]], and [[Kjeldor]]. In the [[Ice Age (event)|Ice Age]] that set in after the war, Terisiare was largely covered by glaciers; as they receded, the continent was ground up into a large archipelago.
   
 
Almost all of the nations of Terisiare that have existed during the time of the Brothers' War, the [[Dark Age]] and the Ice Age have fallen:
 
Almost all of the nations of Terisiare that have existed during the time of the Brothers' War, the [[Dark Age]] and the Ice Age have fallen:
  +
 
===At the time of the Thran Empire===
 
===At the time of the Thran Empire===
 
At the time of the [[Thran]], five thousand years before the birth of [[Urza]] and [[Mishra]], their [[Thran Empire|Empire]] stretched across the entire continent. It was ultimately destroyed by [[Yawgmoth]], ruler of [[Phyrexia]].
 
At the time of the [[Thran]], five thousand years before the birth of [[Urza]] and [[Mishra]], their [[Thran Empire|Empire]] stretched across the entire continent. It was ultimately destroyed by [[Yawgmoth]], ruler of [[Phyrexia]].
Line 35: Line 42:
 
 
 
===At the time of The Brothers' War===
 
===At the time of The Brothers' War===
At the time of [[Brothers' War (event)|The Brothers' War]] (0-64 [[AR]]), 5,000 Years have passed since the [[Thran Civil War]], and Terisiare has managed to largely rebuild into a dynamic and modernizing force on [[Dominaria (plane)|Dominaria]]. That is, until the war came along.
+
At the time of [[Brothers' War (event)|The Brothers' War]] (0-64 [[AR]]), 5,000 Years have passed since the [[Thran Civil War]], and Terisiare has managed to largely rebuild into a dynamic and modernizing force on [[Dominaria (plane)|Dominaria]]. That is until the war came along.
 
* '''[[Almaaz]]''', one of the most ancient kingdoms during the time of the Brothers. The only country that didn't collapse in the wake of the War.
 
* '''[[Almaaz]]''', one of the most ancient kingdoms during the time of the Brothers. The only country that didn't collapse in the wake of the War.
 
**'''[[Sumifa]]''', its capital
 
**'''[[Sumifa]]''', its capital
Line 41: Line 48:
 
* '''[[Argive]]''', homeland of [[Urza]] and [[Mishra]]. Ruled by a monarchy until the outbreak of the War, where Urza was all but given the powers of the king. After the war, the country eventually crumbled with the rest of Terisiare's cultures.
 
* '''[[Argive]]''', homeland of [[Urza]] and [[Mishra]]. Ruled by a monarchy until the outbreak of the War, where Urza was all but given the powers of the king. After the war, the country eventually crumbled with the rest of Terisiare's cultures.
 
** '''Penregon''', its capital
 
** '''Penregon''', its capital
* '''[[Argoth]]''', a large island off the coast of Southern Yotia. Completely obliterated in the last battle of War, when Urza activated the [[Golgothian Sylex]].
+
* '''[[Argoth]]''', a large island off the coast of Southern Yotia. Completely obliterated in the last battle of the War, when Urza activated the [[Golgothian Sylex]].
 
* '''Colekgan Mountains''', a massive mountainous area in the northwest of the continent.
 
* '''Colekgan Mountains''', a massive mountainous area in the northwest of the continent.
 
* The '''[[Fallaji Empire]]''', a great alliance of several different tribes of [[desert]] [[nomad]]s ruled by [[Mishra]]. Nearly all the Fallaji were killed in the Last Battle.
 
* The '''[[Fallaji Empire]]''', a great alliance of several different tribes of [[desert]] [[nomad]]s ruled by [[Mishra]]. Nearly all the Fallaji were killed in the Last Battle.
Line 58: Line 65:
 
* '''[[Malpiri]]''', the nation on the north-eastern [[plains]]
 
* '''[[Malpiri]]''', the nation on the north-eastern [[plains]]
 
* '''Mishra's Fortress''', located west of [[Koilos]].
 
* '''Mishra's Fortress''', located west of [[Koilos]].
* The '''[[Monastery of Gix]]''', a centre of Phyrexian activity.
+
* The '''[[Monastery of Gix]]''', a center of Phyrexian activity.
 
