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Terrik
Terrik
Details
Race Elf
Birthplace Ravnica
Lifetime Mending Era
Sources
[1]

Terrik is an elven wurmcaller, part of the Selesnya Conclave on the plane of Ravnica.

Description[ | ]

Terrik is a mature elf with long hair. When he does not want to be recognized, he hides his pointed ears with a Selesnyan cap and covers most of his face with a scarf. He also wears a jacket and carries metal shears as a form of protection, indicating a practical and prepared nature. His attire includes remnants from his past as a lead wurm trainer for the Selesnyan army, including armored uniforms and wurmcaller boots, reflecting his background and former status.

Terrik is depicted as deeply remorseful and burdened by guilt for causing an accident that resulted in the deaths of two dozen people. This sense of guilt drives his actions, as he frequently visits an orphanage to donate money in an attempt to atone for his past mistakes. His conversations reveal a struggle with self-forgiveness and an ongoing battle with grief, suggesting a compassionate but troubled soul.

Terrik's interactions with others showcase his Selesnyan values of harmony and community, as he consistently tries to avoid conflict and maintain peace, even when confronted by aggression or misunderstandings. Despite his desire for atonement, he is wary of becoming too entangled in unhealthy grieving or obsessive behavior, indicating a level of self-awareness and a desire to move forward, even if he finds it challenging.

His relationship with Ambrellin, a dryad who lets him stay in her room, reveals his reliance on close friendships and a support network, highlighting his need for connection and understanding. His willingness to engage in potentially dangerous activities, such as exploring the ruins of the basilica with his friends, demonstrates a combination of bravery, recklessness, and a strong desire for redemption.

History[ | ]

Terrik was still grappling with guilt over a tragic accident that killed many people and sought solace by secretly supporting an orphanage where Bazda, a young girl who lost her parents in the accident, resided. Despite his efforts to remain anonymous, Bazda discovered his identity and confronted him, questioning his motives and his attempts to make amends.

Ambrellin, Terrik's friend and host, also challenged him about his unresolved grief and obsession with atoning for his past mistakes. Terrik's internal conflict was exacerbated by his strained relationship with his Selesnyan community due to the accident. Terrik navigated dangerous streets haunted by memories of the accident, encountering thugs and grappling with the shadows of his past.

Driven by a desire for redemption, Terrik proposed a daring adventure to explore beneath the ruined Orzhov basilica, hoping to unearth artifacts that might help Bazda and prove his worth to his friends. Their exploration led to a catacomb where they discovered ancient relics and faced unexpected dangers, including collapsing structures and the betrayal of their wurm companion.

Terrik, along with his companions Savaryn, Ambrellin, and Bazda, found themselves trapped in a subterranean corridor after a collapse. Despite their initial frustrations and injuries, they began to stack rubble to create a way out. However, tensions flared, particularly between Terrik and Ambrellin, who finally voiced her grievances about his behavior. As they navigated their predicament, they discovered an underground operation run by a desperate Orzhov pontiff, exploiting ancient Izzet technology to mint gold coins from copper.

Terrik's group was forced into labor, but Terrik formulated a plan to escape. He discovered that one of the spirits working for the pontiff was Bazda's mother, and learned of the machine's missing piece, which Bazda had secretly stashed. When the pontiff's demands and threats became unbearable, Terrik seized an opportunity to disrupt the operation by destroying the pontiff's contract book, temporarily freeing the spirits.

Terrik managed to push the pontiff into a pit, where he suffered injuries but survived, while the thrull followed to aid him. Meanwhile, Ambrellin successfully activated the machine with Savaryn's help, producing enough gold to pay off their debts. When the pontiff returned, grotesquely fused with the thrull, he was furious but ultimately powerless as Terrik asserted their freedom by paying off their debts.

Finally, the group escaped the catacombs by riding one of Terrik's trained wurms to the surface, sustaining each other with healing spells. They reunited with Bazda's parents and offered them a fresh start. Despite the trials, the group's bond was reaffirmed, and they found hope and possibility in their future, united and stronger than before.

Story appearances[ | ]

Title Author Publishing date Set Setting (plane) Featuring
Bound and Bonded Nicky Drayden 2018-11-14 Guilds of Ravnica Ravnica Selesnya Conclave, Terrik, Ambrellin, Bazda, Savaryn, Kellim, Sadruna, Kadin, Zavora

References[ | ]

  1. Nicky DraydenNov 14 2018. "Bound and Bonded". magicthegathering.com. Wizards of the Coast.
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