* '''[[Ronom Glacier]]''', a large body of ice at the furthest north of Terisiare. The site where [[Feldon]] found his first cane.
 
* '''[[Ronom Glacier]]''', a large body of ice at the furthest north of Terisiare. The site where [[Feldon]] found his first cane.
* '''[[Ronom Lake]]''', an immense lake in the centre of the continent, fed by the Ronom Glacier.
+
* '''[[Ronom Lake]]''', an immense lake in the center of the continent, fed by the Ronom Glacier.
 
* '''[[Sardia]]''', a mountainous country neighbouring [[Argive]], home to many [[dwarves]].
 
* '''[[Sardia]]''', a mountainous country neighbouring [[Argive]], home to many [[dwarves]].
* '''[[Sarinth]]''' a peacefull region, destroyed by [[Mishra]]'s forces.
+
* '''[[Sarinth]]''' a peaceful region, destroyed by [[Mishra]]'s forces.
* '''[[Terisia City]]''' the largest and most ancient city. Headquarters of the [[Third Way]]. It declared neutrality in the war, but was conquered several times by both sides.
+
* '''[[Terisia City]]''' the largest and most ancient city. Headquarters of the [[Third Way]]. It declared neutrality in the war but was conquered several times by both sides.
 
* '''<c>Urza's Tower</c>''', located near the Kher Ridges.
 
* '''<c>Urza's Tower</c>''', located near the Kher Ridges.
 
* '''[[Yotia]]''' was the most southern of the coastal kingdoms, and the one suffering the brunt of Fallaji raiding parties before the outbreak of the war.
 
* '''[[Yotia]]''' was the most southern of the coastal kingdoms, and the one suffering the brunt of Fallaji raiding parties before the outbreak of the war.
Line 71: Line 78:
   
 
===In the Dark Age===
 
===In the Dark Age===
During the time of [[The Dark Age|The Dark]] (64-450 [[AR]]). The devastation that followed [[Brothers' War|The Brothers' War]] had left the once-mighty nations in ruin. Civilization had been reduced to a handful of loosely aligned city states, all ruled under the puritanical [[Church of Tal]]. [[Goblin]]s and bandits stalked the roads between these cities, and winter seemed to last longer and reach further south with each passing year. After the Brothers' destruction, artifice and magic were treated with suspicion, fear and hatred, and the Church of Tal sought to eradicate them.
+
During the time of [[The Dark Age|The Dark]] (64-450 [[AR]]). The devastation that followed [[Brothers' War|The Brothers' War]] had left the once-mighty nations in ruin. Civilization had been reduced to a handful of loosely aligned city-states, all ruled under the puritanical [[Church of Tal]]. [[Goblin]]s and bandits stalked the roads between these cities, and winter seemed to last longer and reach further south with each passing year. After the Brothers' destruction, artifice and magic were treated with suspicion, fear, and hatred, and the Church of Tal sought to eradicate them.
* '''[[Lat-Nam]]''', in the far west, now connected with the mainland due to decreasing temperatures and water level,
+
* '''[[Lat-Nam]]''', in the far west, now almost connected with the mainland due to decreasing temperatures and water level
  +
* '''Iwset''' and '''Jehesec''', two small island states off the west coast.<ref name="Dark Legacy"/>
 
** The '''City of Shadows''', a secretive training grounds for mages.
 
** The '''City of Shadows''', a secretive training grounds for mages.
  +
* '''Shingol''', a fishing village on the west coast.<ref name="Dark Legacy"/>
  +
* '''Colekgan Mountains'''
  +
** '''Urhulaan Valley''' <ref name="Dark Legacy">[[Robert E. Vardeman]] (1996). ''[[Dark Legacy]]'', [[HarperPrism]].</ref>
  +
** '''Eln Forest''' <ref name="Dark Legacy"/>
 
* '''[[Almaaz]]''', the only nation that had survived the War.
 
* '''[[Almaaz]]''', the only nation that had survived the War.
 
* '''The [[Conclave of Mages]]''', an impressive Citadel built on the site of the Monastery of Gix. It was an alternate to the City of Shadows, being much less structured.
 
* '''The [[Conclave of Mages]]''', an impressive Citadel built on the site of the Monastery of Gix. It was an alternate to the City of Shadows, being much less structured.
 
* The '''Tanglewoods''', a deadly place of man-eating vines at the foot of the last sentinels of the Sardian Range. South of the Conclave.
 
* The '''Tanglewoods''', a deadly place of man-eating vines at the foot of the last sentinels of the Sardian Range. South of the Conclave.
*The '''[[Malpiri|Malpiri Plains]]''' in the northeast.
+
* The '''[[Malpiri|Malpiri Plains]]''' in the northeast.
 
** '''The Flarg''', was a mountainous region infested by goblins.<ref><c>Goblins of the Flarg</c></ref>
 
** '''The Flarg''', was a mountainous region infested by goblins.<ref><c>Goblins of the Flarg</c></ref>
 
* '''[[Sardia|Sardian Mountains]]'''
 
* '''[[Sardia|Sardian Mountains]]'''
Line 85: Line 97:
 
* '''Giva Province''', which once was [[Argive]]. The home of [[Jodah]], who would eventually become one of the most important figures of the coming [[Ice Age (event)|Ice Age]]. Giva was eventually completely locked in ice.
 
* '''Giva Province''', which once was [[Argive]]. The home of [[Jodah]], who would eventually become one of the most important figures of the coming [[Ice Age (event)|Ice Age]]. Giva was eventually completely locked in ice.
 
* '''Alsoor''', a city that was destroyed by diabolic machines.<ref>Flavor text for <c>Diabolic Machine</c></ref> [[Voska]] lived near it, and here [[Jodah]] had his first escape from [[Primata Delphine]].
 
* '''Alsoor''', a city that was destroyed by diabolic machines.<ref>Flavor text for <c>Diabolic Machine</c></ref> [[Voska]] lived near it, and here [[Jodah]] had his first escape from [[Primata Delphine]].
* '''[[Pitdown]]''' the location a three way battle between Alsoor, Ghed and a [[goblin]] host.
+
* '''[[Pitdown]]''' the location a three-way battle between Alsoor, Ghed and a [[goblin]] host.
 
* '''Ghed''', a port city three days travel to the southwest from Alsoor.
 
* '''Ghed''', a port city three days travel to the southwest from Alsoor.
 
* '''[[Korlis]]''', a fading human civilization in the south.
 
* '''[[Korlis]]''', a fading human civilization in the south.
 
* The '''[[Shattered Isles]]''', remnants of [[Argoth]] south of the mainland.
 
* The '''[[Shattered Isles]]''', remnants of [[Argoth]] south of the mainland.
  +
 
====Locations of uncertain location====
 
====Locations of uncertain location====
 
* '''Coireall''', the site of a famous, contested tower.<ref><c>Tower of Coireall</c></ref>
 
* '''Coireall''', the site of a famous, contested tower.<ref><c>Tower of Coireall</c></ref>
* '''Lacjis''', a goblin nation whose inhabitants where forced to journey out of their homelands because of the coming Ice Age. This led to a conflict that went unresolved until [[Tivadar's Crusade]].
 
 
* The '''[[Scarwood]]''', a wooded region plagued by bandits, goblins, hags, and scavenger folk.
 
* The '''[[Scarwood]]''', a wooded region plagued by bandits, goblins, hags, and scavenger folk.
* '''[[Thorn (location)|Thorn]]'''. [[Tivadar of Thorn]] hailed from this town. He and his Knightly Order, aided by the wizard [[Rasputin Dreamweaver]], temporarily restored civilization to Terisiare by throwing back the Goblin Invasions with their Crusade. This brought a close to the period known as 'the Dark.'
+
* '''[[Thorn (location)|Thorn]]'''. [[Tivadar]] hailed from this town. He and his Knightly Order, aided by the wizard [[Rasputin Dreamweaver]], temporarily restored civilization to Terisiare by throwing back the Goblin Invasions with their Crusade. This brought a close to the period known as 'the Dark.'
   
 
===In the Ice Age===
 
===In the Ice Age===
Line 100: Line 112:
 
** the '''[[School of the Unseen]]''', the newest college of wizardry.
 
** the '''[[School of the Unseen]]''', the newest college of wizardry.
 
* The '''Great Glacier''', dividing Lat-Nam and the mainland. A corridor for the more snow-loving creatures that migrated from [[Upper Videnth]] to Terisiare. The [[Yeti]]s being an example.
 
* The '''Great Glacier''', dividing Lat-Nam and the mainland. A corridor for the more snow-loving creatures that migrated from [[Upper Videnth]] to Terisiare. The [[Yeti]]s being an example.
* '''[[Almaaz]]'''. The incoming frost around the beginning of the Ice Age dispersed the [[humans]] and allowed a supernatural race of ice-beings called the [[Rigida]] to take control.
+
* '''[[Almaaz]]'''. The incoming frost around the beginning of the Ice Age dispersed the [[human]]s and allowed a supernatural race of ice-beings called the [[Rigida]] to take control.
 
* '''[[Tresserhorn]]''', [[Lim-Dûl]]'s fortress.
 
* '''[[Tresserhorn]]''', [[Lim-Dûl]]'s fortress.
 
* The '''Colekgan Mountains'''
 
* The '''Colekgan Mountains'''
Line 107: Line 119:
 
** '''Rimewind Keep''', headquarters of [[Heidar]].
 
** '''Rimewind Keep''', headquarters of [[Heidar]].
 
* '''[[Raynor Glacier]]''', third of the great glaciers.
 
* '''[[Raynor Glacier]]''', third of the great glaciers.
* The '''[[Frost Marsh]]''', also known as the '''Lake of the Dead'''. A marshy region infested by the undead, east of Tresserhorn. It had replaced last remnants of [[Ronom Lake]] and the [[Tanglewoods]].
+
* The '''[[Frost Marsh]]''', also known as the '''Lake of the Dead'''. A marshy region infested by the undead, east of Tresserhorn. It had replaced the last remnants of [[Ronom Lake]] and the [[Tanglewoods]].
 
* '''Northern Wastes'''. Part of the former Great Desert, reigned by Lim-Dûl.
 
* '''Northern Wastes'''. Part of the former Great Desert, reigned by Lim-Dûl.
* '''[[Balduvia]]''', a vast region, northwest of Kjeldor and the Karplusan Mountains. Steppes populated by tribal barbarians.
+
* '''[[Balduvia]]''', a vast region, northwest of Kjeldor and the Karplusan Mountains. Steppes which are populated by tribal barbarians.
* The '''[[Karplusan Mountains]]''' were the mountain range forming the northern border of [[Kjeldor]]. Prior to the Brothers' War this region was known as the [[Sardian Mountains]]. <ref>{{NewRef|colossus-sardian-range-2007-07-30|Colossus of the Sardian Range|[[Magic Arcana]]|July 30, 2007}}</ref>
+
* The '''[[Karplusan Mountains]]''' were the mountain range forming the northern border of [[Kjeldor]]. Prior to the Brothers' War this region was known as the [[Sardian Mountains]].<ref>{{DailyRef|colossus-sardian-range-2007-07-30|Colossus of the Sardian Range|[[Magic Arcana]]|July 30, 2007}}</ref>
 
* '''[[Kjeldor]]''', a kingdom with a rich military history.
 
* '''[[Kjeldor]]''', a kingdom with a rich military history.
 
** '''[[Kjeld]]''', the royal city.
 
** '''[[Kjeld]]''', the royal city.
Line 116: Line 128:
 
** '''[[Soldev]]''', a semi-autonomous city in the north, located on the ruins of Storgard.
 
** '''[[Soldev]]''', a semi-autonomous city in the north, located on the ruins of Storgard.
 
** '''[[Darien's Roost]]''', the first outpost in the Karplusan Mountains.
 
** '''[[Darien's Roost]]''', the first outpost in the Karplusan Mountains.
* The '''[[Adarkar Wastes]]''', frozen Tundra which replaced the eastern part Great Desert.
+
* The '''[[Adarkar Wastes]]''', frozen Tundra which replaced the eastern part of the Great Desert.
 
* '''[[Fyndhorn]]''', a forest in the southeast. Possibly created out of the remains of [[Argoth]]. Unlike Argoth it was connected to the mainland because of the lower sea levels during the Ice Age.
 
* '''[[Fyndhorn]]''', a forest in the southeast. Possibly created out of the remains of [[Argoth]]. Unlike Argoth it was connected to the mainland because of the lower sea levels during the Ice Age.
 
** '''[[Kelsinko]]''', its main city.
 
** '''[[Kelsinko]]''', its main city.
Line 122: Line 134:
   
 
==In-game references==
 
==In-game references==
  +
{{in-game
 
  +
|referred=
 
* <c>Adarkar Unicorn</c>
 
* <c>Adarkar Unicorn</c>
 
* <c>Adarkar Windform</c>
 
* <c>Adarkar Windform</c>
Line 134: Line 147:
 
* <c>Viscerid Drone</c>
 
* <c>Viscerid Drone</c>
 
* <c>Zur the Enchanter</c>
 
* <c>Zur the Enchanter</c>
  +
}}
   
 
==Maps of Terisiare==
 
==Maps of Terisiare==
Line 140: Line 154:
 
image:Terisiare Detail.jpg |Terisiare Map of Terrain and Locations during the Brother's Wars ©1993-1999 Wizards of the Coast, Inc.
 
image:Terisiare Detail.jpg |Terisiare Map of Terrain and Locations during the Brother's Wars ©1993-1999 Wizards of the Coast, Inc.
 
image:Terisiare2.jpg|Map of Terisiare (2934 AR) ©2001 Wizards of the Coast, Inc.
 
image:Terisiare2.jpg|Map of Terisiare (2934 AR) ©2001 Wizards of the Coast, Inc.
image:Dominariaglobe.jpg|Globe of Dominaria. The continent on the far left is Terisiare (Around 4000 AR) ©2001 Wizards of the Coast, Inc.
+
image:Terisiare3.gif| ©2001 Wizards of the Coast, Inc.
image:GlobeLight.JPG|A close up of the previous map, with increased gamma. So Terisiare is more clearly visible (Around 4000 AR) ©2001 Wizards of the Coast, Inc.
 
image:InvasionPlans.jpg|The art of <c>Invasion Plans</c> also shows a globe of Dominaria with Terisiare on the left (4205 AR) ©2001 Wizards of the Coast, Inc.
 
image:Terisiare-daily.jpg|Map of Eastern Terisiare after the Mending ©2011-2014 Wizards of the Coast, Inc.
 
image:Terisiare 4560.jpg|Map of Terisiare around 4560 ©2018 Wizards of the Coast, Inc.
 
image:1e Terisiare.jpg|A more detailed map of Terisiare around 4560 ©2018 Wizards of the Coast, Inc.
 
 
image:MapTerisiare_Brothers%27_War.jpg|Map of Terisiare during the Brother's Wars
 
image:MapTerisiare_Brothers%27_War.jpg|Map of Terisiare during the Brother's Wars
Image:Terisiare Dark.jpg|thumb|right|Terisiare during The Dark
+
image:Terisiare Dark.jpg|thumb|right|Terisiare during The Dark
  +
image:Terisiare on Dominaria Globe (Digital Rendering).jpeg|Digital Render
  +
   
 
</gallery>
 
</gallery>
Line 153: Line 164:
 
==Sources==
 
==Sources==
 
*[[The Thran]]
 
*[[The Thran]]
*[[The Brothers' War (book)|The Brothers' War]]
+
*[[The Brothers' War]]
 
*[[The Gathering Dark]]
 
*[[The Gathering Dark]]
 
*[[The Eternal Ice]]
 
*[[The Eternal Ice]]
 
*[[The Shattered Alliance]]
 
*[[The Shattered Alliance]]
*[[Planeswalker (book)|Planeswalker]]
+
*[[Planeswalker (novel)|Planeswalker]]
   
 
==References==
 
==References==

Revision as of 02:15, 31 July 2021

Terisiare
Terisiare Detail
Terisiare Map of Terrain and Locations during the Brother's Wars
Information
Plane Dominaria
Status Broken into Terisian Isles
Later part of Gulmany
New Argive
Almaaz
Yavimaya
Lat-Nam
Shattered Isles of Argoth
This page is about the former continent. For the modern form, see Terisian Isles. For the ancient nation, see Terisiare (nation).

Terisiare was a large continent in the northern hemisphere of Dominaria, positioned in the middle of the ocean, halfway between Shiv and Aerona. Terisiare is the setting for the expansions Antiquities, The Dark, Ice Age, Alliances, and Coldsnap, as well as portions of the Urza's block and the novel The Thran. In the Modern Age it is sometimes referred to as the Lost Continent or as the Terisian Isles.

Current geography

The original continent surrounded by the Shielded Sea has been broken up in smaller islands. The Sea of Laments now lies in the middle of the old continent. To the west lie the Ilesemare Sea and the Endless Sea and Otaria, to the northeast lie the Videnthian Sea and Greater Videnth, and to the south the Shielded Sea and the continent of Sarpadia.[1]

Locations

Storyline

Many ancient storylines took place on Terisiare, including the Brothers' War. Throughout Dominarian history, several important nations were located on Terisiare, such as the Thran Empire, Argive, and Kjeldor. In the Ice Age that set in after the war, Terisiare was largely covered by glaciers; as they receded, the continent was ground up into a large archipelago.

Almost all of the nations of Terisiare that have existed during the time of the Brothers' War, the Dark Age and the Ice Age have fallen:

At the time of the Thran Empire

At the time of the Thran, five thousand years before the birth of Urza and Mishra, their Empire stretched across the entire continent. It was ultimately destroyed by Yawgmoth, ruler of Phyrexia.

  • Halcyon, the capital. A beautiful city.

At the time of The Brothers' War

At the time of The Brothers' War (0-64 AR), 5,000 Years have passed since the Thran Civil War, and Terisiare has managed to largely rebuild into a dynamic and modernizing force on Dominaria. That is until the war came along.

  • Almaaz, one of the most ancient kingdoms during the time of the Brothers. The only country that didn't collapse in the wake of the War.
    • Sumifa, its capital
    • The Halquina Mountains, the backbone of the southwestern peninsula.
  • Argive, homeland of Urza and Mishra. Ruled by a monarchy until the outbreak of the War, where Urza was all but given the powers of the king. After the war, the country eventually crumbled with the rest of Terisiare's cultures.
    • Penregon, its capital
  • Argoth, a large island off the coast of Southern Yotia. Completely obliterated in the last battle of the War, when Urza activated the Golgothian Sylex.
  • Colekgan Mountains, a massive mountainous area in the northwest of the continent.
  • The Fallaji Empire, a great alliance of several different tribes of desert nomads ruled by Mishra. Nearly all the Fallaji were killed in the Last Battle.
    • The Great Desert
    • Tomakul, its informal capital
    • Zegon, another important city
    • The Western Desert
  • The Kher Ridges, a mountainous region
    • Koilos, once Halcyon, the beautiful capital of the Thran Empire. By the time of the Brothers, there was little more than a few crumbling buildings and a network of caves, containing the last technological remnants of the Thran.
    • Kher Keep, lair of Kobolds
  • Korlis, a coastal one of the three coastal kingdoms. Its forest was completely harvested by Urza. Crumbled after the war.
    • The River Kor
    • Korlinda, site of a failed peace conference
  • Lat-Nam, an island west of the mainland. Headquarters of the Third Path.
  • Malpiri, the nation on the north-eastern plains
  • Mishra's Fortress, located west of Koilos.
  • The Monastery of Gix, a center of Phyrexian activity.
  • Ronom Glacier, a large body of ice at the furthest north of Terisiare. The site where Feldon found his first cane.
  • Ronom Lake, an immense lake in the center of the continent, fed by the Ronom Glacier.
  • Sardia, a mountainous country neighbouring Argive, home to many dwarves.
  • Sarinth a peaceful region, destroyed by Mishra's forces.
  • Terisia City the largest and most ancient city. Headquarters of the Third Way. It declared neutrality in the war but was conquered several times by both sides.
  • Urza's Tower, located near the Kher Ridges.
  • Yotia was the most southern of the coastal kingdoms, and the one suffering the brunt of Fallaji raiding parties before the outbreak of the war.
  • Yumok, a rival of Sarinth along the mountainous northern coast.

In the Dark Age

During the time of The Dark (64-450 AR). The devastation that followed The Brothers' War had left the once-mighty nations in ruin. Civilization had been reduced to a handful of loosely aligned city-states, all ruled under the puritanical Church of Tal. Goblins and bandits stalked the roads between these cities, and winter seemed to last longer and reach further south with each passing year. After the Brothers' destruction, artifice and magic were treated with suspicion, fear, and hatred, and the Church of Tal sought to eradicate them.

  • Lat-Nam, in the far west, now almost connected with the mainland due to decreasing temperatures and water level
  • Iwset and Jehesec, two small island states off the west coast.[2]
    • The City of Shadows, a secretive training grounds for mages.
  • Shingol, a fishing village on the west coast.[2]
  • Colekgan Mountains
    • Urhulaan Valley [2]
    • Eln Forest [2]
  • Almaaz, the only nation that had survived the War.
  • The Conclave of Mages, an impressive Citadel built on the site of the Monastery of Gix. It was an alternate to the City of Shadows, being much less structured.
  • The Tanglewoods, a deadly place of man-eating vines at the foot of the last sentinels of the Sardian Range. South of the Conclave.
  • The Malpiri Plains in the northeast.
    • The Flarg, was a mountainous region infested by goblins.[3]
  • Sardian Mountains
    • Storgard, a kingdom. Its capital had the same name.
  • The Great Desert, now uninhabited.
  • Kher Ridges
  • Giva Province, which once was Argive. The home of Jodah, who would eventually become one of the most important figures of the coming Ice Age. Giva was eventually completely locked in ice.
  • Alsoor, a city that was destroyed by diabolic machines.[4] Voska lived near it, and here Jodah had his first escape from Primata Delphine.
  • Pitdown the location a three-way battle between Alsoor, Ghed and a goblin host.
  • Ghed, a port city three days travel to the southwest from Alsoor.
  • Korlis, a fading human civilization in the south.
  • The Shattered Isles, remnants of Argoth south of the mainland.

Locations of uncertain location

  • Coireall, the site of a famous, contested tower.[5]
  • The Scarwood, a wooded region plagued by bandits, goblins, hags, and scavenger folk.
  • Thorn. Tivadar hailed from this town. He and his Knightly Order, aided by the wizard Rasputin Dreamweaver, temporarily restored civilization to Terisiare by throwing back the Goblin Invasions with their Crusade. This brought a close to the period known as 'the Dark.'

In the Ice Age

A period of extreme cold lasting from 450 AR to 2934 AR.

  • Lat-Nam, divided again from the mainland. Hidden behind the Great Glacier.
  • The Great Glacier, dividing Lat-Nam and the mainland. A corridor for the more snow-loving creatures that migrated from Upper Videnth to Terisiare. The Yetis being an example.
  • Almaaz. The incoming frost around the beginning of the Ice Age dispersed the humans and allowed a supernatural race of ice-beings called the Rigida to take control.
  • Tresserhorn, Lim-Dûl's fortress.
  • The Colekgan Mountains
  • The Ronom Glacier, the coldest part of the continent.
  • The Boreal, the most northerly region bordering the glaciers. Only inhabitable by Rimewind creatures.
    • Rimewind Keep, headquarters of Heidar.
  • Raynor Glacier, third of the great glaciers.
  • The Frost Marsh, also known as the Lake of the Dead. A marshy region infested by the undead, east of Tresserhorn. It had replaced the last remnants of Ronom Lake and the Tanglewoods.
  • Northern Wastes. Part of the former Great Desert, reigned by Lim-Dûl.
  • Balduvia, a vast region, northwest of Kjeldor and the Karplusan Mountains. Steppes which are populated by tribal barbarians.
  • The Karplusan Mountains were the mountain range forming the northern border of Kjeldor. Prior to the Brothers' War this region was known as the Sardian Mountains.[6]
  • Kjeldor, a kingdom with a rich military history.
    • Kjeld, the royal city.
    • Krov, the capital city.
    • Soldev, a semi-autonomous city in the north, located on the ruins of Storgard.
    • Darien's Roost, the first outpost in the Karplusan Mountains.
  • The Adarkar Wastes, frozen Tundra which replaced the eastern part of the Great Desert.
  • Fyndhorn, a forest in the southeast. Possibly created out of the remains of Argoth. Unlike Argoth it was connected to the mainland because of the lower sea levels during the Ice Age.
  • Yavimaya Forest, a forest located on the west bank of the Yavimaya River.

In-game references

Referred to:

Maps of Terisiare

Sources

References